Beispiel #1
0
        void ParticleAffector::ProtoDeSerializeCustomParameters(const XML::Node& SelfRoot)
        {
            XML::Attribute CurrAttrib;
            XML::Node CustomParametersNode = SelfRoot.GetChild( ParticleAffector::GetSerializableName() + "CustomParameters" );

            if( !CustomParametersNode.Empty() ) {
                if(CustomParametersNode.GetAttribute("Version").AsInt() == 1) {
                    String ParamName, ParamValue;

                    for( XML::NodeIterator ParamIt = CustomParametersNode.begin() ; ParamIt != CustomParametersNode.end() ; ++ParamIt )
                    {
                        if( !(*ParamIt).Empty() ) {
                            if((*ParamIt).GetAttribute("Version").AsInt() == 1) {
                                CurrAttrib = (*ParamIt).GetAttribute("ParamName");
                                if( !CurrAttrib.Empty() )
                                    ParamName = CurrAttrib.AsString();

                                CurrAttrib = (*ParamIt).GetAttribute("ParamValue");
                                if( !CurrAttrib.Empty() )
                                    ParamValue = CurrAttrib.AsString();

                                if( !ParamName.empty() && !ParamValue.empty() ) {
                                    this->SetCustomParam(ParamName,ParamValue);
                                }
                            }
                        }
                    }
                }else{
                    MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + (ParticleAffector::GetSerializableName() + "CustomParameters" ) + ": Not Version 1.");
                }
            }else{
                MEZZ_EXCEPTION(ExceptionBase::II_IDENTITY_NOT_FOUND_EXCEPTION,ParticleAffector::GetSerializableName() + "CustomParameters" + " was not found in the provided XML node, which was expected.");
            }
        }
Beispiel #2
0
CapsuleCollisionShape::CapsuleCollisionShape(XML::Node OneNode)
{
    if(OneNode.GetAttribute("Version").AsInt() == 1)
    {
        XML::Attribute OneName = OneNode.GetChild("PrimitiveCollisionShape").GetChild("CollisionShape").GetAttribute("Name");               // get name
        if(!OneName) {
            MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,"Could not find Name Attribute on CollsionShape Node during preparation for deserialization");
        }
        String Name_(OneName.AsString());

        XML::Attribute Axis = OneNode.GetAttribute("Axis");
        if (!Axis) {
            DeSerializeError("find Axis Attribute",CapsuleCollisionShape::GetSerializableName());
        }
        /*
        XML::Attribute Radius = OneNode.GetAttribute("Radius");
        if (!Radius) { DeSerializeError("find Radius Attribute",CapsuleCollisionShape::GetSerializableName()); }
        XML::Attribute Height = OneNode.GetAttribute("Height");
        if (!Height) { DeSerializeError("find Height Attribute",CapsuleCollisionShape::GetSerializableName()); }
        //SetPointers(new CapsuleCollisionShape(Name_,Radius.AsReal(),Height.AsReal(), (StandardAxis)Axis.AsInteger());  // make and deserialize the shape
        this->Construct(Name_,Radius.AsReal(),Height.AsReal(),(StandardAxis)Axis.AsInteger());
        */
        this->Construct(Name_,0,0,(StandardAxis)Axis.AsInteger());

        this->ProtoDeSerialize(OneNode);

    } else {
        DeSerializeError("find usable serialization version",CapsuleCollisionShape::GetSerializableName());
    }
}
Beispiel #3
0
        void GearConstraint::ProtoSerialize(XML::Node& CurrentRoot) const
        {
            XML::Node P2PNode = CurrentRoot.AppendChild(this->GearConstraint::SerializableName());                     // The base node all the base constraint stuff will go in
            if (!P2PNode)
                { SerializeError("Create P2PNode", SerializableName()); }

            XML::Attribute VerAttr = P2PNode.AppendAttribute("Version");
            XML::Attribute RatioAttr = P2PNode.AppendAttribute("Ratio");

            if( VerAttr && RatioAttr )
            {
                VerAttr.SetValue(1);
                RatioAttr.SetValue(this->GetRotationRatio());
            }else{
                SerializeError("Create P2PNode Attributes", SerializableName());
            }

            XML::Node ActorANode = P2PNode.AppendChild("ActorA");
            if (!ActorANode)
                { SerializeError("Create ActorANode", SerializableName()); }
            this->GetAxisA().ProtoSerialize(ActorANode);

            XML::Node ActorBNode = P2PNode.AppendChild("ActorB");
            if (!ActorBNode)
                { SerializeError("Create ActorBNode", SerializableName()); }
            this->GetAxisB().ProtoSerialize(ActorBNode);

            this->Constraint::ProtoSerialize(P2PNode);
        }
Beispiel #4
0
    void NonStaticWorldObject::ProtoSerialize(XML::Node& CurrentRoot) const
    {
        XML::Node NonStaticWorldObjectNode = CurrentRoot.AppendChild("NonStaticWorldObject");
        if (!NonStaticWorldObjectNode) { ThrowSerialError("create NonStaticWorldObjectNode");}

        XML::Attribute Version = NonStaticWorldObjectNode.AppendAttribute("Version");
        Version.SetValue(1);

        XML::Node OrientationNode = NonStaticWorldObjectNode.AppendChild("Orientation");
        if(!OrientationNode)  { ThrowSerialError("create OrientationNode"); }

        this->GetOrientation().ProtoSerialize(OrientationNode);

