Ejemplo n.º 1
0
ACPI_STATUS
AcpiTbDeleteNamespaceByOwner (
    UINT32                  TableIndex)
{
    ACPI_OWNER_ID           OwnerId;
    ACPI_STATUS             Status;


    ACPI_FUNCTION_TRACE (TbDeleteNamespaceByOwner);


    Status = AcpiUtAcquireMutex (ACPI_MTX_TABLES);
    if (ACPI_FAILURE (Status))
    {
        return_ACPI_STATUS (Status);
    }

    if (TableIndex >= AcpiGbl_RootTableList.CurrentTableCount)
    {
        /* The table index does not exist */

        (void) AcpiUtReleaseMutex (ACPI_MTX_TABLES);
        return_ACPI_STATUS (AE_NOT_EXIST);
    }

    /* Get the owner ID for this table, used to delete namespace nodes */

    OwnerId = AcpiGbl_RootTableList.Tables[TableIndex].OwnerId;
    (void) AcpiUtReleaseMutex (ACPI_MTX_TABLES);

    /*
     * Need to acquire the namespace writer lock to prevent interference
     * with any concurrent namespace walks. The interpreter must be
     * released during the deletion since the acquisition of the deletion
     * lock may block, and also since the execution of a namespace walk
     * must be allowed to use the interpreter.
     */
    (void) AcpiUtReleaseMutex (ACPI_MTX_INTERPRETER);
    Status = AcpiUtAcquireWriteLock (&AcpiGbl_NamespaceRwLock);

    AcpiNsDeleteNamespaceByOwner (OwnerId);
    if (ACPI_FAILURE (Status))
    {
        return_ACPI_STATUS (Status);
    }

    AcpiUtReleaseWriteLock (&AcpiGbl_NamespaceRwLock);

    Status = AcpiUtAcquireMutex (ACPI_MTX_INTERPRETER);
    return_ACPI_STATUS (Status);
}
Ejemplo n.º 2
0
ACPI_STATUS
AcpiUnloadTable (
    ACPI_TABLE_TYPE         TableType)
{
    ACPI_TABLE_DESC         *ListHead;


    ACPI_FUNCTION_TRACE ("AcpiUnloadTable");


    /* Parameter validation */

    if (TableType > ACPI_TABLE_MAX)
    {
        return_ACPI_STATUS (AE_BAD_PARAMETER);
    }


    /* Find all tables of the requested type */

    ListHead = &AcpiGbl_AcpiTables[TableType];
    do
    {
        /*
         * Delete all namespace entries owned by this table.  Note that these
         * entries can appear anywhere in the namespace by virtue of the AML
         * "Scope" operator.  Thus, we need to track ownership by an ID, not
         * simply a position within the hierarchy
         */
        AcpiNsDeleteNamespaceByOwner (ListHead->TableId);

        /* Delete (or unmap) the actual table */

        AcpiTbDeleteAcpiTable (TableType);

    } while (ListHead != &AcpiGbl_AcpiTables[TableType]);

    return_ACPI_STATUS (AE_OK);
}
Ejemplo n.º 3
0
ACPI_STATUS
AcpiDbDisassembleMethod (
    char                    *Name)
{
    ACPI_STATUS             Status;
    ACPI_PARSE_OBJECT       *Op;
    ACPI_WALK_STATE         *WalkState;
    ACPI_OPERAND_OBJECT     *ObjDesc;
    ACPI_NAMESPACE_NODE     *Method;


    Method = AcpiDbConvertToNode (Name);
    if (!Method)
    {
        return (AE_BAD_PARAMETER);
    }

    if (Method->Type != ACPI_TYPE_METHOD)
    {
        ACPI_ERROR ((AE_INFO, "%s (%s): Object must be a control method",
            Name, AcpiUtGetTypeName (Method->Type)));
        return (AE_BAD_PARAMETER);
    }

    ObjDesc = Method->Object;

    Op = AcpiPsCreateScopeOp ();
    if (!Op)
    {
        return (AE_NO_MEMORY);
    }

    /* Create and initialize a new walk state */

    WalkState = AcpiDsCreateWalkState (0, Op, NULL, NULL);
    if (!WalkState)
    {
        return (AE_NO_MEMORY);
    }

    Status = AcpiDsInitAmlWalk (WalkState, Op, NULL,
        ObjDesc->Method.AmlStart,
        ObjDesc->Method.AmlLength, NULL, ACPI_IMODE_LOAD_PASS1);
    if (ACPI_FAILURE (Status))
    {
        return (Status);
    }

