Ejemplo n.º 1
0
	virtual void clientMoveAndDisplay()
	{
				
		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 

		float xOffset = 10.f;
		float yStart = 20.f;
		float yIncr = 20.f;
		char buf[124];


		glColor3f(0, 0, 0);

		setOrthographicProjection();

		glRasterPos3f(xOffset,yStart,0);
		sprintf(buf,"gNumAlignedAllocs= %d",gNumAlignedAllocs);
		BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
		yStart += yIncr;

		glRasterPos3f(xOffset,yStart,0);
		sprintf(buf,"gNumAlignedFree= %d",gNumAlignedFree);
		BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
		yStart += yIncr;

		glRasterPos3f(xOffset,yStart,0);
		sprintf(buf,"# alloc-free = %d",gNumAlignedAllocs-gNumAlignedFree);
		BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
		yStart += yIncr;
#ifdef BT_DEBUG_MEMORY_ALLOCATIONS
		glRasterPos3f(xOffset,yStart,0);
		sprintf(buf,"gTotalBytesAlignedAllocs = %d",gTotalBytesAlignedAllocs);
		BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
		yStart += yIncr;
#endif //BT_DEBUG_MEMORY_ALLOCATIONS

	glFlush();
	glutSwapBuffers();
			
	}
Ejemplo n.º 2
0
static void
doPrint
(
int x,
int& y,
int dy,
const char * text
)
{
	glRasterPos3f(x, y, 0);
	BMF_DrawString(BMF_GetFont(BMF_kHelvetica10), text);
	y += dy;
}
Ejemplo n.º 3
0
void initialize()
{
glClearColor(0.2f,0.3f,0.4f,1.0f);

DemoShaders * cg = new DemoShaders();
cgshaders = static_cast<CgShaders*>(cg);
int shader_profile = cgshaders->initialize();

fsquad = new unsigned int[1];
generate_screen_quad(fsquad);
vboids.push_back(fsquad[0]);

scene_fbo = new RenderTexture(win_w, win_h, GL_TEXTURE_RECTANGLE);
scene_fbo->InitColor_Tex();
scene_fbo->InitDepth_Tex();
fbos.push_back(scene_fbo);

    if (fbo_samples > static_cast<int>(max_fbo_samples))
        fbo_samples = static_cast<int>(max_fbo_samples);

ms_fbo = new RenderTexture(win_w,
                           win_h,
                           GL_TEXTURE_RECTANGLE,
                           fbo_samples,
                           0);
ms_fbo->InitColor_RB();
ms_fbo->InitDepth_RB();
fbos.push_back(ms_fbo);

glBindFramebuffer(GL_FRAMEBUFFER, GL_NONE);

camera = new Camera();
camera->init_scale_and_bias_matrix();
camera->m_heading = 0.0f;
camera->m_pitch   = 0.0f;
camera->set_position(0.0f,10.0f,0.0f);

bmf_font           = BMF_GetFont(BMF_kScreen15);
bmf_texture        = BMF_GetFontTexture(bmf_font);
GLuint * bmf_vboid = BMF_GetVBO(bmf_font);

textures.push_back(bmf_texture);
    if (bmf_vboid)
    {
    vboids.push_back(bmf_vboid[0]);
    vboids.push_back(bmf_vboid[1]);
    }
}
Ejemplo n.º 4
0
LoggerWindow *loggerwindow_new(MultiTestApp *app) {
	GHOST_SystemHandle sys= multitestapp_get_system(app);
	GHOST_TUns32 screensize[2];
	GHOST_WindowHandle win;
	
	GHOST_GetMainDisplayDimensions(sys, &screensize[0], &screensize[1]);
	win= GHOST_CreateWindow(sys, "MultiTest:Logger", 40, screensize[1]-432,
		800, 300, GHOST_kWindowStateNormal, 
		GHOST_kDrawingContextTypeOpenGL, FALSE, FALSE);
	
	if (win) {
		LoggerWindow *lw= MEM_callocN(sizeof(*lw), "loggerwindow_new");
		int bbox[2][2];
		lw->app= app;
		lw->win= win;

