ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Find the array of nodes to be updated.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Abc_SclFindWindow( Abc_Obj_t * pPivot, Vec_Int_t ** pvNodes, Vec_Int_t ** pvEvals ) { Abc_Ntk_t * p = Abc_ObjNtk(pPivot); Abc_Obj_t * pObj, * pNext, * pNext2; Vec_Int_t * vNodes = *pvNodes; Vec_Int_t * vEvals = *pvEvals; int i, k; assert( Abc_ObjIsNode(pPivot) ); // collect fanins, node, and fanouts Vec_IntClear( vNodes ); Abc_ObjForEachFanin( pPivot, pNext, i ) // if ( Abc_ObjIsNode(pNext) && Abc_ObjFaninNum(pNext) > 0 ) if ( Abc_ObjIsCi(pNext) || Abc_ObjFaninNum(pNext) > 0 ) Vec_IntPush( vNodes, Abc_ObjId(pNext) ); Vec_IntPush( vNodes, Abc_ObjId(pPivot) ); Abc_ObjForEachFanout( pPivot, pNext, i ) if ( Abc_ObjIsNode(pNext) ) { Vec_IntPush( vNodes, Abc_ObjId(pNext) ); Abc_ObjForEachFanout( pNext, pNext2, k ) if ( Abc_ObjIsNode(pNext2) ) Vec_IntPush( vNodes, Abc_ObjId(pNext2) ); } Vec_IntUniqify( vNodes ); // label nodes Abc_NtkForEachObjVec( vNodes, p, pObj, i ) { assert( pObj->fMarkB == 0 ); pObj->fMarkB = 1; }
void Abc_NtkPrintFanoutProfile( Abc_Obj_t * pObj ) { Abc_Obj_t * pFanout; int i; printf( "Obj %6d fanouts (%d):\n", Abc_ObjId(pObj), Abc_ObjFanoutNum(pObj) ); Abc_ObjForEachFanout( pObj, pFanout, i ) { printf( "%3d : time = %7.2f ps load = %7.2f ff ", i, Bus_SclObjETime(pFanout), Bus_SclObjCin(pFanout) ); printf( "%s\n", Abc_ObjFaninPhase( pFanout, Abc_NodeFindFanin(pFanout, pObj) ) ? "*" : " " ); }
/**Function************************************************************* Synopsis [Derive BDD of the characteristic function.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ DdNode * Abc_ResBuildBdd( Abc_Ntk_t * pNtk, DdManager * dd ) { Vec_Ptr_t * vNodes, * vBdds, * vLocals; Abc_Obj_t * pObj, * pFanin; DdNode * bFunc, * bPart, * bTemp, * bVar; int i, k; assert( Abc_NtkIsSopLogic(pNtk) ); assert( Abc_NtkCoNum(pNtk) <= 3 ); vBdds = Vec_PtrStart( Abc_NtkObjNumMax(pNtk) ); Abc_NtkForEachCi( pNtk, pObj, i ) Vec_PtrWriteEntry( vBdds, Abc_ObjId(pObj), Cudd_bddIthVar(dd, i) ); // create internal node BDDs vNodes = Abc_NtkDfs( pNtk, 0 ); vLocals = Vec_PtrAlloc( 6 ); Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pObj, i ) { if ( Abc_ObjFaninNum(pObj) == 0 ) { bFunc = Cudd_NotCond( Cudd_ReadOne(dd), Abc_SopIsConst0((char *)pObj->pData) ); Cudd_Ref( bFunc ); Vec_PtrWriteEntry( vBdds, Abc_ObjId(pObj), bFunc ); continue; } Vec_PtrClear( vLocals ); Abc_ObjForEachFanin( pObj, pFanin, k ) Vec_PtrPush( vLocals, Vec_PtrEntry(vBdds, Abc_ObjId(pFanin)) ); bFunc = Abc_ConvertSopToBdd( dd, (char *)pObj->pData, (DdNode **)Vec_PtrArray(vLocals) ); Cudd_Ref( bFunc ); Vec_PtrWriteEntry( vBdds, Abc_ObjId(pObj), bFunc ); } Vec_PtrFree( vLocals ); // create char function bFunc = Cudd_ReadOne( dd ); Cudd_Ref( bFunc ); Abc_NtkForEachCo( pNtk, pObj, i ) { bVar = Cudd_bddIthVar( dd, i + Abc_NtkCiNum(pNtk) ); bTemp = (DdNode *)Vec_PtrEntry( vBdds, Abc_ObjFaninId0(pObj) ); bPart = Cudd_bddXnor( dd, bTemp, bVar ); Cudd_Ref( bPart ); bFunc = Cudd_bddAnd( dd, bTemp = bFunc, bPart ); Cudd_Ref( bFunc ); Cudd_RecursiveDeref( dd, bTemp ); Cudd_RecursiveDeref( dd, bPart ); }
