Foam::scalar Foam::VirtualMassForce<CloudType>::massAdd
(
    const typename CloudType::parcelType& p,
    const scalar mass
) const
{
    return mass*p.rhoc()/p.rho()*Cvm_;
}
Foam::scalar Foam::WallLocalSpringSliderDashpot<CloudType>::pREff
(
    const typename CloudType::parcelType& p
) const
{
    if (useEquivalentSize_)
    {
        return p.d()/2*cbrt(p.nParticle()*volumeFactor_);
    }
    else
    {
        return p.d()/2;
    }
}
Foam::scalar Foam::LambertWall<CloudType>::pREff
(
    const typename CloudType::parcelType& p
) const
{
    if (useEquivalentSize_)
    {
        return p.d()/2*cbrt(p.nParticle()*volumeFactor_);
    }
    else
    {
        return p.d()/2;
    }
}
Beispiel #4
0
void Foam::PatchInjection<CloudType>::setProperties
(
    const label,
    const label,
    const scalar,
    typename CloudType::parcelType& parcel
)
{
    // set particle velocity
    parcel.U() = U0_;

    // set particle diameter
    parcel.d() = parcelPDF_->sample();
}
Beispiel #5
0
void Foam::NoInjection<CloudType>::setProperties
(
    const label,
    const label,
    const scalar,
    typename CloudType::parcelType& parcel
)
{
    // set particle velocity
    parcel.U() = vector::zero;

    // set particle diameter
    parcel.d() = 0.0;
}
void Foam::ManualInjection<CloudType>::setProperties
(
    const label parcelI,
    const label,
    const scalar,
    typename CloudType::parcelType& parcel
)
{
    // set particle velocity
    parcel.U() = U0_;

    // set particle diameter
    parcel.d() = diameters_[parcelI];
}
Foam::forceSuSp Foam::GravityForce<CloudType>::calcNonCoupled
(
    const typename CloudType::parcelType& p,
    const scalar dt,
    const scalar mass,
    const scalar Re,
    const scalar muc
) const
{
    forceSuSp value(vector::zero, 0.0);

    value.Su() = mass*g_*(1.0 - p.rhoc()/p.rho());

    return value;
}
Foam::forceSuSp Foam::SphereDragForce<CloudType>::calcCoupled
(
    const typename CloudType::parcelType& p,
    const scalar dt,
    const scalar mass,
    const scalar Re,
    const scalar muc
) const
{
    forceSuSp value(vector::zero, 0.0);

    value.Sp() = mass*0.75*muc*CdRe(Re)/(p.rho()*sqr(p.d()));

    return value;
}
Foam::scalar Foam::NoPendularWall<CloudType>::pREff
(
    const typename CloudType::parcelType& p
) const
{
    return p.d()/2;
}
Foam::forceSuSp Foam::BrownianMotionForce<CloudType>::calcCoupled
(
    const typename CloudType::parcelType& p,
    const scalar dt,
    const scalar mass,
    const scalar Re,
    const scalar muc
) const
{
    forceSuSp value(vector::zero, 0.0);

    const scalar dp = p.d();
    const scalar Tc = p.Tc();

    const scalar eta = rndGen_.sample01<scalar>();
    const scalar alpha = 2.0*lambda_/dp;
    const scalar cc = 1.0 + alpha*(1.257 + 0.4*exp(-1.1/alpha));

    const scalar sigma = physicoChemical::sigma.value();

    scalar f = 0.0;
    if (turbulence_)
    {
        const label cellI = p.cell();
        const volScalarField& k = *kPtr_;
        const scalar kc = k[cellI];
        const scalar Dp = sigma*Tc*cc/(3*mathematical::pi*muc*dp);
        f = eta/mass*sqrt(2.0*sqr(kc)*sqr(Tc)/(Dp*dt));
    }
    else
    {
        const scalar rhoRatio = p.rho()/p.rhoc();
        const scalar s0 =
            216*muc*sigma*Tc/(sqr(mathematical::pi)*pow5(dp)*(rhoRatio)*cc);
        f = eta*sqrt(mathematical::pi*s0/dt);
    }

    const scalar sqrt2 = sqrt(2.0);
    for (label i = 0; i < 3; i++)
    {
        const scalar x = rndGen_.sample01<scalar>();
        const scalar eta = sqrt2*erfInv(2*x - 1.0);
        value.Su()[i] = mass*f*eta;
    }

