Ejemplo n.º 1
0
status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
        EGLSyncKHR fence) {
    ATRACE_CALL();
    ATRACE_BUFFER_INDEX(buf);

    Mutex::Autolock _l(mMutex);

    if (buf == INVALID_BUFFER_SLOT) {
        return -EINVAL;
    }

    mSlots[buf].mEglDisplay = display;
    mSlots[buf].mFence = fence;

    // The buffer can now only be released if its in the acquired state
    if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
        mSlots[buf].mBufferState = BufferSlot::FREE;
    } else if (mSlots[buf].mNeedsCleanupOnRelease) {
        ST_LOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState);
        mSlots[buf].mNeedsCleanupOnRelease = false;
        return STALE_BUFFER_SLOT;
    } else {
        ST_LOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState);
        return -EINVAL;
    }

    mDequeueCondition.broadcast();
    return OK;
}
status_t GonkBufferQueueProducer::detachBuffer(int slot) {
    ATRACE_CALL();
    ATRACE_BUFFER_INDEX(slot);
    ALOGV("detachBuffer(P): slot %d", slot);
    Mutex::Autolock lock(mCore->mMutex);

    if (mCore->mIsAbandoned) {
        ALOGE("detachBuffer(P): GonkBufferQueue has been abandoned");
        return NO_INIT;
    }

    if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS) {
        ALOGE("detachBuffer(P): slot index %d out of range [0, %d)",
                slot, GonkBufferQueueDefs::NUM_BUFFER_SLOTS);
        return BAD_VALUE;
    } else if (mSlots[slot].mBufferState != GonkBufferSlot::DEQUEUED) {
        ALOGE("detachBuffer(P): slot %d is not owned by the producer "
                "(state = %d)", slot, mSlots[slot].mBufferState);
        return BAD_VALUE;
    } else if (!mSlots[slot].mRequestBufferCalled) {
        ALOGE("detachBuffer(P): buffer in slot %d has not been requested",
                slot);
        return BAD_VALUE;
    }

    mCore->freeBufferLocked(slot);
    mCore->mDequeueCondition.broadcast();

    return NO_ERROR;
}
status_t BufferQueueConsumer::detachBuffer(int slot) {
    ATRACE_CALL();
    ATRACE_BUFFER_INDEX(slot);
    BQ_LOGV("detachBuffer(C): slot %d", slot);
    Mutex::Autolock lock(mCore->mMutex);

    if (mCore->mIsAbandoned) {
        BQ_LOGE("detachBuffer(C): BufferQueue has been abandoned");
        return NO_INIT;
    }

    if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
        BQ_LOGE("detachBuffer(C): slot index %d out of range [0, %d)",
                slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
        return BAD_VALUE;
    } else if (mSlots[slot].mBufferState != BufferSlot::ACQUIRED) {
        BQ_LOGE("detachBuffer(C): slot %d is not owned by the consumer "
                "(state = %d)", slot, mSlots[slot].mBufferState);
        return BAD_VALUE;
    }

    mCore->freeBufferLocked(slot);
    mCore->mDequeueCondition.broadcast();
    mCore->validateConsistencyLocked();

    return NO_ERROR;
}
status_t BufferQueue::acquireBuffer(BufferItem *buffer) {
    ATRACE_CALL();
    Mutex::Autolock _l(mMutex);

    // Check that the consumer doesn't currently have the maximum number of
    // buffers acquired.  We allow the max buffer count to be exceeded by one
    // buffer, so that the consumer can successfully set up the newly acquired
    // buffer before releasing the old one.
    int numAcquiredBuffers = 0;
    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
        if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
            numAcquiredBuffers++;
        }
    }
    if (numAcquiredBuffers >= mMaxAcquiredBufferCount+1) {
        ST_LOGE("acquireBuffer: max acquired buffer count reached: %d (max=%d)",
                numAcquiredBuffers, mMaxAcquiredBufferCount);
        return INVALID_OPERATION;
    }

    // check if queue is empty
    // In asynchronous mode the list is guaranteed to be one buffer
    // deep, while in synchronous mode we use the oldest buffer.
    if (!mQueue.empty()) {
        Fifo::iterator front(mQueue.begin());
        int buf = *front;

