Ejemplo n.º 1
0
static void scene_update_objects(EvaluationContext *eval_ctx, Scene *scene, Scene *scene_parent)
{
	TaskScheduler *task_scheduler = BLI_task_scheduler_get();
	TaskPool *task_pool;
	ThreadedObjectUpdateState state;

	state.eval_ctx = eval_ctx;
	state.scene = scene;
	state.scene_parent = scene_parent;
	memset(state.statistics, 0, sizeof(state.statistics));
	state.has_updated_objects = false;
	state.base_time = PIL_check_seconds_timer();
#ifdef MBALL_SINGLETHREAD_HACK
	state.has_mballs = false;
#endif

	task_pool = BLI_task_pool_create(task_scheduler, &state);

	DAG_threaded_update_begin(scene, scene_update_object_add_task, task_pool);
	BLI_task_pool_work_and_wait(task_pool);
	BLI_task_pool_free(task_pool);

	if (G.debug & G_DEBUG) {
		print_threads_statistics(&state);
	}

#ifdef MBALL_SINGLETHREAD_HACK
	if (state.has_mballs) {
		scene_update_all_bases(eval_ctx, scene, scene_parent);
	}
#endif
}
Ejemplo n.º 2
0
static float *threaded_mask_rasterize(Mask *mask, const int width, const int height)
{
	TaskScheduler *task_scheduler = BLI_task_scheduler_get();
	TaskPool *task_pool;
	MaskRasterHandle *handle;
	ThreadedMaskRasterizeState state;
	float *buffer;
	int i, num_threads = BLI_task_scheduler_num_threads(task_scheduler), scanlines_per_thread;

	buffer = MEM_mallocN(sizeof(float) * height * width, "rasterized mask buffer");

	/* Initialize rasterization handle. */
	handle = BKE_maskrasterize_handle_new();
	BKE_maskrasterize_handle_init(handle, mask, width, height, true, true, true);

	state.handle = handle;
	state.buffer = buffer;
	state.width = width;
	state.height = height;

	task_pool = BLI_task_pool_create(task_scheduler, &state);

	scanlines_per_thread = height / num_threads;
	for (i = 0; i < num_threads; i++) {
		ThreadedMaskRasterizeData *data = MEM_mallocN(sizeof(ThreadedMaskRasterizeData),
		                                                "threaded mask rasterize data");

		data->start_scanline = i * scanlines_per_thread;

		if (i < num_threads - 1) {
			data->num_scanlines = scanlines_per_thread;
		}
		else {
			data->num_scanlines = height - data->start_scanline;
		}

		BLI_task_pool_push(task_pool, mask_rasterize_func, data, true, TASK_PRIORITY_LOW);
	}

	/* work and wait until tasks are done */
	BLI_task_pool_work_and_wait(task_pool);

	/* Free memory. */
	BLI_task_pool_free(task_pool);
	BKE_maskrasterize_handle_free(handle);

	return buffer;
}
Ejemplo n.º 3
0
void KX_Scene::UpdateAnimations(double curtime)
{
	TaskPool *pool = BLI_task_pool_create(KX_GetActiveEngine()->GetTaskScheduler(),
										  &curtime);

	for (int i=0; i<m_animatedlist->GetCount(); ++i) {
		BLI_task_pool_push(pool,
						   update_anim_thread_func,
						   m_animatedlist->GetValue(i),
						   false,
						   TASK_PRIORITY_LOW);
	}