#ifdef USE_BMF
		lw->font= BMF_GetFont(BMF_kScreen12);
		lw->fonttexid= BMF_GetFontTexture(lw->font);

		BMF_GetBoundingBox(lw->font, &bbox[0][0], &bbox[0][1], &bbox[1][0], &bbox[1][1]);
		lw->fontheight= rect_height(bbox);
#else
		lw->font= BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
		BLF_size(lw->font, 11, 72);
		lw->fontheight= BLF_height(lw->font, "A_");
#endif
		
		lw->nloglines= lw->logsize= 0;
		lw->loglines= MEM_mallocN(sizeof(*lw->loglines)*lw->nloglines, "loglines");
		
		lw->scroll= scrollbar_new(2, 40);
		
		GHOST_SetWindowUserData(lw->win, windowdata_new(lw, loggerwindow_handle));

		loggerwindow_do_reshape(lw);

		return lw;
	} else {
		return NULL;
	}
}
Ejemplo n.º 5
0
void	GLDebugDrawer::DrawContactPoint(const SimdVector3& pointOnB,const SimdVector3& normalOnB,float distance,int lifeTime,const SimdVector3& color)
{
	if (m_debugMode & IDebugDraw::DBG_DrawContactPoints)
	{
		SimdVector3 to=pointOnB+normalOnB*distance;
		const SimdVector3&from = pointOnB;
		glBegin(GL_LINES);
		glColor3f(color.getX(), color.getY(), color.getZ());
		glVertex3d(from.getX(), from.getY(), from.getZ());
		glVertex3d(to.getX(), to.getY(), to.getZ());
		glEnd();


		glRasterPos3f(from.x(),  from.y(),  from.z());
		char buf[12];
		sprintf(buf," %d",lifeTime);
		BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);


	}
}
void DemoApplication::renderme()
{
	myinit();

	updateCamera();

	if (m_dynamicsWorld)
	{			
		if(m_enableshadows)
		{
			glClear(GL_STENCIL_BUFFER_BIT);
			glEnable(GL_CULL_FACE);
			renderscene(0);

			glDisable(GL_LIGHTING);
			glDepthMask(GL_FALSE);
			glDepthFunc(GL_LEQUAL);
			glEnable(GL_STENCIL_TEST);
			glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
			glStencilFunc(GL_ALWAYS,1,0xFFFFFFFFL);
			glFrontFace(GL_CCW);
			glStencilOp(GL_KEEP,GL_KEEP,GL_INCR);
			renderscene(1);
			glFrontFace(GL_CW);
			glStencilOp(GL_KEEP,GL_KEEP,GL_DECR);
			renderscene(1);
			glFrontFace(GL_CCW);

			glPolygonMode(GL_FRONT,GL_FILL);
			glPolygonMode(GL_BACK,GL_FILL);
			glShadeModel(GL_SMOOTH);
			glEnable(GL_DEPTH_TEST);
			glDepthFunc(GL_LESS);
			glEnable(GL_LIGHTING);
			glDepthMask(GL_TRUE);
			glCullFace(GL_BACK);
			glFrontFace(GL_CCW);
			glEnable(GL_CULL_FACE);
			glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);

			glDepthFunc(GL_LEQUAL);
			glStencilFunc( GL_NOTEQUAL, 0, 0xFFFFFFFFL );
			glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP );
			glDisable(GL_LIGHTING);
			renderscene(2);
			glEnable(GL_LIGHTING);
			glDepthFunc(GL_LESS);
			glDisable(GL_STENCIL_TEST);
			glDisable(GL_CULL_FACE);
		}
		else
		{
			glDisable(GL_CULL_FACE);
			renderscene(0);
		}

		int	xOffset = 10;
		int yStart = 20;
		int yIncr = 20;


		glDisable(GL_LIGHTING);
		glColor3f(0, 0, 0);

		if ((m_debugMode & btIDebugDraw::DBG_NoHelpText)==0)
		{
			setOrthographicProjection();

			showProfileInfo(xOffset,yStart,yIncr);

