Ejemplo n.º 1
0
void LifeMeterBattery::ChangeLives(int iLifeDiff)
{
	if( iLifeDiff < 0 )
		SubtractLives( abs(iLifeDiff) );
	else if( iLifeDiff > 0 )
		AddLives(iLifeDiff);
}
Ejemplo n.º 2
0
void FireBall::IdleUpdate(void)
{
	if (Sprite::Move(facingPosition.x, facingPosition.y))
	{
		list<Sprite *>::iterator Iter;

		for (Iter = level->npc.begin(); Iter != level->npc.end(); Iter++)
		{
			if ((*Iter)->classID != classID && (int)(*Iter)->GetX() == (int)pos.x &&
				(int)(*Iter)->GetY() == (int)pos.y)
			{
				(*Iter)->AddLives(-1);

				AddLives(-1);
			}
		}
	}
	else
	{
		AddLives(-1);
	}
}
Ejemplo n.º 3
0
void LifeMeterBattery::ChangeLife( HoldNoteScore score, TapNoteScore tscore )
{
	if( m_iLivesLeft == 0 )
		return;

	bool bSubtract = false;
	if( score == HNS_Held && HELD_ADD_LIVES > 0 )
		AddLives(HELD_ADD_LIVES);
	if( score == HNS_LetGo && LET_GO_SUBTRACT_LIVES > 0 )
	{
		SubtractLives(LET_GO_SUBTRACT_LIVES);
		bSubtract = true;
	}

	Message msg( "LifeChanged" );
	msg.SetParam( "Player", m_pPlayerState->m_PlayerNumber );
	msg.SetParam( "LifeMeter", LuaReference::CreateFromPush(*this) );
	msg.SetParam( "LivesLeft", GetLivesLeft() );
	msg.SetParam( "LostLife", bSubtract );
	MESSAGEMAN->Broadcast( msg );
}