        // if actor node is in scenemanager just save a name
        /*if( Entresol::GetSingletonPtr()->GetSceneManager()->GetNode( this->ObjectWorldNode->GetName() ) )
        {
            XML::Attribute NonStaticWorldObjectNodeAttrib = NonStaticWorldObjectNode.AppendAttribute("WorldNode");
            if(!NonStaticWorldObjectNodeAttrib.SetValue(this->ObjectWorldNode->GetName()))
                {ThrowSerialError("store WorldNode Name");}
        }else{
            SloppyProtoSerialize( *(this->ObjectWorldNode),NonStaticWorldObjectNode);                                   //Serialization performed in older style
        }// */

        WorldObject::ProtoSerialize(NonStaticWorldObjectNode);
    }
Beispiel #5
0
        void Widget::ProtoDeSerializeEvents(const XML::Node& SelfRoot)
        {
            this->RemoveAllEvents();

            XML::Attribute CurrAttrib;
            XML::Node EventsNode = SelfRoot.GetChild( "Events" );

            if( !EventsNode.Empty() ) {
                if( EventsNode.GetAttribute("Version").AsInt() == 1 ) {
                    for( XML::NodeIterator EvNodeIt = EventsNode.begin() ; EvNodeIt != EventsNode.end() ; ++EvNodeIt )
                    {
                        if( (*EvNodeIt).GetAttribute("Version").AsInt() == 1 ) {
                            String EvName;

                            CurrAttrib = (*EvNodeIt).GetAttribute("Name");
                            if( !CurrAttrib.Empty() )
                                EvName = CurrAttrib.AsString();

                            if( !EvName.empty() ) {
                                this->AddEvent(EvName);
                            }
                        }else{
                            MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("Events") + ": Not Version 1.");
                        }
                    }
                }else{
                    MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("Events") + ": Not Version 1.");
                }
            }
        }
Beispiel #6
0
    void WorldProxy::ProtoDeSerializeProperties(const XML::Node& SelfRoot)
    {
        XML::Attribute CurrAttrib;
        XML::Node PropertiesNode = SelfRoot.GetChild( WorldProxy::GetSerializableName() + "Properties" );

        if( !PropertiesNode.Empty() ) {
            if(PropertiesNode.GetAttribute("Version").AsInt() == 1) {
                CurrAttrib = PropertiesNode.GetAttribute("ProxyID");
                if( !CurrAttrib.Empty() )
                    this->ProxyID = static_cast<UInt32>( CurrAttrib.AsUint() );

                XML::Node PositionNode = PropertiesNode.GetChild("Location").GetFirstChild();
                if( !PositionNode.Empty() ) {
                    Vector3 Loc(PositionNode);
                    this->SetLocation(Loc);
                }

                XML::Node OrientationNode = PropertiesNode.GetChild("Orientation").GetFirstChild();
                if( !PositionNode.Empty() ) {
                    Quaternion Rot(OrientationNode);
                    this->SetOrientation(Rot);
                }

                XML::Node ScaleNode = PropertiesNode.GetChild("Scale").GetFirstChild();
                if( !PositionNode.Empty() ) {
                    Vector3 Scale(ScaleNode);
                    this->SetScale(Scale);
                }
            }else{
                MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + (WorldProxy::GetSerializableName() + "Properties" ) + ": Not Version 1.");
            }
        }else{
            MEZZ_EXCEPTION(ExceptionBase::II_IDENTITY_NOT_FOUND_EXCEPTION,WorldProxy::GetSerializableName() + "Properties" + " was not found in the provided XML node, which was expected.");
        }
    }
        void CapsuleCollisionShape::ProtoSerialize(XML::Node& CurrentRoot) const
        {
            XML::Node CollisionNode = CurrentRoot.AppendChild(this->CapsuleCollisionShape::SerializableName());
            if (!CollisionNode) { SerializeError("create CollisionNode",this->CapsuleCollisionShape::SerializableName());}

            XML::Attribute Version = CollisionNode.AppendAttribute("Version");
            if (Version)
                { Version.SetValue(1); }
            else
                { SerializeError("Create Version Attribute", SerializableName()); }
/*
            XML::Attribute RadiusAttr = CollisionNode.AppendAttribute("Radius");
            if (RadiusAttr)
                { RadiusAttr.SetValue(this->GetCleanRadius()); }
            else
                { SerializeError("Create RadiusAttr Attribute", SerializableName()); }

            XML::Attribute HeightAttr = CollisionNode.AppendAttribute("Height");
            if (HeightAttr)
                { HeightAttr.SetValue(this->GetCleanHeight()); }
            else
                { SerializeError("Create HeightAttr Attribute", SerializableName()); }
*/
            XML::Attribute AxisAttr = CollisionNode.AppendAttribute("Axis");
            if (AxisAttr)
                { AxisAttr.SetValue(this->GetUpStandardAxis()); }
            else
                { SerializeError("Create AxisAttr Attribute", SerializableName()); }

            this->PrimitiveCollisionShape::ProtoSerialize(CollisionNode);
        }
Beispiel #8
0
    void AreaEffect::ProtoSerialize(XML::Node& CurrentRoot) const
    {
        XML::Node AreaEffectNode = CurrentRoot.AppendChild("AreaEffect");
        if (!AreaEffectNode) { ThrowSerialError("create AreaEffectNode");}

        XML::Attribute AreaEffectVersion = AreaEffectNode.AppendAttribute("Version");
        AreaEffectVersion.SetValue(1);

        NonStaticWorldObject::ProtoSerialize(AreaEffectNode);
    }
Beispiel #9
0
    void ActorRigid::ProtoSerialize(XML::Node& CurrentRoot) const
    {
        XML::Node ActorNode = CurrentRoot.AppendChild("ActorRigid");
        if (!ActorNode) { ThrowSerialError("create ActorRigidNode");}