#ifdef USE_QUICKPROF

		
			if ( getDebugMode() & btIDebugDraw::DBG_ProfileTimings)
			{
				static int counter = 0;
				counter++;
				std::map<std::string, hidden::ProfileBlock*>::iterator iter;
				for (iter = btProfiler::mProfileBlocks.begin(); iter != btProfiler::mProfileBlocks.end(); ++iter)
				{
					char blockTime[128];
					sprintf(blockTime, "%s: %lf",&((*iter).first[0]),btProfiler::getBlockTime((*iter).first, btProfiler::BLOCK_CYCLE_SECONDS));//BLOCK_TOTAL_PERCENT));
					glRasterPos3f(xOffset,yStart,0);
					GLDebugDrawString(BMF_GetFont(BMF_kHelvetica10),blockTime);
					yStart += yIncr;

				}

			}
#endif //USE_QUICKPROF


			

			resetPerspectiveProjection();
		}

		glEnable(GL_LIGHTING);


	}

	updateCamera();

}
Ejemplo n.º 7
0
void ParticleRenderer::displayProfileString(int xOffset,int yStart,char* message)
{
	glRasterPos3f(xOffset,yStart,0);
	BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),message);
}
Ejemplo n.º 8
0
//to be implemented by the demo
void renderme()
{
	debugDrawer.SetDebugMode(getDebugMode());

	//render the hinge axis
	if (createConstraint)
	{
		SimdVector3 color(1,0,0);
		SimdVector3 dirLocal(0,1,0);
		SimdVector3 pivotInA(CUBE_HALF_EXTENTS,-CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS);
		SimdVector3 pivotInB(-CUBE_HALF_EXTENTS,-CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS);
		SimdVector3 from = physObjects[1]->GetRigidBody()->getCenterOfMassTransform()(pivotInA);
		SimdVector3 fromB = physObjects[2]->GetRigidBody()->getCenterOfMassTransform()(pivotInB);
		SimdVector3 dirWorldA = physObjects[1]->GetRigidBody()->getCenterOfMassTransform().getBasis() * dirLocal ;
		SimdVector3 dirWorldB = physObjects[2]->GetRigidBody()->getCenterOfMassTransform().getBasis() * dirLocal ;
		debugDrawer.DrawLine(from,from+dirWorldA,color);
		debugDrawer.DrawLine(fromB,fromB+dirWorldB,color);
	}

	float m[16];
	int i;


	if (getDebugMode() & IDebugDraw::DBG_DisableBulletLCP)
	{
		//don't use Bullet, use quickstep
		physicsEnvironmentPtr->setSolverType(0);
	} else
	{
		//Bullet LCP solver
		physicsEnvironmentPtr->setSolverType(1);
	}

	if (getDebugMode() & IDebugDraw::DBG_EnableCCD)
	{
		physicsEnvironmentPtr->setCcdMode(3);
	} else
	{
		physicsEnvironmentPtr->setCcdMode(0);
	}


	bool isSatEnabled = (getDebugMode() & IDebugDraw::DBG_EnableSatComparison);

	physicsEnvironmentPtr->EnableSatCollisionDetection(isSatEnabled);


#ifdef USE_HULL
	//some testing code for SAT
	if (isSatEnabled)
	{
		for (int s=0;s<numShapes;s++)
		{
			CollisionShape* shape = shapePtr[s];

			if (shape->IsPolyhedral())
			{
				PolyhedralConvexShape* polyhedron = static_cast<PolyhedralConvexShape*>(shape);
				if (!polyhedron->m_optionalHull)
				{
					//first convert vertices in 'Point3' format
					int numPoints = polyhedron->GetNumVertices();
					Point3* points = new Point3[numPoints+1];
					//first 4 points should not be co-planar, so add central point to satisfy MakeHull
					points[0] = Point3(0.f,0.f,0.f);

