Beispiel #1
0
void LLVM_General_GetSwitchCases(
	LLVMValueRef v,
	LLVMValueRef *values,
	LLVMBasicBlockRef *dests
) {
	SwitchInst *s = unwrap<SwitchInst>(v);
	for(SwitchInst::CaseIt i = s->case_begin(); i != s->case_end(); ++i, ++values, ++dests) {
		*values = wrap(i.getCaseValue());
		*dests = wrap(i.getCaseSuccessor());
	}
}
Beispiel #2
0
// processSwitchInst - Replace the specified switch instruction with a sequence
// of chained if-then instructions.
//
void LowerSwitchPass::processSwitchInst(SwitchInst *SI) {
  BasicBlock *origBlock = SI->getParent();
  BasicBlock *defaultBlock = SI->getDefaultDest();
  Function *F = origBlock->getParent();
  Value *switchValue = SI->getCondition();

  // Create a new, empty default block so that the new hierarchy of
  // if-then statements go to this and the PHI nodes are happy.
  BasicBlock* newDefault = BasicBlock::Create(getGlobalContext(), "newDefault");

#if LLVM_VERSION_CODE >= LLVM_VERSION(3, 8)
  F->getBasicBlockList().insert(defaultBlock->getIterator(), newDefault);
#else
  F->getBasicBlockList().insert(defaultBlock, newDefault);
#endif
  BranchInst::Create(defaultBlock, newDefault);

  // If there is an entry in any PHI nodes for the default edge, make sure
  // to update them as well.
  for (BasicBlock::iterator I = defaultBlock->begin(); isa<PHINode>(I); ++I) {
    PHINode *PN = cast<PHINode>(I);
    int BlockIdx = PN->getBasicBlockIndex(origBlock);
    assert(BlockIdx != -1 && "Switch didn't go to this successor??");
    PN->setIncomingBlock((unsigned)BlockIdx, newDefault);
  }
  
  CaseVector cases;
  
#if LLVM_VERSION_CODE >= LLVM_VERSION(3, 1)
  for (SwitchInst::CaseIt i = SI->case_begin(), e = SI->case_end(); i != e; ++i)
    cases.push_back(SwitchCase(i.getCaseValue(),
                               i.getCaseSuccessor()));
#else
  for (unsigned i = 1; i < SI->getNumSuccessors(); ++i)  
    cases.push_back(SwitchCase(SI->getSuccessorValue(i),
                               SI->getSuccessor(i)));
#endif
  
  // reverse cases, as switchConvert constructs a chain of
  //   basic blocks by appending to the front. if we reverse,
  //   the if comparisons will happen in the same order
  //   as the cases appear in the switch
  std::reverse(cases.begin(), cases.end());
  
  switchConvert(cases.begin(), cases.end(), switchValue, origBlock, newDefault);

  // We are now done with the switch instruction, so delete it
  origBlock->getInstList().erase(SI);
}
/// processSwitch - Simplify a switch instruction by removing cases which can
/// never fire.  If the uselessness of a case could be determined locally then
/// constant propagation would already have figured it out.  Instead, walk the
/// predecessors and statically evaluate cases based on information available
/// on that edge.  Cases that cannot fire no matter what the incoming edge can
/// safely be removed.  If a case fires on every incoming edge then the entire
/// switch can be removed and replaced with a branch to the case destination.
bool CorrelatedValuePropagation::processSwitch(SwitchInst *SI) {
  Value *Cond = SI->getCondition();
  BasicBlock *BB = SI->getParent();

  // If the condition was defined in same block as the switch then LazyValueInfo
  // currently won't say anything useful about it, though in theory it could.
  if (isa<Instruction>(Cond) && cast<Instruction>(Cond)->getParent() == BB)
    return false;

  // If the switch is unreachable then trying to improve it is a waste of time.
  pred_iterator PB = pred_begin(BB), PE = pred_end(BB);
  if (PB == PE) return false;

  // Analyse each switch case in turn.  This is done in reverse order so that
  // removing a case doesn't cause trouble for the iteration.
  bool Changed = false;
  for (SwitchInst::CaseIt CI = SI->case_end(), CE = SI->case_begin(); CI-- != CE;
       ) {
    ConstantInt *Case = CI.getCaseValue();

