bool SceneScriptRC01::ClickedOnItem(int itemId, bool a2) { if (itemId == kItemChromeDebris) { Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault); if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemChromeDebris, 36, true, false)) { Actor_Face_Item(kActorMcCoy, kItemChromeDebris, true); Actor_Clue_Acquire(kActorMcCoy, kClueChromeDebris, true, -1); Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); Actor_Says(kActorOfficerLeary, 20, 12); Game_Flag_Set(kFlagRC01ChromeDebrisTaken); Item_Remove_From_World(kItemChromeDebris); Item_Pickup_Spin_Effect(938, 426, 316); I_Sez("JM: Chrome...is that what that is?"); Actor_Says(kActorMcCoy, 4505, 13); ADQ_Flush(); ADQ_Add(kActorOfficerLeary, 30, -1); ADQ_Add(kActorMcCoy, 4510, 13); I_Sez("JM: It's hard to imagine that thing on either a car or a horse."); I_Sez("MG: McCoy! What a witty chap..."); I_Sez("JM: He keeps me chuckling non-stop!\n"); Loop_Actor_Walk_To_Actor(kActorOfficerLeary, kActorMcCoy, 36, 0, false); } return true; } return false; }
void ScriptHF01::PlayerWalkedIn() { if (Game_Flag_Query(663)) { ADQ_Flush(); ADQ_Add(24, 280, 3); Actor_Put_In_Set(23, 37); Actor_Set_At_XYZ(23, 8.2f, 8.0f, -346.67f, 1021); Actor_Put_In_Set(24, 37); Actor_Set_At_XYZ(24, 51.21f, 8.0f, -540.78f, 796); Non_Player_Actor_Combat_Mode_On(23, 3, 1, 0, 4, 4, 7, 8, 0, 0, 0, 100, 300, 0); Non_Player_Actor_Combat_Mode_On(24, 3, 1, 0, 4, 4, 7, 8, 0, 0, 0, 100, 300, 0); } if (!Game_Flag_Query(165) && Actor_Query_Goal_Number(9) != 2) { if (Actor_Clue_Query(0, 141) && Global_Variable_Query(45) == 3 && Actor_Query_Goal_Number(6) != 599) { Actor_Put_In_Set(6, 37); Actor_Set_At_XYZ(6, -5.0f, 8.0f, -622.0f, 419); Actor_Set_Targetable(6, true); } else if (Actor_Clue_Query(0, 139) && Global_Variable_Query(45) == 2 && Actor_Query_Goal_Number(3) != 599) { Actor_Put_In_Set(3, 37); Actor_Set_At_XYZ(3, -5.0f, 8.0f, -622.0f, 419); Actor_Set_Targetable(3, true); } } if (Game_Flag_Query(617)) { Actor_Set_Goal_Number(1, 280); Game_Flag_Reset(617); //return true; return; } if (Game_Flag_Query(652)) { Game_Flag_Reset(652); Actor_Voice_Over(950, 99); Actor_Voice_Over(960, 99); Actor_Voice_Over(970, 99); Actor_Voice_Over(980, 99); } else if (!Game_Flag_Query(377) && Global_Variable_Query(1) < 4) { ADQ_Flush(); ADQ_Add(31, 0, 14); ADQ_Add(31, 10, 3); ADQ_Add(22, 0, 3); Actor_Face_Actor(31, 22, true); ADQ_Add(31, 20, 13); ADQ_Add(22, 10, 3); ADQ_Add(31, 30, 3); ADQ_Add(22, 20, 3); Actor_Face_Heading(31, 271, false); Game_Flag_Set(377); } if (Game_Flag_Query(311)) { Loop_Actor_Walk_To_XYZ(0, 124.0f, 8.0f, -724.0f, 0, 1, false, 0); } else if (Game_Flag_Query(309)) { Loop_Actor_Walk_To_XYZ(0, 406.0f, 8.0f, -717.0f, 0, 1, false, 0); } else if (!Game_Flag_Query(313)) { Loop_Actor_Walk_To_XYZ(0, 100.0f, 0.0f, -300.0f, 0, 1, false, 0); } Game_Flag_Reset(311); Game_Flag_Reset(309); Game_Flag_Reset(313); //return false; }