					SimdVector3 vertex;
					for (int p=0;p<numPoints;p++)
					{
						polyhedron->GetVertex(p,vertex);
						points[p+1] = Point3(vertex.getX(),vertex.getY(),vertex.getZ());
					}

					Hull* hull = Hull::MakeHull(numPoints+1,points);
					polyhedron->m_optionalHull = hull;
				}

			}
		}

	}
#endif //USE_HULL


	for (i=0;i<numObjects;i++)
	{
		SimdTransform transA;
		transA.setIdentity();

		float pos[3];
		float rot[4];

		ms[i].getWorldPosition(pos[0],pos[1],pos[2]);
		ms[i].getWorldOrientation(rot[0],rot[1],rot[2],rot[3]);

		SimdQuaternion q(rot[0],rot[1],rot[2],rot[3]);
		transA.setRotation(q);

		SimdPoint3 dpos;
		dpos.setValue(pos[0],pos[1],pos[2]);

		transA.setOrigin( dpos );
		transA.getOpenGLMatrix( m );


		SimdVector3 wireColor(1.f,1.0f,0.5f); //wants deactivation
		if (i & 1)
		{
			wireColor = SimdVector3(0.f,0.0f,1.f);
		}
		///color differently for active, sleeping, wantsdeactivation states
		if (physObjects[i]->GetRigidBody()->GetActivationState() == 1) //active
		{
			if (i & 1)
			{
				wireColor += SimdVector3 (1.f,0.f,0.f);
			} else
			{			
				wireColor += SimdVector3 (.5f,0.f,0.f);
			}
		}
		if (physObjects[i]->GetRigidBody()->GetActivationState() == 2) //ISLAND_SLEEPING
		{
			if (i & 1)
			{
				wireColor += SimdVector3 (0.f,1.f, 0.f);
			} else
			{
				wireColor += SimdVector3 (0.f,0.5f,0.f);
			}
		}

		char	extraDebug[125];
		sprintf(extraDebug,"islId, Body=%i , %i",physObjects[i]->GetRigidBody()->m_islandTag1,physObjects[i]->GetRigidBody()->m_debugBodyId);
		physObjects[i]->GetRigidBody()->GetCollisionShape()->SetExtraDebugInfo(extraDebug);
		GL_ShapeDrawer::DrawOpenGL(m,physObjects[i]->GetRigidBody()->GetCollisionShape(),wireColor,getDebugMode());

		///this block is just experimental code to show some internal issues with replacing shapes on the fly.
		if (getDebugMode()!=0 && (i>0))
		{
			if (physObjects[i]->GetRigidBody()->GetCollisionShape()->GetShapeType() == EMPTY_SHAPE_PROXYTYPE)
			{
				physObjects[i]->GetRigidBody()->SetCollisionShape(shapePtr[1]);

				//remove the persistent collision pairs that were created based on the previous shape

				BroadphaseProxy* bpproxy = physObjects[i]->GetRigidBody()->m_broadphaseHandle;

				physicsEnvironmentPtr->GetBroadphase()->CleanProxyFromPairs(bpproxy);

				SimdVector3 newinertia;
				SimdScalar newmass = 10.f;
				physObjects[i]->GetRigidBody()->GetCollisionShape()->CalculateLocalInertia(newmass,newinertia);
				physObjects[i]->GetRigidBody()->setMassProps(newmass,newinertia);
				physObjects[i]->GetRigidBody()->updateInertiaTensor();

			}

		}


	}

	if (!(getDebugMode() & IDebugDraw::DBG_NoHelpText))
	{

		float xOffset = 10.f;
		float yStart = 20.f;

		float yIncr = -2.f;

		char buf[124];

		glColor3f(0, 0, 0);

