EnemyType enemy_identifyType(const tmx::MapObject& object) { if (object.GetType() == "mummy") return EnemyType::Mummy; if (object.GetType() == "witch") return EnemyType::Witch; return EnemyType::Regurgitator; }
void createEntity(tmx::MapObject mapObject, b2World& box2dWorld, anax::World& anaxWorld) { b2Vec2 statingPosition = tmx::SfToBoxVec(mapObject.GetPosition()); b2Vec2 endPosition = tmx::SfToBoxVec(sf::Vector2f(mapObject.GetPosition().x + mapObject.GetAABB().width, mapObject.GetPosition().y)); b2Body* firstBodyToJoinWith = createStartingBody(statingPosition, box2dWorld); b2Body* prevBody = firstBodyToJoinWith; { b2PolygonShape shape; shape.SetAsBox(0.5f, 0.125f); b2FixtureDef fd = getRopeFixture(shape); b2RevoluteJointDef jd; jd.collideConnected = false; const int32 N = ceilf((mapObject.GetAABB().width / 30) / (1.0f )) + 1; for (int32 xVal = 1; xVal < N; ++xVal) { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(statingPosition.x + xVal , statingPosition.y ); if (xVal == N - 1) { bd.type = b2_staticBody; shape.SetAsBox(0.1f, 0.1f); fd.density = 1.0f; bd.position.Set(endPosition.x, endPosition.y); } b2Body* body = box2dWorld.CreateBody(&bd); body->CreateFixture(&fd); auto objectEntity = anaxWorld.createEntity(); auto& texCoordsComp = objectEntity.addComponent<Texcoords>(); auto& physComp = objectEntity.addComponent<PhysicsComponent>(); auto& splitDirectionComp = objectEntity.addComponent<SplitDirectionComponent>(); auto& breakableJointComp = objectEntity.addComponent<BreakableJointComponent>(); breakableJointComp.maxWeight = 1 ; b2Vec2 anchor( statingPosition.x + xVal , statingPosition.y ); jd.Initialize(prevBody, body, anchor); box2dWorld.CreateJoint(&jd); physComp.physicsBody = body; objectEntity.activate(); prevBody = body; } } }
void Guard::addPatrolPoints(tmx::MapObject points) { sf::Vector2f origin(points.GetPosition()); for(sf::Vector2f point: points.PolyPoints()) { sf::Vector2f patrolPoint(origin.x + point.x, origin.y + point.y); _patrolPoints.push_back(patrolPoint); } initialize(); setPosition(_patrolPoints[0]); }
bool entity_intersects(Entity& entity, tmx::MapObject& obj) { sf::FloatRect objRect(createRect(OrthogonalToIsometric(obj.GetPosition()), obj.GetSize())); return (createRect(OrthogonalToIsometric(entity.objectEntity->GetPosition()), entity.objectEntity->GetSize()).intersects(objRect)); }
bool entity_ojectInView(tmx::MapObject& object, sf::View& view) { return createRect(object.GetPosition(), object.GetSize()).intersects((createRect(view.getCenter() - view.getSize() / 1.5f, view.getSize() * 1.5f))); }