        ATRACE_BUFFER_INDEX(buf);

        if (mSlots[buf].mAcquireCalled) {
            buffer->mGraphicBuffer = NULL;
        } else {
            buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
        }
        buffer->mCrop = mSlots[buf].mCrop;
        buffer->mTransform = mSlots[buf].mTransform;
        buffer->mScalingMode = mSlots[buf].mScalingMode;
        buffer->mFrameNumber = mSlots[buf].mFrameNumber;
        buffer->mTimestamp = mSlots[buf].mTimestamp;
        buffer->mBuf = buf;
        buffer->mFence = mSlots[buf].mFence;

        mSlots[buf].mAcquireCalled = true;
        mSlots[buf].mNeedsCleanupOnRelease = false;
        mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
        mSlots[buf].mFence = Fence::NO_FENCE;

        mQueue.erase(front);
        mDequeueCondition.broadcast();

        ATRACE_INT(mConsumerName.string(), mQueue.size());
    } else {
        return NO_BUFFER_AVAILABLE;
    }

    return NO_ERROR;
}
status_t GonkBufferQueueProducer::attachBuffer(int* outSlot,
        const sp<android::GraphicBuffer>& buffer) {
    ATRACE_CALL();

    if (outSlot == NULL) {
        ALOGE("attachBuffer(P): outSlot must not be NULL");
        return BAD_VALUE;
    } else if (buffer == NULL) {
        ALOGE("attachBuffer(P): cannot attach NULL buffer");
        return BAD_VALUE;
    }

    Mutex::Autolock lock(mCore->mMutex);
    mCore->waitWhileAllocatingLocked();

    status_t returnFlags = NO_ERROR;
    int found;
    // TODO: Should we provide an async flag to attachBuffer? It seems
    // unlikely that buffers which we are attaching to a GonkBufferQueue will
    // be asynchronous (droppable), but it may not be impossible.
    status_t status = waitForFreeSlotThenRelock("attachBuffer(P)", false,
            &found, &returnFlags);
    if (status != NO_ERROR) {
        return status;
    }

    // This should not happen
    if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) {
        ALOGE("attachBuffer(P): no available buffer slots");
        return -EBUSY;
    }

    *outSlot = found;
    ATRACE_BUFFER_INDEX(*outSlot);
    ALOGV("attachBuffer(P): returning slot %d flags=%#x",
            *outSlot, returnFlags);

    mSlots[*outSlot].mGraphicBuffer = buffer;
    mSlots[*outSlot].mBufferState = GonkBufferSlot::DEQUEUED;
    mSlots[*outSlot].mFence = Fence::NO_FENCE;
    mSlots[*outSlot].mRequestBufferCalled = true;

    return returnFlags;
}
Ejemplo n.º 6
0
status_t BufferQueue::acquireBuffer(BufferItem *buffer) {
    ATRACE_CALL();
    Mutex::Autolock _l(mMutex);
    // check if queue is empty
    // In asynchronous mode the list is guaranteed to be one buffer
    // deep, while in synchronous mode we use the oldest buffer.
    if (!mQueue.empty()) {
        Fifo::iterator front(mQueue.begin());
        int buf = *front;

        ATRACE_BUFFER_INDEX(buf);

        if (mSlots[buf].mAcquireCalled) {
            buffer->mGraphicBuffer = NULL;
        } else {
            buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
        }
        buffer->mCrop = mSlots[buf].mCrop;
        buffer->mTransform = mSlots[buf].mTransform;
        buffer->mScalingMode = mSlots[buf].mScalingMode;
        buffer->mFrameNumber = mSlots[buf].mFrameNumber;
        buffer->mTimestamp = mSlots[buf].mTimestamp;
        buffer->mBuf = buf;
        mSlots[buf].mAcquireCalled = true;

        mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
        mQueue.erase(front);
        mDequeueCondition.broadcast();

        ATRACE_INT(mConsumerName.string(), mQueue.size());
    } else {
        return NO_BUFFER_AVAILABLE;
    }

    return OK;
}
Ejemplo n.º 7
0
status_t BufferQueue::queueBuffer(int buf,
        const QueueBufferInput& input, QueueBufferOutput* output) {
    ATRACE_CALL();
    ATRACE_BUFFER_INDEX(buf);

    Rect crop;
    uint32_t transform;
    int scalingMode;
    int64_t timestamp;

    input.deflate(&timestamp, &crop, &scalingMode, &transform);

    ST_LOGV("queueBuffer: slot=%d time=%#llx crop=[%d,%d,%d,%d] tr=%#x "
            "scale=%s",
            buf, timestamp, crop.left, crop.top, crop.right, crop.bottom,
            transform, scalingModeName(scalingMode));

    sp<ConsumerListener> listener;