#ifdef USE_QUICKPROF


		if ( getDebugMode() & IDebugDraw::DBG_ProfileTimings)
		{
			static int counter = 0;
			counter++;
			std::map<std::string, hidden::ProfileBlock*>::iterator iter;
			for (iter = Profiler::mProfileBlocks.begin(); iter != Profiler::mProfileBlocks.end(); ++iter)
			{
				char blockTime[128];
				sprintf(blockTime, "%s: %lf",&((*iter).first[0]),Profiler::getBlockTime((*iter).first, Profiler::BLOCK_CYCLE_SECONDS));//BLOCK_TOTAL_PERCENT));
				glRasterPos3f(xOffset,yStart,0);
				BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),blockTime);
				yStart += yIncr;

			}
		}
#endif //USE_QUICKPROF
		//profiling << Profiler::createStatsString(Profiler::BLOCK_TOTAL_PERCENT); 
		//<< std::endl;



		glRasterPos3f(xOffset,yStart,0);
		sprintf(buf,"mouse to interact");
		BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
		yStart += yIncr;

		glRasterPos3f(xOffset,yStart,0);
		sprintf(buf,"space to reset");
		BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
		yStart += yIncr;

		glRasterPos3f(xOffset,yStart,0);
		sprintf(buf,"cursor keys and z,x to navigate");
		BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
		yStart += yIncr;

		glRasterPos3f(xOffset,yStart,0);
		sprintf(buf,"i to toggle simulation, s single step");
		BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
		yStart += yIncr;

		glRasterPos3f(xOffset,yStart,0);
		sprintf(buf,"q to quit");
		BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
		yStart += yIncr;

		glRasterPos3f(xOffset,yStart,0);
		sprintf(buf,"d to toggle deactivation");
		BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
		yStart += yIncr;

		glRasterPos3f(xOffset,yStart,0);
		sprintf(buf,"a to draw temporal AABBs");
		BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
		yStart += yIncr;


		glRasterPos3f(xOffset,yStart,0);
		sprintf(buf,"h to toggle help text");
		BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
		yStart += yIncr;

		bool useBulletLCP = !(getDebugMode() & IDebugDraw::DBG_DisableBulletLCP);

		bool useCCD = (getDebugMode() & IDebugDraw::DBG_EnableCCD);

		glRasterPos3f(xOffset,yStart,0);
		sprintf(buf,"m Bullet GJK = %i",!isSatEnabled);
		BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
		yStart += yIncr;

		glRasterPos3f(xOffset,yStart,0);
		sprintf(buf,"n Bullet LCP = %i",useBulletLCP);
		BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
		yStart += yIncr;

		glRasterPos3f(xOffset,yStart,0);
		sprintf(buf,"1 CCD mode (adhoc) = %i",useCCD);
		BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
		yStart += yIncr;

		glRasterPos3f(xOffset,yStart,0);
		sprintf(buf,"+- shooting speed = %10.2f",bulletSpeed);
		BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
		yStart += yIncr;

	}

}
Ejemplo n.º 9
0
static void RenderCallback()
{
	// Clear buffers
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    
	// Setup camera
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluPerspective(60.0f, ((float)glutGet(GLUT_WINDOW_WIDTH))/((float)glutGet(GLUT_WINDOW_HEIGHT)), 1.0f, 10000.0f);
	gluLookAt(Eye.x(), Eye.y(), Eye.z(), Eye.x() + Dir.x(), Eye.y() + Dir.y(), Eye.z() + Dir.z(), 0.0f, 1.0f, 0.0f);

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();

	glEnable(GL_LIGHTING);

	//clear previous frames result
	gNormal.setValue(10,0,0);
	gPoint.setValue(0,0,0);
	gDepth = 999.999;
	gLastUsedMethod = -1;
	gNumGjkIterations = -1;


	TestEPA(gConvex0, gConvex1);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();

	btVector3 RefSep(btScalar(0.), btScalar(0.), btScalar(0.));
	float RefDMin=0.f;
	bool RefResult = false;
	if(gRefMode)
		RefResult = ReferenceCode(gConvex0, gConvex1, RefDMin, RefSep);