        XML::Attribute Version = ActorNode.AppendAttribute("Version");
        if (Version)
            { Version.SetValue(1); }
        else
            { SerializeError("Create set Version on ActorRigid node", SerializableName()); }

        XML::Attribute ActorName = ActorNode.AppendAttribute("Name");
            ActorName.SetValue(this->GetName());
        XML::Attribute ActorFile = ActorNode.AppendAttribute("File");
            ActorFile.SetValue(this->GraphicsObject->getMesh()->getName());
        XML::Attribute ActorGroup = ActorNode.AppendAttribute("Group");
            ActorGroup.SetValue(this->GraphicsObject->getMesh()->getGroup());
        if( !(ActorName && ActorFile && ActorGroup) )
            { ThrowSerialError("creating ActorRigid Attributes");}

        XML::Node LinearMovementFactor = ActorNode.AppendChild("LinearMovementFactor");
        if (!LinearMovementFactor) { ThrowSerialError("create LinearMovementFactor Node"); }
        this->GetLinearMovementFactor().ProtoSerialize(LinearMovementFactor);

        XML::Node AngularMovementFactor = ActorNode.AppendChild("AngularMovementFactor");
        if (!AngularMovementFactor) { ThrowSerialError("create AngularMovementFactor Node"); }
        this->GetAngularMovementFactor().ProtoSerialize(AngularMovementFactor);

        ActorBase::ProtoSerialize(ActorNode);
    }
Beispiel #10
0
    void WorldProxy::ProtoDeSerialize(const XML::Node& SelfRoot)
    {
        Boole WasInWorld = false;
        XML::Attribute InWorldAttrib = SelfRoot.GetAttribute("InWorld");
        if( !InWorldAttrib.Empty() ) {
            WasInWorld = StringTools::ConvertToBool( InWorldAttrib.AsString() );
        }

        this->ProtoDeSerializeImpl(SelfRoot);

        if( WasInWorld ) {
            this->AddToWorld();
        }
    }
Beispiel #11
0
        void MeshCollisionShape::ProtoSerialize(XML::Node& CurrentRoot) const
        {
            XML::Node CollisionNode = CurrentRoot.AppendChild(this->MeshCollisionShape::GetSerializableName());
            if (!CollisionNode) { SerializeError("create CollisionNode",this->MeshCollisionShape::GetSerializableName());}

            XML::Attribute Version = CollisionNode.AppendAttribute("Version");
            if (Version)
                { Version.SetValue(1); }
            else
                { SerializeError("Create Version Attribute", GetSerializableName()); }

            this->CollisionShape::ProtoSerialize(CollisionNode);

        }
Beispiel #12
0
    void GravityWell::ProtoDeSerializeProperties(const XML::Node& SelfRoot)
    {
        this->AreaEffect::ProtoDeSerializeProperties(SelfRoot);

        XML::Attribute CurrAttrib;
        XML::Node PropertiesNode = SelfRoot.GetChild( GravityWell::GetSerializableName() + "Properties" );

        if( !PropertiesNode.Empty() ) {
            if(PropertiesNode.GetAttribute("Version").AsInt() == 1) {
                CurrAttrib = PropertiesNode.GetAttribute("AttenAmount");
                if( !CurrAttrib.Empty() )
                    this->SetAttenuationAmount( CurrAttrib.AsReal() );

                CurrAttrib = PropertiesNode.GetAttribute("AttenStyle");
                if( !CurrAttrib.Empty() )
                    this->SetAttenuationStyle( static_cast<Mezzanine::AttenuationStyle>( CurrAttrib.AsWhole() ) );

                CurrAttrib = PropertiesNode.GetAttribute("Strength");
                if( !CurrAttrib.Empty() )
                    this->SetFieldStrength( CurrAttrib.AsReal() );

                CurrAttrib = PropertiesNode.GetAttribute("AllowWorldGravity");
                if( !CurrAttrib.Empty() )
                    this->SetAllowWorldGravity( StringTools::ConvertToBool( CurrAttrib.AsString() ) );
            }else{
                MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + (GravityWell::GetSerializableName() + "Properties" ) + ": Not Version 1.");
            }
        }else{
            MEZZ_EXCEPTION(ExceptionBase::II_IDENTITY_NOT_FOUND_EXCEPTION,GravityWell::GetSerializableName() + "Properties" + " was not found in the provided XML node, which was expected.");
        }
    }
Beispiel #13
0
        void SimpleRenderer::ProtoDeSerializeProperties(const XML::Node& SelfRoot)
        {
            XML::Attribute CurrAttrib;
            XML::Node PropertiesNode = SelfRoot.GetChild( SimpleRenderer::GetSerializableName() + "Properties" );

            if( !PropertiesNode.Empty() ) {
                if(PropertiesNode.GetAttribute("Version").AsInt() == 1) {
                    CurrAttrib = PropertiesNode.GetAttribute("PriAtlas");
                    if( !CurrAttrib.Empty() )
                        this->PriAtlas = CurrAttrib.AsString();
                }else{
                    MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + (SimpleRenderer::GetSerializableName() + "Properties") + ": Not Version 1.");
                }
            }else{
                MEZZ_EXCEPTION(ExceptionBase::II_IDENTITY_NOT_FOUND_EXCEPTION,SimpleRenderer::GetSerializableName() + "Properties" + " was not found in the provided XML node, which was expected.");
            }
        }
Beispiel #14
0
        void RadioButton::ProtoDeSerializeProperties(const XML::Node& SelfRoot)
        {
            this->CheckBox::ProtoDeSerializeProperties(SelfRoot);