    { // scope for the lock
        Mutex::Autolock lock(mMutex);
        if (mAbandoned) {
            ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
            return NO_INIT;
        }
        if (buf < 0 || buf >= mBufferCount) {
            ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
                    mBufferCount, buf);
            return -EINVAL;
        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
            ST_LOGE("queueBuffer: slot %d is not owned by the client "
                    "(state=%d)", buf, mSlots[buf].mBufferState);
            return -EINVAL;
        } else if (!mSlots[buf].mRequestBufferCalled) {
            ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
                    "buffer", buf);
            return -EINVAL;
        }

        const sp<GraphicBuffer>& graphicBuffer(mSlots[buf].mGraphicBuffer);
        Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
        Rect croppedCrop;
        crop.intersect(bufferRect, &croppedCrop);
        if (croppedCrop != crop) {
            ST_LOGE("queueBuffer: crop rect is not contained within the "
                    "buffer in slot %d", buf);
            return -EINVAL;
        }

        if (mSynchronousMode) {
            // In synchronous mode we queue all buffers in a FIFO.
            mQueue.push_back(buf);

            // Synchronous mode always signals that an additional frame should
            // be consumed.
            listener = mConsumerListener;
        } else {
            // In asynchronous mode we only keep the most recent buffer.
            if (mQueue.empty()) {
                mQueue.push_back(buf);

                // Asynchronous mode only signals that a frame should be
                // consumed if no previous frame was pending. If a frame were
                // pending then the consumer would have already been notified.
                listener = mConsumerListener;
            } else {
                Fifo::iterator front(mQueue.begin());
                // buffer currently queued is freed
                mSlots[*front].mBufferState = BufferSlot::FREE;
                // and we record the new buffer index in the queued list
                *front = buf;
            }
        }

        mSlots[buf].mTimestamp = timestamp;
        mSlots[buf].mCrop = crop;
        mSlots[buf].mTransform = transform;

        switch (scalingMode) {
            case NATIVE_WINDOW_SCALING_MODE_FREEZE:
            case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
            case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
                break;
            default:
                ST_LOGE("unknown scaling mode: %d (ignoring)", scalingMode);
                scalingMode = mSlots[buf].mScalingMode;
                break;
        }

        mSlots[buf].mBufferState = BufferSlot::QUEUED;
        mSlots[buf].mScalingMode = scalingMode;
        mFrameCounter++;
        mSlots[buf].mFrameNumber = mFrameCounter;

        mBufferHasBeenQueued = true;
        mDequeueCondition.broadcast();

        output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
                mQueue.size());

        ATRACE_INT(mConsumerName.string(), mQueue.size());
    } // scope for the lock

    // call back without lock held
    if (listener != 0) {
        listener->onFrameAvailable();
    }
    return OK;
}
Ejemplo n.º 8
0
status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
        uint32_t format, uint32_t usage) {
    ATRACE_CALL();
    ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);

    if ((w && !h) || (!w && h)) {
        ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
        return BAD_VALUE;
    }

    status_t returnFlags(OK);
    EGLDisplay dpy = EGL_NO_DISPLAY;
    EGLSyncKHR fence = EGL_NO_SYNC_KHR;

    { // Scope for the lock
        Mutex::Autolock lock(mMutex);

        if (format == 0) {
            format = mDefaultBufferFormat;
        }
        // turn on usage bits the consumer requested
        usage |= mConsumerUsageBits;

        int found = -1;
        int foundSync = -1;
        int dequeuedCount = 0;
        bool tryAgain = true;
        while (tryAgain) {
            if (mAbandoned) {
                ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
                return NO_INIT;
            }

            // We need to wait for the FIFO to drain if the number of buffer
            // needs to change.
            //
            // The condition "number of buffers needs to change" is true if
            // - the client doesn't care about how many buffers there are
            // - AND the actual number of buffer is different from what was
            //   set in the last setBufferCountServer()
            //                         - OR -
            //   setBufferCountServer() was set to a value incompatible with
            //   the synchronization mode (for instance because the sync mode
            //   changed since)
            //
            // As long as this condition is true AND the FIFO is not empty, we
            // wait on mDequeueCondition.

            const int minBufferCountNeeded = mSynchronousMode ?
                    mMinSyncBufferSlots : mMinAsyncBufferSlots;

            const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
                    ((mServerBufferCount != mBufferCount) ||
                            (mServerBufferCount < minBufferCountNeeded));

            if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
                // wait for the FIFO to drain
                mDequeueCondition.wait(mMutex);
                // NOTE: we continue here because we need to reevaluate our
                // whole state (eg: we could be abandoned or disconnected)
                continue;
            }

            if (numberOfBuffersNeedsToChange) {
                // here we're guaranteed that mQueue is empty
                freeAllBuffersLocked();
                mBufferCount = mServerBufferCount;
                if (mBufferCount < minBufferCountNeeded)
                    mBufferCount = minBufferCountNeeded;
                mBufferHasBeenQueued = false;
                returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
            }