	BLI_task_pool_work_and_wait(pool);
	BLI_task_pool_free(pool);
}
Ejemplo n.º 4
0
KX_BlenderSceneConverter::KX_BlenderSceneConverter(
							Main *maggie,
							KX_KetsjiEngine *engine)
							:m_maggie(maggie),
							m_ketsjiEngine(engine),
							m_alwaysUseExpandFraming(false),
							m_usemat(false),
							m_useglslmat(false),
							m_use_mat_cache(true)
{
	BKE_main_id_tag_all(maggie, LIB_TAG_DOIT, false);  /* avoid re-tagging later on */
	m_newfilename = "";
	m_threadinfo = new ThreadInfo();
	m_threadinfo->m_pool = BLI_task_pool_create(engine->GetTaskScheduler(), NULL);
	BLI_mutex_init(&m_threadinfo->m_mutex);
}
Ejemplo n.º 5
0
void IMB_processor_apply_threaded(int buffer_lines, int handle_size, void *init_customdata,
                                  void (init_handle) (void *handle, int start_line, int tot_line,
                                                      void *customdata),
                                  void *(do_thread) (void *))
{
	const int lines_per_task = 64;

	TaskScheduler *task_scheduler = BLI_task_scheduler_get();
	TaskPool *task_pool;

	void *handles;
	int total_tasks = (buffer_lines + lines_per_task - 1) / lines_per_task;
	int i, start_line;

	task_pool = BLI_task_pool_create(task_scheduler, do_thread);

	handles = MEM_callocN(handle_size * total_tasks, "processor apply threaded handles");

	start_line = 0;

	for (i = 0; i < total_tasks; i++) {
		int lines_per_current_task;
		void *handle = ((char *) handles) + handle_size * i;

		if (i < total_tasks - 1)
			lines_per_current_task = lines_per_task;
		else
			lines_per_current_task = buffer_lines - start_line;

		init_handle(handle, start_line, lines_per_current_task, init_customdata);

		BLI_task_pool_push(task_pool, processor_apply_func, handle, false, TASK_PRIORITY_LOW);

		start_line += lines_per_task;
	}

	/* work and wait until tasks are done */
	BLI_task_pool_work_and_wait(task_pool);

	/* Free memory. */
	MEM_freeN(handles);
	BLI_task_pool_free(task_pool);
}
Ejemplo n.º 6
0
static void start_prefetch_threads(MovieClip *clip, int start_frame, int current_frame, int end_frame,
                                   short render_size, short render_flag, short *stop, short *do_update,
                                   float *progress)
{
	PrefetchQueue queue;
	TaskScheduler *task_scheduler = BLI_task_scheduler_get();
	TaskPool *task_pool;
	int i, tot_thread = BLI_task_scheduler_num_threads(task_scheduler);

	/* initialize queue */
	BLI_spin_init(&queue.spin);

	queue.current_frame = current_frame;
	queue.initial_frame = current_frame;
	queue.start_frame = start_frame;
	queue.end_frame = end_frame;
	queue.render_size = render_size;
	queue.render_flag = render_flag;
	queue.forward = 1;

	queue.stop = stop;
	queue.do_update = do_update;
	queue.progress = progress;

	task_pool = BLI_task_pool_create(task_scheduler, &queue);
	for (i = 0; i < tot_thread; i++) {
		BLI_task_pool_push(task_pool,
		                   prefetch_task_func,
		                   clip,
		                   false,
		                   TASK_PRIORITY_LOW);
	}
	BLI_task_pool_work_and_wait(task_pool);
	BLI_task_pool_free(task_pool);

	BLI_spin_end(&queue.spin);
}
Ejemplo n.º 7
0
static void do_sequence_proxy(void *pjv, int *build_sizes, int build_count,
                              int *build_undistort_sizes, int build_undistort_count,
                              short *stop, short *do_update, float *progress)
{
	ProxyJob *pj = pjv;
	MovieClip *clip = pj->clip;
	Scene *scene = pj->scene;
	TaskScheduler *task_scheduler = BLI_task_scheduler_get();
	TaskPool *task_pool;
	int sfra = SFRA, efra = EFRA;
	ProxyThread *handles;
	int i, tot_thread = BLI_task_scheduler_num_threads(task_scheduler);
	int width, height;
	ProxyQueue queue;

	if (build_undistort_count) {
		BKE_movieclip_get_size(clip, NULL, &width, &height);
	}