void SceneScriptHF01::PlayerWalkedIn() { if (Game_Flag_Query(663)) { ADQ_Flush(); ADQ_Add(kActorOfficerGrayford, 280, 3); Actor_Put_In_Set(kActorOfficerLeary, 37); Actor_Set_At_XYZ(kActorOfficerLeary, 8.2f, 8.0f, -346.67f, 1021); Actor_Put_In_Set(kActorOfficerGrayford, 37); Actor_Set_At_XYZ(kActorOfficerGrayford, 51.21f, 8.0f, -540.78f, 796); Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateUncover, true, kActorMcCoy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 0, 100, 300, false); Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorMcCoy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 0, 100, 300, false); } if (!Game_Flag_Query(165) && Actor_Query_Goal_Number(kActorCrazylegs) != 2) { if (Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy1) && Global_Variable_Query(kVariableAffectionTowards) == 3 && Actor_Query_Goal_Number(kActorLucy) != 599) { Actor_Put_In_Set(kActorLucy, 37); Actor_Set_At_XYZ(kActorLucy, -5.0f, 8.0f, -622.0f, 419); Actor_Set_Targetable(kActorLucy, true); } else if (Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1) && Global_Variable_Query(kVariableAffectionTowards) == 2 && Actor_Query_Goal_Number(kActorDektora) != 599) { Actor_Put_In_Set(kActorDektora, 37); Actor_Set_At_XYZ(kActorDektora, -5.0f, 8.0f, -622.0f, 419); Actor_Set_Targetable(kActorDektora, true); } } if (Game_Flag_Query(617)) { Actor_Set_Goal_Number(kActorSteele, 280); Game_Flag_Reset(617); //return true; return; } if (Game_Flag_Query(652)) { Game_Flag_Reset(652); Actor_Voice_Over(950, kActorVoiceOver); Actor_Voice_Over(960, kActorVoiceOver); Actor_Voice_Over(970, kActorVoiceOver); Actor_Voice_Over(980, kActorVoiceOver); } else if (!Game_Flag_Query(377) && Global_Variable_Query(kVariableChapter) < 4) { ADQ_Flush(); ADQ_Add(kActorMurray, 0, 14); ADQ_Add(kActorMurray, 10, 3); ADQ_Add(kActorMia, 0, 3); Actor_Face_Actor(kActorMurray, kActorMia, true); ADQ_Add(kActorMurray, 20, 13); ADQ_Add(kActorMia, 10, 3); ADQ_Add(kActorMurray, 30, 3); ADQ_Add(kActorMia, 20, 3); Actor_Face_Heading(kActorMurray, 271, false); Game_Flag_Set(377); } if (Game_Flag_Query(311)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -724.0f, 0, 1, false, 0); } else if (Game_Flag_Query(309)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -717.0f, 0, 1, false, 0); } else if (!Game_Flag_Query(313)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -300.0f, 0, 1, false, 0); } Game_Flag_Reset(311); Game_Flag_Reset(309); Game_Flag_Reset(313); //return false; }
void SceneScriptNR04::sub_401DB0() { Dialogue_Menu_Clear_List(); DM_Add_To_List(1530, 10, 5, 3); DM_Add_To_List(1540, 3, 5, 10); Dialogue_Menu_Appear(320, 240); int answer = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); if (answer == 1530) { Loop_Actor_Walk_To_Actor(kActorEarlyQ, kActorMcCoy, 36, 0, false); Actor_Change_Animation_Mode(kActorMcCoy, 23); Actor_Change_Animation_Mode(kActorEarlyQ, 23); Delay(1500); Actor_Says(kActorEarlyQ, 300, 3); Actor_Change_Animation_Mode(kActorMcCoy, 0); Actor_Change_Animation_Mode(kActorEarlyQ, 0); Actor_Says(kActorEarlyQ, 310, 3); ADQ_Add(kActorMcCoy, 3450, 3); Actor_Set_Targetable(kActorEarlyQ, false); Actor_Set_Goal_Number(kActorEarlyQ, 217); Actor_Clue_Lose(kActorMcCoy, kClueEarlyQsClub); Scene_Exits_Enable(); } else if (answer == 1540) { Actor_Says(kActorMcCoy, 8512, 15); Actor_Says(kActorEarlyQ, 320, 12); Actor_Says(kActorMcCoy, 3455, 13); Actor_Says(kActorEarlyQ, 330, 15); Actor_Says(kActorMcCoy, 3460, 12); Actor_Says(kActorEarlyQ, 340, 12); Actor_Says(kActorMcCoy, 3465, 12); Actor_Says(kActorEarlyQ, 350, 16); Actor_Set_Targetable(kActorEarlyQ, false); Actor_Set_Goal_Number(kActorEarlyQ, 217); Scene_Exits_Enable(); } }