    return value;
}
Foam::scalar Foam::VariableHardSphere<CloudType>::sigmaTcR
(
    const typename CloudType::parcelType& pP,
    const typename CloudType::parcelType& pQ
) const
{
    const CloudType& cloud(this->owner());

    label typeIdP = pP.typeId();
    label typeIdQ = pQ.typeId();

    scalar dPQ =
        0.5
       *(
            cloud.constProps(typeIdP).d()
          + cloud.constProps(typeIdQ).d()
        );

    scalar omegaPQ =
        0.5
       *(
            cloud.constProps(typeIdP).omega()
          + cloud.constProps(typeIdQ).omega()
        );

    scalar cR = mag(pP.U() - pQ.U());

    if (cR < VSMALL)
    {
        return 0;
    }

    scalar mP = cloud.constProps(typeIdP).mass();

    scalar mQ = cloud.constProps(typeIdQ).mass();

    scalar mR = mP*mQ/(mP + mQ);

    // calculating cross section = pi*dPQ^2, where dPQ is from Bird, eq. 4.79
    scalar sigmaTPQ =
        pi*dPQ*dPQ
       *pow(2.0*physicoChemical::k.value()*Tref_/(mR*cR*cR), omegaPQ - 0.5)
       /exp(Foam::lgamma(2.5 - omegaPQ));

    return sigmaTPQ*cR;
}
void Foam::ManualInjectionWet<CloudType>::setProperties
(
    const label parcelI,
    const label,
    const scalar,
    typename CloudType::parcelType& parcel
)
{
    // set particle velocity
    parcel.U() = U0_;

    // set particle diameter
    parcel.d() = diameters_[parcelI];

    // set initial liquid volume
    parcel.Vliq() = iniVliq_;
}
Foam::forceSuSp Foam::WenYuDragForce<CloudType>::calcCoupled
(
    const typename CloudType::parcelType& p,
    const scalar dt,
    const scalar mass,
    const scalar Re,
    const scalar muc
) const
{
    scalar alphac(alphac_[p.cell()]);

    return forceSuSp
    (
        vector::zero,
        (mass/p.rho())
       *0.75*CdRe(alphac*Re)*muc*pow(alphac, -2.65)/(alphac*sqr(p.d()))
    );
}
Foam::forceSuSp Foam::PressureGradientForce<CloudType>::calcCoupled
(
    const typename CloudType::parcelType& p,
    const scalar dt,
    const scalar mass,
    const scalar Re,
    const scalar muc
) const
{
    forceSuSp value(Zero, 0.0);

    vector DUcDt =
        DUcDtInterp().interpolate(p.position(), p.currentTetIndices());

    value.Su() = mass*p.rhoc()/p.rho()*DUcDt;

    return value;
}
Beispiel #15
0
void Foam::LambertWall<CloudType>::evaluatePendularWall
(
    typename CloudType::parcelType& p,
    const point& site,
    const WallSiteData<vector>& data,
    scalar pREff
) const
{
    const scalar& st = this->surfaceTension();
    const scalar& ca = this->contactAngle();
    const scalar& lf = this->liqFrac();
    const scalar& vis = this->viscosity();
    const scalar& ms = this->minSep();

    scalar Vtot = lf*(p.Vliq());

    vector r_PW = p.position() - site;

    vector U_PW = p.U() - data.wallData();

    scalar r_PW_mag = mag(r_PW);

    scalar normalOverlapMag = pREff - r_PW_mag;

    scalar S = -normalOverlapMag;

    vector rHat_PW = r_PW/(r_PW_mag + VSMALL);


    // Normal force
    scalar capMag =
        4*mathematical::pi*pREff*st*cos(ca)/
        (1+max(S, 0)*sqrt(mathematical::pi*pREff/Vtot));

    //Info << "the value of capMag is " << capMag << endl;
    //Info << " the value of overlapMag S is " << S << endl;
    //Info << " the volume of Vtot is " << Vtot << endl;

    scalar Svis = max(pREff*ms, S);

    scalar etaN = 6*mathematical::pi*vis*pREff*pREff/Svis;

    vector fN_PW = (-capMag - etaN*(U_PW & rHat_PW)) * rHat_PW;

    p.f() += fN_PW;

    vector UT_PW = U_PW - (U_PW & rHat_PW)*rHat_PW
                  - ((pREff*p.omega()) ^ rHat_PW);

    scalar etaT =
        6*mathematical::pi*vis*pREff*(8./15.*log(pREff/Svis) + 0.9588);

    vector fT_PW = -etaT * UT_PW;

    p.f() += fT_PW;

    p.torque() += (pREff*-rHat_PW) ^ fT_PW;

