int ACE_TMAIN (int argc, ACE_TCHAR *argv[]) { const ACE_TCHAR *prog_name = argv[0]; int iterations = argc < 2 ? 10 : ACE_OS::atoi (argv[1]); const ACE_TCHAR *logger_key = argc < 3 ? ACE_DEFAULT_LOGGER_KEY : argv[2]; int verbose = argc < 4 ? 0 : ACE_Log_Msg::VERBOSE; ACE_OS::srand ((u_int) ACE_OS::time (0)); if (ACE_LOG_MSG->open (prog_name, ACE_Log_Msg::LOGGER, logger_key) == -1) { ACE_ERROR ((LM_ERROR, "Cannot open logger, using STDERR\n")); if (ACE_LOG_MSG->open (prog_name, ACE_Log_Msg::STDERR | verbose) == -1) ACE_ERROR_RETURN ((LM_ERROR, "Cannot open logger\n"), -1); } ACE_DEBUG ((LM_STARTUP, "starting up the test\n")); for (int i = 0; i < iterations; i++) { size_t priority = ACE_OS::rand () % int (LM_MAX); ACE_POW (priority); ACE_Log_Priority log_priority = ACE_Log_Priority (priority); ACE_DEBUG ((log_priority, "random message %s (%d)...\n", ACE_Log_Record::priority_name (log_priority), priority)); } ACE_DEBUG ((LM_SHUTDOWN, "closing down the test\n")); #if defined (ACE_WIN32) // !!Important, Winsock is broken in that if you don't close // down the connection before exiting main, you'll lose data. // More over, your server might get "Access Violation" from // within Winsock functions. // Here we close down the connection to Logger by redirecting // the logging destination back to stderr. ACE_LOG_MSG->open (0, ACE_Log_Msg::STDERR, 0); #endif /* ACE_WIN32 */ return 0; }
int main (int argc, char *argv[]) { const char *prog_name = argv[0]; int iterations = argc < 2 ? 10 : ACE_OS::atoi (argv[1]); const char *logger_key = argc < 3 ? ACE_DEFAULT_LOGGER_KEY : argv[2]; ACE_OS::srand ((u_int) ACE_OS::time (0)); ACE_LOG_MSG->open (prog_name, ACE_Log_Msg::LOGGER, ACE_TEXT_CHAR_TO_TCHAR (logger_key)); ACE_DEBUG ((LM_STARTUP, "starting up the test\n")); for (int i = 0; i < iterations; i++) { size_t priority = ACE_OS::rand () % int (LM_MAX); ACE_POW (priority); ACE_DEBUG ((ACE_Log_Priority (priority), "random message %d...\n", priority)); } ACE_DEBUG ((LM_SHUTDOWN, "closing down the test\n")); #if defined (ACE_WIN32) // !!Important, Winsock is broken in that if you don't close // down the connection before exiting main, you'll lose data. // More over, your server might get "Access Violation" from // within Winsock functions. // Here we close down the connection to Logger by redirecting // the logging destination back to stderr. ACE_LOG_MSG->open (0, ACE_Log_Msg::STDERR, 0); #endif /* ACE_WIN32 */ return 0; }