ABC_NAMESPACE_IMPL_START // For description of Binary BLIF format, refer to "abc/src/aig/bbl/bblif.h" //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Fnction************************************************************* Synopsis [Construct manager from the ABC network.] Description [In the ABC network each object has a unique integer ID. This ID is used when we construct objects of the BBLIF manager corresponding to each object of the ABC network. The objects can be added to the manager in any order (although below they are added in the topological order), but by the time fanin/fanout connections are created, corresponding objects are already constructed. In the end the checking procedure is called.] SideEffects [] SeeAlso [] ***********************************************************************/ Bbl_Man_t * Bbl_ManFromAbc( Abc_Ntk_t * pNtk ) { Bbl_Man_t * p; Vec_Ptr_t * vNodes; Abc_Obj_t * pObj, * pFanin; int i, k; assert( Abc_NtkIsSopLogic(pNtk) ); // start the data manager p = Bbl_ManStart( Abc_NtkName(pNtk) ); // collect internal nodes to be added vNodes = Abc_NtkDfs( pNtk, 0 ); // create combinational inputs Abc_NtkForEachCi( pNtk, pObj, i ) Bbl_ManCreateObject( p, BBL_OBJ_CI, Abc_ObjId(pObj), 0, NULL ); // create internal nodes Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pObj, i ) Bbl_ManCreateObject( p, BBL_OBJ_NODE, Abc_ObjId(pObj), Abc_ObjFaninNum(pObj), (char *)pObj->pData ); // create combinational outputs Abc_NtkForEachCo( pNtk, pObj, i ) Bbl_ManCreateObject( p, BBL_OBJ_CO, Abc_ObjId(pObj), 1, NULL ); // create fanin/fanout connections for internal nodes Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pObj, i ) Abc_ObjForEachFanin( pObj, pFanin, k ) Bbl_ManAddFanin( p, Abc_ObjId(pObj), Abc_ObjId(pFanin) ); // create fanin/fanout connections for combinational outputs Abc_NtkForEachCo( pNtk, pObj, i ) Abc_ObjForEachFanin( pObj, pFanin, k ) Bbl_ManAddFanin( p, Abc_ObjId(pObj), Abc_ObjId(pFanin) ); Vec_PtrFree( vNodes ); // sanity check Bbl_ManCheck( p ); return p; }
ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// #define TIM_TEST_BOX_RATIO 200 // assume that every TIM_TEST_BOX_RATIO'th object is a white box static inline int Abc_NodeIsWhiteBox( Abc_Obj_t * pObj ) { assert( Abc_ObjIsNode(pObj) ); return Abc_ObjId(pObj) % TIM_TEST_BOX_RATIO == 0 && Abc_ObjFaninNum(pObj) > 0 && Abc_ObjFaninNum(pObj) < 10; }
} Vec_PtrFree( vLocals ); // create char function bFunc = Cudd_ReadOne( dd ); Cudd_Ref( bFunc ); Abc_NtkForEachCo( pNtk, pObj, i ) { bVar = Cudd_bddIthVar( dd, i + Abc_NtkCiNum(pNtk) ); bTemp = (DdNode *)Vec_PtrEntry( vBdds, Abc_ObjFaninId0(pObj) ); bPart = Cudd_bddXnor( dd, bTemp, bVar ); Cudd_Ref( bPart ); bFunc = Cudd_bddAnd( dd, bTemp = bFunc, bPart ); Cudd_Ref( bFunc ); Cudd_RecursiveDeref( dd, bTemp ); Cudd_RecursiveDeref( dd, bPart ); } // dereference Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pObj, i ) Cudd_RecursiveDeref( dd, (DdNode *)Vec_PtrEntry(vBdds, Abc_ObjId(pObj)) ); Vec_PtrFree( vBdds ); Vec_PtrFree( vNodes ); // reorder Cudd_ReduceHeap( dd, CUDD_REORDER_SYMM_SIFT, 1 ); Cudd_Deref( bFunc ); return bFunc; } /**Function************************************************************* Synopsis [Initializes variable partition.] Description [] SideEffects []