}
void Foam::VariableHardSphere<CloudType>::collide
(
    typename CloudType::parcelType& pP,
    typename CloudType::parcelType& pQ
)
{
    CloudType& cloud(this->owner());

    label typeIdP = pP.typeId();
    label typeIdQ = pQ.typeId();
    vector& UP = pP.U();
    vector& UQ = pQ.U();

    Random& rndGen(cloud.rndGen());

    scalar mP = cloud.constProps(typeIdP).mass();

    scalar mQ = cloud.constProps(typeIdQ).mass();

    vector Ucm = (mP*UP + mQ*UQ)/(mP + mQ);

    scalar cR = mag(UP - UQ);

    scalar cosTheta = 2.0*rndGen.scalar01() - 1.0;

    scalar sinTheta = sqrt(1.0 - cosTheta*cosTheta);

    scalar phi = twoPi*rndGen.scalar01();

    vector postCollisionRelU =
        cR
       *vector
        (
            cosTheta,
            sinTheta*cos(phi),
            sinTheta*sin(phi)
        );

    UP = Ucm + postCollisionRelU*mQ/(mP + mQ);

    UQ = Ucm - postCollisionRelU*mP/(mP + mQ);
}
Foam::forceSuSp Foam::ParamagneticForce<CloudType>::calcNonCoupled
(
    const typename CloudType::parcelType& p,
    const typename CloudType::parcelType::trackingData& td,
    const scalar dt,
    const scalar mass,
    const scalar Re,
    const scalar muc
) const
{
    forceSuSp value(Zero, 0.0);

    const interpolation<vector>& HdotGradHInterp = *HdotGradHInterpPtr_;

    value.Su()=
        mass*3.0*constant::electromagnetic::mu0.value()/p.rho()
       *magneticSusceptibility_/(magneticSusceptibility_ + 3)
       *HdotGradHInterp.interpolate(p.coordinates(), p.currentTetIndices());

    return value;
}
Beispiel #18
0
Foam::forceSuSp Foam::LiftForce<CloudType>::calcCoupled
(
    const typename CloudType::parcelType& p,
    const typename CloudType::parcelType::trackingData& td,
    const scalar dt,
    const scalar mass,
    const scalar Re,
    const scalar muc
) const
{
    forceSuSp value(Zero, 0.0);

    vector curlUc =
        curlUcInterp().interpolate(p.coordinates(), p.currentTetIndices());

    scalar Cl = this->Cl(p, td, curlUc, Re, muc);

    value.Su() = mass/p.rho()*td.rhoc()*Cl*((td.Uc() - p.U())^curlUc);

    return value;
}
void Foam::SwakScriptableInjection<CloudType>::setProperties
(
    const label parcelI,
    const label,
    const scalar,
    typename CloudType::parcelType& parcel
)
{
    // set particle velocity
    scalarField U0Vals(particleData_["U0"]);
    if(U0Vals.size()<3) {
        FatalErrorIn("void Foam::SwakScriptableInjection<CloudType>::setPositionAndCell")
            << "Expected a list with at least 3 values. Got " << U0Vals
                << endl
                << exit(FatalError);
    }
    parcel.U() = vector(U0Vals[0],U0Vals[1],U0Vals[2]);

    // set particle diameter
    parcel.d() = readScalar(particleData_["diameter"]);

    //    Info << parcel << endl;
}
Beispiel #20
0
Foam::forceSuSp Foam::SRFForce<CloudType>::calcNonCoupled
(
    const typename CloudType::parcelType& p,
    const scalar dt,
    const scalar mass,
    const scalar Re,
    const scalar muc
) const
{
    forceSuSp value(Zero, 0.0);

    const typename SRF::SRFModel& srf = *srfPtr_;

    const vector& omega = srf.omega().value();

    const vector& r = p.position();