    // Check to see if the switch condition is equal to/not equal to the case
    // value on every incoming edge, equal/not equal being the same each time.
    LazyValueInfo::Tristate State = LazyValueInfo::Unknown;
    for (pred_iterator PI = PB; PI != PE; ++PI) {
      // Is the switch condition equal to the case value?
      LazyValueInfo::Tristate Value = LVI->getPredicateOnEdge(CmpInst::ICMP_EQ,
                                                              Cond, Case, *PI,
                                                              BB, SI);
      // Give up on this case if nothing is known.
      if (Value == LazyValueInfo::Unknown) {
        State = LazyValueInfo::Unknown;
        break;
      }

      // If this was the first edge to be visited, record that all other edges
      // need to give the same result.
      if (PI == PB) {
        State = Value;
        continue;
      }

      // If this case is known to fire for some edges and known not to fire for
      // others then there is nothing we can do - give up.
      if (Value != State) {
        State = LazyValueInfo::Unknown;
        break;
      }
    }

    if (State == LazyValueInfo::False) {
      // This case never fires - remove it.
      CI.getCaseSuccessor()->removePredecessor(BB);
      SI->removeCase(CI); // Does not invalidate the iterator.

      // The condition can be modified by removePredecessor's PHI simplification
      // logic.
      Cond = SI->getCondition();

      ++NumDeadCases;
      Changed = true;
    } else if (State == LazyValueInfo::True) {
      // This case always fires.  Arrange for the switch to be turned into an
      // unconditional branch by replacing the switch condition with the case
      // value.
      SI->setCondition(Case);
      NumDeadCases += SI->getNumCases();
      Changed = true;
      break;
    }
  }

  if (Changed)
    // If the switch has been simplified to the point where it can be replaced
    // by a branch then do so now.
    ConstantFoldTerminator(BB);

  return Changed;
}
/// \brief Compute the value of Val on the edge BBFrom -> BBTo. Returns false if
/// Val is not constrained on the edge.
static bool getEdgeValueLocal(Value *Val, BasicBlock *BBFrom,
                              BasicBlock *BBTo, LVILatticeVal &Result) {
  // TODO: Handle more complex conditionals.  If (v == 0 || v2 < 1) is false, we
  // know that v != 0.
  if (BranchInst *BI = dyn_cast<BranchInst>(BBFrom->getTerminator())) {
    // If this is a conditional branch and only one successor goes to BBTo, then
    // we maybe able to infer something from the condition. 
    if (BI->isConditional() &&
        BI->getSuccessor(0) != BI->getSuccessor(1)) {
      bool isTrueDest = BI->getSuccessor(0) == BBTo;
      assert(BI->getSuccessor(!isTrueDest) == BBTo &&
             "BBTo isn't a successor of BBFrom");
      
      // If V is the condition of the branch itself, then we know exactly what
      // it is.
      if (BI->getCondition() == Val) {
        Result = LVILatticeVal::get(ConstantInt::get(
                              Type::getInt1Ty(Val->getContext()), isTrueDest));
        return true;
      }
      
      // If the condition of the branch is an equality comparison, we may be
      // able to infer the value.
      ICmpInst *ICI = dyn_cast<ICmpInst>(BI->getCondition());
      if (ICI && isa<Constant>(ICI->getOperand(1))) {
        if (ICI->isEquality() && ICI->getOperand(0) == Val) {
          // We know that V has the RHS constant if this is a true SETEQ or
          // false SETNE. 
          if (isTrueDest == (ICI->getPredicate() == ICmpInst::ICMP_EQ))
            Result = LVILatticeVal::get(cast<Constant>(ICI->getOperand(1)));
          else
            Result = LVILatticeVal::getNot(cast<Constant>(ICI->getOperand(1)));
          return true;
        }

        // Recognize the range checking idiom that InstCombine produces.
        // (X-C1) u< C2 --> [C1, C1+C2)
        ConstantInt *NegOffset = 0;
        if (ICI->getPredicate() == ICmpInst::ICMP_ULT)
          match(ICI->getOperand(0), m_Add(m_Specific(Val),
                                          m_ConstantInt(NegOffset)));

        ConstantInt *CI = dyn_cast<ConstantInt>(ICI->getOperand(1));
        if (CI && (ICI->getOperand(0) == Val || NegOffset)) {
          // Calculate the range of values that would satisfy the comparison.
          ConstantRange CmpRange(CI->getValue());
          ConstantRange TrueValues =
            ConstantRange::makeICmpRegion(ICI->getPredicate(), CmpRange);

          if (NegOffset) // Apply the offset from above.
            TrueValues = TrueValues.subtract(NegOffset->getValue());

