WorldPackets::Chat::Chat* operator()(LocaleConstant locale) const
 {
     std::string const& text = sCreatureTextMgr->GetLocalizedChatString(_source->GetEntry(), _gender, _textGroup, _textId, locale);
     WorldPackets::Chat::Chat* chat = new WorldPackets::Chat::Chat();
     chat->Initialize(_msgType, Language(_language), _talker, _target, text, 0, "", locale);
     return chat;
 }
Beispiel #2
0
void Channel::Say(ObjectGuid const& guid, std::string const& what, uint32 lang) const
{
    if (what.empty())
        return;

    // TODO: Add proper RBAC check
    if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
        lang = LANG_UNIVERSAL;

    if (!IsOn(guid))
    {
        NotMemberAppend appender;
        ChannelNameBuilder<NotMemberAppend> builder(this, appender);
        SendToOne(builder, guid);
        return;
    }

    PlayerInfo const& playerInfo = _playersStore.at(guid);
    if (playerInfo.IsMuted())
    {
        MutedAppend appender;
        ChannelNameBuilder<MutedAppend> builder(this, appender);
        SendToOne(builder, guid);
        return;
    }

    auto builder = [&](LocaleConstant locale)
    {
        LocaleConstant localeIdx = sWorld->GetAvailableDbcLocale(locale);

        WorldPackets::Chat::Chat* packet = new WorldPackets::Chat::Chat();
        if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
            packet->Initialize(CHAT_MSG_CHANNEL, Language(lang), player, player, what, 0, GetName(localeIdx));
        else
        {
            packet->Initialize(CHAT_MSG_CHANNEL, Language(lang), nullptr, nullptr, what, 0, GetName(localeIdx));
            packet->SenderGUID = guid;
            packet->TargetGUID = guid;
        }

        return packet;
    };

    SendToAll(builder, !playerInfo.IsModerator() ? guid : ObjectGuid::Empty);
}
Beispiel #3
0
void WorldSession::HandleChatIgnoredOpcode(WorldPackets::Chat::ChatReportIgnored& chatReportIgnored)
{
    Player* player = ObjectAccessor::FindConnectedPlayer(chatReportIgnored.IgnoredGUID);
    if (!player || !player->GetSession())
        return;

    WorldPackets::Chat::Chat packet;
    packet.Initialize(CHAT_MSG_IGNORED, LANG_UNIVERSAL, _player, _player, GetPlayer()->GetName());
    player->SendDirectMessage(packet.Write());
}
Beispiel #4
0
void Channel::AddonSay(ObjectGuid const& guid, std::string const& prefix, std::string const& what) const
{
    if (what.empty())
        return;

    if (!IsOn(guid))
    {
        NotMemberAppend appender;
        ChannelNameBuilder<NotMemberAppend> builder(this, appender);
        SendToOne(builder, guid);
        return;
    }

    PlayerInfo const& playerInfo = _playersStore.at(guid);
    if (playerInfo.IsMuted())
    {
        MutedAppend appender;
        ChannelNameBuilder<MutedAppend> builder(this, appender);
        SendToOne(builder, guid);
        return;
    }

    auto builder = [&](LocaleConstant locale)
    {
        LocaleConstant localeIdx = sWorld->GetAvailableDbcLocale(locale);

        WorldPackets::Chat::Chat* packet = new WorldPackets::Chat::Chat();
        if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
            packet->Initialize(CHAT_MSG_CHANNEL, LANG_ADDON, player, player, what, 0, GetName(localeIdx), DEFAULT_LOCALE, prefix);
        else
        {
            packet->Initialize(CHAT_MSG_CHANNEL, LANG_ADDON, nullptr, nullptr, what, 0, GetName(localeIdx), DEFAULT_LOCALE, prefix);
            packet->SenderGUID = guid;
            packet->TargetGUID = guid;
        }

        return packet;
    };

    SendToAllWithAddon(builder, prefix, !playerInfo.IsModerator() ? guid : ObjectGuid::Empty);
}
Beispiel #5
0
void Channel::Say(ObjectGuid const& guid, std::string const& what, uint32 lang)
{
    if (what.empty())
        return;

    // TODO: Add proper RBAC check
    if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
        lang = LANG_UNIVERSAL;

    if (!IsOn(guid))
    {
        WorldPackets::Channel::ChannelNotify notify;
        MakeNotMember(notify);
        SendToOne(notify.Write(), guid);
        return;
    }

    if (_playersStore[guid].IsMuted())
    {
        WorldPackets::Channel::ChannelNotify notify;
        MakeMuted(notify);
        SendToOne(notify.Write(), guid);
        return;
    }

    WorldPackets::Chat::Chat packet;
    if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
        packet.Initialize(CHAT_MSG_CHANNEL, Language(lang), player, player, what, 0, _name);
    else
    {
        packet.Initialize(CHAT_MSG_CHANNEL, Language(lang), nullptr, nullptr, what, 0, _name);
        packet.SenderGUID = guid;
        packet.TargetGUID = guid;
    }