            XML::Attribute CurrAttrib;
            XML::Node PropertiesNode = SelfRoot.GetChild( RadioButton::GetSerializableName() + "Properties" );

            if( !PropertiesNode.Empty() ) {
                if(PropertiesNode.GetAttribute("Version").AsInt() == 1) {
                    CurrAttrib = PropertiesNode.GetAttribute("LockoutTime");
                    if( !CurrAttrib.Empty() )
                        this->SelectLock = StringTools::ConvertToBool( CurrAttrib.AsString() );
                }else{
                    MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + (RadioButton::GetSerializableName() + "Properties") + ": Not Version 1.");
                }
            }else{
                MEZZ_EXCEPTION(ExceptionBase::II_IDENTITY_NOT_FOUND_EXCEPTION,RadioButton::GetSerializableName() + "Properties" + " was not found in the provided XML node, which was expected.");
            }
        }
Beispiel #15
0
        void TabSet::ProtoDeSerializeButtonBindings(const XML::Node& SelfRoot)
        {
            this->SubSetBindings.clear();

            XML::Attribute CurrAttrib;
            XML::Node BindingsNode = SelfRoot.GetChild( "SubSetBindings" );

            if( !BindingsNode.Empty() ) {
                if( BindingsNode.GetAttribute("Version").AsInt() == 1 ) {
                    for( XML::NodeIterator BindingNodeIt = BindingsNode.begin() ; BindingNodeIt != BindingsNode.end() ; ++BindingNodeIt )
                    {
                        if( (*BindingNodeIt).GetAttribute("Version").AsInt() == 1 ) {
                            UInt16 ConfigID = 0;
                            String ButtonName;

                            CurrAttrib = (*BindingNodeIt).GetAttribute("ConfigID");
                            if( !CurrAttrib.Empty() )
                                ConfigID = static_cast<UInt16>( CurrAttrib.AsUint() );

                            CurrAttrib = (*BindingNodeIt).GetAttribute("ButtonName");
                            if( !CurrAttrib.Empty() )
                                ButtonName = CurrAttrib.AsString();

                            if( !ButtonName.empty() ) {
                                Widget* NamedButton = this->ParentScreen->GetWidget(ButtonName);
                                if( NamedButton != NULL && NamedButton->GetTypeName() == StackButton::TypeName ) {
                                    this->SetButtonConfig(ConfigID,static_cast<StackButton*>(NamedButton));
                                }else{
                                    StringStream ExceptionStream;
                                    ExceptionStream << "Named StackButton \"" << ButtonName << "\" not found when deserializing Widget named \"" << this->GetName() << "\".";
                                    MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,ExceptionStream.str());
                                }
                            }
                        }else{
                            MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("SubSetBindings") + ": Not Version 1.");
                        }
                    }
                }else{
                    MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("SubSetBindings") + ": Not Version 1.");
                }
            }
        }
Beispiel #16
0
        void CollisionShapeManager::SaveShapesToXMLFile(const String& FileName, ShapeVector& ShapesToSave)
        {
            XML::Document ShapesDoc;
            XML::Node DeclNode = ShapesDoc.AppendChild(XML::NodeDeclaration);
            XML::Attribute VerAttrib = DeclNode.AppendAttribute("version");

            if( DeclNode.SetName("xml") && VerAttrib.SetValue("1.0") ) {
                XML::Node ShapesRoot = ShapesDoc.AppendChild( "ShapesRoot" );
                for( ShapeVectorIterator ShapeIt = ShapesToSave.begin() ; ShapeIt != ShapesToSave.end() ; ++ShapeIt )
                {
                    (*ShapeIt)->ProtoSerialize( ShapesRoot );
                }

                /// @todo Replace this stack allocated stream for one initialized from the Resource Manager, after the system is ready.
                Resource::FileStream SettingsStream(FileName,".",Resource::SF_Truncate | Resource::SF_Write);
                ShapesDoc.Save(SettingsStream,"\t",XML::FormatIndent);
            }else{
                MEZZ_EXCEPTION(ExceptionBase::INVALID_STATE_EXCEPTION,"Failed to create XML document declaration for file \"" + FileName + "\".");
            }
        }
Beispiel #17
0
    void WorldObject::ProtoSerialize(XML::Node& CurrentRoot) const
    {
        XML::Node WorldObjectNode = CurrentRoot.AppendChild("WorldObject");
        if (!WorldObjectNode) { ThrowSerialError("create WorldObjectNode");}

        XML::Node LocationNode = WorldObjectNode.AppendChild("Location");
        if (!LocationNode) { ThrowSerialError("create LocationNode"); }
        this->GetLocation().ProtoSerialize(LocationNode);

        XML::Node ScalingNode = WorldObjectNode.AppendChild("Scaling");
        if (!ScalingNode) { ThrowSerialError("create ScalingNode"); }
        this->GetScaling().ProtoSerialize(ScalingNode);

        this->GetGraphicsSettings()->ProtoSerialize(WorldObjectNode);
        this->GetPhysicsSettings()->ProtoSerialize(WorldObjectNode);

        XML::Attribute WorldObjectName = WorldObjectNode.AppendAttribute("Name");
            WorldObjectName.SetValue(this->GetName());
        XML::Attribute WorldObjectVersion = WorldObjectNode.AppendAttribute("Version");
            WorldObjectVersion.SetValue(1);
        XML::Attribute WorldObjectIsInWorld = WorldObjectNode.AppendAttribute("IsInWorld");
            WorldObjectIsInWorld.SetValue(this->IsInWorld());
        if ( !(WorldObjectName && WorldObjectVersion && WorldObjectIsInWorld) )
            { ThrowSerialError("create WorldObjectNode Attributes"); }