          // If we're interested in the false dest, invert the condition.
          if (!isTrueDest) TrueValues = TrueValues.inverse();

          Result = LVILatticeVal::getRange(TrueValues);
          return true;
        }
      }
    }
  }

  // If the edge was formed by a switch on the value, then we may know exactly
  // what it is.
  if (SwitchInst *SI = dyn_cast<SwitchInst>(BBFrom->getTerminator())) {
    if (SI->getCondition() != Val)
      return false;

    bool DefaultCase = SI->getDefaultDest() == BBTo;
    unsigned BitWidth = Val->getType()->getIntegerBitWidth();
    ConstantRange EdgesVals(BitWidth, DefaultCase/*isFullSet*/);

    for (SwitchInst::CaseIt i = SI->case_begin(), e = SI->case_end();
         i != e; ++i) {
      ConstantRange EdgeVal(i.getCaseValue()->getValue());
      if (DefaultCase) {
        // It is possible that the default destination is the destination of
        // some cases. There is no need to perform difference for those cases.
        if (i.getCaseSuccessor() != BBTo)
          EdgesVals = EdgesVals.difference(EdgeVal);
      } else if (i.getCaseSuccessor() == BBTo)
        EdgesVals = EdgesVals.unionWith(EdgeVal);
    }
    Result = LVILatticeVal::getRange(EdgesVals);
    return true;
  }
  return false;
}
Beispiel #5
0
/// IsTrivialUnswitchCondition - Check to see if this unswitch condition is
/// trivial: that is, that the condition controls whether or not the loop does
/// anything at all.  If this is a trivial condition, unswitching produces no
/// code duplications (equivalently, it produces a simpler loop and a new empty
/// loop, which gets deleted).
///
/// If this is a trivial condition, return true, otherwise return false.  When
/// returning true, this sets Cond and Val to the condition that controls the
/// trivial condition: when Cond dynamically equals Val, the loop is known to
/// exit.  Finally, this sets LoopExit to the BB that the loop exits to when
/// Cond == Val.
///
bool LoopUnswitch::IsTrivialUnswitchCondition(Value *Cond, Constant **Val,
                                       BasicBlock **LoopExit) {
  BasicBlock *Header = currentLoop->getHeader();
  TerminatorInst *HeaderTerm = Header->getTerminator();
  LLVMContext &Context = Header->getContext();

  BasicBlock *LoopExitBB = 0;
  if (BranchInst *BI = dyn_cast<BranchInst>(HeaderTerm)) {
    // If the header block doesn't end with a conditional branch on Cond, we
    // can't handle it.
    if (!BI->isConditional() || BI->getCondition() != Cond)
      return false;

    // Check to see if a successor of the branch is guaranteed to
    // exit through a unique exit block without having any
    // side-effects.  If so, determine the value of Cond that causes it to do
    // this.
    if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop,
                                             BI->getSuccessor(0)))) {
      if (Val) *Val = ConstantInt::getTrue(Context);
    } else if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop,
                                                    BI->getSuccessor(1)))) {
      if (Val) *Val = ConstantInt::getFalse(Context);
    }
  } else if (SwitchInst *SI = dyn_cast<SwitchInst>(HeaderTerm)) {
    // If this isn't a switch on Cond, we can't handle it.
    if (SI->getCondition() != Cond) return false;

    // Check to see if a successor of the switch is guaranteed to go to the
    // latch block or exit through a one exit block without having any
    // side-effects.  If so, determine the value of Cond that causes it to do
    // this.
    // Note that we can't trivially unswitch on the default case or
    // on already unswitched cases.
    for (SwitchInst::CaseIt i = SI->case_begin(), e = SI->case_end();
         i != e; ++i) {
      BasicBlock* LoopExitCandidate;
      if ((LoopExitCandidate = isTrivialLoopExitBlock(currentLoop,
                                               i.getCaseSuccessor()))) {
        // Okay, we found a trivial case, remember the value that is trivial.
        ConstantInt* CaseVal = i.getCaseValue();