void SceneScriptUG18::talkWithClovis() { ADQ_Flush(); Actor_Start_Speech_Sample(kActorClovis, 590); Delay(500); Loop_Actor_Walk_To_XYZ(kActorGuzza, 126.79f, 0.0f, -362.17f, 0, false, false, 0); Actor_Face_Heading(kActorGuzza, 729, false); Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18Target); ADQ_Add(kActorSadik, 350, 13); ADQ_Add_Pause(1500); ADQ_Add(kActorGuzza, 1150, 58); ADQ_Add(kActorClovis, 600, 13); ADQ_Add_Pause(1000); ADQ_Add(kActorGuzza, 1160, 60); ADQ_Add_Pause(500); ADQ_Add(kActorGuzza, 1170, 59); ADQ_Add(kActorGuzza, 1180, 58); ADQ_Add(kActorClovis, 610, 13); ADQ_Add(kActorGuzza, 1190, 60); ADQ_Add(kActorClovis, 620, 13); ADQ_Add(kActorGuzza, 1200, 59); }
bool AIScriptClovis::ShotAtAndHit() { if (!Game_Flag_Query(697)) { if (Actor_Query_Goal_Number(kActorClovis) == 515) { ADQ_Flush(); Actor_Set_Goal_Number(kActorClovis, 599); shotAnim(); Actor_Set_Targetable(kActorClovis, false); ADQ_Add(kActorMcCoy, 2340, -1); Music_Stop(3); } else if (Actor_Query_Goal_Number(kActorClovis) == 513 || Actor_Query_Goal_Number(kActorClovis) == 518) { ADQ_Flush(); Actor_Set_Goal_Number(kActorClovis, 599); shotAnim(); Actor_Set_Targetable(kActorClovis, false); Music_Stop(3); } } return false; }
void SceneScriptUG05::PlayerWalkedIn() { if (Game_Flag_Query(663)) { if (Game_Flag_Query(368)) { Music_Stop(2); Actor_Put_In_Set(kActorOfficerGrayford, 78); Actor_Set_At_XYZ(kActorOfficerGrayford, 4.22f, -1.37f, -925.0f, 750); Actor_Set_Goal_Number(kActorOfficerGrayford, 599); Actor_Retired_Here(kActorOfficerGrayford, 70, 36, 1, -1); int v0 = sub_4021B0(); if (v0 == kActorDektora) { Actor_Put_In_Set(kActorDektora, 78); Actor_Set_At_XYZ(kActorDektora, -100.0f, -10.31f, -906.0f, 866); Actor_Force_Stop_Walking(kActorDektora); } else if (v0 == kActorLucy){ Actor_Put_In_Set(kActorLucy, 78); Actor_Set_At_XYZ(kActorLucy, -100.0f, -10.31f, -906.0f, 866); Actor_Force_Stop_Walking(kActorLucy); } } else { if (!Actor_Query_In_Set(kActorOfficerLeary, 78)) { Actor_Put_In_Set(kActorOfficerLeary, 78); Actor_Set_At_XYZ(kActorOfficerLeary, 0.0f, -1.37f, -1400.0f, 768); } if (!Actor_Query_In_Set(kActorOfficerGrayford, 78)) { ADQ_Flush(); ADQ_Add(kActorOfficerGrayford, 280, 3); Actor_Put_In_Set(kActorOfficerGrayford, 78); Actor_Set_At_XYZ(kActorOfficerGrayford, -16.0f, -1.37f, -960.0f, 768); } } } if (Game_Flag_Query(360)) { if (Game_Flag_Query(663) && !Game_Flag_Query(368)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -288.35f, 132.77f, -1092.36f, 0, 1, false, 0); } else { Loop_Actor_Travel_Stairs(kActorMcCoy, 2, 0, 0); } } if (Game_Flag_Query(663)) { Game_Flag_Query(368); } Game_Flag_Reset(360); }
void ScriptUG05::PlayerWalkedIn() { if (Game_Flag_Query(663)) { if (Game_Flag_Query(368)) { Music_Stop(2); Actor_Put_In_Set(24, 78); Actor_Set_At_XYZ(24, 4.22f, -1.37f, -925.0f, 750); Actor_Set_Goal_Number(24, 599); Actor_Retired_Here(24, 70, 36, 1, -1); int v0 = sub_4021B0(); if (v0 == 3) { Actor_Put_In_Set(3, 78); Actor_Set_At_XYZ(3, -100.0f, -10.31f, -906.0f, 866); Actor_Force_Stop_Walking(3); } else if (v0 == 6) { Actor_Put_In_Set(6, 78); Actor_Set_At_XYZ(6, -100.0f, -10.31f, -906.0f, 866); Actor_Force_Stop_Walking(6); } } else { if (!Actor_Query_In_Set(23, 78)) { Actor_Put_In_Set(23, 78); Actor_Set_At_XYZ(23, 0.0f, -1.37f, -1400.0f, 768); } if (!Actor_Query_In_Set(24, 78)) { ADQ_Flush(); ADQ_Add(24, 280, 3); Actor_Put_In_Set(24, 78); Actor_Set_At_XYZ(24, -16.0f, -1.37f, -960.0f, 768); } } } if (Game_Flag_Query(360)) { if (Game_Flag_Query(663) && !Game_Flag_Query(368)) { Loop_Actor_Walk_To_XYZ(0, -288.35f, 132.77f, -1092.36f, 0, 1, false, 0); } else { Loop_Actor_Travel_Stairs(0, 2, 0, 0); } } if (Game_Flag_Query(663)) { Game_Flag_Query(368); } Game_Flag_Reset(360); }
bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { case kGoalClovisDefault: AI_Movement_Track_Flush(kActorClovis); AI_Movement_Track_Append(kActorClovis, 33, 0); AI_Movement_Track_Repeat(kActorClovis); return true; case kGoalClovisBB11WalkToMcCoy: AI_Movement_Track_Flush(kActorClovis); AI_Movement_Track_Append(kActorClovis, 319, 0); AI_Movement_Track_Append(kActorClovis, 320, 0); AI_Movement_Track_Repeat(kActorClovis); return true; case kGoalClovisBB11StopSadik: Actor_Start_Speech_Sample(kActorClovis, 0); AI_Movement_Track_Flush(kActorClovis); AI_Movement_Track_Append(kActorClovis, 321, 0); AI_Movement_Track_Repeat(kActorClovis); return true; case kGoalClovisBB11TalkWithSadik: Actor_Set_Goal_Number(kActorSadik, kGoalSadikBB11TalkWithClovis); Actor_Says(kActorClovis, 10, 15); Actor_Says(kActorSadik, 0, kAnimationModeTalk); Actor_Face_Actor(kActorClovis, kActorSadik, true); Actor_Says(kActorClovis, 20, 13); Actor_Says(kActorClovis, 30, 12); Actor_Face_Actor(kActorSadik, kActorClovis, true); Actor_Says(kActorSadik, 10, kAnimationModeTalk); Actor_Says(kActorClovis, 40, 17); Actor_Says(kActorSadik, 20, kAnimationModeTalk); Actor_Face_Actor(kActorClovis, kActorMcCoy, true); Actor_Face_Actor(kActorSadik, kActorMcCoy, true); Actor_Says(kActorClovis, 50, 14); Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit); return true; case kGoalClovisBB11TalkToMcCoy: Actor_Says(kActorClovis, 60, 30); Actor_Says(kActorSadik, 30, kAnimationModeTalk); Actor_Says(kActorClovis, 70, 30); Actor_Says(kActorClovis, 80, 30); Actor_Change_Animation_Mode(kActorClovis, 29); Actor_Says(kActorSadik, 40, kAnimationModeTalk); Actor_Says(kActorSadik, 50, kAnimationModeTalk); Actor_Says(kActorClovis, 90, 13); Actor_Face_Current_Camera(5, true); Actor_Says(kActorClovis, 100, 17); Delay(1000); if (!Game_Flag_Query(kFlagSadikIsReplicant)) { Actor_Clue_Acquire(kActorMcCoy, kClueStaggeredbyPunches, true, kActorSadik); } Game_Flag_Set(kFlagNotUsed383); Game_Flag_Reset(kFlagBB11SadikFight); Global_Variable_Set(kVariableChapter, 3); Actor_Set_Goal_Number(kActorClovis, 200); Actor_Set_Goal_Number(kActorSadik, 200); Actor_Clue_Acquire(kActorMcCoy, kClueAct2Ended, true, -1); Player_Gains_Control(); Chapter_Enter(3, kSetCT08_CT51_UG12, kSceneCT08); Game_Flag_Set(kFlagMcCoyTiedDown); Game_Flag_Set(kFlagChapter3Intro); return true; case 300: Actor_Put_In_Set(kActorClovis, kSetUG18); Actor_Set_At_XYZ(kActorClovis, -52.26f, 0.0f, 611.02f, 900); Actor_Change_Animation_Mode(kActorClovis, kAnimationModeIdle); return true; case 301: case 302: case 303: case 310: return true; case 350: Actor_Put_In_Set(kActorClovis, kSetFreeSlotA); Actor_Set_At_Waypoint(kActorClovis, 33, 0); return true; case 400: AI_Movement_Track_Flush(kActorClovis); Actor_Put_In_Set(kActorClovis, kSetFreeSlotA); Actor_Set_At_Waypoint(kActorClovis, 33, 0); return true; case 401: AI_Movement_Track_Flush(kActorClovis); AI_Movement_Track_Append(kActorClovis, 341, 0); AI_Movement_Track_Append(kActorClovis, 342, 0); AI_Movement_Track_Repeat(kActorClovis); return true; case 402: Player_Loses_Control(); Actor_Force_Stop_Walking(kActorMcCoy); Actor_Face_Actor(kActorMcCoy, kActorClovis, 1); Loop_Actor_Walk_To_Actor(kActorClovis, kActorMcCoy, 48, 0, 1); Actor_Face_Actor(kActorClovis, kActorMcCoy, 1); Actor_Change_Animation_Mode(kActorClovis, 6); if (Player_Query_Combat_Mode()) { Actor_Change_Animation_Mode(kActorMcCoy, 49); } else { Actor_Change_Animation_Mode(kActorMcCoy, 48); } Delay(3000); Actor_Retired_Here(kActorMcCoy, 12, 48, 1, kActorClovis); return true; case 500: Actor_Set_Goal_Number(kActorClovis, 510); return true; case 510: if (Game_Flag_Query(653)) { Actor_Set_Goal_Number(kActorClovis, 513); } else { Actor_Set_Goal_Number(kActorClovis, 511); Game_Flag_Set(685); } return true; case 511: Actor_Put_In_Set(kActorClovis, kSetKP05_KP06); Actor_Set_At_XYZ(kActorClovis, -1072.0f, 8.26f, -708.0f, 530); return true; case 512: Actor_Says(kActorClovis, 110, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2255, kAnimationModeTalk); Actor_Says(kActorClovis, 120, kAnimationModeTalk); Actor_Says(kActorClovis, 130, kAnimationModeTalk); Actor_Says(kActorClovis, 140, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2260, kAnimationModeTalk); Actor_Says(kActorClovis, 150, kAnimationModeTalk); Actor_Set_Goal_Number(kActorClovis, 513); return true; case 513: Actor_Put_In_Set(kActorClovis, kSetKP07); Actor_Set_Targetable(kActorClovis, true); if (Game_Flag_Query(653)) { Global_Variable_Set(kVariableReplicants, 0); Global_Variable_Increment(kVariableReplicants, 1); Actor_Set_At_XYZ(kActorClovis, 45.0f, -41.52f, -85.0f, 750); } else { Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800); Actor_Face_Heading(kActorClovis, 1022, false); } someAnim(); return true; case 514: Actor_Says(kActorMcCoy, 2345, 16); Actor_Says(kActorClovis, 170, -1); Actor_Says(kActorClovis, 180, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2350, 17); if (!Game_Flag_Query(714)) { Actor_Says(kActorMcCoy, 2355, 11); } Actor_Says(kActorClovis, 190, -1); Actor_Says(kActorClovis, 200, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2360, 18); Actor_Says(kActorClovis, 210, kAnimationModeTalk); Actor_Says(kActorClovis, 220, -1); Actor_Set_Goal_Number(kActorClovis, 515); return true; case 515: ADQ_Add(kActorClovis, 240, -1); ADQ_Add(kActorClovis, 250, -1); ADQ_Add(kActorClovis, 260, -1); ADQ_Add(kActorClovis, 270, -1); ADQ_Add_Pause(1000); ADQ_Add(kActorClovis, 280, -1); ADQ_Add(kActorClovis, 290, -1); ADQ_Add(kActorClovis, 300, -1); return true; case 516: Actor_Says(kActorMcCoy, 8501, kAnimationModeTalk); Actor_Says(kActorClovis, 1260, kAnimationModeTalk); Actor_Says(kActorMcCoy, 8502, kAnimationModeTalk); Actor_Says(kActorClovis, 1270, kAnimationModeTalk); Actor_Says(kActorMcCoy, 8504, kAnimationModeTalk); Actor_Says(kActorClovis, 1290, kAnimationModeTalk); Actor_Says(kActorMcCoy, 8505, kAnimationModeTalk); Actor_Says(kActorClovis, 1300, kAnimationModeTalk); Actor_Says(kActorClovis, 1310, kAnimationModeTalk); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeEnd4A, 0, -1); if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy && Game_Flag_Query(kFlagLucyIsReplicant) ) { Outtake_Play(kOuttakeEnd4B, 0, -1); } else if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsDektora && Game_Flag_Query(kFlagDektoraIsReplicant) ) { Outtake_Play(kOuttakeEnd4C, 0, -1); } Outtake_Play(kOuttakeEnd4D, 0, -1); Game_Over(); return true; case 517: if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLucy, kSetKP07)) { Actor_Set_Goal_Number(kActorLucy, 599); Global_Variable_Decrement(kVariableReplicants, 1); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLuther, kSetKP07)) { Actor_Set_Goal_Number(kActorLuther, 599); Global_Variable_Decrement(kVariableReplicants, 1); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorDektora, kSetKP07)) { Non_Player_Actor_Combat_Mode_On(kActorDektora, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorZuben, kSetKP07)) { Non_Player_Actor_Combat_Mode_On(kActorZuben, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorSadik, kSetKP07)) { Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorIzo, kSetKP07)) { Non_Player_Actor_Combat_Mode_On(kActorIzo, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorGordo, kSetKP07)) { Non_Player_Actor_Combat_Mode_On(kActorGordo, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorClovis, kSetKP07)) { Non_Player_Actor_Combat_Mode_On(kActorClovis, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false); } return true; case 518: Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800); Actor_Face_Heading(kActorClovis, 1022, false); Actor_Set_Targetable(kActorClovis, true); Game_Flag_Set(685); someAnim(); return true; default: break; } return false; }
void ScriptMA04::sub_403864() { Overlay_Play("MA04OVR2", 0, 1, 0, 0); switch (Global_Variable_Query(52)) { case 4: ADQ_Add(61, 230, 3); ADQ_Add(61, 240, 3); break; case 3: ADQ_Add(61, 170, 3); ADQ_Add(61, 180, 3); ADQ_Add(61, 190, 3); ADQ_Add(61, 200, 3); ADQ_Add(61, 210, 3); ADQ_Add(61, 220, 3); ADQ_Add(41, 80, 3); ADQ_Add(41, 90, 3); ADQ_Add(41, 100, 3); ADQ_Add(41, 110, 3); ADQ_Add(41, 120, 3); ADQ_Add(41, 130, 3); break; case 2: if (Actor_Query_Friendliness_To_Other(5, 0) <= Actor_Query_Friendliness_To_Other(1, 0)) { ADQ_Add(61, 90, 3); ADQ_Add(61, 100, 3); ADQ_Add(61, 110, 3); ADQ_Add(4, 1540, 3); ADQ_Add(4, 1550, 3); ADQ_Add(4, 1560, 3); } else { ADQ_Add(61, 120, 3); ADQ_Add(61, 130, 3); ADQ_Add(61, 140, 3); ADQ_Add(61, 150, 3); ADQ_Add(4, 1570, 3); ADQ_Add(4, 1580, 3); ADQ_Add(4, 1590, 3); } break; case 1: ADQ_Add(61, 40, 3); ADQ_Add(61, 50, 3); ADQ_Add(61, 60, 3); ADQ_Add(61, 70, 3); ADQ_Add(61, 80, 3); break; case 0: ADQ_Add(61, 0, 3); ADQ_Add(61, 10, 3); ADQ_Add(61, 20, 3); ADQ_Add(61, 30, 3); ADQ_Add(51, 430, 3); ADQ_Add(51, 440, 3); ADQ_Add(51, 450, 3); ADQ_Add(51, 460, 3); break; } }
bool ScriptAR02::ClickedOnActor(int actorId) { if (actorId == 16) { if (!Loop_Actor_Walk_To_XYZ(0, -386.96f, 0.0f, -1078.45f, 12, 1, false, 0)) { Actor_Face_Actor(0, 16, true); Actor_Face_Actor(16, 0, true); if (Global_Variable_Query(1) == 2) { if (Game_Flag_Query(329) && !Game_Flag_Query(366)) { Game_Flag_Set(366); Player_Loses_Control(); ADQ_Flush(); ADQ_Add(16, 210, 14); Loop_Actor_Walk_To_XYZ(0, -350.66f, 0.0f, -1117.19f, 0, 0, false, 0); Actor_Face_Actor(0, 16,true); Actor_Says(0, 110, 18); Actor_Says(16, 230, 14); Actor_Says(0, 115, 18); Actor_Says(16, 240, 