Beispiel #1
0
SelectAttributeDialog::SelectAttributeDialog(WindowManager& parWindowManager)
  : WindowBase("openmw_chargen_select_attribute.layout", parWindowManager)
{
    // Centre dialog
    center();

    setText("LabelT", mWindowManager.getGameSettingString("sAttributesMenu1", ""));

    for (int i = 0; i < 8; ++i)
    {
        Widgets::MWAttributePtr attribute;
        char theIndex = '0'+i;

        getWidget(attribute,  std::string("Attribute").append(1, theIndex));
        attribute->setWindowManager(&parWindowManager);
        attribute->setAttributeId(ESM::Attribute::attributeIds[i]);
        attribute->eventClicked += MyGUI::newDelegate(this, &SelectAttributeDialog::onAttributeClicked);
        ToolTips::createAttributeToolTip(attribute, attribute->getAttributeId());
    }

    MyGUI::ButtonPtr cancelButton;
    getWidget(cancelButton, "CancelButton");
    cancelButton->setCaption(mWindowManager.getGameSettingString("sCancel", ""));
    cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectAttributeDialog::onCancelClicked);
    int buttonWidth = cancelButton->getTextSize().width + 24;
    cancelButton->setCoord(186 - buttonWidth, 180, buttonWidth, 21);

    MyGUI::InputManager::getInstance().addWidgetModal(mMainWidget);
}
Beispiel #2
0
SelectAttributeDialog::SelectAttributeDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize)
  : WindowBase("openmw_chargen_select_attribute_layout.xml", environment)
{
    // Centre dialog
    center();

    WindowManager *wm = environment.mWindowManager;

    setText("LabelT", wm->getGameSettingString("sAttributesMenu1", ""));

    for (int i = 0; i < 8; ++i)
    {
        Widgets::MWAttributePtr attribute;
        char theIndex = '0'+i;

        getWidget(attribute,  std::string("Attribute").append(1, theIndex));
        attribute->setWindowManager(wm);
        attribute->setAttributeId(ESM::Attribute::attributeIds[i]);
        attribute->eventClicked = MyGUI::newDelegate(this, &SelectAttributeDialog::onAttributeClicked);
    }

    // TODO: These buttons should be managed by a Dialog class
    MyGUI::ButtonPtr cancelButton;
    getWidget(cancelButton, "CancelButton");
    cancelButton->setCaption(wm->getGameSettingString("sCancel", ""));
    cancelButton->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectAttributeDialog::onCancelClicked);
}