    SendToAll(packet.Write(), !_playersStore[guid].IsModerator() ? guid : ObjectGuid::Empty);
}
Beispiel #6
0
void ChatHandler::SendSysMessage(const char *str)
{
    WorldPackets::Chat::Chat packet;

    // need copy to prevent corruption by strtok call in LineFromMessage original string
    char* buf = strdup(str);
    char* pos = buf;

    while (char* line = LineFromMessage(pos))
    {
        packet.Initialize(CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, line);
        m_session->SendPacket(packet.Write());
    }

    free(buf);
}
Beispiel #7
0
void ChatHandler::SendSysMessage(const char *str, bool escapeCharacters)
{
    WorldPackets::Chat::Chat packet;

    // need copy to prevent corruption by strtok call in LineFromMessage original string
    char* buf;
    char* pos;

    if (escapeCharacters && strchr(str, '|'))
    {
        size_t startPos = 0;
        std::ostringstream o;
        while (const char* charPos = strchr(str + startPos, '|'))
        {
            o.write(str + startPos, charPos - str - startPos);
            o << "||";
            startPos = charPos - str + 1;
        }
        o.write(str + startPos, strlen(str) - startPos);
        buf = strdup(o.str().c_str());
    }
    else
    {
        buf = strdup(str);
    }

    pos = buf;

    while (char* line = LineFromMessage(pos))
    {
        packet.Initialize(CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, line);
        m_session->SendPacket(packet.Write());
    }

    free(buf);
}
Beispiel #8
0
void WorldSession::HandleChatMessage(ChatMsg type, uint32 lang, std::string msg, std::string target /*= ""*/)
{
    Player* sender = GetPlayer();

    if (lang == LANG_UNIVERSAL && type != CHAT_MSG_EMOTE)
    {
        TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str());
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        return;
    }

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if (!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        return;
    }

    if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
        {
            if ((*i)->GetMiscValue() == int32(lang))
            {
                foundAura = true;
                break;
            }
        }
        if (!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            return;
        }
    }

    // send in universal language if player in .gm on mode (ignore spell effects)
    if (sender->IsGameMaster())
        lang = LANG_UNIVERSAL;
    else
    {
        // send in universal language in two side iteration allowed mode
        if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT))
            lang = LANG_UNIVERSAL;
        else
        {
            switch (type)
            {
                case CHAT_MSG_PARTY:
                case CHAT_MSG_RAID:
                case CHAT_MSG_RAID_WARNING:
                    // allow two side chat at group channel if two side group allowed
                    if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                        lang = LANG_UNIVERSAL;
                    break;
                case CHAT_MSG_GUILD:
                case CHAT_MSG_OFFICER:
                    // allow two side chat at guild channel if two side guild allowed
                    if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                        lang = LANG_UNIVERSAL;
                    break;
                default:
                    break;
            }
        }

        // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
        Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
        if (!ModLangAuras.empty())
            lang = ModLangAuras.front()->GetMiscValue();
    }

    if (!sender->CanSpeak())
    {
        std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
        SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
        return;
    }

    if (sender->HasAura(GM_SILENCE_AURA) && type != CHAT_MSG_WHISPER)
    {
        SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
        return;
    }

    if (msg.empty())
        return;

    if (ChatHandler(this).ParseCommands(msg.c_str()))
        return;

    // Strip invisible characters for non-addon messages
    if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
        stripLineInvisibleChars(msg);

    if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str()))
    {
        TC_LOG_ERROR("network", "Player %s (%s) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(),
            GetPlayer()->GetGUID().ToString().c_str(), msg.c_str());

        if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
            KickPlayer();

        return;
    }

    switch (type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        {
            // Prevent cheating
            if (!sender->IsAlive())
                return;

            if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
            {
                SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
                return;
            }

            if (type == CHAT_MSG_SAY)
                sender->Say(msg, Language(lang));
            else if (type == CHAT_MSG_EMOTE)
                sender->TextEmote(msg);
            else if (type == CHAT_MSG_YELL)
                sender->Yell(msg, Language(lang));
            break;
        }
        case CHAT_MSG_WHISPER:
        {
            /// @todo implement cross realm whispers (someday)
            ExtendedPlayerName extName = ExtractExtendedPlayerName(target);

            if (!normalizePlayerName(extName.Name))
            {
                SendChatPlayerNotfoundNotice(target);
                break;
            }

            Player* receiver = ObjectAccessor::FindConnectedPlayerByName(extName.Name);
            if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
            {
                SendChatPlayerNotfoundNotice(target);
                return;
            }
            if (!sender->IsGameMaster() && sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
            {
                SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
                return;
            }

            if (GetPlayer()->GetTeam() != receiver->GetTeam() && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
            {
                SendChatPlayerNotfoundNotice(target);
                return;
            }

            if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
            {
                SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str());
                return;
            }

            // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
            // We also do that if a player is under the required level for whispers.
            if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) ||
                (HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID())))
                sender->AddWhisperWhiteList(receiver->GetGUID());