14); Item_Pickup_Spin_Effect(956, 288, 257); Actor_Says(16, 250, 14); Player_Gains_Control(); sub_402AE0(); } else if (Game_Flag_Query(329)) { Actor_Says(0, 75, 18); Actor_Says(16, 60, 12); Actor_Says(16, 70, 14); } else { sub_402694(); } } else if (Global_Variable_Query(1) > 2) { if (Actor_Clue_Query(0, 56) && !Actor_Clue_Query(0, 90)) { Actor_Says(0, 205, 16); Actor_Says(16, 290, 12); Actor_Says(16, 300, 13); Actor_Says(0, 210, 15); Actor_Says(16, 310, 12); Actor_Says(0, 215, 13); if (Game_Flag_Query(374)) { Actor_Says(0, 220, 14); Actor_Says(16, 320, 12); Actor_Says(0, 225, 13); Actor_Says(16, 330, 14); Actor_Says(0, 230, 19); Actor_Says(16, 340, 13); Actor_Says(16, 350, 12); Actor_Says(0, 235, 16); Actor_Clue_Acquire(0, 79, 0, 16); } Actor_Clue_Acquire(0, 90, 0, 16); } else { Actor_Says(0, 240, 17); Actor_Says(16, 360, 13); Actor_Says(16, 370, 14); Actor_Says(0, 245, 13); } } return true; } } if (actorId == 20 && Global_Variable_Query(1) == 2) { if (!Loop_Actor_Walk_To_XYZ(0, -240.79f, 0.0f, -1328.89f, 12, 1, false, 0)) { Actor_Face_Actor(0, 20, true); Actor_Face_Actor(20, 0, true); if (Game_Flag_Query(330)) { sub_402CE4(); return false; } Actor_Says(20, 0, 14); Actor_Says(0, 140, 18); Game_Flag_Set(330); return true; } } return false; }
void SceneScriptUG18::DialogueQueueFlushed(int a1) { switch (Actor_Query_Goal_Number(kActorGuzza)) { case kGoalGuzzaUG18Target: Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18WillGetShotBySadik); Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); Sound_Play(14, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit); ADQ_Add(kActorClovis, 630, 13); Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG18SadikWillShootGuzza); break; case kGoalGuzzaUG18ShotByMcCoy: // Bug in the game, shot animation is not reset so McCoy looks still while he is shooting Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack); Sound_Play(13, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit); Delay(900); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack); Sound_Play(14, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit); Delay(1100); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack); Sound_Play(12, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit); Delay(900); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack); Sound_Play(14, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, 61); Overlay_Play("UG18over", 1, false, true, 0); Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18FallDown); Player_Gains_Control(); ADQ_Add_Pause(2000); ADQ_Add(kActorSadik, 360, -1); ADQ_Add_Pause(2000); ADQ_Add(kActorClovis, 650, 14); ADQ_Add(kActorSadik, 370, 14); ADQ_Add(kActorClovis, 1320, 14); Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG18GuzzaDied); break; case kGoalGuzzaUG18ShootMcCoy: Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatAttack); Sound_Play(13, 100, 0, 0, 50); Actor_Force_Stop_Walking(kActorMcCoy); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); Player_Loses_Control(); Actor_Retired_Here(kActorMcCoy, 6, 6, true, kActorGuzza); Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18FallDown); break; } switch (Actor_Query_Goal_Number(kActorClovis)) { case kGoalClovisUG18SadikWillShootGuzza: Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); Sound_Play(14, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit); ADQ_Add(kActorClovis, 