	BLI_spin_init(&queue.spin);

	queue.cfra = sfra;
	queue.sfra = sfra;
	queue.efra = efra;
	queue.stop = stop;
	queue.do_update = do_update;
	queue.progress = progress;

	task_pool = BLI_task_pool_create(task_scheduler, &queue);
	handles = MEM_callocN(sizeof(ProxyThread) * tot_thread,
	                      "proxy threaded handles");
	for (i = 0; i < tot_thread; i++) {
		ProxyThread *handle = &handles[i];

		handle->clip = clip;

		handle->build_count = build_count;
		handle->build_sizes = build_sizes;

		handle->build_undistort_count = build_undistort_count;
		handle->build_undistort_sizes = build_undistort_sizes;

		if (build_undistort_count) {
			handle->distortion = BKE_tracking_distortion_new(&clip->tracking,
			                                                 width, height);
		}

		BLI_task_pool_push(task_pool,
		                   proxy_task_func,
		                   handle,
		                   false,
		                   TASK_PRIORITY_LOW);
	}

	BLI_task_pool_work_and_wait(task_pool);
	BLI_task_pool_free(task_pool);

	if (build_undistort_count) {
		for (i = 0; i < tot_thread; i++) {
			ProxyThread *handle = &handles[i];
			BKE_tracking_distortion_free(handle->distortion);
		}
	}

	BLI_spin_end(&queue.spin);
	MEM_freeN(handles);
}
Ejemplo n.º 8
0
static bool screen_opengl_render_init(bContext *C, wmOperator *op)
{
	/* new render clears all callbacks */
	wmWindowManager *wm = CTX_wm_manager(C);
	wmWindow *win = CTX_wm_window(C);

	Scene *scene = CTX_data_scene(C);
	ScrArea *prevsa = CTX_wm_area(C);
	ARegion *prevar = CTX_wm_region(C);
	GPUOffScreen *ofs;
	OGLRender *oglrender;
	int sizex, sizey;
	const int samples = (scene->r.mode & R_OSA) ? scene->r.osa : 0;
	const bool full_samples = (samples != 0) && (scene->r.scemode & R_FULL_SAMPLE);
	bool is_view_context = RNA_boolean_get(op->ptr, "view_context");
	const bool is_animation = RNA_boolean_get(op->ptr, "animation");
	const bool is_sequencer = RNA_boolean_get(op->ptr, "sequencer");
	const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
	char err_out[256] = "unknown";

	if (G.background) {
		BKE_report(op->reports, RPT_ERROR, "Cannot use OpenGL render in background mode (no opengl context)");
		return false;
	}

	/* only one render job at a time */
	if (WM_jobs_test(wm, scene, WM_JOB_TYPE_RENDER))
		return false;

	if (is_sequencer) {
		is_view_context = false;
	}
	else {
		/* ensure we have a 3d view */
		if (!ED_view3d_context_activate(C)) {
			RNA_boolean_set(op->ptr, "view_context", false);
			is_view_context = false;
		}

		if (!is_view_context && scene->camera == NULL) {
			BKE_report(op->reports, RPT_ERROR, "Scene has no camera");
			return false;
		}
	}

	if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
		BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
		return false;
	}

	/* stop all running jobs, except screen one. currently previews frustrate Render */
	WM_jobs_kill_all_except(wm, CTX_wm_screen(C));

	/* create offscreen buffer */
	sizex = (scene->r.size * scene->r.xsch) / 100;
	sizey = (scene->r.size * scene->r.ysch) / 100;

	/* corrects render size with actual size, not every card supports non-power-of-two dimensions */
	ofs = GPU_offscreen_create(sizex, sizey, full_samples ? 0 : samples, GPU_HDR_NONE, GPU_OFFSCREEN_DEPTH_COMPARE, err_out);

	if (!ofs) {
		BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL off-screen buffer, %s", err_out);
		return false;
	}