            // look for a free buffer to give to the client
            found = INVALID_BUFFER_SLOT;
            foundSync = INVALID_BUFFER_SLOT;
            dequeuedCount = 0;
            for (int i = 0; i < mBufferCount; i++) {
                const int state = mSlots[i].mBufferState;
                if (state == BufferSlot::DEQUEUED) {
                    dequeuedCount++;
                }

                // this logic used to be if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER)
                // but dequeuing the current buffer is disabled.
                if (false) {
                    // This functionality has been temporarily removed so
                    // BufferQueue and SurfaceTexture can be refactored into
                    // separate objects
                } else {
                    if (state == BufferSlot::FREE) {
                        /* We return the oldest of the free buffers to avoid
                         * stalling the producer if possible.  This is because
                         * the consumer may still have pending reads of the
                         * buffers in flight.
                         */
                        bool isOlder = mSlots[i].mFrameNumber <
                                mSlots[found].mFrameNumber;
                        if (found < 0 || isOlder) {
                            foundSync = i;
                            found = i;
                        }
                    }
                }
            }

            // clients are not allowed to dequeue more than one buffer
            // if they didn't set a buffer count.
            if (!mClientBufferCount && dequeuedCount) {
                ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
                        "setting the buffer count");
                return -EINVAL;
            }

            // See whether a buffer has been queued since the last
            // setBufferCount so we know whether to perform the
            // mMinUndequeuedBuffers check below.
            if (mBufferHasBeenQueued) {
                // make sure the client is not trying to dequeue more buffers
                // than allowed.
                const int avail = mBufferCount - (dequeuedCount+1);
                if (avail < (mMinUndequeuedBuffers-int(mSynchronousMode))) {
                    ST_LOGE("dequeueBuffer: mMinUndequeuedBuffers=%d exceeded "
                            "(dequeued=%d)",
                            mMinUndequeuedBuffers-int(mSynchronousMode),
                            dequeuedCount);
                    return -EBUSY;
                }
            }

            // if no buffer is found, wait for a buffer to be released
            tryAgain = found == INVALID_BUFFER_SLOT;
            if (tryAgain) {
                mDequeueCondition.wait(mMutex);
            }
        }


        if (found == INVALID_BUFFER_SLOT) {
            // This should not happen.
            ST_LOGE("dequeueBuffer: no available buffer slots");
            return -EBUSY;
        }

        const int buf = found;
        *outBuf = found;

        ATRACE_BUFFER_INDEX(buf);

        const bool useDefaultSize = !w && !h;
        if (useDefaultSize) {
            // use the default size
            w = mDefaultWidth;
            h = mDefaultHeight;
        }

        const bool updateFormat = (format != 0);
        if (!updateFormat) {
            // keep the current (or default) format
            format = mPixelFormat;
        }

        // buffer is now in DEQUEUED (but can also be current at the same time,
        // if we're in synchronous mode)
        mSlots[buf].mBufferState = BufferSlot::DEQUEUED;

        const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
        if ((buffer == NULL) ||
            (uint32_t(buffer->width)  != w) ||
            (uint32_t(buffer->height) != h) ||
            (uint32_t(buffer->format) != format) ||
            ((uint32_t(buffer->usage) & usage) != usage))
        {
            status_t error;
            sp<GraphicBuffer> graphicBuffer(
                    mGraphicBufferAlloc->createGraphicBuffer(
                            w, h, format, usage, &error));
            if (graphicBuffer == 0) {
                ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
                        "failed");
                return error;
            }
            if (updateFormat) {
                mPixelFormat = format;
            }

            mSlots[buf].mAcquireCalled = false;
            mSlots[buf].mGraphicBuffer = graphicBuffer;
            mSlots[buf].mRequestBufferCalled = false;
            mSlots[buf].mFence = EGL_NO_SYNC_KHR;
            mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;

            returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
        }

        dpy = mSlots[buf].mEglDisplay;
        fence = mSlots[buf].mFence;
        mSlots[buf].mFence = EGL_NO_SYNC_KHR;
    }  // end lock scope

    if (fence != EGL_NO_SYNC_KHR) {
        EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
        // If something goes wrong, log the error, but return the buffer without
        // synchronizing access to it.  It's too late at this point to abort the
        // dequeue operation.
        if (result == EGL_FALSE) {
            ST_LOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
            ST_LOGE("dequeueBuffer: timeout waiting for fence");
        }
        eglDestroySyncKHR(dpy, fence);
    }

    ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
            mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);

    return returnFlags;
}
status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence,
        uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
    ATRACE_CALL();
    ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);

    if ((w && !h) || (!w && h)) {
        ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
        return BAD_VALUE;
    }

    status_t returnFlags(OK);
    EGLDisplay dpy = EGL_NO_DISPLAY;
    EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;

    { // Scope for the lock
        Mutex::Autolock lock(mMutex);

        if (format == 0) {
            format = mDefaultBufferFormat;
        }
        // turn on usage bits the consumer requested
        usage |= mConsumerUsageBits;

        int found = -1;
        int dequeuedCount = 0;
        bool tryAgain = true;
        while (tryAgain) {
            if (mAbandoned) {
                ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!");
                return NO_INIT;
            }

            const int maxBufferCount = getMaxBufferCountLocked();

            // Free up any buffers that are in slots beyond the max buffer
            // count.
            for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
                assert(mSlots[i].mBufferState == BufferSlot::FREE);
                if (mSlots[i].mGraphicBuffer != NULL) {
                    freeBufferLocked(i);
                    returnFlags |= IGraphicBufferProducer::RELEASE_ALL_BUFFERS;
                }
            }

            // look for a free buffer to give to the client
            found = INVALID_BUFFER_SLOT;
            dequeuedCount = 0;
            for (int i = 0; i < maxBufferCount; i++) {
                const int state = mSlots[i].mBufferState;
                if (state == BufferSlot::DEQUEUED) {
                    dequeuedCount++;
                }

                if (state == BufferSlot::FREE) {
                    /* We return the oldest of the free buffers to avoid
                     * stalling the producer if possible.  This is because
                     * the consumer may still have pending reads of the
                     * buffers in flight.
                     */
                    if ((found < 0) ||
                            mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) {
                        found = i;
                    }
                }
            }

            // clients are not allowed to dequeue more than one buffer
            // if they didn't set a buffer count.
            if (!mOverrideMaxBufferCount && dequeuedCount) {
                ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
                        "setting the buffer count");
                return -EINVAL;
            }

            // See whether a buffer has been queued since the last
            // setBufferCount so we know whether to perform the min undequeued
            // buffers check below.
            if (mBufferHasBeenQueued) {
                // make sure the client is not trying to dequeue more buffers
                // than allowed.
                const int newUndequeuedCount = maxBufferCount - (dequeuedCount+1);
                const int minUndequeuedCount = getMinUndequeuedBufferCountLocked();
                if (newUndequeuedCount < minUndequeuedCount) {
                    ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
                            "exceeded (dequeued=%d undequeudCount=%d)",
                            minUndequeuedCount, dequeuedCount,
                            newUndequeuedCount);
                    return -EBUSY;
                }
            }

            // If no buffer is found, wait for a buffer to be released or for
            // the max buffer count to change.
            tryAgain = found == INVALID_BUFFER_SLOT;
            if (tryAgain) {
                mDequeueCondition.wait(mMutex);
            }
        }


        if (found == INVALID_BUFFER_SLOT) {
            // This should not happen.
            ST_LOGE("dequeueBuffer: no available buffer slots");
            return -EBUSY;
        }

        const int buf = found;
        *outBuf = found;

        ATRACE_BUFFER_INDEX(buf);

        const bool useDefaultSize = !w && !h;
        if (useDefaultSize) {
            // use the default size
            w = mDefaultWidth;
            h = mDefaultHeight;
        }

        mSlots[buf].mBufferState = BufferSlot::DEQUEUED;

        const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
        if ((buffer == NULL) ||
            (uint32_t(buffer->width)  != w) ||
            (uint32_t(buffer->height) != h) ||
            (uint32_t(buffer->format) != format) ||
            ((uint32_t(buffer->usage) & usage) != usage))
        {
            mSlots[buf].mAcquireCalled = false;
            mSlots[buf].mGraphicBuffer = NULL;
            mSlots[buf].mRequestBufferCalled = false;
            mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
            mSlots[buf].mFence = Fence::NO_FENCE;
            mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;

            returnFlags |= IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION;
        }

        dpy = mSlots[buf].mEglDisplay;
        eglFence = mSlots[buf].mEglFence;
        *outFence = mSlots[buf].mFence;
        mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
        mSlots[buf].mFence = Fence::NO_FENCE;
    }  // end lock scope

    if (returnFlags & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) {
        status_t error;
        sp<GraphicBuffer> graphicBuffer(
                mGraphicBufferAlloc->createGraphicBuffer(
                        w, h, format, usage, &error));
        if (graphicBuffer == 0) {
            ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
                    "failed");
            return error;
        }

