static int rigidbody_world_add_exec(bContext *C, wmOperator *UNUSED(op)) { Scene *scene = CTX_data_scene(C); RigidBodyWorld *rbw; rbw = BKE_rigidbody_create_world(scene); // BKE_rigidbody_validate_sim_world(scene, rbw, false); scene->rigidbody_world = rbw; return OPERATOR_FINISHED; }
bool ED_rigidbody_object_add(Main *bmain, Scene *scene, Object *ob, int type, ReportList *reports) { RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene); if (ob->type != OB_MESH) { BKE_report(reports, RPT_ERROR, "Can't add Rigid Body to non mesh object"); return false; } /* Add rigid body world and group if they don't exist for convenience */ if (rbw == NULL) { rbw = BKE_rigidbody_create_world(scene); if (rbw == NULL) { BKE_report(reports, RPT_ERROR, "Can't create Rigid Body world"); return false; } BKE_rigidbody_validate_sim_world(scene, rbw, false); scene->rigidbody_world = rbw; } if (rbw->group == NULL) { rbw->group = BKE_group_add(bmain, "RigidBodyWorld"); } /* make rigidbody object settings */ if (ob->rigidbody_object == NULL) { ob->rigidbody_object = BKE_rigidbody_create_object(scene, ob, type); } ob->rigidbody_object->type = type; ob->rigidbody_object->flag |= RBO_FLAG_NEEDS_VALIDATE; /* add object to rigid body group */ BKE_group_object_add(rbw->group, ob, scene, NULL); DAG_relations_tag_update(bmain); DAG_id_tag_update(&ob->id, OB_RECALC_OB); return true; }