    // Coriolis and centrifugal acceleration terms
    value.Su() =
        mass*(1.0 - p.rhoc()/p.rho())
       *(2.0*(p.U() ^ omega) + (omega ^ (r ^ omega)));

    return value;
}
Foam::forceSuSp Foam::NonInertialFrameForce<CloudType>::calcNonCoupled
(
    const typename CloudType::parcelType& p,
    const scalar dt,
    const scalar mass,
    const scalar Re,
    const scalar muc
) const
{
    forceSuSp value(vector::zero, 0.0);

    const vector r = p.position() - centreOfRotation_;

    value.Su() =
        mass
       *(
           -W_
          + (r ^ omegaDot_)
          + 2.0*(p.U() ^ omega_)
          + (omega_ ^ (r ^ omega_))
        );

    return value;
}
Beispiel #22
0
Foam::vector Foam::DampingModels::Relaxation<CloudType>::velocityCorrection
(
    typename CloudType::parcelType& p,
    const scalar deltaT
) const
{
    const tetIndices
        tetIs(p.cell(), p.tetFace(), p.tetPt(), this->owner().mesh());

    const scalar x =
        deltaT*oneByTimeScaleAverage_->interpolate(p.position(), tetIs);

    const vector u = uAverage_->interpolate(p.position(), tetIs);

    return (u - p.U())*x/(x + 2.0);
}
Beispiel #23
0
Foam::forceSuSp Foam::LiftForce<CloudType>::calcCoupled
(
    const typename CloudType::parcelType& p,
    const scalar dt,
    const scalar mass,
    const scalar Re,
    const scalar muc
) const
{
    forceSuSp value(vector::zero, 0.0);

    vector curlUc =
        curlUcInterp().interpolate(p.position(), p.currentTetIndices());

    scalar Cl = this->Cl(p, curlUc, Re, muc);

    value.Su() = mass/p.rho()*p.d()/2.0*p.rhoc()*Cl*((p.Uc() - p.U())^curlUc);

    return value;
}
void Foam::MaxwellianThermal<CloudType>::correct
(
    typename CloudType::parcelType& p,
    const wallPolyPatch& wpp
)
{
    vector& U = p.U();

    scalar& Ei = p.Ei();

    label typeId = p.typeId();

    label wppIndex = wpp.index();

    label wppLocalFace = wpp.whichFace(p.face());

    vector nw = p.normal();
    nw /= mag(nw);

    // Normal velocity magnitude
    scalar U_dot_nw = U & nw;

    // Wall tangential velocity (flow direction)
    vector Ut = U - U_dot_nw*nw;

    CloudType& cloud(this->owner());

    Random& rndGen(cloud.rndGen());

    while (mag(Ut) < SMALL)
    {
        // If the incident velocity is parallel to the face normal, no
        // tangential direction can be chosen.  Add a perturbation to the
        // incoming velocity and recalculate.

        U = vector
        (
            U.x()*(0.8 + 0.2*rndGen.scalar01()),
            U.y()*(0.8 + 0.2*rndGen.scalar01()),
            U.z()*(0.8 + 0.2*rndGen.scalar01())
        );

        U_dot_nw = U & nw;

        Ut = U - U_dot_nw*nw;
    }

    // Wall tangential unit vector
    vector tw1 = Ut/mag(Ut);

    // Other tangential unit vector
    vector tw2 = nw^tw1;

    scalar T = cloud.boundaryT().boundaryField()[wppIndex][wppLocalFace];

    scalar mass = cloud.constProps(typeId).mass();

    scalar iDof = cloud.constProps(typeId).internalDegreesOfFreedom();

    U =
        sqrt(physicoChemical::k.value()*T/mass)
       *(
            rndGen.GaussNormal()*tw1
          + rndGen.GaussNormal()*tw2
          - sqrt(-2.0*log(max(1 - rndGen.scalar01(), VSMALL)))*nw
        );

    U += cloud.boundaryU().boundaryField()[wppIndex][wppLocalFace];

    Ei = cloud.equipartitionInternalEnergy(T, iDof);
}
void Foam::PairSpringSliderDashpot<CloudType>::evaluatePair
(
    typename CloudType::parcelType& pA,
    typename CloudType::parcelType& pB
) const
{
    vector r_AB = (pA.position() - pB.position());

    scalar dAEff = pA.d();

    if (useEquivalentSize_)
    {
        dAEff *= cbrt(pA.nParticle()*volumeFactor_);
    }

    scalar dBEff = pB.d();

    if (useEquivalentSize_)
    {
        dBEff *= cbrt(pB.nParticle()*volumeFactor_);
    }

    scalar r_AB_mag = mag(r_AB);

    scalar normalOverlapMag = 0.5*(dAEff + dBEff) - r_AB_mag;

    if (normalOverlapMag > 0)
    {
        //Particles in collision

        vector rHat_AB = r_AB/(r_AB_mag + VSMALL);

        vector U_AB = pA.U() - pB.U();

