Beispiel #1
0
void myDecodeFun()
{
	sgct::SharedData::instance()->readDouble(&curr_time);
    sgct::SharedData::instance()->readFloat(&sharedSpeed);
    speed = sharedSpeed.getVal();
    sgct::SharedData::instance()->readBool(&sharedTextureOnOff);
    use_texture = sharedTextureOnOff.getVal();
    sgct::SharedData::instance()->readObj(&sharedClearColor);
    clear_color.x = sharedClearColor.getVal().x;
    clear_color.y = sharedClearColor.getVal().y;
    clear_color.z = sharedClearColor.getVal().z;
}
Beispiel #2
0
void myDrawFun()
{
	glMultMatrixf(glm::value_ptr(xform.getVal()));
	glCallList(myLandscapeDisplayList);
}