void TuiManager::doAdapterResolution(Node* pScene){ for (auto node : pScene->getChildren()) { CWidgetWindow *pWindow = dynamic_cast<CWidgetWindow*>(node); if (pWindow != nullptr){ pWindow->setPosition(Arp(pWindow->getPosition())); for (auto child : pWindow->getChildren()) { child->setPosition(Arp(child->getPosition())); } } } }
void Mainui::event_ctlv_left( Ref* pSender, float fx, float fy ) { Sprite *pIcon = (Sprite*)this->getControl(PANEL_MAIN,ANIM_COIN); pIcon->setPosition(pIcon->getPosition() + Arp(Vec2(fx, fy))); }