            GetPlayer()->Whisper(msg, Language(lang), receiver);
            break;
        }
        case CHAT_MSG_PARTY:
        {
            // if player is in battleground, he cannot say to battleground members by /p
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = sender->GetGroup();
                if (!group || group->isBGGroup())
                    return;
            }

            if (group->IsLeader(GetPlayer()->GetGUID()))
                type = CHAT_MSG_PARTY_LEADER;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPackets::Chat::Chat packet;
            packet.Initialize(ChatMsg(type), Language(lang), sender, nullptr, msg);
            group->BroadcastPacket(packet.Write(), false, group->GetMemberGroup(GetPlayer()->GetGUID()));
            break;
        }
        case CHAT_MSG_GUILD:
        {
            if (GetPlayer()->GetGuildId())
            {
                if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
                {
                    sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);

                    guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
                }
            }
            break;
        }
        case CHAT_MSG_OFFICER:
        {
            if (GetPlayer()->GetGuildId())
            {
                if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
                {
                    sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);

                    guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
                }
            }
            break;
        }
        case CHAT_MSG_RAID:
        {
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isRaidGroup() || group->isBGGroup())
                return;

            if (group->IsLeader(GetPlayer()->GetGUID()))
                type = CHAT_MSG_RAID_LEADER;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPackets::Chat::Chat packet;
            packet.Initialize(ChatMsg(type), Language(lang), sender, nullptr, msg);
            group->BroadcastPacket(packet.Write(), false);
            break;
        }
        case CHAT_MSG_RAID_WARNING:
        {
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPackets::Chat::Chat packet;
            //in battleground, raid warning is sent only to players in battleground - code is ok
            packet.Initialize(CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(packet.Write(), false);
            break;
        }
        case CHAT_MSG_CHANNEL:
        {
            if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ))
            {
                if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
                {
                    SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
                    return;
                }
            }

            if (Channel* chn = ChannelMgr::GetChannelForPlayerByNamePart(target, sender))
            {
                sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn);
                chn->Say(sender->GetGUID(), msg.c_str(), lang);
            }
            break;
        }
        case CHAT_MSG_INSTANCE_CHAT:
        {
            Group* group = GetPlayer()->GetGroup();
            if (!group)
                return;

            if (group->IsLeader(GetPlayer()->GetGUID()))
                type = CHAT_MSG_INSTANCE_CHAT_LEADER;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPackets::Chat::Chat packet;
            packet.Initialize(ChatMsg(type), Language(lang), sender, nullptr, msg);
            group->BroadcastPacket(packet.Write(), false);
            break;
        }
        default:
            TC_LOG_ERROR("network", "CHAT: unknown message type %u, lang: %u", type, lang);
            break;
    }
}
Beispiel #9
0
void WorldSession::HandleChatAddonMessage(ChatMsg type, std::string prefix, std::string text, std::string target /*= ""*/)
{
    Player* sender = GetPlayer();

    if (prefix.empty() || prefix.length() > 16)
        return;

    // Disabled addon channel?
    if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
        return;

    switch (type)
    {
        case CHAT_MSG_GUILD:
        case CHAT_MSG_OFFICER:
        {
            if (sender->GetGuildId())
                if (Guild* guild = sGuildMgr->GetGuildById(sender->GetGuildId()))
                    guild->BroadcastAddonToGuild(this, type == CHAT_MSG_OFFICER, text, prefix);
            break;
        }
        case CHAT_MSG_WHISPER:
        {
            if (!normalizePlayerName(target))
                break;

            Player* receiver = ObjectAccessor::FindPlayerByName(target);
            if (!receiver)
                break;

            sender->WhisperAddon(text, prefix, receiver);
            break;
        }
        // Messages sent to "RAID" while in a party will get delivered to "PARTY"
        case CHAT_MSG_PARTY:
        case CHAT_MSG_RAID:
        case CHAT_MSG_INSTANCE_CHAT:
        {
            Group* group = nullptr;
            int32 subGroup = -1;
            if (type != CHAT_MSG_INSTANCE_CHAT)
                group = sender->GetOriginalGroup();

            if (!group)
            {
                group = sender->GetGroup();
                if (!group)
                    break;

                if (type == CHAT_MSG_PARTY)
                    subGroup = sender->GetSubGroup();
            }

            WorldPackets::Chat::Chat packet;
            packet.Initialize(type, LANG_ADDON, sender, nullptr, text, 0, "", DEFAULT_LOCALE, prefix);
            group->BroadcastAddonMessagePacket(packet.Write(), prefix, true, subGroup, sender->GetGUID());
            break;
        }
        case CHAT_MSG_CHANNEL:
        {
            if (Channel* chn = ChannelMgr::GetChannelForPlayerByNamePart(target, sender))
                chn->Say(sender->GetGUID(), text.c_str(), uint32(LANG_ADDON));
            break;
        }
        default:
        {
            TC_LOG_ERROR("misc", "HandleAddonMessagechatOpcode: unknown addon message type %u", type);
            break;
        }
    }
}