Beispiel #1
0
void CAuto::UpdateInterface(float rTime)
{
    Ui::CWindow*    pw;
    Ui::CGauge*     pg;

    if ( m_time < m_lastUpdateTime+0.1f )  return;
    m_lastUpdateTime = m_time;

    if ( !m_object->GetSelect() )  return;

    pw = static_cast<Ui::CWindow*>(m_interface->SearchControl(EVENT_WINDOW0));
    if ( pw == nullptr )  return;

    pg = static_cast<Ui::CGauge*>(pw->SearchControl(EVENT_OBJECT_GSHIELD));
    if ( pg != nullptr )
    {
        pg->SetLevel(m_object->GetShield());
    }

    pg = static_cast<Ui::CGauge*>(pw->SearchControl(EVENT_OBJECT_GPROGRESS));
    if ( pg != nullptr )
    {
        pg->SetLevel(m_progressTime);
    }
}
Beispiel #2
0
void CAutoTower::UpdateInterface(float rTime)
{
    Ui::CWindow*    pw;
    Ui::CGauge*     pg;
    CObject*    power;
    float       energy;

    CAuto::UpdateInterface(rTime);

    if ( m_time < m_lastUpdateTime+0.1f )  return;
    m_lastUpdateTime = m_time;

    if ( !m_object->GetSelect() )  return;

    pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
    if ( pw == 0 )  return;

    pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GENERGY));
    if ( pg != 0 )
    {
        energy = 0.0f;
        power = m_object->GetPower();
        if ( power != 0 )
        {
            energy = power->GetEnergy();
        }
        pg->SetLevel(energy);
    }
}
Beispiel #3
0
void CAutoTower::UpdateInterface(float rTime)
{
    CAuto::UpdateInterface(rTime);

    if ( m_time < m_lastUpdateTime+0.1f )  return;
    m_lastUpdateTime = m_time;

    if ( !m_object->GetSelect() )  return;

    Ui::CWindow* pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
    if ( pw == nullptr )  return;

    Ui::CGauge* pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GENERGY));
    if ( pg != nullptr )
    {
        float energy = GetObjectEnergy(m_object);
        pg->SetLevel(energy);
    }
}
Beispiel #4
0
void CAutoRadar::UpdateInterface()
{
    Ui::CWindow*    pw;
    Ui::CGauge*     pg;
    float       level;

    if ( !m_object->GetSelect() )  return;

    CAuto::UpdateInterface();

    pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
    if ( pw == 0 )  return;

    pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GRADAR));
    if ( pg != 0 )
    {
        level = static_cast< float >(m_totalDetect*(1.0f/8.0f));
        if ( level > 1.0f )  level = 1.0f;
        pg->SetLevel(level);
    }
}
Beispiel #5
0
void CAutoStation::UpdateInterface(float rTime)
{
    Ui::CWindow*    pw;
    Ui::CGauge*     pg;

    CAuto::UpdateInterface(rTime);

    if ( m_time < m_lastUpdateTime+0.1f )  return;
    m_lastUpdateTime = m_time;

    if ( !m_object->GetSelect() )  return;

    pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
    if ( pw == 0 )  return;

    pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GENERGY));
    if ( pg != 0 )
    {
        pg->SetLevel(m_object->GetEnergy());
    }
}