Ejemplo n.º 1
0
bool
SourceSurfaceD2D::InitFromData(unsigned char *aData,
                               const IntSize &aSize,
                               int32_t aStride,
                               SurfaceFormat aFormat,
                               ID2D1RenderTarget *aRT)
{
  HRESULT hr;

  mFormat = aFormat;
  mSize = aSize;

  if ((uint32_t)aSize.width > aRT->GetMaximumBitmapSize() ||
      (uint32_t)aSize.height > aRT->GetMaximumBitmapSize()) {
    gfxDebug() << "Bitmap does not fit in texture.";
    return false;
  }

  D2D1_BITMAP_PROPERTIES props =
    D2D1::BitmapProperties(D2D1::PixelFormat(DXGIFormat(aFormat), AlphaMode(aFormat)));
  hr = aRT->CreateBitmap(D2DIntSize(aSize), aData, aStride, props, byRef(mBitmap));

  if (FAILED(hr)) {
    gfxWarning() << "Failed to create D2D Bitmap for data. Code: " << hr;
    return false;
  }

  DrawTargetD2D::mVRAMUsageSS += GetByteSize();
  mDevice = Factory::GetDirect3D10Device();

  return true;
}
Ejemplo n.º 2
0
bool
SourceSurfaceD2D::InitFromTexture(ID3D10Texture2D *aTexture,
                                  SurfaceFormat aFormat,
                                  ID2D1RenderTarget *aRT)
{
  HRESULT hr;

  RefPtr<IDXGISurface> surf;

  hr = aTexture->QueryInterface((IDXGISurface**)&surf);

  if (FAILED(hr)) {
    gfxWarning() << "Failed to QI texture to surface. Code: " << hr;
    return false;
  }

  D3D10_TEXTURE2D_DESC desc;
  aTexture->GetDesc(&desc);

  mSize = IntSize(desc.Width, desc.Height);
  mFormat = aFormat;

  D2D1_BITMAP_PROPERTIES props =
    D2D1::BitmapProperties(D2D1::PixelFormat(DXGIFormat(aFormat), AlphaMode(aFormat)));
  hr = aRT->CreateSharedBitmap(IID_IDXGISurface, surf, &props, byRef(mBitmap));

  if (FAILED(hr)) {
    gfxWarning() << "Failed to create SharedBitmap. Code: " << hr;
    return false;
  }

  DrawTargetD2D::mVRAMUsageSS += GetByteSize();

  return true;
}
ID2D1Bitmap*
SourceSurfaceD2DTarget::GetBitmap(ID2D1RenderTarget *aRT)
{
  if (mBitmap) {
    return mBitmap;
  }

  HRESULT hr;
  D3D10_TEXTURE2D_DESC desc;
  mTexture->GetDesc(&desc);

  IntSize size(desc.Width, desc.Height);
  
  RefPtr<IDXGISurface> surf;
  hr = mTexture->QueryInterface((IDXGISurface**)byRef(surf));

  if (FAILED(hr)) {
    gfxWarning() << "Failed to query interface texture to DXGISurface. Code: " << hr;
    return NULL;
  }

  D2D1_BITMAP_PROPERTIES props =
    D2D1::BitmapProperties(D2D1::PixelFormat(DXGIFormat(mFormat), AlphaMode(mFormat)));
  hr = aRT->CreateSharedBitmap(IID_IDXGISurface, surf, &props, byRef(mBitmap));

  if (FAILED(hr)) {
    // This seems to happen for FORMAT_A8 sometimes...
    aRT->CreateBitmap(D2D1::SizeU(desc.Width, desc.Height),
                      D2D1::BitmapProperties(D2D1::PixelFormat(DXGIFormat(mFormat),
                                             AlphaMode(mFormat))),
                      byRef(mBitmap));

    if (mDrawTarget) {
      mBitmap->CopyFromRenderTarget(NULL, mDrawTarget->mRT, NULL);
      return mBitmap;
    }
    gfxWarning() << "Failed to create shared bitmap for DrawTarget snapshot. Code: " << hr;
    return NULL;
  }

  return mBitmap;
}
ID2D1Bitmap*
SourceSurfaceD2DTarget::GetBitmap(ID2D1RenderTarget *aRT)
{
  if (mBitmap) {
    return mBitmap;
  }

  HRESULT hr;
  D3D10_TEXTURE2D_DESC desc;
  mTexture->GetDesc(&desc);

  IntSize size(desc.Width, desc.Height);
  
  RefPtr<IDXGISurface> surf;
  hr = mTexture->QueryInterface((IDXGISurface**)byRef(surf));

  if (FAILED(hr)) {
    gfxWarning() << "Failed to query interface texture to DXGISurface. Code: " << hr;
    return NULL;
  }

  D2D1_BITMAP_PROPERTIES props =
    D2D1::BitmapProperties(D2D1::PixelFormat(DXGIFormat(mFormat), AlphaMode(mFormat)));
  hr = aRT->CreateSharedBitmap(IID_IDXGISurface, surf, &props, byRef(mBitmap));

  if (FAILED(hr)) {
    // This seems to happen for FORMAT_A8 sometimes...
    aRT->CreateBitmap(D2D1::SizeU(desc.Width, desc.Height),
                      D2D1::BitmapProperties(D2D1::PixelFormat(DXGIFormat(mFormat),
                                             AlphaMode(mFormat))),
                      byRef(mBitmap));

    RefPtr<ID2D1RenderTarget> rt;

    if (mDrawTarget) {
      rt = mDrawTarget->mRT;
    }

    if (!rt) {
      // Okay, we already separated from our drawtarget. And we're an A8
      // surface the only way we can get to a bitmap is by creating a
      // a rendertarget and from there copying to a bitmap! Terrible!
      RefPtr<IDXGISurface> surface;

      hr = mTexture->QueryInterface((IDXGISurface**)byRef(surface));

      if (FAILED(hr)) {
        gfxWarning() << "Failed to QI texture to surface.";
        return NULL;
      }

      D2D1_RENDER_TARGET_PROPERTIES props =
        D2D1::RenderTargetProperties(D2D1_RENDER_TARGET_TYPE_DEFAULT, D2D1::PixelFormat(DXGIFormat(mFormat), AlphaMode(mFormat)));
      hr = DrawTargetD2D::factory()->CreateDxgiSurfaceRenderTarget(surface, props, byRef(rt));

      if (FAILED(hr)) {
        gfxWarning() << "Failed to create D2D render target for texture.";
        return NULL;
      }
    }

    mBitmap->CopyFromRenderTarget(NULL, rt, NULL);
    return mBitmap;
  }

  return mBitmap;
}