    Status = AcpiUtAllocateOwnerId (&ObjDesc->Method.OwnerId);
    WalkState->OwnerId = ObjDesc->Method.OwnerId;

    /* Push start scope on scope stack and make it current */

    Status = AcpiDsScopeStackPush (Method,
        Method->Type, WalkState);
    if (ACPI_FAILURE (Status))
    {
        return (Status);
    }

    /* Parse the entire method AML including deferred operators */

    WalkState->ParseFlags &= ~ACPI_PARSE_DELETE_TREE;
    WalkState->ParseFlags |= ACPI_PARSE_DISASSEMBLE;

    Status = AcpiPsParseAml (WalkState);
    (void) AcpiDmParseDeferredOps (Op);

    /* Now we can disassemble the method */

    AcpiGbl_DbOpt_verbose = FALSE;
    AcpiDmDisassemble (NULL, Op, 0);
    AcpiGbl_DbOpt_verbose = TRUE;

    AcpiPsDeleteParseTree (Op);

    /* Method cleanup */

    AcpiNsDeleteNamespaceSubtree (Method);
    AcpiNsDeleteNamespaceByOwner (ObjDesc->Method.OwnerId);
    AcpiUtReleaseOwnerId (&ObjDesc->Method.OwnerId);
    return (AE_OK);
}
Ejemplo n.º 4
0
void
AcpiDsTerminateControlMethod (
    ACPI_OPERAND_OBJECT     *MethodDesc,
    ACPI_WALK_STATE         *WalkState)
{

    ACPI_FUNCTION_TRACE_PTR (DsTerminateControlMethod, WalkState);


    /* MethodDesc is required, WalkState is optional */

    if (!MethodDesc)
    {
        return_VOID;
    }

    if (WalkState)
    {
        /* Delete all arguments and locals */

        AcpiDsMethodDataDeleteAll (WalkState);

        /*
         * If method is serialized, release the mutex and restore the
         * current sync level for this thread
         */
        if (MethodDesc->Method.Mutex)
        {
            /* Acquisition Depth handles recursive calls */

            MethodDesc->Method.Mutex->Mutex.AcquisitionDepth--;
            if (!MethodDesc->Method.Mutex->Mutex.AcquisitionDepth)
            {
                WalkState->Thread->CurrentSyncLevel =
                    MethodDesc->Method.Mutex->Mutex.OriginalSyncLevel;

                AcpiOsReleaseMutex (MethodDesc->Method.Mutex->Mutex.OsMutex);
                MethodDesc->Method.Mutex->Mutex.ThreadId = 0;
            }
        }

        /*
         * Delete any namespace objects created anywhere within the
         * namespace by the execution of this method. Unless:
         * 1) This method is a module-level executable code method, in which
         *    case we want make the objects permanent.
         * 2) There are other threads executing the method, in which case we
         *    will wait until the last thread has completed.
         */
        if (!(MethodDesc->Method.InfoFlags & ACPI_METHOD_MODULE_LEVEL) &&
             (MethodDesc->Method.ThreadCount == 1))
        {
            /* Delete any direct children of (created by) this method */

            AcpiNsDeleteNamespaceSubtree (WalkState->MethodNode);

            /*
             * Delete any objects that were created by this method
             * elsewhere in the namespace (if any were created).
             * Use of the ACPI_METHOD_MODIFIED_NAMESPACE optimizes the
             * deletion such that we don't have to perform an entire
             * namespace walk for every control method execution.
             */
            if (MethodDesc->Method.InfoFlags & ACPI_METHOD_MODIFIED_NAMESPACE)
            {
                AcpiNsDeleteNamespaceByOwner (MethodDesc->Method.OwnerId);
                MethodDesc->Method.InfoFlags &= ~ACPI_METHOD_MODIFIED_NAMESPACE;
            }
        }
    }

    /* Decrement the thread count on the method */

    if (MethodDesc->Method.ThreadCount)
    {
        MethodDesc->Method.ThreadCount--;
    }
    else
    {
        ACPI_ERROR ((AE_INFO,
            "Invalid zero thread count in method"));
    }

    /* Are there any other threads currently executing this method? */

    if (MethodDesc->Method.ThreadCount)
    {
        /*
         * Additional threads. Do not release the OwnerId in this case,
         * we immediately reuse it for the next thread executing this method
         */
        ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
            "*** Completed execution of one thread, %u threads remaining\n",
            MethodDesc->Method.ThreadCount));
    }
    else
    {
        /* This is the only executing thread for this method */