        // Effective radius
        scalar R = 0.5*dAEff*dBEff/(dAEff + dBEff);

        // Effective mass
        scalar M = pA.mass()*pB.mass()/(pA.mass() + pB.mass());

        scalar kN = (4.0/3.0)*sqrt(R)*Estar_;

        scalar etaN = alpha_*sqrt(M*kN)*pow025(normalOverlapMag);

        // Normal force
        vector fN_AB =
            rHat_AB
           *(kN*pow(normalOverlapMag, b_) - etaN*(U_AB & rHat_AB));

        // Cohesion force
        if (cohesion_)
        {
            fN_AB +=
                -cohesionEnergyDensity_
                *overlapArea(dAEff/2.0, dBEff/2.0, r_AB_mag)
                *rHat_AB;
        }

        pA.f() += fN_AB;
        pB.f() += -fN_AB;

        vector USlip_AB =
            U_AB - (U_AB & rHat_AB)*rHat_AB
          + (pA.omega() ^ (dAEff/2*-rHat_AB))
          - (pB.omega() ^ (dBEff/2*rHat_AB));

        scalar deltaT = this->owner().mesh().time().deltaTValue();

        vector& tangentialOverlap_AB =
            pA.collisionRecords().matchPairRecord
            (
                pB.origProc(),
                pB.origId()
            ).collisionData();

        vector& tangentialOverlap_BA =
            pB.collisionRecords().matchPairRecord
            (
                pA.origProc(),
                pA.origId()
            ).collisionData();

        vector deltaTangentialOverlap_AB = USlip_AB*deltaT;

        tangentialOverlap_AB += deltaTangentialOverlap_AB;
        tangentialOverlap_BA += -deltaTangentialOverlap_AB;

        scalar tangentialOverlapMag = mag(tangentialOverlap_AB);

        if (tangentialOverlapMag > VSMALL)
        {
            scalar kT = 8.0*sqrt(R*normalOverlapMag)*Gstar_;

            scalar etaT = etaN;

            // Tangential force
            vector fT_AB;

            if (kT*tangentialOverlapMag > mu_*mag(fN_AB))
            {
                // Tangential force greater than sliding friction,
                // particle slips

                fT_AB = -mu_*mag(fN_AB)*USlip_AB/mag(USlip_AB);

                tangentialOverlap_AB = vector::zero;
                tangentialOverlap_BA = vector::zero;
            }
            else
            {
                fT_AB =
                    -kT*tangentialOverlapMag
                   *tangentialOverlap_AB/tangentialOverlapMag
                  - etaT*USlip_AB;
            }

            pA.f() += fT_AB;
            pB.f() += -fT_AB;

            pA.torque() += (dAEff/2*-rHat_AB) ^ fT_AB;
            pB.torque() += (dBEff/2*rHat_AB) ^ -fT_AB;
        }
    }
}
void Foam::MixedDiffuseSpecular<CloudType>::correct
(
    typename CloudType::parcelType& p
)
{
    vector& U = p.U();

    scalar& Ei = p.Ei();

    label typeId = p.typeId();

    const label wppIndex = p.patch();

    const polyPatch& wpp = p.mesh().boundaryMesh()[wppIndex];

    label wppLocalFace = wpp.whichFace(p.face());

    const vector nw = p.normal();

    // Normal velocity magnitude
    scalar U_dot_nw = U & nw;

    CloudType& cloud(this->owner());

    Random& rndGen(cloud.rndGen());

    if (diffuseFraction_ > rndGen.scalar01())
    {
        // Diffuse reflection

        // Wall tangential velocity (flow direction)
        vector Ut = U - U_dot_nw*nw;

        while (mag(Ut) < small)
        {
            // If the incident velocity is parallel to the face normal, no
            // tangential direction can be chosen.  Add a perturbation to the
            // incoming velocity and recalculate.