        { // Scope for the lock
            Mutex::Autolock lock(mMutex);

            if (mAbandoned) {
                ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!");
                return NO_INIT;
            }

            mSlots[*outBuf].mGraphicBuffer = graphicBuffer;
        }
    }

    if (eglFence != EGL_NO_SYNC_KHR) {
        EGLint result = eglClientWaitSyncKHR(dpy, eglFence, 0, 1000000000);
        // If something goes wrong, log the error, but return the buffer without
        // synchronizing access to it.  It's too late at this point to abort the
        // dequeue operation.
        if (result == EGL_FALSE) {
            ST_LOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
            ST_LOGE("dequeueBuffer: timeout waiting for fence");
        }
        eglDestroySyncKHR(dpy, eglFence);
    }

    ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
            mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);

    return returnFlags;
}
status_t BufferQueueConsumer::acquireBuffer(BufferItem* outBuffer,
        nsecs_t expectedPresent, uint64_t maxFrameNumber) {
    ATRACE_CALL();

    int numDroppedBuffers = 0;
    sp<IProducerListener> listener;
    {
        Mutex::Autolock lock(mCore->mMutex);

        // Check that the consumer doesn't currently have the maximum number of
        // buffers acquired. We allow the max buffer count to be exceeded by one
        // buffer so that the consumer can successfully set up the newly acquired
        // buffer before releasing the old one.
        int numAcquiredBuffers = 0;
        for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
            if (mSlots[s].mBufferState == BufferSlot::ACQUIRED) {
                ++numAcquiredBuffers;
            }
        }
        if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) {
            BQ_LOGE("acquireBuffer: max acquired buffer count reached: %d (max %d)",
                    numAcquiredBuffers, mCore->mMaxAcquiredBufferCount);
            return INVALID_OPERATION;
        }

        // Check if the queue is empty.
        // In asynchronous mode the list is guaranteed to be one buffer deep,
        // while in synchronous mode we use the oldest buffer.
        if (mCore->mQueue.empty()) {
            return NO_BUFFER_AVAILABLE;
        }

        BufferQueueCore::Fifo::iterator front(mCore->mQueue.begin());

        // If expectedPresent is specified, we may not want to return a buffer yet.
        // If it's specified and there's more than one buffer queued, we may want
        // to drop a buffer.
        if (expectedPresent != 0) {
            const int MAX_REASONABLE_NSEC = 1000000000ULL; // 1 second

            // The 'expectedPresent' argument indicates when the buffer is expected
            // to be presented on-screen. If the buffer's desired present time is
            // earlier (less) than expectedPresent -- meaning it will be displayed
            // on time or possibly late if we show it as soon as possible -- we
            // acquire and return it. If we don't want to display it until after the
            // expectedPresent time, we return PRESENT_LATER without acquiring it.
            //
            // To be safe, we don't defer acquisition if expectedPresent is more
            // than one second in the future beyond the desired present time
            // (i.e., we'd be holding the buffer for a long time).
            //
            // NOTE: Code assumes monotonic time values from the system clock
            // are positive.

            // Start by checking to see if we can drop frames. We skip this check if
            // the timestamps are being auto-generated by Surface. If the app isn't
            // generating timestamps explicitly, it probably doesn't want frames to
            // be discarded based on them.
            while (mCore->mQueue.size() > 1 && !mCore->mQueue[0].mIsAutoTimestamp) {
                const BufferItem& bufferItem(mCore->mQueue[1]);

                // If dropping entry[0] would leave us with a buffer that the
                // consumer is not yet ready for, don't drop it.
                if (maxFrameNumber && bufferItem.mFrameNumber > maxFrameNumber) {
                    break;
                }

                // If entry[1] is timely, drop entry[0] (and repeat). We apply an
                // additional criterion here: we only drop the earlier buffer if our
                // desiredPresent falls within +/- 1 second of the expected present.
                // Otherwise, bogus desiredPresent times (e.g., 0 or a small
                // relative timestamp), which normally mean "ignore the timestamp
                // and acquire immediately", would cause us to drop frames.
                //
                // We may want to add an additional criterion: don't drop the
                // earlier buffer if entry[1]'s fence hasn't signaled yet.
                nsecs_t desiredPresent = bufferItem.mTimestamp;
                if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC ||
                        desiredPresent > expectedPresent) {
                    // This buffer is set to display in the near future, or
                    // desiredPresent is garbage. Either way we don't want to drop
                    // the previous buffer just to get this on the screen sooner.
                    BQ_LOGV("acquireBuffer: nodrop desire=%" PRId64 " expect=%"
                            PRId64 " (%" PRId64 ") now=%" PRId64,
                            desiredPresent, expectedPresent,
                            desiredPresent - expectedPresent,
                            systemTime(CLOCK_MONOTONIC));
                    break;
                }