        /*XML::Attribute WorldObjectSoundSetName = WorldObjectNode.AppendAttribute("SoundSet");
        if(this->GetSounds())
        {
            WorldObjectSoundSetName.SetValue(this->GetSounds()->GetName());
        }else{
            WorldObjectSoundSetName.SetValue("");
        }//*/
    }
Beispiel #18
0
        void Widget::ProtoDeSerializeStateGroupBindings(const XML::Node& SelfRoot)
        {
            this->StateGroupBindings.clear();

            XML::Attribute CurrAttrib;
            XML::Node BindingsNode = SelfRoot.GetChild( "StateGroupBindings" );

            if( !BindingsNode.Empty() ) {
                if( BindingsNode.GetAttribute("Version").AsInt() == 1 ) {
                    for( XML::NodeIterator BindingNodeIt = BindingsNode.begin() ; BindingNodeIt != BindingsNode.end() ; ++BindingNodeIt )
                    {
                        if( (*BindingNodeIt).GetAttribute("Version").AsInt() == 1 ) {
                            UInt32 StateID = 0;

                            CurrAttrib = (*BindingNodeIt).GetAttribute("StateID");
                            if( !CurrAttrib.Empty() )
                                StateID = CurrAttrib.AsUint();

                            CurrAttrib = (*BindingNodeIt).GetAttribute("LayerGroupID");
                            if( !CurrAttrib.Empty() ) {
                                UInt16 LayerGroupID = CurrAttrib.AsUint();
                                RenderLayerGroup* NamedGroup = this->GetRenderLayerGroup( LayerGroupID );
                                if( NamedGroup != NULL ) {
                                    this->StateGroupBindings.insert( std::pair<UInt32,RenderLayerGroup*>(StateID,NamedGroup) );
                                }else{
                                    StringStream ExceptionStream;
                                    ExceptionStream << "Named RenderLayerGroup \"" << LayerGroupID << "\" not found when deserializing Widget named \"" << this->GetName() << "\".";
                                    MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,ExceptionStream.str());
                                }
                            }
                        }else{
                            MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("StateGroupBindings") + ": Not Version 1.");
                        }
                    }
                }else{
                    MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("StateGroupBindings") + ": Not Version 1.");
                }
            }
        }
Beispiel #19
0
        void RadioButton::ProtoDeSerializeGroupButtons(const XML::Node& SelfRoot)
        {
            this->RemoveFromButtonGroup();

            XML::Attribute CurrAttrib;
            XML::Node ButtonsNode = SelfRoot.GetChild( "GroupButtons" );

            if( !ButtonsNode.Empty() ) {
                if( ButtonsNode.GetAttribute("Version").AsInt() == 1 ) {
                    for( XML::NodeIterator ButtonNodeIt = ButtonsNode.begin() ; ButtonNodeIt != ButtonsNode.end() ; ++ButtonNodeIt )
                    {
                        if( (*ButtonNodeIt).GetAttribute("Version").AsInt() == 1 ) {
                            String GroupButtonName;

                            CurrAttrib = (*ButtonNodeIt).GetAttribute("GroupButtonName");
                            if( !CurrAttrib.Empty() )
                                GroupButtonName = CurrAttrib.AsString();

                            if( !GroupButtonName.empty() ) {
                                Widget* NamedButton = this->ParentScreen->GetWidget(GroupButtonName);
                                if( NamedButton != NULL && NamedButton->GetTypeName() == RadioButton::TypeName ) {
                                    this->AddToButtonGroup( static_cast<RadioButton*>( NamedButton ) );
                                }else{
                                    StringStream ExceptionStream;
                                    ExceptionStream << "Named Widget \"" << GroupButtonName << "\" not found or not a RadioButton when deserializing Widget named \"" << this->GetName() << "\".";
                                    MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,ExceptionStream.str());
                                }
                            }
                        }else{
                            MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("GroupButtons") + ": Not Version 1.");
                        }
                    }
                }else{
                    MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("GroupButtons") + ": Not Version 1.");
                }
            }
        }
            //-----------------------------------------------------------------
            //-----------------------------------------------------------------
            void ToXml(const ParamDictionary& in_dict, XML::Node* out_element)
            {
                XML::Document* doc = out_element->document();
                
                out_element->name(doc->allocate_string("Params"));
                
                for(auto it = in_dict.begin(); it != in_dict.end(); ++it)
                {
                    XML::Attribute* keyAttribute = out_element->document()->allocate_attribute();
                    keyAttribute->name(out_element->document()->allocate_string("key"));
                    keyAttribute->value(out_element->document()->allocate_string(it->first.c_str()));
                    
                    XML::Attribute* valueAttribute = out_element->document()->allocate_attribute();
                    valueAttribute->name(out_element->document()->allocate_string("value"));
                    valueAttribute->value(out_element->document()->allocate_string(it->second.c_str()));

                    XML::Node* node = out_element->document()->allocate_node(rapidxml::node_type::node_element);
                    node->name(doc->allocate_string("Param"));
                    node->append_attribute(keyAttribute);
                    node->append_attribute(valueAttribute);
                    out_element->append_node(node);
                }
            }
Beispiel #21
0
        void SliderConstraint::ProtoDeSerializeProperties(const XML::Node& SelfRoot)
        {
            this->Constraint::ProtoDeSerializeProperties(SelfRoot);

            XML::Attribute CurrAttrib;
            XML::Node PropertiesNode = SelfRoot.GetChild( SliderConstraint::GetSerializableName() + "Properties" );

            if( !PropertiesNode.Empty() ) {
                if( PropertiesNode.GetAttribute("Version").AsInt() == 1 ) {
                    CurrAttrib = PropertiesNode.GetAttribute("UseFrameOffset");
                    if( !CurrAttrib.Empty() )
                        this->SetUseFrameOffset( CurrAttrib.AsBool() );