//	DrawLine(gPoint, gPoint + gNormal*20.0f, btVector3(1,0,0), 2.0f);
//	printf("%f:  %f  %f  %f\n", gDepth, gNormal.x(), gNormal.y(), gNormal.z());

#ifdef VERBOSE_TEXT_ONSCREEN
	glColor3f(255.f, 255.f, 255.f);

	setOrthographicProjection();
	float xOffset = 10.f;
	float yStart = 20.f;
	float yIncr = 20.f;
	char buf[124];

	glRasterPos3f(xOffset,yStart,0);
	sprintf(buf,"gDepth=%f:  gNormal=(%f  %f  %f)\n", gDepth, gNormal.x(), gNormal.y(), gNormal.z());
	BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
	yStart += yIncr;

	glRasterPos3f(xOffset,yStart,0);
	sprintf(buf,"num GJK iterations =%d\n", gNumGjkIterations);
	BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
	yStart += yIncr;

	glRasterPos3f(xOffset,yStart,0);
	sprintf(buf,"gLastUsedMethod=%d\n", gLastUsedMethod);
	BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
	yStart += yIncr;

	

	

	if (gLastUsedMethod >= 3)
	{
		switch (	gMethod)
		{
		case 0:
			sprintf(buf,"Bullet GjkEpa Penetration depth solver (zlib free\n" );
			break;
		case 1:
			sprintf(buf,"Bullet Minkowski sampling Penetration depth solver\n" );
			break;
		case 2:
				sprintf(buf,"Solid35 EPA Penetration depth solver\n" );
				break;
		case 3:
			sprintf(buf,"EPA Penetration depth solver (Experimental/WorkInProgress, zlib free\n" );
			break;
		default:
				sprintf(buf,"Unknown Penetration Depth\n" );
		}
		glRasterPos3f(xOffset,yStart,0);
		BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
		yStart += yIncr;

	} else
	{
		glRasterPos3f(xOffset,yStart,0);
		sprintf(buf,"Hybrid GJK method %d\n", gLastUsedMethod);
		BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
		yStart += yIncr;
	}

	if (gLastDegenerateSimplex)
	{
		glRasterPos3f(xOffset,yStart,0);
		sprintf(buf,"DegenerateSimplex %d\n", gLastDegenerateSimplex);
		BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
		yStart += yIncr;
	}

	


	resetPerspectiveProjection();
#endif //VERBOSE_TEXT_ONSCREEN

	btVector3 color(0,0,0);
	gConvex0.Render(false, color);
	gConvex1.Render(false, color);

	if(gDepth<0.0f)
	{
		btTransform Saved = gConvex0.mTransform;
		gConvex0.mTransform.setOrigin(gConvex0.mTransform.getOrigin() - btVector3(gNormal*gDepth));
		gConvex0.Render(true, btVector3(1.0f, 0.5f, 0.0f));
		gConvex0.mTransform = Saved;
	}
	else
	{
		DrawLine(gPoint, gPoint + gNormal, btVector3(0,1,0), 2.0f);
	}

	if(RefResult & gRefMode)
	{
		btTransform Saved = gConvex0.mTransform;
		gConvex0.mTransform.setOrigin(gConvex0.mTransform.getOrigin() + btVector3(RefSep*RefDMin));
		gConvex0.Render(true, btVector3(0.0f, 0.5f, 1.0f));
		gConvex0.mTransform = Saved;
	}

	glutSwapBuffers();	
}
void bulletBaseApp::renderme()
{
	myinit();
	
	updateCamera();
	
	if (m_dynamicsWorld)
	{			
		if(m_enableshadows)
		{
			glClear(GL_STENCIL_BUFFER_BIT);
			glEnable(GL_CULL_FACE);
			renderscene(0);
			