                BQ_LOGV("acquireBuffer: drop desire=%" PRId64 " expect=%" PRId64
                        " size=%zu",
                        desiredPresent, expectedPresent, mCore->mQueue.size());
                if (mCore->stillTracking(front)) {
                    // Front buffer is still in mSlots, so mark the slot as free
                    mSlots[front->mSlot].mBufferState = BufferSlot::FREE;
                    mCore->mFreeBuffers.push_back(front->mSlot);
                    listener = mCore->mConnectedProducerListener;
                    ++numDroppedBuffers;
                }
                mCore->mQueue.erase(front);
                front = mCore->mQueue.begin();
            }

            // See if the front buffer is ready to be acquired
            nsecs_t desiredPresent = front->mTimestamp;
            bool bufferIsDue = desiredPresent <= expectedPresent ||
                    desiredPresent > expectedPresent + MAX_REASONABLE_NSEC;
            bool consumerIsReady = maxFrameNumber > 0 ?
                    front->mFrameNumber <= maxFrameNumber : true;
            if (!bufferIsDue || !consumerIsReady) {
                BQ_LOGV("acquireBuffer: defer desire=%" PRId64 " expect=%" PRId64
                        " (%" PRId64 ") now=%" PRId64 " frame=%" PRIu64
                        " consumer=%" PRIu64,
                        desiredPresent, expectedPresent,
                        desiredPresent - expectedPresent,
                        systemTime(CLOCK_MONOTONIC),
                        front->mFrameNumber, maxFrameNumber);
                return PRESENT_LATER;
            }

            BQ_LOGV("acquireBuffer: accept desire=%" PRId64 " expect=%" PRId64 " "
                    "(%" PRId64 ") now=%" PRId64, desiredPresent, expectedPresent,
                    desiredPresent - expectedPresent,
                    systemTime(CLOCK_MONOTONIC));
        }

        int slot = front->mSlot;
        *outBuffer = *front;
        ATRACE_BUFFER_INDEX(slot);

        BQ_LOGV("acquireBuffer: acquiring { slot=%d/%" PRIu64 " buffer=%p }",
                slot, front->mFrameNumber, front->mGraphicBuffer->handle);
        // If the front buffer is still being tracked, update its slot state
        if (mCore->stillTracking(front)) {
            mSlots[slot].mAcquireCalled = true;
            mSlots[slot].mNeedsCleanupOnRelease = false;
            mSlots[slot].mBufferState = BufferSlot::ACQUIRED;
            mSlots[slot].mFence = Fence::NO_FENCE;
        }

        // If the buffer has previously been acquired by the consumer, set
        // mGraphicBuffer to NULL to avoid unnecessarily remapping this buffer
        // on the consumer side
        if (outBuffer->mAcquireCalled) {
            outBuffer->mGraphicBuffer = NULL;
        }

        mCore->mQueue.erase(front);

        // We might have freed a slot while dropping old buffers, or the producer
        // may be blocked waiting for the number of buffers in the queue to
        // decrease.
        mCore->mDequeueCondition.broadcast();

        ATRACE_INT(mCore->mConsumerName.string(), mCore->mQueue.size());

        mCore->validateConsistencyLocked();
    }

    if (listener != NULL) {
        for (int i = 0; i < numDroppedBuffers; ++i) {
            listener->onBufferReleased();
        }
    }

    return NO_ERROR;
}
status_t BufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber,
        const sp<Fence>& releaseFence, EGLDisplay eglDisplay,
        EGLSyncKHR eglFence) {
    ATRACE_CALL();
    ATRACE_BUFFER_INDEX(slot);

    if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS ||
            releaseFence == NULL) {
        BQ_LOGE("releaseBuffer: slot %d out of range or fence %p NULL", slot,
                releaseFence.get());
        return BAD_VALUE;
    }

    sp<IProducerListener> listener;
    { // Autolock scope
        Mutex::Autolock lock(mCore->mMutex);

        // If the frame number has changed because the buffer has been reallocated,
        // we can ignore this releaseBuffer for the old buffer
        if (frameNumber != mSlots[slot].mFrameNumber) {
            return STALE_BUFFER_SLOT;
        }

