Ejemplo n.º 1
0
/*Start Up Screen*/
bool dope::Start()
{
    for (int i = 0; i < 80; i++)
    {
        cout << '\xb1';
    }

    SetConsoleTextAttribute(GetStdHandle (STD_OUTPUT_HANDLE), 3);
    cout << '\xb1' << "\t\t\t\tVERSION #1\t\t\t\t       " << '\xb1';

    for (int j = 0; j < 80; j++)
    {
        cout << '\xb1';
    }

    cout << endl << endl;
    init();

    cout << "\n\n\n\n\n\n\n\t\t1 = Start\t2 = Instructions\t3 = Quit: ";
    cin >> decision;

    if (decision == 1)
    {
        Adventure();
    }
    else if (decision == 2)
    {
        Instruction();
    }
    else
    {
        exit(3);
    }
    return 0;
}
Ejemplo n.º 2
0
/* Adventure - where it all begins */
void dope::Adventure()
{
    do
    {
        Status();
        printf("\t\t\t  Cities to Run \n");
        /*Level - Menu*/
        cout << "\t\t\t" << '\xb1' << '\xb1' << '\xb1' << '\xb1' << '\xb1' << '\xb1'
             << '\xb1' << '\xb1' << '\xb1' << '\xb1' << '\xb1' << '\xb1' << '\xb1' << '\xb1'
             << '\xb1' << '\xb1' << '\xb1' << endl;
        cout << "\t\t\t" << '\xb1' << "               " << '\xb1' << endl;
        cout << "\t\t\t" << '\xb1' << " 1. Detroit    " << '\xb1' << endl;
        cout << "\t\t\t" << '\xb1' << " 2. New York   " << '\xb1' << endl;
        cout << "\t\t\t" << '\xb1' << " 3. California " << '\xb1' << endl;
        cout << "\t\t\t" << '\xb1' << " 4. Miami      " << '\xb1' << endl;
        cout << "\t\t\t" << '\xb1' << " 5. Give Up    " << '\xb1' << endl;

        cout << "\t\t\t" << '\xb1' << '\xb1' << '\xb1' << '\xb1' << '\xb1' << '\xb1'
             << '\xb1' << '\xb1' << '\xb1' << '\xb1' << '\xb1' << '\xb1' << '\xb1' << '\xb1'
             << '\xb1' << '\xb1' << '\xb1' << endl;

        cout << "\t\t\tChoice: ";
        cin >> decision;

        switch (decision)
        {
            case 1:
                if (money < 2000)
                {
                    cout << "Whoa!\nYour money is low... $" << money << "\nLevel Locked!\n";
                    Adventure();
                }
                else
                {
                    Detroit();
                }
                break;
            case 2:
                if (money <= 10000)
                {
                    cout << "Whoa!\nYour money is low... $" << money << "\nLevel Locked!\n";
                    Adventure();
                }
                else
                {
                    Detroit();
                }
                break;
            case 3:
                if (money <= 22000)
                {
                    cout << "This board will be available in version #2...\nLevel Locked!\n";
                    Adventure();
                }
                break;
            case 4:
                if (money <= 33000)
                {
                    cout << "This board will also be available in version #2...\nLevel Locked!\n";
                    Adventure();
                }
                break;
            case 5:
                exit(5);
                break;
            default:
                cout << "Invalid Choice!\n";
                break;
        }
    }
    while (decision < 1 || decision > 4);
}
Ejemplo n.º 3
0
int main(int argc, char* argv[]) {
	char* locale = setlocale(LC_ALL, "German"); // Get the CRT's current locale.
	std::locale lollocale(locale);
	setlocale(LC_ALL, locale); // Restore the CRT.
	wcout.imbue(lollocale); // Now set the std::wcout to have the locale that we got from the CRT.

	wcout << L"Please input the path to your currentAdventure" << endl;

	wstring path;
	getline(wcin, path);

	wcout << L"Read in the file " << path << "..." << endl;

	auto currentAdventure = Adventure(path);

#ifdef _DEBUG
	wcout << L"You put in the following map" << endl;
	wcout << currentAdventure.CurrentMap->GetData() << endl;
#endif

	wcout << L"Parsing currentAdventure, please wait..." << endl;
	currentAdventure.CurrentMap->Parse();

	wcout << L"Let the game begin" << endl;
	system("cls");

	wcout << GREATINGTEXT << endl << endl;
	wcout << L" _____          _                   _                  " << endl;
	wcout << L"/__   \\_____  _| |___   _____ _ __ | |_ _   _ _ __ ___ " << endl;
	wcout << L"  / /\\/ _ \\ \\/ / __\\ \\ / / _ \\ '_ \\| __| | | | '__/ _ \\" << endl;
	wcout << L" / / |  __/>  <| |_ \\ V /  __/ | | | |_| |_| | | |  __/" << endl;
	wcout << L" \\/   \\___/_/\\_\\\\__| \\_/ \\___|_| |_|\\__|\\__,_|_|  \\___|" << endl;
	wcout << L"                                                       " << endl << endl;
	wcout << GOAL << endl << endl;
	wcout << GOODLUCK << endl;
	wcin.get();
	system("cls");

	currentAdventure.DrawMap();

	auto exit = false;
	while (!exit) {
		auto key = _getch();

		switch (currentAdventure.CurrentSituation) {
		case ::Walking:
			switch (key) {
			case 27:
				exit = true;
				break;
			case 80:
				currentAdventure.Move(::Down);
				break;
			case 72:
				currentAdventure.Move(::Up);
				break;
			case 77:
				currentAdventure.Move(::Right);
				break;
			case 75:
				currentAdventure.Move(::Left);
				break;
			}
			break;
		case ::Fighting:
			switch (key) {
			case 27:
				if (currentAdventure.CurrentFight->GetStatus() == Won) {
					currentAdventure.ExitFight();
				} else {
					currentAdventure.LooseFight();
				}
				break;
			case 97:
				currentAdventure.CurrentFight->Attack();
				break;
			case 98:
				currentAdventure.CurrentFight->Block();
				break;
			}
			break;
		default:
			switch (key) {
			case 27:
				exit = true;
				break;
			}
		}
	}
	return 0;
}