            U = vector
            (
                U.x()*(0.8 + 0.2*rndGen.scalar01()),
                U.y()*(0.8 + 0.2*rndGen.scalar01()),
                U.z()*(0.8 + 0.2*rndGen.scalar01())
            );

            U_dot_nw = U & nw;

            Ut = U - U_dot_nw*nw;
        }

        // Wall tangential unit vector
        vector tw1 = Ut/mag(Ut);

        // Other tangential unit vector
        vector tw2 = nw^tw1;

        scalar T = cloud.boundaryT().boundaryField()[wppIndex][wppLocalFace];

        scalar mass = cloud.constProps(typeId).mass();

        direction iDof = cloud.constProps(typeId).internalDegreesOfFreedom();

        U =
            sqrt(physicoChemical::k.value()*T/mass)
           *(
                rndGen.scalarNormal()*tw1
              + rndGen.scalarNormal()*tw2
              - sqrt(-2.0*log(max(1 - rndGen.scalar01(), vSmall)))*nw
            );

        U += cloud.boundaryU().boundaryField()[wppIndex][wppLocalFace];

        Ei = cloud.equipartitionInternalEnergy(T, iDof);
    }
    else
    {
        // Specular reflection

        if (U_dot_nw > 0.0)
        {
            U -= 2.0*U_dot_nw*nw;
        }
    }

}
Foam::forceSuSp Foam::BrownianMotionForce<CloudType>::calcCoupled
(
    const typename CloudType::parcelType& p,
    const typename CloudType::parcelType::trackingData& td,
    const scalar dt,
    const scalar mass,
    const scalar Re,
    const scalar muc
) const
{
    forceSuSp value(Zero, 0.0);

    const scalar dp = p.d();
    const scalar Tc = td.Tc();

    const scalar alpha = 2.0*lambda_/dp;
    const scalar cc = 1.0 + alpha*(1.257 + 0.4*exp(-1.1/alpha));

    // Boltzmann constant
    const scalar kb = physicoChemical::k.value();

    scalar f = 0;
    if (turbulence_)
    {
        const label celli = p.cell();
        const volScalarField& k = *kPtr_;
        const scalar kc = k[celli];
        const scalar Dp = kb*Tc*cc/(3*mathematical::pi*muc*dp);
        f = sqrt(2.0*sqr(kc)*sqr(Tc)/(Dp*dt));
    }
    else
    {
        const scalar s0 =
            216*muc*kb*Tc/(sqr(mathematical::pi)*pow5(dp)*sqr(p.rho())*cc);
        f = mass*sqrt(mathematical::pi*s0/dt);
    }


    // To generate a cubic distribution (3 independent directions) :
    // const scalar sqrt2 = sqrt(2.0);
    // for (direction dir = 0; dir < vector::nComponents; dir++)
    // {
    //     const scalar x = rndGen_.sample01<scalar>();
    //     const scalar eta = sqrt2*erfInv(2*x - 1.0);
    //     value.Su()[dir] = f*eta;
    // }


    // To generate a spherical distribution:

    Random& rnd = this->owner().rndGen();

    const scalar theta = rnd.scalar01()*twoPi;
    const scalar u = 2*rnd.scalar01() - 1;

    const scalar a = sqrt(1 - sqr(u));
    const vector dir(a*cos(theta), a*sin(theta), u);

    value.Su() = f*mag(rnd.scalarNormal())*dir;

    return value;
}
void Foam::PatchInteractionModel<CloudType>::patchData
(
    typename CloudType::parcelType& p,
    const polyPatch& pp,
    const scalar trackFraction,
    const tetIndices& tetIs,
    vector& nw,
    vector& Up
) const
{
    const fvMesh& mesh = this->owner().mesh();

    const volVectorField& Ufield =
        mesh.objectRegistry::lookupObject<volVectorField>(UName_);

    label patchI = pp.index();
    label patchFaceI = pp.whichFace(p.face());

    vector n = tetIs.faceTri(mesh).normal();
    n /= mag(n);

    vector U = Ufield.boundaryField()[patchI][patchFaceI];

    // Unless the face is rotating, the required normal is n;
    nw = n;

    if (!mesh.moving())
    {
        // Only wall patches may have a non-zero wall velocity from
        // the velocity field when the mesh is not moving.

        if (isA<wallPolyPatch>(pp))
        {
            Up = U;
        }
        else
        {
            Up = vector::zero;
        }
    }
    else
    {
        vector U00 = Ufield.oldTime().boundaryField()[patchI][patchFaceI];

        vector n00 = tetIs.oldFaceTri(mesh).normal();

