BaronAquanisAI(Creature* pCreature) : MoonScriptCreatureAI(pCreature) { // Frostbolt AddSpell(15043, Target_Current, 20, 3, 0); AggroNearestPlayer(); SetDespawnWhenInactive(true); }
void OnLoad() { AggroNearestPlayer(1); ParentClass::OnLoad(); };
BaronAquanisAI(Creature* pCreature) : MoonScriptCreatureAI(pCreature) { // Frostbolt AddSpell(15043, Target_Current, 20, 3, 0); AggroNearestPlayer(); SetDespawnWhenInactive(true); }
void OnLoad() { AggroNearestPlayer(1); ParentClass::OnLoad(); };