			glDisable(GL_LIGHTING);
			glDepthMask(GL_FALSE);
			glDepthFunc(GL_LEQUAL);
			glEnable(GL_STENCIL_TEST);
			glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
			glStencilFunc(GL_ALWAYS,1,0xFFFFFFFFL);
			glFrontFace(GL_CCW);
			glStencilOp(GL_KEEP,GL_KEEP,GL_INCR);
			renderscene(1);
			glFrontFace(GL_CW);
			glStencilOp(GL_KEEP,GL_KEEP,GL_DECR);
			renderscene(1);
			glFrontFace(GL_CCW);
			
			glPolygonMode(GL_FRONT,GL_FILL);
			glPolygonMode(GL_BACK,GL_FILL);
			glShadeModel(GL_SMOOTH);
			glEnable(GL_DEPTH_TEST);
			glDepthFunc(GL_LESS);
			glEnable(GL_LIGHTING);
			glDepthMask(GL_TRUE);
			glCullFace(GL_BACK);
			glFrontFace(GL_CCW);
			glEnable(GL_CULL_FACE);
			glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
			
			glDepthFunc(GL_LEQUAL);
			glStencilFunc( GL_NOTEQUAL, 0, 0xFFFFFFFFL );
			glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP );
			glDisable(GL_LIGHTING);
			renderscene(2);
			glEnable(GL_LIGHTING);
			glDepthFunc(GL_LESS);
			glDisable(GL_STENCIL_TEST);
			glDisable(GL_CULL_FACE);
		}
		else
		{
			glDisable(GL_CULL_FACE);
			renderscene(0);
		}
		
		int	xOffset = 10;
		int yStart = 20;
		int yIncr = 20;
		char buf[124];
		
		glDisable(GL_LIGHTING);
		glColor3f(0, 0, 0);
		
		if ((m_debugMode & btIDebugDraw::DBG_NoHelpText)==0)
		{
			setOrthographicProjection();
			
			showProfileInfo(xOffset,yStart,yIncr);
			
#ifdef USE_QUICKPROF
			
			
			if ( getDebugMode() & btIDebugDraw::DBG_ProfileTimings)
			{
				static int counter = 0;
				counter++;
				std::map<std::string, hidden::ProfileBlock*>::iterator iter;
				for (iter = btProfiler::mProfileBlocks.begin(); iter != btProfiler::mProfileBlocks.end(); ++iter)
				{
					char blockTime[128];
					sprintf(blockTime, "%s: %lf",&((*iter).first[0]),btProfiler::getBlockTime((*iter).first, btProfiler::BLOCK_CYCLE_SECONDS));//BLOCK_TOTAL_PERCENT));
					glRasterPos3f(xOffset,yStart,0);
					GLDebugDrawString(BMF_GetFont(BMF_kHelvetica10),blockTime);
					yStart += yIncr;
					
				}
				
			}
#endif //USE_QUICKPROF
			
			
			sprintf(buf,"mouse to interact");
			GLDebugDrawString(xOffset,yStart,buf);
			yStart += yIncr;
			
			sprintf(buf,"ALT + mouse to move camera");
			GLDebugDrawString(xOffset,yStart,buf);
			yStart += yIncr;
			
			sprintf(buf,"space to reset");
			GLDebugDrawString(xOffset,yStart,buf);
			yStart += yIncr;
			
			sprintf(buf,"cursor keys and z,x to navigate");
			GLDebugDrawString(xOffset,yStart,buf);
			yStart += yIncr;
			
			sprintf(buf,"i to toggle simulation, s single step");
			GLDebugDrawString(xOffset,yStart,buf);
			yStart += yIncr;
			
			sprintf(buf,"q to quit");
			GLDebugDrawString(xOffset,yStart,buf);
			yStart += yIncr;
			
			sprintf(buf,". to shoot box");
			GLDebugDrawString(xOffset,yStart,buf);
			yStart += yIncr;
			
			// not yet hooked up again after refactoring...
			
