int AudioMixer::process(UInt32 numInputChannels, float* inputBuffer, UInt32 numOutputChannels, float *outputBuffer, UInt32 numFrames) { mLock.lock(); int z = 0; memset(outputBuffer, 0, sizeof(float) * numFrames * numOutputChannels); for(UInt32 i = 0; i < mSounds.size(); ++i) { UNTZ::Sound *s = mSounds[i]; if(s->getData()->getState() == kPlayStatePlaying) { ++z; Int64 totalFramesRead = 0; Int64 framesRead = 0; do { framesRead = s->getData()->getSource()->readFrames((float*)&mBuffer[0], numOutputChannels, numFrames - totalFramesRead, s->getData()->mState); if(framesRead > 0) { for(UInt32 k = 0; k < numOutputChannels; ++k) { float *out = &outputBuffer[k*numFrames + totalFramesRead]; float *in = &mBuffer[k*framesRead + totalFramesRead]; for(UInt32 j = 0; j < framesRead; j++) *(out++) += *(in++) * s->getData()->mVolume; } totalFramesRead += framesRead; } } while(framesRead > 0 && totalFramesRead < numFrames); if(framesRead == 0) { s->stop(); } } } RPRINT("processed %d sources\n", z); mLock.unlock(); // volume & clipping // commented out in HBS contrib //for(UInt32 k = 0; k < numOutputChannels * numFrames; ++k) //{ // float val = *outputBuffer * mVolume;; // val = val > 1.0 ? 1.0 : val; // val = val < -1.0 ? -1.0 : val; // *(outputBuffer)++ = val; //} return 0; }
int AudioMixer::process(UInt32 numInputChannels, float* inputBuffer, UInt32 numOutputChannels, float *outputBuffer, UInt32 numFrames) { mLock.lock(); memset(outputBuffer, 0, sizeof(float) * numFrames * numOutputChannels); for(UInt32 i = 0; i < mSounds.size(); ++i) { UNTZ::Sound *s = mSounds[i]; if(s->getData()->getState() == kPlayStatePlaying) { Int64 totalFramesRead = 0; Int64 framesRead = 0; do { framesRead = s->getData()->getSource()->readFrames((float*)&mBuffer[0], numOutputChannels, numFrames - totalFramesRead); if(framesRead > 0) { for(UInt32 k = 0; k < numOutputChannels; ++k) { float *out = &outputBuffer[k*numFrames + totalFramesRead]; float *in = &mBuffer[k*numFrames + totalFramesRead]; for(UInt32 j = 0; j < framesRead; j++) *(out++) += *(in++) * s->getData()->mVolume; } totalFramesRead += framesRead; } } while(totalFramesRead > 0 && totalFramesRead < numFrames && framesRead >= 0); if(framesRead < 0) { mLock.unlock(); s->stop(); mLock.lock(); } } } mLock.unlock(); return 0; }