void elevator_system_drawer::draw_system(Wt::WPainter& painter, options_t const& options)
	{
//		boost::lock_guard< async_system_drawer > guard(*this);

		size_t Margin = 10;

		painter.save();
		Wt::WPaintDevice* device = painter.device();

		Wt::WLength dev_width = device->width();
		Wt::WLength dev_height = device->height();
		
		double pix_width = dev_width.toPixels() - 2 * Margin;
		double pix_height = dev_height.toPixels() - 2 * Margin;
		auto avail_aspect = pix_width / pix_height;

		if(avail_aspect > DisplayAspect)
		{
			pix_width = pix_height * DisplayAspect;
		}
		else
		{
			pix_height = pix_width / DisplayAspect;
		}

		auto x_margin = (dev_width.toPixels() - pix_width) / 2.0;
		auto y_margin = (dev_height.toPixels() - pix_height) / 2.0;
		painter.setViewPort(
			x_margin,
			y_margin,
			pix_width,
			pix_height
			);
		painter.setWindow(
			0.0,
			0.0,
			pix_width,
			pix_height
			);

		set_pixel_multiplier(pix_height);

		auto const& st = m_sys.m_state;

		const auto entry_width = get_entry_width(SizeFormat::Pixels);
		const auto exit_width = get_exit_width(SizeFormat::Pixels);
		const auto door_gap = get_door_gap_width(SizeFormat::Pixels);
		const auto elevator_width = get_elevator_width(SizeFormat::Pixels);

		// On floor side
		Wt::WRectF rc_all_on_floors(
			0.0,
			0.0,
			entry_width,
			pix_height
			);
		draw_all_floors(painter, rc_all_on_floors);

		// Elevator shaft
		Wt::WRectF rc_shaft(entry_width + door_gap, 0.0, elevator_width, pix_height);
		draw_elevator(painter, rc_shaft);

		// Off floor side
		Wt::WRectF rc_all_off_floors(
			pix_width - exit_width,
			0.0,
			exit_width,
			pix_height
			);
		draw_all_floors(painter, rc_all_off_floors);

		// Queues
		draw_all_queues(painter, rc_all_on_floors);

		switch(m_stage)
		{
			case AnimationStage::Arrivals:
			draw_arrivals(painter, rc_all_on_floors);
			break;

			case AnimationStage::GettingOn:
			draw_getting_on(painter, rc_all_on_floors);
			break;

			case AnimationStage::GettingOff:
			draw_getting_off(painter, rc_all_off_floors);
			break;
		}

		/////
		Wt::WFont font = painter.font();
		font.setSize(30);
		painter.setFont(font);
		painter.drawText(
			Wt::WRectF(0.0, 0.0, 100.0, 30.0),
			Wt::AlignLeft | Wt::AlignTop,
			std::to_string((int)m_stage) + " / " + std::to_string(m_stage_step)
			);
		/////

		painter.restore();

		reset_pixel_multiplier();
	}