	/* allocate opengl render */
	oglrender = MEM_callocN(sizeof(OGLRender), "OGLRender");
	op->customdata = oglrender;

	oglrender->ofs = ofs;
	oglrender->ofs_samples = samples;
	oglrender->ofs_full_samples = full_samples;
	oglrender->sizex = sizex;
	oglrender->sizey = sizey;
	oglrender->bmain = CTX_data_main(C);
	oglrender->scene = scene;
	oglrender->cfrao = scene->r.cfra;

	oglrender->write_still = is_write_still && !is_animation;
	oglrender->is_animation = is_animation;

	oglrender->views_len = BKE_scene_multiview_num_views_get(&scene->r);

	oglrender->is_sequencer = is_sequencer;
	if (is_sequencer) {
		oglrender->sseq = CTX_wm_space_seq(C);
		ImBuf **ibufs_arr = MEM_callocN(sizeof(*ibufs_arr) * oglrender->views_len, __func__);
		oglrender->seq_data.ibufs_arr = ibufs_arr;
	}

	oglrender->prevsa = prevsa;
	oglrender->prevar = prevar;

	if (is_view_context) {
		ED_view3d_context_user_region(C, &oglrender->v3d, &oglrender->ar); /* so quad view renders camera */
		oglrender->rv3d = oglrender->ar->regiondata;

		/* MUST be cleared on exit */
		oglrender->scene->customdata_mask_modal = ED_view3d_datamask(oglrender->scene, oglrender->v3d);

		/* apply immediately in case we're rendering from a script,
		 * running notifiers again will overwrite */
		oglrender->scene->customdata_mask |= oglrender->scene->customdata_mask_modal;

		if (oglrender->v3d->fx_settings.fx_flag & (GPU_FX_FLAG_DOF | GPU_FX_FLAG_SSAO)) {
			oglrender->fx = GPU_fx_compositor_create();
		}
	}

	/* create render */
	oglrender->re = RE_NewRender(scene->id.name);

	/* create image and image user */
	oglrender->ima = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
	BKE_image_signal(oglrender->ima, NULL, IMA_SIGNAL_FREE);
	BKE_image_backup_render(oglrender->scene, oglrender->ima, true);

	oglrender->iuser.scene = scene;
	oglrender->iuser.ok = 1;

	/* create render result */
	RE_InitState(oglrender->re, NULL, &scene->r, NULL, sizex, sizey, NULL);

	/* create render views */
	screen_opengl_views_setup(oglrender);

	/* wm vars */
	oglrender->wm = wm;
	oglrender->win = win;

	oglrender->totvideos = 0;
	oglrender->mh = NULL;
	oglrender->movie_ctx_arr = NULL;

	if (is_animation) {
		TaskScheduler *task_scheduler = BLI_task_scheduler_get();
		if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
			task_scheduler = BLI_task_scheduler_create(1);
			oglrender->task_scheduler = task_scheduler;
			oglrender->task_pool = BLI_task_pool_create_background(task_scheduler,
			                                                       oglrender);
			BLI_pool_set_num_threads(oglrender->task_pool, 1);
		}
		else {
			oglrender->task_scheduler = NULL;
			oglrender->task_pool = BLI_task_pool_create(task_scheduler,
			                                            oglrender);
		}
		oglrender->pool_ok = true;
		BLI_spin_init(&oglrender->reports_lock);
	}
	else {
		oglrender->task_scheduler = NULL;
		oglrender->task_pool = NULL;
	}
	oglrender->num_scheduled_frames = 0;
	BLI_mutex_init(&oglrender->task_mutex);
	BLI_condition_init(&oglrender->task_condition);

#ifdef DEBUG_TIME
	oglrender->time_start = PIL_check_seconds_timer();
#endif

	return true;
}