                    CurrAttrib = PropertiesNode.GetAttribute("UpperLinLimit");
                    if( !CurrAttrib.Empty() )
                        this->SetUpperLinLimit( CurrAttrib.AsReal() );

                    CurrAttrib = PropertiesNode.GetAttribute("UpperAngLimit");
                    if( !CurrAttrib.Empty() )
                        this->SetUpperAngLimit( CurrAttrib.AsReal() );

                    CurrAttrib = PropertiesNode.GetAttribute("LowerLinLimit");
                    if( !CurrAttrib.Empty() )
                        this->SetLowerLinLimit( CurrAttrib.AsReal() );

                    CurrAttrib = PropertiesNode.GetAttribute("LowerAngLimit");
                    if( !CurrAttrib.Empty() )
                        this->SetLowerAngLimit( CurrAttrib.AsReal() );

                    CurrAttrib = PropertiesNode.GetAttribute("PoweredLinMotor");
                    if( !CurrAttrib.Empty() )
                        this->SetPoweredLinMotor( CurrAttrib.AsBool() );

                    CurrAttrib = PropertiesNode.GetAttribute("PoweredAngMotor");
                    if( !CurrAttrib.Empty() )
                        this->SetPoweredAngMotor( CurrAttrib.AsBool() );

                    CurrAttrib = PropertiesNode.GetAttribute("TargetLinMotorVelocity");
                    if( !CurrAttrib.Empty() )
                        this->SetTargetLinMotorVelocity( CurrAttrib.AsReal() );

                    CurrAttrib = PropertiesNode.GetAttribute("TargetAngMotorVelocity");
                    if( !CurrAttrib.Empty() )
                        this->SetTargetAngMotorVelocity( CurrAttrib.AsReal() );

                    CurrAttrib = PropertiesNode.GetAttribute("MaxLinMotorForce");
                    if( !CurrAttrib.Empty() )
                        this->SetMaxLinMotorForce( CurrAttrib.AsReal() );

                    CurrAttrib = PropertiesNode.GetAttribute("MaxAngMotorForce");
                    if( !CurrAttrib.Empty() )
                        this->SetMaxAngMotorForce( CurrAttrib.AsReal() );

                    CurrAttrib = PropertiesNode.GetAttribute("SoftnessLimLin");
                    if( !CurrAttrib.Empty() )
                        this->SetSoftnessLimLin( CurrAttrib.AsReal() );

                    CurrAttrib = PropertiesNode.GetAttribute("SoftnessLimAng");
                    if( !CurrAttrib.Empty() )
                        this->SetSoftnessLimAng( CurrAttrib.AsReal() );

                    CurrAttrib = PropertiesNode.GetAttribute("SoftnessOrthoLin");
                    if( !CurrAttrib.Empty() )
                        this->SetSoftnessOrthoLin( CurrAttrib.AsReal() );

                    CurrAttrib = PropertiesNode.GetAttribute("SoftnessOrthoAng");
                    if( !CurrAttrib.Empty() )
                        this->SetSoftnessOrthoAng( CurrAttrib.AsReal() );
                }else{
                    MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + ( SliderConstraint::GetSerializableName() + "Properties" ) + ": Not Version 1.");
                }
            }else{
                MEZZ_EXCEPTION(ExceptionBase::II_IDENTITY_NOT_FOUND_EXCEPTION,SliderConstraint::GetSerializableName() + "Properties" + " was not found in the provided XML node, which was expected.");
            }
        }
Beispiel #22
0
    void Entresol::ConstructFromXML(const String& EngineDataPath, const Mezzanine::ArchiveType ArchType, const String& InitializerFile)
    {
        //Add default manager factories
        AddAllEngineDefaultManagerFactories();
        //Set some sane Defaults for some values.
        this->ManualLoopBreak = false;

        // Create Ogre.
        SetupOgre();

        // Load the necessary plugins.
        SubSystemParticleFXPlugin = new Ogre::ParticleFXPlugin();
        Ogre::Root::getSingleton().installPlugin(SubSystemParticleFXPlugin);

        // Set up the data we'll be populating.
        XML::Attribute CurrAttrib;
        String GUIInit, ResourceInit, PluginsInit, LogFileName;
        String PluginExtension, PluginPath;

        // Create or set the resource manager.
        /// @todo This currently forces our default resource manager to be constructed, which isn't in line with our factory/initiailzation design.
        /// This should be addressed somehow.
        if(ResourceManager::SingletonValid())
            { AddManager(ResourceManager::GetSingletonPtr()); }
        else
            { AddManager(new ResourceManager(EngineDataPath, ArchType)); }

        // Open and load the initializer doc.
        ResourceManager* ResourceMan = GetResourceManager();
        /// @todo Replace this stack allocated stream for one initialized from the Resource Manager, after the system is ready.
        Resource::FileStream InitStream(InitializerFile,EngineDataPath);
        XML::Document InitDoc;
        XML::ParseResult DocResult = InitDoc.Load(InitStream);
        if( DocResult.Status != XML::StatusOk )
        {
            StringStream ExceptionStream;
            ExceptionStream << "Failed to parse XML file \"" << InitializerFile << "\".";
            MEZZ_EXCEPTION(Exception::SYNTAX_ERROR_EXCEPTION_XML,ExceptionStream.str());
        }
        XML::Node InitRoot = InitDoc.GetChild("InitializerRoot");
        if( InitRoot.Empty() )
        {
            StringStream ExceptionStream;
            ExceptionStream << "Failed to find expected Root node in \"" << InitializerFile << "\".";
            MEZZ_EXCEPTION(Exception::SYNTAX_ERROR_EXCEPTION_XML,ExceptionStream.str());
        }