        /*
         * Support to dynamically change a method from NotSerialized to
         * Serialized if it appears that the method is incorrectly written and
         * does not support multiple thread execution. The best example of this
         * is if such a method creates namespace objects and blocks. A second
         * thread will fail with an AE_ALREADY_EXISTS exception.
         *
         * This code is here because we must wait until the last thread exits
         * before marking the method as serialized.
         */
        if (MethodDesc->Method.InfoFlags & ACPI_METHOD_SERIALIZED_PENDING)
        {
            if (WalkState)
            {
                ACPI_INFO ((AE_INFO,
                    "Marking method %4.4s as Serialized because of AE_ALREADY_EXISTS error",
                    WalkState->MethodNode->Name.Ascii));
            }

            /*
             * Method tried to create an object twice and was marked as
             * "pending serialized". The probable cause is that the method
             * cannot handle reentrancy.
             *
             * The method was created as NotSerialized, but it tried to create
             * a named object and then blocked, causing the second thread
             * entrance to begin and then fail. Workaround this problem by
             * marking the method permanently as Serialized when the last
             * thread exits here.
             */
            MethodDesc->Method.InfoFlags &= ~ACPI_METHOD_SERIALIZED_PENDING;
            MethodDesc->Method.InfoFlags |= ACPI_METHOD_SERIALIZED;
            MethodDesc->Method.SyncLevel = 0;
        }

        /* No more threads, we can free the OwnerId */

        if (!(MethodDesc->Method.InfoFlags & ACPI_METHOD_MODULE_LEVEL))
        {
            AcpiUtReleaseOwnerId (&MethodDesc->Method.OwnerId);
        }
    }

    return_VOID;
}
Ejemplo n.º 5
0
ACPI_STATUS
AcpiNsLoadTable (
    UINT32                  TableIndex,
    ACPI_NAMESPACE_NODE     *Node)
{
    ACPI_STATUS             Status;


    ACPI_FUNCTION_TRACE (NsLoadTable);


    /* If table already loaded into namespace, just return */

    if (AcpiTbIsTableLoaded (TableIndex))
    {
        Status = AE_ALREADY_EXISTS;
        goto Unlock;
    }

    ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
        "**** Loading table into namespace ****\n"));

    Status = AcpiTbAllocateOwnerId (TableIndex);
    if (ACPI_FAILURE (Status))
    {
        goto Unlock;
    }

    /*
     * Parse the table and load the namespace with all named
     * objects found within. Control methods are NOT parsed
     * at this time. In fact, the control methods cannot be
     * parsed until the entire namespace is loaded, because
     * if a control method makes a forward reference (call)
     * to another control method, we can't continue parsing
     * because we don't know how many arguments to parse next!
     */
    Status = AcpiNsParseTable (TableIndex, Node);
    if (ACPI_SUCCESS (Status))
    {
        AcpiTbSetTableLoadedFlag (TableIndex, TRUE);
    }
    else
    {
        /*
         * On error, delete any namespace objects created by this table.
         * We cannot initialize these objects, so delete them. There are
         * a couple of expecially bad cases:
         * AE_ALREADY_EXISTS - namespace collision.
         * AE_NOT_FOUND - the target of a Scope operator does not
         * exist. This target of Scope must already exist in the
         * namespace, as per the ACPI specification.
         */
        AcpiNsDeleteNamespaceByOwner (
            AcpiGbl_RootTableList.Tables[TableIndex].OwnerId);

        AcpiTbReleaseOwnerId (TableIndex);
        return_ACPI_STATUS (Status);
    }

Unlock:
    if (ACPI_FAILURE (Status))
    {
        return_ACPI_STATUS (Status);
    }

    /*
     * Now we can parse the control methods. We always parse
     * them here for a sanity check, and if configured for
     * just-in-time parsing, we delete the control method
     * parse trees.
     */
    ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
        "**** Begin Table Object Initialization\n"));

    AcpiExEnterInterpreter ();
    Status = AcpiDsInitializeObjects (TableIndex, Node);
    AcpiExExitInterpreter ();

    ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
        "**** Completed Table Object Initialization\n"));