        // Make sure this buffer hasn't been queued while acquired by the consumer
        BufferQueueCore::Fifo::iterator current(mCore->mQueue.begin());
        while (current != mCore->mQueue.end()) {
            if (current->mSlot == slot) {
                BQ_LOGE("releaseBuffer: buffer slot %d pending release is "
                        "currently queued", slot);
                return BAD_VALUE;
            }
            ++current;
        }

        if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) {
            mSlots[slot].mEglDisplay = eglDisplay;
            mSlots[slot].mEglFence = eglFence;
            mSlots[slot].mFence = releaseFence;
            mSlots[slot].mBufferState = BufferSlot::FREE;
            mCore->mFreeBuffers.push_back(slot);
            listener = mCore->mConnectedProducerListener;
            BQ_LOGV("releaseBuffer: releasing slot %d", slot);
        } else if (mSlots[slot].mNeedsCleanupOnRelease) {
            BQ_LOGV("releaseBuffer: releasing a stale buffer slot %d "
                    "(state = %d)", slot, mSlots[slot].mBufferState);
            mSlots[slot].mNeedsCleanupOnRelease = false;
            return STALE_BUFFER_SLOT;
        } else {
            BQ_LOGE("releaseBuffer: attempted to release buffer slot %d "
                    "but its state was %d", slot, mSlots[slot].mBufferState);
            return BAD_VALUE;
        }

        mCore->mDequeueCondition.broadcast();
        mCore->validateConsistencyLocked();
    } // Autolock scope

    // Call back without lock held
    if (listener != NULL) {
        listener->onBufferReleased();
    }

    return NO_ERROR;
}
status_t BufferQueueConsumer::attachBuffer(int* outSlot,
        const sp<android::GraphicBuffer>& buffer) {
    ATRACE_CALL();

    if (outSlot == NULL) {
        BQ_LOGE("attachBuffer(P): outSlot must not be NULL");
        return BAD_VALUE;
    } else if (buffer == NULL) {
        BQ_LOGE("attachBuffer(P): cannot attach NULL buffer");
        return BAD_VALUE;
    }

    Mutex::Autolock lock(mCore->mMutex);

    // Make sure we don't have too many acquired buffers
    int numAcquiredBuffers = 0;
    for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
        if (mSlots[s].mBufferState == BufferSlot::ACQUIRED) {
            ++numAcquiredBuffers;
        }
    }

    if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) {
        BQ_LOGE("attachBuffer(P): max acquired buffer count reached: %d "
                "(max %d)", numAcquiredBuffers,
                mCore->mMaxAcquiredBufferCount);
        return INVALID_OPERATION;
    }

    if (buffer->getGenerationNumber() != mCore->mGenerationNumber) {
        BQ_LOGE("attachBuffer: generation number mismatch [buffer %u] "
                "[queue %u]", buffer->getGenerationNumber(),
                mCore->mGenerationNumber);
        return BAD_VALUE;
    }

    // Find a free slot to put the buffer into
    int found = BufferQueueCore::INVALID_BUFFER_SLOT;
    if (!mCore->mFreeSlots.empty()) {
        auto slot = mCore->mFreeSlots.begin();
        found = *slot;
        mCore->mFreeSlots.erase(slot);
    } else if (!mCore->mFreeBuffers.empty()) {
        found = mCore->mFreeBuffers.front();
        mCore->mFreeBuffers.remove(found);
    }
    if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
        BQ_LOGE("attachBuffer(P): could not find free buffer slot");
        return NO_MEMORY;
    }

    *outSlot = found;
    ATRACE_BUFFER_INDEX(*outSlot);
    BQ_LOGV("attachBuffer(C): returning slot %d", *outSlot);

    mSlots[*outSlot].mGraphicBuffer = buffer;
    mSlots[*outSlot].mBufferState = BufferSlot::ACQUIRED;
    mSlots[*outSlot].mAttachedByConsumer = true;
    mSlots[*outSlot].mNeedsCleanupOnRelease = false;
    mSlots[*outSlot].mFence = Fence::NO_FENCE;
    mSlots[*outSlot].mFrameNumber = 0;

    // mAcquireCalled tells BufferQueue that it doesn't need to send a valid
    // GraphicBuffer pointer on the next acquireBuffer call, which decreases
    // Binder traffic by not un/flattening the GraphicBuffer. However, it
    // requires that the consumer maintain a cached copy of the slot <--> buffer
    // mappings, which is why the consumer doesn't need the valid pointer on
    // acquire.
    //
    // The StreamSplitter is one of the primary users of the attach/detach
    // logic, and while it is running, all buffers it acquires are immediately
    // detached, and all buffers it eventually releases are ones that were
    // attached (as opposed to having been obtained from acquireBuffer), so it
    // doesn't make sense to maintain the slot/buffer mappings, which would
    // become invalid for every buffer during detach/attach. By setting this to
    // false, the valid GraphicBuffer pointer will always be sent with acquire
    // for attached buffers.
    mSlots[*outSlot].mAcquireCalled = false;

    mCore->validateConsistencyLocked();

    return NO_ERROR;
}