640, 13); ADQ_Add(kActorGuzza, 1210, 13); Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG18SadikIsShootingGuzza); break; case kGoalClovisUG18SadikIsShootingGuzza: Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); Sound_Play(14, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, 61); ADQ_Add_Pause(2000); ADQ_Add(kActorClovis, 650, 14); ADQ_Add(kActorSadik, 370, 14); ADQ_Add(kActorClovis, 1320, 14); Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18ShotBySadik); Actor_Retired_Here(kActorGuzza, 72, 32, true, kActorSadik); Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG18GuzzaDied); Scene_Exits_Enable(); break; case kGoalClovisUG18GuzzaDied: Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18Move); break; } if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikUG18WillShootMcCoy) { Actor_Change_Animation_Mode(kActorSadik, kAnimationModeDie); Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18PrepareShootMcCoy); Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG18Leave); } }
void SceneScriptUG18::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { if (actorId == kActorGuzza) { switch (newGoal) { case kGoalGuzzaUG18HitByMcCoy: Game_Flag_Set(kFlagMcCoyRetiredHuman); ADQ_Flush(); Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, 7); Actor_Modify_Friendliness_To_Other(kActorSadik, kActorMcCoy, 10); Player_Loses_Control(); Actor_Face_Actor(kActorGuzza, kActorMcCoy, true); ADQ_Add(kActorGuzza, 1220, 58); Scene_Exits_Enable(); Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18ShotByMcCoy); break; case kGoalGuzzaUG18MissedByMcCoy: ADQ_Flush(); Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, 7); Actor_Modify_Friendliness_To_Other(kActorSadik, kActorMcCoy, 10); Player_Loses_Control(); Actor_Face_Actor(kActorGuzza, kActorMcCoy, true); ADQ_Add(kActorGuzza, 1220, 58); Scene_Exits_Enable(); Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18ShootMcCoy); break; } return; } if (actorId == kActorSadik) { switch (newGoal) { case kGoalSadikUG18Decide: if (Actor_Query_Friendliness_To_Other(kActorClovis, kActorMcCoy) > 55 && Game_Flag_Query(kFlagMcCoyRetiredHuman) ) { Actor_Says(kActorClovis, 660, 13); Actor_Says(kActorMcCoy, 5995, 13); Actor_Says(kActorClovis, 670, 13); Actor_Says(kActorMcCoy, 6000, 13); Actor_Says_With_Pause(kActorClovis, 680, 2.0f, 13); Actor_Says(kActorClovis, 690, 13); Actor_Says(kActorClovis, 700, 13); Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18Leave); Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG18Leave); } else { Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18PrepareShootMcCoy); Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG18Leave); } break; // goals 303, 304 and 305 are never set, cut out part of game? case 304: Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, -3); ADQ_Add(kActorSadik, 380, -1); Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18WillShootMcCoy); break; case 305: Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); Sound_Play(12, 100, 0, 0, 50); Actor_Force_Stop_Walking(kActorMcCoy); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); Player_Loses_Control(); Actor_Retired_Here(kActorMcCoy, 6, 6, true, kActorSadik); break; } } }