Ejemplo n.º 1
0
void
MSLCM_DK2004::informBlocker(MSAbstractLaneChangeModel::MSLCMessager& msgPass,
                            int& blocked,
                            int dir,
                            const std::pair<MSVehicle*, SUMOReal>& neighLead,
                            const std::pair<MSVehicle*, SUMOReal>& neighFollow) {
    if ((blocked & LCA_BLOCKED_BY_FOLLOWER) != 0) {
        assert(neighFollow.first != 0);
        MSVehicle* nv = neighFollow.first;
        SUMOReal decelGap =
            neighFollow.second
            + SPEED2DIST(myVehicle.getSpeed()) * (SUMOReal) 2.0
            - MAX2(nv->getSpeed() - (SUMOReal) ACCEL2DIST(nv->getCarFollowModel().getMaxDecel()) * (SUMOReal) 2.0, (SUMOReal) 0);
        if (neighFollow.second > 0 && decelGap > 0 && decelGap >= nv->getCarFollowModel().getSecureGap(nv->getSpeed(), myVehicle.getSpeed(), myVehicle.getCarFollowModel().getMaxDecel())) {
            SUMOReal vsafe = myCarFollowModel.followSpeed(&myVehicle, myVehicle.getSpeed(), neighFollow.second, neighFollow.first->getSpeed(), neighFollow.first->getCarFollowModel().getMaxDecel());
            msgPass.informNeighFollower(new Info(vsafe, dir | LCA_AMBLOCKINGFOLLOWER), &myVehicle);
        } else {
            SUMOReal vsafe = neighFollow.second <= 0 ? 0 : myCarFollowModel.followSpeed(&myVehicle, myVehicle.getSpeed(), neighFollow.second, neighFollow.first->getSpeed(), neighFollow.first->getCarFollowModel().getMaxDecel());
            msgPass.informNeighFollower(new Info(vsafe, dir | LCA_AMBLOCKINGFOLLOWER_DONTBRAKE), &myVehicle);
        }
    }
    if ((blocked & LCA_BLOCKED_BY_LEADER) != 0) {
        if (neighLead.first != 0 && neighLead.second > 0) {
            msgPass.informNeighLeader(new Info(0, dir | LCA_AMBLOCKINGLEADER), &myVehicle);
        }
    }
}
Ejemplo n.º 2
0
double
MSCFModel::freeSpeed(const double currentSpeed, const double decel, const double dist, const double targetSpeed, const bool onInsertion, const double actionStepLength) {
    // XXX: (Leo) This seems to be exclusively called with decel = myDecel (max deceleration) and is not overridden
    // by any specific CFModel. That may cause undesirable hard braking (at junctions where the vehicle
    // changes to a road with a lower speed limit).

    if (MSGlobals::gSemiImplicitEulerUpdate) {
        // adapt speed to succeeding lane, no reaction time is involved
        // when breaking for y steps the following distance g is covered
        // (drive with v in the final step)
        // g = (y^2 + y) * 0.5 * b + y * v
        // y = ((((sqrt((b + 2.0*v)*(b + 2.0*v) + 8.0*b*g)) - b)*0.5 - v)/b)
        const double v = SPEED2DIST(targetSpeed);
        if (dist < v) {
            return targetSpeed;
        }
        const double b = ACCEL2DIST(decel);
        const double y = MAX2(0.0, ((sqrt((b + 2.0 * v) * (b + 2.0 * v) + 8.0 * b * dist) - b) * 0.5 - v) / b);
        const double yFull = floor(y);
        const double exactGap = (yFull * yFull + yFull) * 0.5 * b + yFull * v + (y > yFull ? v : 0.0);
        const double fullSpeedGain = (yFull + (onInsertion ? 1. : 0.)) * ACCEL2SPEED(decel);
        return DIST2SPEED(MAX2(0.0, dist - exactGap) / (yFull + 1)) + fullSpeedGain + targetSpeed;
    } else {
        // ballistic update (Leo)
        // calculate maximum next speed vN that is adjustable to vT=targetSpeed after a distance d=dist
        // and given a maximal deceleration b=decel, denote the current speed by v0.
        // the distance covered by a trajectory that attains vN in the next action step (length=dt) and decelerates afterwards
        // with b is given as
        // d = 0.5*dt*(v0+vN) + (t-dt)*vN - 0.5*b*(t-dt)^2, (1)
        // where time t of arrival at d with speed vT is
        // t = dt + (vN-vT)/b.  (2)
        // We insert (2) into (1) to obtain
        // d = 0.5*dt*(v0+vN) + vN*(vN-vT)/b - 0.5*b*((vN-vT)/b)^2
        // 0 = (dt*b*v0 - vT*vT - 2*b*d) + dt*b*vN + vN*vN
        // and solve for vN

        assert(currentSpeed >= 0);
        assert(targetSpeed >= 0);

        const double dt = onInsertion ? 0 : actionStepLength; // handles case that vehicle is inserted just now (at the end of move)
        const double v0 = currentSpeed;
        const double vT = targetSpeed;
        const double b = decel;
        const double d = dist - NUMERICAL_EPS; // prevent returning a value > targetSpeed due to rounding errors

        // Solvability for positive vN (if d is small relative to v0):
        // 1) If 0.5*(v0+vT)*dt > d, we set vN=vT.
        // (In case vT<v0, this implies that on the interpolated trajectory there are points beyond d where
        //  the interpolated velocity is larger than vT, but at least on the temporal discretization grid, vT is not exceeded)
        // 2) We ignore the (possible) constraint vN >= v0 - b*dt, which could lead to a problem if v0 - t*b > vT.
        //    (finalizeSpeed() is responsible for assuring that the next velocity is chosen in accordance with maximal decelerations)

        // If implied accel a leads to v0 + a*asl < vT, choose acceleration s.th. v0 + a*asl = vT
        if (0.5 * (v0 + vT)*dt >= d) {
            // Attain vT after time asl
            return v0 + TS * (vT - v0) / actionStepLength;
        } else {
            const double q = ((dt * v0 - 2 * d) * b - vT * vT); // (q < 0 is fulfilled because of (#))
            const double p = 0.5 * b * dt;
            const double vN = -p + sqrt(p * p - q); // target speed at time t0+asl
            return v0 + TS * (vN - v0) / actionStepLength;
        }
    }
}