        // Difference in normal over timestep
        vector dn = vector::zero;

        if (mag(n00) > SMALL)
        {
            // If the old normal is zero (for example in layer
            // addition) then use the current normal, meaning that the
            // motion can only be translational, and dn remains zero,
            // otherwise, calculate dn:

            n00 /= mag(n00);

            dn = n - n00;
        }

        // Total fraction thought the timestep of the motion,
        // including stepFraction before the current tracking step
        // and the current trackFraction
        // i.e.
        // let s = stepFraction, t = trackFraction
        // Motion of x in time:
        // |-----------------|---------|---------|
        // x00               x0        xi        x
        //
        // where xi is the correct value of x at the required
        // tracking instant.
        //
        // x0 = x00 + s*(x - x00) = s*x + (1 - s)*x00
        //
        // i.e. the motion covered by previous tracking portions
        // within this timestep, and
        //
        // xi = x0 + t*(x - x0)
        //    = t*x + (1 - t)*x0
        //    = t*x + (1 - t)*(s*x + (1 - s)*x00)
        //    = (s + t - s*t)*x + (1 - (s + t - s*t))*x00
        //
        // let m = (s + t - s*t)
        //
        // xi = m*x + (1 - m)*x00 = x00 + m*(x - x00);
        //
        // In the same form as before.

        scalar m =
            p.stepFraction()
          + trackFraction
          - (p.stepFraction()*trackFraction);

        // When the mesh is moving, the velocity field on wall patches
        // will contain the velocity associated with the motion of the
        // mesh, in which case it is interpolated in time using m.
        // For other patches the face velocity will need to be
        // reconstructed from the face centre motion.

        const vector& Cf = mesh.faceCentres()[p.face()];

        vector Cf00 = mesh.faces()[p.face()].centre(mesh.oldPoints());

        if (isA<wallPolyPatch>(pp))
        {
            Up = U00 + m*(U - U00);
        }
        else
        {
            Up = (Cf - Cf00)/this->owner().time().deltaTValue();
        }

        if (mag(dn) > SMALL)
        {
            // Rotational motion, nw requires interpolation and a
            // rotational velocity around face centre correction to Up
            // is required.

            nw = n00 + m*dn;

            // Cf at tracking instant
            vector Cfi = Cf00 + m*(Cf - Cf00);

            // Normal vector cross product
            vector omega = (n00 ^ n);

            scalar magOmega = mag(omega);

            // magOmega = sin(angle between unit normals)
            // Normalise omega vector by magOmega, then multiply by
            // angle/dt to give the correct angular velocity vector.
            omega *=
                Foam::asin(magOmega)
               /(magOmega*this->owner().time().deltaTValue());

            // Project position onto face and calculate this position
            // relative to the face centre.
            vector facePos =
                p.position()
              - ((p.position() - Cfi) & nw)*nw
              - Cfi;

            Up += (omega ^ facePos);
        }

        // No further action is required if the motion is
        // translational only, nw and Up have already been set.
    }
}
void Foam::LarsenBorgnakkeVariableHardSphere<CloudType>::collide
(
    typename CloudType::parcelType& pP,
    typename CloudType::parcelType& pQ
)
{
    CloudType& cloud(this->owner());

    label typeIdP = pP.typeId();
    label typeIdQ = pQ.typeId();
    vector& UP = pP.U();
    vector& UQ = pQ.U();
    scalar& EiP = pP.Ei();
    scalar& EiQ = pQ.Ei();

    Random& rndGen(cloud.rndGen());

    scalar inverseCollisionNumber = 1/relaxationCollisionNumber_;

    // Larsen Borgnakke internal energy redistribution part.  Using the serial
    // application of the LB method, as per the INELRS subroutine in Bird's
    // DSMC0R.FOR

    scalar preCollisionEiP = EiP;
    scalar preCollisionEiQ = EiQ;

    direction iDofP = cloud.constProps(typeIdP).internalDegreesOfFreedom();
    direction iDofQ = cloud.constProps(typeIdQ).internalDegreesOfFreedom();

    scalar omegaPQ =
        0.5
       *(
            cloud.constProps(typeIdP).omega()
          + cloud.constProps(typeIdQ).omega()
        );

    scalar mP = cloud.constProps(typeIdP).mass();
    scalar mQ = cloud.constProps(typeIdQ).mass();
    scalar mR = mP*mQ/(mP + mQ);
    vector Ucm = (mP*UP + mQ*UQ)/(mP + mQ);
    scalar cRsqr = magSqr(UP - UQ);
    scalar availableEnergy = 0.5*mR*cRsqr;
    scalar ChiB = 2.5 - omegaPQ;

