Ejemplo n.º 1
0
void mortifer::Pray()
{
  LastPray = 0;
  if(!Timer && Relation == 1000)
  {
    ADD_MESSAGE("You feel %s is very pleased.", GetName());
    PrayGoodEffect();
    AdjustTimer(100000);
    AdjustRelation(-500);
    game::ApplyDivineAlignmentBonuses(this, 100, true);
    PLAYER->EditExperience(WISDOM, 400, 1 << 11);

    if(Relation > 250 && !(RAND() % 2))
    {
      character* Angel = CreateAngel(PLAYER->GetTeam());

      if(Angel)
        ADD_MESSAGE("%s seems to be very friendly towards you.", Angel->CHAR_DESCRIPTION(DEFINITE));
    }
  }
  else
  {
    ADD_MESSAGE("You feel you are not yet worthy enough for %s.", GetName());
    PrayBadEffect();
    AdjustTimer(50000);
    AdjustRelation(-100);
    game::ApplyDivineAlignmentBonuses(this, 20, false);
    PLAYER->EditExperience(WISDOM, -50, 1 << 10);

    if(Relation < -250 && !(RAND() % 3))
    {
      character* Angel = CreateAngel(game::GetTeam(4), 10000);

      if(Angel)
        ADD_MESSAGE("%s seems to be hostile.", Angel->CHAR_DESCRIPTION(DEFINITE));
    }
  }
}
Ejemplo n.º 2
0
void atavus::PrayGoodEffect()
{
  if(!Timer && Relation > 500 + RAND_N(500))
  {
    item* Reward = bodyarmor::Spawn(PLATE_MAIL, NO_MATERIALS);
    Reward->InitMaterials(MAKE_MATERIAL(ARCANITE));
    ADD_MESSAGE("%s materializes before you.", Reward->CHAR_NAME(INDEFINITE));
    PLAYER->GetGiftStack()->AddItem(Reward);
    AdjustTimer(45000);
    AdjustRelation(-300);
  }
  else
    ADD_MESSAGE("Nothing happens.");
}
Ejemplo n.º 3
0
Archivo: gods.cpp Proyecto: Attnam/ivan
truth scabies::PlayerVomitedOnAltar(liquid*)
{
  if(Relation == 1000)
  {
    ADD_MESSAGE("%s exclaims: \"You have pleased me greatly, darling!\"", GetName());

    if(PLAYER->GetMyVomitMaterial() != GREEN_SLIME)
    {
      PLAYER->SetNewVomitMaterial(GREEN_SLIME);
    }
  }
  else
  {
    ADD_MESSAGE("%s feels that you are indeed her follower.", GetName());
    AdjustRelation(1);
  }
  return false;
}
Ejemplo n.º 4
0
bool scabies::PlayerVomitedOnAltar(liquid*)
{
  ADD_MESSAGE("%s feels that you are indeed her follower.", GetName());
  AdjustRelation(1);
  return false;
}