Beispiel #1
0
void Totem::InitStats(uint32 duration)
{
    // client requires SMSG_TOTEM_CREATED to be sent before adding to world and before removing old totem
    if (Player* owner = GetOwner()->ToPlayer())
    {
        if (m_Properties->Slot >= SUMMON_SLOT_TOTEM && m_Properties->Slot < MAX_TOTEM_SLOT)
        {
            WorldPackets::Totem::TotemCreated data;
            data.Totem = GetGUID();
            data.Slot = m_Properties->Slot - SUMMON_SLOT_TOTEM;
            data.Duration = duration;
            data.SpellID = GetUInt32Value(UNIT_CREATED_BY_SPELL);
            owner->SendDirectMessage(data.Write());
        }

        // set display id depending on caster's race
        if (uint32 totemDisplayId = sSpellMgr->GetModelForTotem(GetUInt32Value(UNIT_CREATED_BY_SPELL), owner->getRace()))
            SetDisplayId(totemDisplayId);
    }

    Minion::InitStats(duration);

    // Get spell cast by totem
    if (SpellInfo const* totemSpell = sSpellMgr->GetSpellInfo(GetSpell()))
        if (totemSpell->CalcCastTime(getLevel()))   // If spell has cast time -> its an active totem
            m_type = TOTEM_ACTIVE;

    m_duration = duration;

    SetLevel(GetOwner()->getLevel());
}
Beispiel #2
0
void Totem::InitStats(uint32 duration)
{
    // client requires SMSG_TOTEM_CREATED to be sent before adding to world and before removing old totem
    if (Player* owner = GetOwner()->ToPlayer())
    {
        if (m_Properties->Slot >= SUMMON_SLOT_TOTEM && m_Properties->Slot < MAX_TOTEM_SLOT)
        {
            WorldPackets::Totem::TotemCreated data;
            data.Totem = GetGUID();
            data.Slot = m_Properties->Slot - SUMMON_SLOT_TOTEM;
            data.Duration = duration;
            data.SpellID = GetUInt32Value(UNIT_CREATED_BY_SPELL);
            owner->SendDirectMessage(data.Write());
        }

        // set display id depending on caster's race
        if (SpellInfo const* createdBySpell = sSpellMgr->GetSpellInfo(GetUInt32Value(UNIT_CREATED_BY_SPELL)))
        {
            SpellEffectInfoVector effects = createdBySpell->GetEffectsForDifficulty(DIFFICULTY_NONE);
            auto summonEffect = std::find_if(effects.begin(), effects.end(), [](SpellEffectInfo const* effect)
            {
                return effect && effect->IsEffect(SPELL_EFFECT_SUMMON);
            });

            if (summonEffect != effects.end())
                SetDisplayId(owner->GetModelForTotem(PlayerTotemType((*summonEffect)->MiscValueB)));
        }
    }

    Minion::InitStats(duration);

    // Get spell cast by totem
    if (SpellInfo const* totemSpell = sSpellMgr->GetSpellInfo(GetSpell()))
        if (totemSpell->CalcCastTime(getLevel()))   // If spell has cast time -> its an active totem
            m_type = TOTEM_ACTIVE;

    m_duration = duration;

    SetLevel(GetOwner()->getLevel());
}