Ejemplo n.º 1
0
void MapSettingsDialog::OnAdd(wxCommandEvent& event)
{
    /*wxString files = _("Hoe script Files(*.lua)|*.lua|All files(*.*)|*.*");
    wxFileDialog dialog(this,_("Add file..."),_T(""), _T(""), files, wxOPEN | wxHIDE_READONLY | wxFILE_MUST_EXIST | wxMULTIPLE);
    if (dialog.ShowModal() == wxID_OK)
    {
    	wxArrayString paths;
    	dialog.GetPaths(paths);
    	for (unsigned int i=0;i < paths.Count();i++)
    	{
    		//AddFile(HoeUtils::relativepath(m_becherdir->GetValue().c_str(),paths[i].c_str()).c_str());
    		AddScriptFile(paths[i].c_str());
    	}*/

    if (m_saddtext->GetValue() != "")
    {
        AddScriptFile(m_saddtext->GetValue());
        m_saddtext->SetValue("");
        UpdateButtons();
    }
}
Ejemplo n.º 2
0
void CPigEngine::ProcessScriptDirChanges()
{
  XLock lock(this);

  // Copy the map of scripts
  XScriptMap mapScripts(m_mapScripts);

  // Loop thru the "*.pig" files in the script directory
  WIN32_FIND_DATA ffd;
  USES_CONVERSION;
  LPSTR pszScriptDirPatt = OLE2A(m_bstrScriptDir + "*.pig");
  TCFileFindHandle hff = FindFirstFile(pszScriptDirPatt, &ffd);
  bool bContinue = !hff.IsNull() && INVALID_HANDLE_VALUE != hff;
  while (bContinue)
  {
    // Do not process directories, temporary or hidden files
    const DWORD dwIgnoreAttributes = FILE_ATTRIBUTE_DIRECTORY |
      FILE_ATTRIBUTE_TEMPORARY | FILE_ATTRIBUTE_HIDDEN;
    if (!(ffd.dwFileAttributes & dwIgnoreAttributes))
    {
      // Attempt to find the file name in the map of scripts
      tstring strFile(ffd.cFileName);
      XScriptMapIt it = mapScripts.find(strFile);
      if (mapScripts.end() == it)
        AddScriptFile(&ffd, strFile);
      else
      {
        if (it->second->IsModified(&ffd))
          ReloadScriptFile(&ffd, it);
        mapScripts.erase(it);
      }
    }

    // Get the next file in the directory
    bContinue = !!FindNextFile(hff, &ffd);
  }

  // Unload all files remaining in the local copy of the map of Scripts
  for (XScriptMapIt it = mapScripts.begin(); it != mapScripts.end(); ++it)
    UnloadScriptFile(it->first);

  ///////////////////////////////////////////////////////////////////////////
  // File Reconcilation is complete, now validate the files
  ///////////////////////////////////////////////////////////////////////////

  // Create a map of all behavior names, invalid or not
  XBehaviorMap mapGoodBadUgly;
  for (XScriptMapIt it = m_mapScripts.begin(); it != m_mapScripts.end(); ++it)
  {
    CPigBehaviorScriptType* pType = it->second;

    // Get the collection of invoke commands for the new object
    XBehaviorMap mapCommands;
    ZSucceeded(GetInvokeCommands(pType, mapCommands));

    // Add each invoke command to the map
    for (XBehaviorMapIt itCmd = mapCommands.begin(); itCmd != mapCommands.end(); ++itCmd)
    {
      mapGoodBadUgly.insert(*itCmd);
      debugf("inv command: %s\n", itCmd->first.c_str());
    }
  }

  // Check for base behaviors that don't exist
  for (XScriptMapIt it = m_mapScripts.begin(); it != m_mapScripts.end(); ++it)
  {
    CPigBehaviorScriptType* pType = it->second;
    if (pType->IsValid())
    {
      tstring strBaseBehavior(pType->GetBaseBehaviorName());
      if (strBaseBehavior.size() && _tcslen(strBaseBehavior.c_str()))
      {
        XBehaviorMapIt itFind = mapGoodBadUgly.find(strBaseBehavior);
        if (mapGoodBadUgly.end() == itFind)
        {
          RemoveInvokeCommands(pType);
          pType->SetBaseNonExistant();
        }
      }
    }
  }

  // Check for recursive behavior derivations
  for (XScriptMapIt it = m_mapScripts.begin(); it != m_mapScripts.end(); ++it)
  {
    CPigBehaviorScriptType* pType = it->second;
    if (pType->IsValid())
    {
      std::set<tstring, ci_less> setNames;
      CPigBehaviorScriptType* pTypeBase = pType;
      while (!pTypeBase->GetBaseBehaviorName().empty())
      {
        setNames.insert(pTypeBase->GetName());
        if (setNames.end() == setNames.find(pTypeBase->GetBaseBehaviorName()))
        {
          XScriptMapIt itBase = mapGoodBadUgly.find(pTypeBase->GetBaseBehaviorName());
          if (mapGoodBadUgly.end() != itBase) // KG- fix debug assert - was : m_mapBehaviors.end() != itBase
          {
            pTypeBase = itBase->second;
            continue;
          }
        }

        RemoveInvokeCommands(pType);
        pType->SetRecursionError();
        break;
      }
    }
  }

  // Check for behaviors that have base behaviors with errors
  for (XScriptMapIt it = m_mapScripts.begin(); it != m_mapScripts.end(); ++it)
  {
    CPigBehaviorScriptType* pType = it->second;
    if (pType->IsValid())
    {
      std::vector<CPigBehaviorScriptType*> vecBaseTypes;
      vecBaseTypes.push_back(pType);
      tstring strBaseBehavior(pType->GetBaseBehaviorName());
      while (strBaseBehavior.size() && _tcslen(strBaseBehavior.c_str()))
      {
        XBehaviorMapIt itBase = mapGoodBadUgly.find(strBaseBehavior);
        assert(mapGoodBadUgly.end() != itBase);
        pType = itBase->second;
        vecBaseTypes.push_back(pType);
        strBaseBehavior = pType->GetBaseBehaviorName();
      }

      std::vector<CPigBehaviorScriptType*>::reverse_iterator rit1, rit2;
      rit1 = rit2 = vecBaseTypes.rbegin();
      for (++rit2; rit2 != vecBaseTypes.rend(); ++rit1, ++rit2)
      {
        CPigBehaviorScriptType* pTypeBase = *rit1;
        CPigBehaviorScriptType* pType     = *rit2;
        if (!pTypeBase->IsValid() && pType->IsValid())
        {
          RemoveInvokeCommands(pType);
          pType->SetBaseError();
        }
      }
    }
  }

  // Compute the stats on how many good and bad scripts are available
  int nValid = 0;
  for (XScriptMapIt it = m_mapScripts.begin(); it != m_mapScripts.end(); ++it)
    if (it->second->IsValid())
      ++nValid;

  // Display the stats on how many good and bad scripts are available
  #ifdef _DEBUG
    _TRACE_BEGIN
      _TRACE_PART1("CPigEngine::ProcessScriptDirChanges(): %d scripts loaded, ",
        m_mapScripts.size());
      _TRACE_PART1("%d appear to be valid.\n", nValid);
    _TRACE_END
  #endif // _DEBUG

  // Trigger an event
  _AGCModule.TriggerEvent(NULL, PigEventID_ScriptsLoaded,
    L"", -1, -1, -1, 2,
    "TotalCount", VT_I4, m_mapScripts.size(),
    "ValidCount", VT_I4, nValid);
}