Ejemplo n.º 1
0
//--------------------------------------------------------------------------------------------------
BOOL CSoundStream::Decompress(unsigned char *dest)
{
    u32				dwSrcSize = dwSrcBufSize;
	BOOL				r = true;

	VERIFY				(hAcmStream);

	// check for EOF
    if (dwDecPos+dwSrcSize>dwTotalSize) {
		dwSrcSize=dwTotalSize-dwDecPos;
		r=false;
	}
	hf->r	(WaveSource,dwSrcSize);

    stream.cbStruct=sizeof(stream);
    stream.fdwStatus=0;
    stream.pbSrc=WaveSource;
    stream.cbSrcLength=dwSrcSize;
    stream.pbDst=dest;
    stream.cbDstLength=dwDestBufSize;

	CHK_DX(acmStreamPrepareHeader(hAcmStream,&stream,0));
    CHK_DX(acmStreamConvert(hAcmStream,&stream,0));
    CHK_DX(acmStreamUnprepareHeader(hAcmStream,&stream,0));
    dwDecPos+=stream.cbSrcLengthUsed;

	AppWriteDataToBuffer(writepos,WaveDest,stream.cbDstLengthUsed);

    return r;
}
Ejemplo n.º 2
0
/*
 * DirectSound capture and playback thread.
 */
static int dsound_dev_thread(void *arg)
{
    pjmedia_snd_stream *strm = arg;
    HANDLE events[3];
    unsigned eventCount;
    unsigned bytes_per_frame;
    pj_status_t status;


    eventCount = 0;
    events[eventCount++] = strm->thread_quit_event;
    if (strm->dir & PJMEDIA_DIR_PLAYBACK)
	events[eventCount++] = strm->play_strm.hEvent;
    if (strm->dir & PJMEDIA_DIR_CAPTURE)
	events[eventCount++] = strm->rec_strm.hEvent;


    /* Raise self priority. We don't want the audio to be distorted by
     * system activity.
     */
    SetThreadPriority( GetCurrentThread(), THREAD_PRIORITY_HIGHEST);

    /* Calculate bytes per frame */
    bytes_per_frame = strm->samples_per_frame * BYTES_PER_SAMPLE;

    /*
     * Loop while not signalled to quit, wait for event objects to be 
     * signalled by DirectSound capture and play buffer.
     */
    while (PJ_TRUE) {
	
	DWORD rc;
	pjmedia_dir signalled_dir;

	rc = WaitForMultipleObjects(eventCount, events, FALSE, INFINITE);
	if (rc < WAIT_OBJECT_0 || rc >= WAIT_OBJECT_0+eventCount)
	    continue;


	if (rc == WAIT_OBJECT_0)
		break;
	if (rc == (WAIT_OBJECT_0 + 1)) {
	    if (events[1] == strm->play_strm.hEvent)
	        signalled_dir = PJMEDIA_DIR_PLAYBACK;
	    else
	        signalled_dir = PJMEDIA_DIR_CAPTURE;
	} else {
	    if (events[2] == strm->play_strm.hEvent)
	        signalled_dir = PJMEDIA_DIR_PLAYBACK;
	    else
	        signalled_dir = PJMEDIA_DIR_CAPTURE;
	}


	if (signalled_dir == PJMEDIA_DIR_PLAYBACK) {
	    
	    struct dsound_stream *dsound_strm;

	    /*
	     * DirectSound has requested us to feed some frames to
	     * playback buffer.
	     */

	    dsound_strm = &strm->play_strm;
	    status = PJ_SUCCESS;

	    while (dsound_play_empty_size(dsound_strm) > bytes_per_frame) {
		/* Get frame from application. */
		status = (*strm->play_cb)(strm->user_data, 
					  dsound_strm->timestamp.u32.lo,
					  strm->buffer,
					  bytes_per_frame);
		if (status != PJ_SUCCESS)
		    break;

		/* Write to DirectSound buffer. */
		AppWriteDataToBuffer( dsound_strm->ds.play.lpDsBuffer, 
				      dsound_strm->dwBytePos,
				      (LPBYTE)strm->buffer, 
				      bytes_per_frame);

		/* Increment position. */
		dsound_strm->dwBytePos += bytes_per_frame;
		if (dsound_strm->dwBytePos >= dsound_strm->dwDsBufferSize)
		    dsound_strm->dwBytePos -= dsound_strm->dwDsBufferSize;
		dsound_strm->timestamp.u64 += strm->samples_per_frame;
	    }

	} else {
	    /*
	     * DirectSound has indicated that it has some frames ready
	     * in the capture buffer. Get as much frames as possible to
	     * prevent overflows.
	     */
	    struct dsound_stream *dsound_strm;
	    BOOL rc;

	    dsound_strm = &strm->rec_strm;

	    /* Fetch while we have more than 1 frame */
	    while (dsound_captured_size(dsound_strm) > bytes_per_frame) {

		/* Capture from DirectSound buffer. */
		rc = AppReadDataFromBuffer(dsound_strm->ds.capture.lpDsBuffer, 
					   dsound_strm->dwBytePos,
					   (LPBYTE)strm->buffer, 
					   bytes_per_frame);
        	
		if (!rc) {
		    pj_bzero(strm->buffer, bytes_per_frame);
		} 

		/* Call callback */
		status = (*strm->rec_cb)(strm->user_data, 
					 dsound_strm->timestamp.u32.lo, 
					 strm->buffer, 
					 bytes_per_frame);

		/* Quit thread on error. */
		if (status != PJ_SUCCESS)
		    goto on_error;


		/* Increment position. */
		dsound_strm->dwBytePos += bytes_per_frame;
		if (dsound_strm->dwBytePos >= dsound_strm->dwDsBufferSize)
		    dsound_strm->dwBytePos -= dsound_strm->dwDsBufferSize;
		dsound_strm->timestamp.u64 += strm->samples_per_frame;
	    }
	}
    }


on_error:
    PJ_LOG(5,(THIS_FILE, "DirectSound: thread stopping.."));
    return 0;
}