    /*
     * This case handles the legacy option that groups all module-level
     * code blocks together and defers execution until all of the tables
     * are loaded. Execute all of these blocks at this time.
     * Execute any module-level code that was detected during the table
     * load phase.
     *
     * Note: this option is deprecated and will be eliminated in the
     * future. Use of this option can cause problems with AML code that
     * depends upon in-order immediate execution of module-level code.
     */
    AcpiNsExecModuleCodeList ();
    return_ACPI_STATUS (Status);
}
Ejemplo n.º 6
0
ACPI_STATUS
AcpiDsInitOneObject (
    ACPI_HANDLE             ObjHandle,
    UINT32                  Level,
    void                    *Context,
    void                    **ReturnValue)
{
    ACPI_OBJECT_TYPE        Type;
    ACPI_STATUS             Status;
    ACPI_INIT_WALK_INFO     *Info = (ACPI_INIT_WALK_INFO *) Context;


    ACPI_FUNCTION_NAME ("DsInitOneObject");


    /*
     * We are only interested in objects owned by the table that
     * was just loaded
     */
    if (((ACPI_NAMESPACE_NODE *) ObjHandle)->OwnerId !=
            Info->TableDesc->TableId)
    {
        return (AE_OK);
    }

    Info->ObjectCount++;

    /* And even then, we are only interested in a few object types */

    Type = AcpiNsGetType (ObjHandle);

    switch (Type)
    {
    case ACPI_TYPE_REGION:

        Status = AcpiDsInitializeRegion (ObjHandle);
        if (ACPI_FAILURE (Status))
        {
            ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, "Region %p [%4.4s] - Init failure, %s\n",
                ObjHandle, ((ACPI_NAMESPACE_NODE *) ObjHandle)->Name.Ascii,
                AcpiFormatException (Status)));
        }

        Info->OpRegionCount++;
        break;


    case ACPI_TYPE_METHOD:

        Info->MethodCount++;

        /* Print a dot for each method unless we are going to print the entire pathname */

        if (!(AcpiDbgLevel & ACPI_LV_INIT_NAMES))
        {
            ACPI_DEBUG_PRINT_RAW ((ACPI_DB_INIT, "."));
        }

        /*
         * Set the execution data width (32 or 64) based upon the
         * revision number of the parent ACPI table.
         * TBD: This is really for possible future support of integer width
         * on a per-table basis. Currently, we just use a global for the width.
         */
        if (Info->TableDesc->Pointer->Revision == 1)
        {
            ((ACPI_NAMESPACE_NODE *) ObjHandle)->Flags |= ANOBJ_DATA_WIDTH_32;
        }

        /*
         * Always parse methods to detect errors, we may delete
         * the parse tree below
         */
        Status = AcpiDsParseMethod (ObjHandle);
        if (ACPI_FAILURE (Status))
        {
            ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, "Method %p [%4.4s] - parse failure, %s\n",
                ObjHandle, ((ACPI_NAMESPACE_NODE *) ObjHandle)->Name.Ascii,
                AcpiFormatException (Status)));

            /* This parse failed, but we will continue parsing more methods */

            break;
        }

        /*
         * Delete the parse tree.  We simple re-parse the method
         * for every execution since there isn't much overhead
         */
        AcpiNsDeleteNamespaceSubtree (ObjHandle);
        AcpiNsDeleteNamespaceByOwner (((ACPI_NAMESPACE_NODE *) ObjHandle)->Object->Method.OwningId);
        break;


    case ACPI_TYPE_DEVICE:

        Info->DeviceCount++;
        break;


    default:
        break;
    }

    /*
     * We ignore errors from above, and always return OK, since
     * we don't want to abort the walk on a single error.
     */
    return (AE_OK);
}
Ejemplo n.º 7
0
ACPI_STATUS
AcpiNsLoadTable (
    UINT32                  TableIndex,
    ACPI_NAMESPACE_NODE     *Node)
{
    ACPI_STATUS             Status;


    ACPI_FUNCTION_TRACE (NsLoadTable);


    /* If table already loaded into namespace, just return */

    if (AcpiTbIsTableLoaded (TableIndex))
    {
        Status = AE_ALREADY_EXISTS;
        goto Unlock;
    }

    ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
        "**** Loading table into namespace ****\n"));

    Status = AcpiTbAllocateOwnerId (TableIndex);
    if (ACPI_FAILURE (Status))
    {
        goto Unlock;
    }