        // Check that it was not unswitched before, since already unswitched
        // trivial vals are looks trivial too.
        if (BranchesInfo.isUnswitched(SI, CaseVal))
          continue;
        LoopExitBB = LoopExitCandidate;
        if (Val) *Val = CaseVal;
        break;
      }
    }
  }

  // If we didn't find a single unique LoopExit block, or if the loop exit block
  // contains phi nodes, this isn't trivial.
  if (!LoopExitBB || isa<PHINode>(LoopExitBB->begin()))
    return false;   // Can't handle this.

  if (LoopExit) *LoopExit = LoopExitBB;

  // We already know that nothing uses any scalar values defined inside of this
  // loop.  As such, we just have to check to see if this loop will execute any
  // side-effecting instructions (e.g. stores, calls, volatile loads) in the
  // part of the loop that the code *would* execute.  We already checked the
  // tail, check the header now.
  for (BasicBlock::iterator I = Header->begin(), E = Header->end(); I != E; ++I)
    if (I->mayHaveSideEffects())
      return false;
  return true;
}
Beispiel #6
0
/// processCurrentLoop - Do actual work and unswitch loop if possible
/// and profitable.
bool LoopUnswitch::processCurrentLoop() {
  bool Changed = false;

  initLoopData();

  // If LoopSimplify was unable to form a preheader, don't do any unswitching.
  if (!loopPreheader)
    return false;

  // Loops with indirectbr cannot be cloned.
  if (!currentLoop->isSafeToClone())
    return false;

  // Without dedicated exits, splitting the exit edge may fail.
  if (!currentLoop->hasDedicatedExits())
    return false;

  LLVMContext &Context = loopHeader->getContext();

  // Probably we reach the quota of branches for this loop. If so
  // stop unswitching.
  if (!BranchesInfo.countLoop(currentLoop))
    return false;

  // Loop over all of the basic blocks in the loop.  If we find an interior
  // block that is branching on a loop-invariant condition, we can unswitch this
  // loop.
  for (Loop::block_iterator I = currentLoop->block_begin(),
         E = currentLoop->block_end(); I != E; ++I) {
    TerminatorInst *TI = (*I)->getTerminator();
    if (BranchInst *BI = dyn_cast<BranchInst>(TI)) {
      // If this isn't branching on an invariant condition, we can't unswitch
      // it.
      if (BI->isConditional()) {
        // See if this, or some part of it, is loop invariant.  If so, we can
        // unswitch on it if we desire.
        Value *LoopCond = FindLIVLoopCondition(BI->getCondition(),
                                               currentLoop, Changed);
        if (LoopCond && UnswitchIfProfitable(LoopCond,
                                             ConstantInt::getTrue(Context))) {
          ++NumBranches;
          return true;
        }
      }
    } else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
      Value *LoopCond = FindLIVLoopCondition(SI->getCondition(),
                                             currentLoop, Changed);
      unsigned NumCases = SI->getNumCases();
      if (LoopCond && NumCases) {
        // Find a value to unswitch on:
        // FIXME: this should chose the most expensive case!
        // FIXME: scan for a case with a non-critical edge?
        Constant *UnswitchVal = NULL;

        // Do not process same value again and again.
        // At this point we have some cases already unswitched and
        // some not yet unswitched. Let's find the first not yet unswitched one.
        for (SwitchInst::CaseIt i = SI->case_begin(), e = SI->case_end();
             i != e; ++i) {
          Constant* UnswitchValCandidate = i.getCaseValue();
          if (!BranchesInfo.isUnswitched(SI, UnswitchValCandidate)) {
            UnswitchVal = UnswitchValCandidate;
            break;
          }
        }

        if (!UnswitchVal)
          continue;

        if (UnswitchIfProfitable(LoopCond, UnswitchVal)) {
          ++NumSwitches;
          return true;
        }
      }
    }

    // Scan the instructions to check for unswitchable values.
    for (BasicBlock::iterator BBI = (*I)->begin(), E = (*I)->end();
         BBI != E; ++BBI)
      if (SelectInst *SI = dyn_cast<SelectInst>(BBI)) {
        Value *LoopCond = FindLIVLoopCondition(SI->getCondition(),
                                               currentLoop, Changed);
        if (LoopCond && UnswitchIfProfitable(LoopCond,
                                             ConstantInt::getTrue(Context))) {
          ++NumSelects;
          return true;
        }
      }
  }
  return Changed;
}