Beispiel #1
0
void post( const scene::Path& path, scene::Instance& instance ) const {
	Selectable *selectable = Instance_getSelectable( instance );
	if ( selectable && selectable->isSelected() ) {
		Entity* entity = Node_getEntity( path.top() );
		if ( entity == 0 && Node_isPrimitive( path.top() ) ) {
			NodeSmartReference child( path.top().get() );
			NodeSmartReference parent( path.parent().get() );

			if ( path.size() >= 3 && parent != worldspawn ) {
				NodeSmartReference parentparent( path[path.size() - 3].get() );

				Node_getTraversable( parent )->erase( child );
				Node_getTraversable( group )->insert( child );

				if ( Node_getTraversable( parent )->empty() ) {
					//deleteme.push(DeletionPair(parentparent, parent));
					Node_getTraversable( parentparent )->erase( parent );
				}
			}
			else
			{
				Node_getTraversable( parent )->erase( child );
				Node_getTraversable( group )->insert( child );
			}
		}
	}
}
Beispiel #2
0
void Scene_FindEntityBrush(std::size_t entity, std::size_t brush, scene::Path& path)
{
  path.push(GlobalSceneGraph().root());
  {
	  EntityFindByIndexWalker visitor(entity, path);
	  path.top()->traverse(visitor);
  }

  if(path.size() == 2)
  {
	  BrushFindByIndexWalker visitor(brush, path);
	  path.top()->traverse(visitor);
  }
}