        // Get the world settings and set them.
        XML::Node WorldSettings = InitRoot.GetChild("WorldSettings");
        for( XML::NodeIterator SetIt = WorldSettings.begin() ; SetIt != WorldSettings.end() ; ++SetIt )
        {
            String SecName = (*SetIt).Name();
            if( "FrameSettings" == SecName )
            {
                CurrAttrib = (*SetIt).GetAttribute("TargetFrameRate");
                if(CurrAttrib.Empty())
                {
                    CurrAttrib = (*SetIt).GetAttribute("TargetFrameTime");
                    if(!CurrAttrib.Empty())
                        SetTargetFrameTimeMicroseconds(CurrAttrib.AsWhole());
                }else{
                    this->SetTargetFrameRate(CurrAttrib.AsWhole());
                }
            }
            else
            {
                MEZZ_EXCEPTION(Exception::SYNTAX_ERROR_EXCEPTION_XML,String("Unknown WorldSetting ")+SecName);
            }

        }

        SetupLogging(LogFileName);

        // Get the other initializer files we'll be using, since we'll need the plugins initializer.
        XML::Node InitFiles = InitRoot.GetChild("OtherInitializers");
        for( XML::NodeIterator InitIt = InitFiles.begin() ; InitIt != InitFiles.end() ; ++InitIt )
        {
            String InitFileName = (*InitIt).Name();
            if( "PluginInit" == InitFileName )
            {
                CurrAttrib = (*InitIt).GetAttribute("FileName");
                if(!CurrAttrib.Empty())
                    PluginsInit = CurrAttrib.AsString();
            }
            else if( "ResourceInit" == InitFileName )
            {
                CurrAttrib = (*InitIt).GetAttribute("FileName");
                if(!CurrAttrib.Empty())
                    ResourceInit = CurrAttrib.AsString();
            }
            else if( "GUIInit" == InitFileName )
            {
                CurrAttrib = (*InitIt).GetAttribute("FileName");
                if(!CurrAttrib.Empty())
                    GUIInit = CurrAttrib.AsString();
            }
        }

        // Load additional resource groups
        /*if(!ResourceInit.empty())
        {
            /// @todo Replace this stack allocated stream for one initialized from the Resource Manager, after the system is ready.
            Resource::FileStream ResourceStream(ResourceInit,EngineDataPath);
            XML::Document ResourceDoc;
            ResourceDoc.Load(ResourceStream);
            // Get an iterator to the first resource group node, and declare them all.
            XML::Node ResourceLocations = ResourceDoc.GetChild("ResourceLocations");
            for( XML::NodeIterator GroupIt = ResourceLocations.begin() ; GroupIt != ResourceLocations.end() ; ++GroupIt )
            {
                String GroupName, GroupType, GroupPath;
                bool GroupRecursive = false;
                // Get the group path
                CurrAttrib = (*GroupIt).GetAttribute("GroupPath");
                if(!CurrAttrib.Empty())
                    GroupPath = CurrAttrib.AsString();
                // Get the group type
                CurrAttrib = (*GroupIt).GetAttribute("GroupType");
                if(!CurrAttrib.Empty())
                    GroupType = CurrAttrib.AsString();
                // Get the group name
                CurrAttrib = (*GroupIt).GetAttribute("GroupName");
                if(!CurrAttrib.Empty())
                    GroupName = CurrAttrib.AsString();
                // Get whether this is recursive
                CurrAttrib = (*GroupIt).GetAttribute("Recursive");
                if(!CurrAttrib.Empty())
                    GroupRecursive = StringTool::ConvertToBool(CurrAttrib.AsString());
                // Finally create the resource location.
                ResourceMan->AddAssetLocation(GroupPath,GroupType,GroupName,GroupRecursive);
            }
            // Get what resource groups should be initialized.
            XML::Node InitGroups = ResourceDoc.GetChild("InitGroups");
            for( XML::NodeIterator InitIt = InitGroups.begin() ; InitIt != InitGroups.end() ; ++InitIt )
            {
                String GroupName;
                CurrAttrib = (*InitIt).GetAttribute("GroupName");
                if(!CurrAttrib.Empty())
                    GroupName = CurrAttrib.AsString();
                ResourceMan->InitAssetGroup(GroupName);
            }
        }//*/

        // Create the requested managers and set their necessary values.
        XML::Node Managers = InitRoot.GetChild("Managers");
        for( XML::NodeIterator ManIt = Managers.begin() ; ManIt != Managers.end() ; ++ManIt )
        {
            CreateManager( (*ManIt).Name(), (*ManIt) );
        }