    if (iDofP > 0)
    {
        if (inverseCollisionNumber > rndGen.scalar01())
        {
            availableEnergy += preCollisionEiP;

            if (iDofP == 2)
            {
                scalar energyRatio = 1.0 - pow(rndGen.scalar01(), (1.0/ChiB));
                EiP = energyRatio*availableEnergy;
            }
            else
            {
                scalar ChiA = 0.5*iDofP;
                EiP = energyRatio(ChiA, ChiB)*availableEnergy;
            }

            availableEnergy -= EiP;
        }
    }

    if (iDofQ > 0)
    {
        if (inverseCollisionNumber > rndGen.scalar01())
        {
            availableEnergy += preCollisionEiQ;

            if (iDofQ == 2)
            {
                scalar energyRatio = 1.0 - pow(rndGen.scalar01(), (1.0/ChiB));
                EiQ = energyRatio*availableEnergy;
            }
            else
            {
                scalar ChiA = 0.5*iDofQ;
                EiQ = energyRatio(ChiA, ChiB)*availableEnergy;
            }

            availableEnergy -= EiQ;
        }
    }

    // Rescale the translational energy
    scalar cR = sqrt(2.0*availableEnergy/mR);

    // Variable Hard Sphere collision part
    scalar cosTheta = 2.0*rndGen.scalar01() - 1.0;
    scalar sinTheta = sqrt(1.0 - cosTheta*cosTheta);
    scalar phi = twoPi*rndGen.scalar01();

    vector postCollisionRelU =
        cR
       *vector
        (
            cosTheta,
            sinTheta*cos(phi),
            sinTheta*sin(phi)
        );

    UP = Ucm + postCollisionRelU*mQ/(mP + mQ);
    UQ = Ucm - postCollisionRelU*mP/(mP + mQ);
}
void Foam::WallLocalSpringSliderDashpot<CloudType>::evaluateWall
(
    typename CloudType::parcelType& p,
    const point& site,
    const WallSiteData<vector>& data,
    scalar pREff
) const
{
    // wall patch index
    label wPI = patchMap_[data.patchIndex()];

    // data for this patch
    scalar Estar = Estar_[wPI];
    scalar Gstar = Gstar_[wPI];
    scalar alpha = alpha_[wPI];
    scalar b = b_[wPI];
    scalar mu = mu_[wPI];

    vector r_PW = p.position() - site;

    vector U_PW = p.U() - data.wallData();

    scalar normalOverlapMag = max(pREff - mag(r_PW), 0.0);

    vector rHat_PW = r_PW/(mag(r_PW) + VSMALL);

    scalar kN = (4.0/3.0)*sqrt(pREff)*Estar;

    scalar etaN = alpha*sqrt(p.mass()*kN)*pow025(normalOverlapMag);

    vector fN_PW =
        rHat_PW
       *(kN*pow(normalOverlapMag, b) - etaN*(U_PW & rHat_PW));

    p.f() += fN_PW;

    vector USlip_PW =
        U_PW - (U_PW & rHat_PW)*rHat_PW
      + (p.omega() ^ (pREff*-rHat_PW));

    scalar deltaT = this->owner().mesh().time().deltaTValue();

    vector& tangentialOverlap_PW =
        p.collisionRecords().matchWallRecord(-r_PW, pREff).collisionData();

    tangentialOverlap_PW += USlip_PW*deltaT;

    scalar tangentialOverlapMag = mag(tangentialOverlap_PW);

    if (tangentialOverlapMag > VSMALL)
    {
        scalar kT = 8.0*sqrt(pREff*normalOverlapMag)*Gstar;

        scalar etaT = etaN;

        // Tangential force
        vector fT_PW;

        if (kT*tangentialOverlapMag > mu*mag(fN_PW))
        {
            // Tangential force greater than sliding friction,
            // particle slips

            fT_PW = -mu*mag(fN_PW)*USlip_PW/mag(USlip_PW);

            tangentialOverlap_PW = vector::zero;
        }
        else
        {
            fT_PW =
                -kT*tangentialOverlapMag
               *tangentialOverlap_PW/tangentialOverlapMag
              - etaT*USlip_PW;
        }

        p.f() += fT_PW;

        p.torque() += (pREff*-rHat_PW) ^ fT_PW;
    }
}