static inline void Bus_SclObjUpdateDept( Abc_Obj_t * p, float time ) { float *q = Vec_FltEntryP( Bus_SclObjMan(p)->vDepts, Abc_ObjId(p) ); if (*q < time) *q = time; }
static inline float Bus_SclObjDept( Abc_Obj_t * p ) { return Vec_FltEntry( Bus_SclObjMan(p)->vDepts, Abc_ObjId(p) ); }
static inline void Bus_SclObjSetLoad( Abc_Obj_t * p, float cap ) { Vec_FltWriteEntry( Bus_SclObjMan(p)->vLoads, Abc_ObjId(p), cap ); }
static inline float Bus_SclObjLoad( Abc_Obj_t * p ) { return Vec_FltEntry( Bus_SclObjMan(p)->vLoads, Abc_ObjId(p) ); }
static inline void Bus_SclObjSetETime( Abc_Obj_t * p, float time ) { Vec_FltWriteEntry( Bus_SclObjMan(p)->vETimes, Abc_ObjId(p), time ); }
static inline float Bus_SclObjETime( Abc_Obj_t * p ) { return Vec_FltEntry( Bus_SclObjMan(p)->vETimes, Abc_ObjId(p) ); }
static inline float Bus_SclObjCin( Abc_Obj_t * p ) { return Vec_FltEntry( Bus_SclObjMan(p)->vCins, Abc_ObjId(p) ); }
static inline float Abc_IffDelay( Abc_IffMan_t * p, Abc_Obj_t * pObj, int fDelay1 ) { return Abc_IffObj(p, Abc_ObjId(pObj))->Delay[fDelay1]; }
Abc_Ntk_t * My_Command_Associative(Abc_Ntk_t * pNtk) {// check abc.h and abcNtk.c(Abc_ntkDup, duplication) freeXXX //a new network to return printf("inside the My_Command_Associative\n"); Abc_Ntk_t * new_pNtk; Abc_Obj_t * pObj; int i, j,k,m; int changed = 0; //check partial nodes satisfying a certain associative law Abc_NtkForEachObj( pNtk, pObj, i) { //printf("Node ID: %d \n", Abc_ObjId(pObj)); //printf("FanInNum: %d \n",Abc_ObjFaninNum(pObj)); if(changed <1 && Abc_ObjFaninNum(pObj) == 2 && !Abc_ObjFaninC0(pObj) && !Abc_ObjFaninC1(pObj) ) { Abc_Obj_t * pFanin_0 = Abc_ObjFanin0(pObj); Abc_Obj_t * pFanin_1 = Abc_ObjFanin1(pObj); // (x*y)*z => x*(y*z) if(changed <1 && Abc_ObjFaninNum(pFanin_0) == 2 && !Abc_ObjFaninC0(pFanin_0) && !Abc_ObjFaninC1(pFanin_0) ) // (x*y)*z => x*(y*z) { printf("1st Condition, Node ID: %d\n",Abc_ObjId(pObj) ); printf("Abc_ObjFaninNum(pFanin_0): Node ID: %d\n",Abc_ObjId(pFanin_0) ); Abc_Obj_t * tempObj; Abc_Obj_t * pFanin_0_0 = Abc_ObjFanin0(pFanin_0); Abc_Obj_t * pFanin_0_1 = Abc_ObjFanin1(pFanin_0); Abc_Obj_t * NewParentNode = Abc_NtkDupObj(pNtk, pObj, 1); Abc_Obj_t * NewChildNode = Abc_NtkDupObj(pNtk, pFanin_0, 1); int FanoutNum = Abc_ObjFanoutNum(pObj); for (j=0; j<FanoutNum; j++) { tempObj = Abc_ObjFanout(pObj, j); Abc_ObjDeleteFanin( tempObj , pObj ); Abc_ObjAddFanin( tempObj, NewParentNode); } printf("ParentNode Created and connected\n" ); Abc_ObjAddFanin(NewParentNode,pFanin_0_0 ); Abc_ObjAddFanin( NewParentNode, NewChildNode ); Abc_ObjAddFanin( NewChildNode, pFanin_0_1); Abc_ObjAddFanin(NewChildNode,pFanin_1 ); printf("ChildNode Created and connected\n" ); printf("Abc_ObjFanoutNum(pFanin_0): %d\n",Abc_ObjFanoutNum(pFanin_0) ); if(Abc_ObjFanoutNum(pFanin_0)>1) { printf("pFanin_0 's FanOut > 1\n" ); } else { Abc_ObjForEachFanin(pFanin_0,tempObj, k ) { Abc_ObjDeleteFanin(pFanin_0,tempObj); } Abc_NtkDeleteObj(pFanin_0); } Abc_ObjForEachFanin(pObj,tempObj, k ) { Abc_ObjDeleteFanin(pObj,tempObj); }