Beispiel #1
0
void PropertyWindow::OnKeyPress(int key, int scan, bool repeat, bool shift, bool ctrl, bool alt)
{
	if (key == SDLK_UP)
		property->SetOption(property->GetOption().second-1);
	else if (key == SDLK_DOWN)
		property->SetOption(property->GetOption().second+1);
}
void PropertyWindow::SetProperty()
{
	if(property->GetOption().second!=-1 && textField->GetText().length() > 0)
	{
		void * propValue;
		int tempInt;
		unsigned int tempUInt;
		float tempFloat;
		std::string value = textField->GetText();
		try {
			switch(properties[property->GetOption().second].Type)
			{
				case StructProperty::Integer:
				case StructProperty::ParticleType:
					if(value.length() > 2 && value.substr(0, 2) == "0x")
					{
						//0xC0FFEE
						std::stringstream buffer;
						buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
						buffer << std::hex << value.substr(2);
						buffer >> tempInt;
					}
					else if(value.length() > 1 && value[0] == '#')
					{
						//#C0FFEE
						std::stringstream buffer;
						buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
						buffer << std::hex << value.substr(1);
						buffer >> tempInt;
					}
Beispiel #3
0
void PropertyWindow::SetProperty()
{
	if(property->GetOption().second!=-1 && textField->GetText().length() > 0)
	{
		String value = textField->GetText();
		try {
			switch(properties[property->GetOption().second].Type)
			{
				case StructProperty::Integer:
				case StructProperty::ParticleType:
				{
					int v;
					if(value.length() > 2 && value.BeginsWith("0x"))
					{
						//0xC0FFEE
						v = value.Substr(2).ToNumber<unsigned int>(Format::Hex());
					}
					else if(value.length() > 1 && value.BeginsWith("#"))
					{
						//#C0FFEE
						v = value.Substr(1).ToNumber<unsigned int>(Format::Hex());
					}
					else
					{
						int type;
						if ((type = sim->GetParticleType(value.ToUtf8())) != -1)
						{
							v = type;

#ifdef DEBUG
							std::cout << "Got type from particle name" << std::endl;
#endif
						}
						else
						{
							v = value.ToNumber<int>();
						}
					}

					if (properties[property->GetOption().second].Name == "type" && (v < 0 || v >= PT_NUM || !sim->elements[v].Enabled))
					{
						new ErrorMessage("Could not set property", "Invalid particle type");
						return;
					}

#ifdef DEBUG
					std::cout << "Got int value " << v << std::endl;
#endif

					tool->propValue.Integer = v;
					break;
				}
				case StructProperty::UInteger:
				{
					unsigned int v;
					if(value.length() > 2 && value.BeginsWith("0x"))
					{
						//0xC0FFEE
						v = value.Substr(2).ToNumber<unsigned int>(Format::Hex());
					}
					else if(value.length() > 1 && value.BeginsWith("#"))
					{
						//#C0FFEE
						v = value.Substr(1).ToNumber<unsigned int>(Format::Hex());
					}
					else
					{
						v = value.ToNumber<unsigned int>();
					}
#ifdef DEBUG
					std::cout << "Got uint value " << v << std::endl;
#endif
					tool->propValue.UInteger = v;
					break;
				}
				case StructProperty::Float:
				{
					if (value.EndsWith("C"))
					{
						float v = value.SubstrFromEnd(1).ToNumber<float>();
						tool->propValue.Float = v + 273.15;
					}
					else if(value.EndsWith("F"))
					{
						float v = value.SubstrFromEnd(1).ToNumber<float>();
						tool->propValue.Float = (v-32.0f)*5/9+273.15f;
					}
					else
					{
						tool->propValue.Float = value.ToNumber<float>();
					}
#ifdef DEBUG
					std::cout << "Got float value " << tool->propValue.Float << std::endl;
#endif
				}
					break;
				default:
					new ErrorMessage("Could not set property", "Invalid property");
					return;
			}
			tool->propOffset = properties[property->GetOption().second].Offset;
			tool->propType = properties[property->GetOption().second].Type;
		} catch (const std::exception& ex) {
			new ErrorMessage("Could not set property", "Invalid value provided");
			return;
		}
		Client::Ref().SetPref("Prop.Type", property->GetOption().second);
		Client::Ref().SetPrefUnicode("Prop.Value", textField->GetText());
	}
}