    /*
     * Parse the table and load the namespace with all named
     * objects found within. Control methods are NOT parsed
     * at this time. In fact, the control methods cannot be
     * parsed until the entire namespace is loaded, because
     * if a control method makes a forward reference (call)
     * to another control method, we can't continue parsing
     * because we don't know how many arguments to parse next!
     */
    Status = AcpiNsParseTable (TableIndex, Node);
    if (ACPI_SUCCESS (Status))
    {
        AcpiTbSetTableLoadedFlag (TableIndex, TRUE);
    }
    else
    {
        /*
         * On error, delete any namespace objects created by this table.
         * We cannot initialize these objects, so delete them. There are
         * a couple of expecially bad cases:
         * AE_ALREADY_EXISTS - namespace collision.
         * AE_NOT_FOUND - the target of a Scope operator does not
         * exist. This target of Scope must already exist in the
         * namespace, as per the ACPI specification.
         */
        AcpiNsDeleteNamespaceByOwner (
            AcpiGbl_RootTableList.Tables[TableIndex].OwnerId);

        AcpiTbReleaseOwnerId (TableIndex);
        return_ACPI_STATUS (Status);
    }

Unlock:
    if (ACPI_FAILURE (Status))
    {
        return_ACPI_STATUS (Status);
    }

    /*
     * Now we can parse the control methods. We always parse
     * them here for a sanity check, and if configured for
     * just-in-time parsing, we delete the control method
     * parse trees.
     */
    ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
        "**** Begin Table Object Initialization\n"));

    AcpiExEnterInterpreter ();
    Status = AcpiDsInitializeObjects (TableIndex, Node);
    AcpiExExitInterpreter ();

    ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
        "**** Completed Table Object Initialization\n"));

    /*
     * Execute any module-level code that was detected during the table load
     * phase. Although illegal since ACPI 2.0, there are many machines that
     * contain this type of code. Each block of detected executable AML code
     * outside of any control method is wrapped with a temporary control
     * method object and placed on a global list. The methods on this list
     * are executed below.
     *
     * This case executes the module-level code for each table immediately
     * after the table has been loaded. This provides compatibility with
     * other ACPI implementations. Optionally, the execution can be deferred
     * until later, see AcpiInitializeObjects.
     */
    if (!AcpiGbl_ParseTableAsTermList && !AcpiGbl_GroupModuleLevelCode)
    {
        AcpiNsExecModuleCodeList ();
    }

    return_ACPI_STATUS (Status);
}
Ejemplo n.º 8
0
ACPI_STATUS
AcpiNsLoadTable (
    UINT32                  TableIndex,
    ACPI_NAMESPACE_NODE     *Node)
{
    ACPI_STATUS             Status;


    ACPI_FUNCTION_TRACE (NsLoadTable);


    /*
     * Parse the table and load the namespace with all named
     * objects found within. Control methods are NOT parsed
     * at this time. In fact, the control methods cannot be
     * parsed until the entire namespace is loaded, because
     * if a control method makes a forward reference (call)
     * to another control method, we can't continue parsing
     * because we don't know how many arguments to parse next!
     */
    Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
    if (ACPI_FAILURE (Status))
    {
        return_ACPI_STATUS (Status);
    }

    /* If table already loaded into namespace, just return */

    if (AcpiTbIsTableLoaded (TableIndex))
    {
        Status = AE_ALREADY_EXISTS;
        goto Unlock;
    }

    ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
        "**** Loading table into namespace ****\n"));

    Status = AcpiTbAllocateOwnerId (TableIndex);
    if (ACPI_FAILURE (Status))
    {
        goto Unlock;
    }

    Status = AcpiNsParseTable (TableIndex, Node);
    if (ACPI_SUCCESS (Status))
    {
        AcpiTbSetTableLoadedFlag (TableIndex, TRUE);
    }
    else
    {
        /*
         * On error, delete any namespace objects created by this table.
         * We cannot initialize these objects, so delete them. There are
         * a couple of expecially bad cases:
         * AE_ALREADY_EXISTS - namespace collision.
         * AE_NOT_FOUND - the target of a Scope operator does not
         * exist. This target of Scope must already exist in the
         * namespace, as per the ACPI specification.
         */
        (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
        AcpiNsDeleteNamespaceByOwner (
            AcpiGbl_RootTableList.Tables[TableIndex].OwnerId);
            AcpiTbReleaseOwnerId (TableIndex);

        return_ACPI_STATUS (Status);
    }

Unlock:
    (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);

    if (ACPI_FAILURE (Status))
    {
        return_ACPI_STATUS (Status);
    }

    /*
     * Now we can parse the control methods. We always parse
     * them here for a sanity check, and if configured for
     * just-in-time parsing, we delete the control method
     * parse trees.
     */
    ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
        "**** Begin Table Object Initialization\n"));

    Status = AcpiDsInitializeObjects (TableIndex, Node);

    ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
        "**** Completed Table Object Initialization\n"));

    return_ACPI_STATUS (Status);
}