Beispiel #1
0
			/// Must be called at least every ms
			void
			run()
			{
				led->run();
				
				if (timer.isExpired() && (isBlinking || state == FIRST_BREAK || state == SECOND_BREAK))
				{
					switch (state)
					{
						case FIRST_FLASH:
							led->on(onFade);
							
							timer.restart(on1);
							state = FIRST_BREAK;
							break;
							
						case FIRST_BREAK:
							led->off(offFade);
							
							timer.restart(pause1);
							state = SECOND_FLASH;
							break;
							
						case SECOND_FLASH:
							led->on(onFade);
							
							if (isCounting && !--counter) {
								isBlinking = false;
								isCounting = false;
							}
							
							timer.restart(on2);
							state = SECOND_BREAK;
							break;
							
						case SECOND_BREAK:
							led->off(offFade);
							
							timer.restart(pause2);
							
						default:
							state = FIRST_FLASH;
							break;
					}
				}
			}
Beispiel #2
0
	void
	setGroupColor(xpcc::rpr::Transmitter& /*node*/, xpcc::rpr::Message *message)
	{
		colorBuffer.color.red = *(message->payload + volatileGroupPixel*3);
		colorBuffer.color.green = *(message->payload + volatileGroupPixel*3 + 1);
		colorBuffer.color.blue = *(message->payload + volatileGroupPixel*3 + 2);
#if IS_DREAM_GENERATOR
		receiverTimeout.restart(15000);
#endif
	}