        // Load additional resource groups
        if(!ResourceInit.empty())
        {
            /// @todo Replace this stack allocated stream for one initialized from the Resource Manager, after the system is ready.
            Resource::FileStream ResourceStream(ResourceInit,EngineDataPath);
            XML::Document ResourceDoc;
            ResourceDoc.Load(ResourceStream);
            // Get an iterator to the first resource group node, and declare them all.
            XML::Node ResourceLocations = ResourceDoc.GetChild("ResourceLocations");
            for( XML::NodeIterator GroupIt = ResourceLocations.begin() ; GroupIt != ResourceLocations.end() ; ++GroupIt )
            {
                String GroupName, GroupPath;
                ArchiveType GroupType;
                bool GroupRecursive = false;
                // Get the group path
                CurrAttrib = (*GroupIt).GetAttribute("GroupPath");
                if(!CurrAttrib.Empty())
                    GroupPath = CurrAttrib.AsString();
                // Get the group type
                CurrAttrib = (*GroupIt).GetAttribute("GroupType");
                if(!CurrAttrib.Empty())
                    GroupType = ResourceManager::GetArchiveTypeFromString(CurrAttrib.AsString());
                // Get the group name
                CurrAttrib = (*GroupIt).GetAttribute("GroupName");
                if(!CurrAttrib.Empty())
                    GroupName = CurrAttrib.AsString();
                // Get whether this is recursive
                CurrAttrib = (*GroupIt).GetAttribute("Recursive");
                if(!CurrAttrib.Empty())
                    GroupRecursive = StringTools::ConvertToBool(CurrAttrib.AsString());
                // Finally create the resource location.
                ResourceMan->AddAssetLocation(GroupPath,GroupType,GroupName,GroupRecursive);
            }
            // Get what resource groups should be initialized.
            XML::Node InitGroups = ResourceDoc.GetChild("InitGroups");
            for( XML::NodeIterator InitIt = InitGroups.begin() ; InitIt != InitGroups.end() ; ++InitIt )
            {
                String GroupName;
                CurrAttrib = (*InitIt).GetAttribute("GroupName");
                if(!CurrAttrib.Empty())
                    GroupName = CurrAttrib.AsString();
                ResourceMan->InitAssetGroup(GroupName);
            }
        }

        // Configure the UI
        if(!GUIInit.empty())
        {
            /// @todo This is currently not implemented.
        }

        SanityChecks();
    }
Beispiel #23
0
        void MultiImageLayer::ProtoDeSerializeProperties(const XML::Node& SelfRoot)
        {
            this->ImageLayer::ProtoDeSerializeProperties(SelfRoot);
            XML::Attribute CurrAttrib;
            XML::Node PropertiesNode = SelfRoot.GetChild( MultiImageLayer::GetSerializableName() + "Properties" );

            if( !PropertiesNode.Empty() ) {
                if(PropertiesNode.GetAttribute("Version").AsInt() == 1) {
                    XML::Node LayerImagesNode = PropertiesNode.GetChild( MultiImageLayer::GetSerializableName() + "Properties" );

                    CurrAttrib = LayerImagesNode.GetAttribute("NumImages");
                    if( !CurrAttrib.Empty() )
                        this->ReserveMultiImageData( CurrAttrib.AsWhole() );

                    /// @todo This loop expects the listed order in the XML to match the order in which they were serialized.  Within PugiXML at least this
                    /// shouldn't be a problem, however if Images start appearing out of order it may be worthwhile to investigate or add some ordering redundancy.
                    ImageDataIterator ImageIt = this->LayerImages.begin();
                    for( XML::NodeIterator ImageNodeIt = LayerImagesNode.begin() ; ImageNodeIt != LayerImagesNode.end() ; ++ImageNodeIt )
                    {
                        String SpriteName, SpriteAtlas;

                        if( ImageIt == this->LayerImages.end() ) {
                            MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_RANGE_EXCEPTION,"Seriailzed value for \"NumImages\" is smaller than number of nodes to deserialize.  Verify serialized XML.");
                        }

                        CurrAttrib = (*ImageNodeIt).GetAttribute("SpriteName");
                        if( !CurrAttrib.Empty() )
                            SpriteName = CurrAttrib.AsString();

                        CurrAttrib = (*ImageNodeIt).GetAttribute("SpriteAtlas");
                        if( !CurrAttrib.Empty() )
                            SpriteAtlas = CurrAttrib.AsString();

                        (*ImageIt).LayerSprite = this->Parent->GetScreen()->GetSprite(SpriteName,SpriteAtlas);

                        XML::Node FillRectNode = (*ImageNodeIt).GetChild("FillRect").GetFirstChild();
                        if( !FillRectNode.Empty() )
                            (*ImageIt).FillRect.ProtoDeSerialize(FillRectNode);

                        XML::Node FillColoursNode = (*ImageNodeIt).GetChild("FillColours");
                        XML::Node TopLeftFillNode = FillColoursNode.GetChild("TopLeft").GetFirstChild();
                        if( !TopLeftFillNode.Empty() )
                            (*ImageIt).FillColours[UI::QC_TopLeft].ProtoDeSerialize(TopLeftFillNode);

                        XML::Node TopRightFillNode = FillColoursNode.GetChild("TopRight").GetFirstChild();
                        if( !TopRightFillNode.Empty() )
                            (*ImageIt).FillColours[UI::QC_TopRight].ProtoDeSerialize(TopRightFillNode);

                        XML::Node BottomLeftFillNode = FillColoursNode.GetChild("BottomLeft").GetFirstChild();
                        if( !BottomLeftFillNode.Empty() )
                            (*ImageIt).FillColours[UI::QC_BottomLeft].ProtoDeSerialize(BottomLeftFillNode);

                        XML::Node BottomRightFillNode = FillColoursNode.GetChild("BottomRight").GetFirstChild();
                        if( !BottomRightFillNode.Empty() )
                            (*ImageIt).FillColours[UI::QC_BottomRight].ProtoDeSerialize(BottomRightFillNode);

                        ++ImageIt;
                    }
                }else{
                    MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + (String("MultiImageData") + "Properties") + ": Not Version 1.");
                }
            }else{
                MEZZ_EXCEPTION(ExceptionBase::II_IDENTITY_NOT_FOUND_EXCEPTION,String("MultiImageData") + "Properties" + " was not found in the provided XML node, which was expected.");
            }
        }
Beispiel #24
0
 FundamentalType (XML::Attribute<C> const& a)
 {
   std::basic_stringstream<C> s;
   s << a.value ();
   s >> x_;
 }