			sprintf(buf,"d to toggle deactivation");
			GLDebugDrawString(xOffset,yStart,buf);
			yStart += yIncr;
			
			
			sprintf(buf,"g to toggle mesh animation (ConcaveDemo)");
			GLDebugDrawString(xOffset,yStart,buf);
			yStart += yIncr;
			
			
			sprintf(buf,"h to toggle help text");
			GLDebugDrawString(xOffset,yStart,buf);
			yStart += yIncr;
			
			sprintf(buf,"o to toggle orthogonal/perspective view");
			GLDebugDrawString(xOffset,yStart,buf);
			yStart += yIncr;
			
			
			//bool useBulletLCP = !(getDebugMode() & btIDebugDraw::DBG_DisableBulletLCP);
			//bool useCCD = (getDebugMode() & btIDebugDraw::DBG_EnableCCD);
			//glRasterPos3f(xOffset,yStart,0);
			//sprintf(buf,"1 CCD mode (adhoc) = %i",useCCD);
			//GLDebugDrawString(BMF_GetFont(BMF_kHelvetica10),buf);
			//yStart += yIncr;
			
			
			
			sprintf(buf,"+- shooting speed = %10.2f",m_ShootBoxInitialSpeed);
			GLDebugDrawString(xOffset,yStart,buf);
			yStart += yIncr;
			
#ifdef SHOW_NUM_DEEP_PENETRATIONS
			
			
			sprintf(buf,"gNumDeepPenetrationChecks = %d",gNumDeepPenetrationChecks);
			GLDebugDrawString(xOffset,yStart,buf);
			yStart += yIncr;
			
			sprintf(buf,"gNumGjkChecks= %d",gNumGjkChecks);
			GLDebugDrawString(xOffset,yStart,buf);
			yStart += yIncr;
			
			sprintf(buf,"gNumClampedCcdMotions = %d",gNumClampedCcdMotions);
			GLDebugDrawString(xOffset,yStart,buf);
			yStart += yIncr;
			
			sprintf(buf,"gNumSplitImpulseRecoveries= %d",gNumSplitImpulseRecoveries);
			GLDebugDrawString(xOffset,yStart,buf);
			yStart += yIncr;
			
			sprintf(buf,"gNumAlignedAllocs = %d",gNumAlignedAllocs);
			GLDebugDrawString(xOffset,yStart,buf);
			yStart += yIncr;
			
			sprintf(buf,"gNumAlignedFree= %d",gNumAlignedFree);
			GLDebugDrawString(xOffset,yStart,buf);
			yStart += yIncr;
			
			sprintf(buf,"# alloc-free = %d",gNumAlignedAllocs-gNumAlignedFree);
			GLDebugDrawString(xOffset,yStart,buf);
			yStart += yIncr;
			
			//enable BT_DEBUG_MEMORY_ALLOCATIONS define in Bullet/src/LinearMath/btAlignedAllocator.h for memory leak detection
#ifdef BT_DEBUG_MEMORY_ALLOCATIONS
			glRasterPos3f(xOffset,yStart,0);
			sprintf(buf,"gTotalBytesAlignedAllocs = %d",gTotalBytesAlignedAllocs);
			GLDebugDrawString(BMF_GetFont(BMF_kHelvetica10),buf);
			yStart += yIncr;
#endif //BT_DEBUG_MEMORY_ALLOCATIONS
			
			if (getDynamicsWorld())
			{
				glRasterPos3f(xOffset,yStart,0);
				sprintf(buf,"# objects = %d",getDynamicsWorld()->getNumCollisionObjects());
				GLDebugDrawString(xOffset,yStart,buf);
				yStart += yIncr;
				glRasterPos3f(xOffset,yStart,0);
				sprintf(buf,"# pairs = %d",getDynamicsWorld()->getBroadphase()->getOverlappingPairCache()->getNumOverlappingPairs());
				GLDebugDrawString(xOffset,yStart,buf);
				yStart += yIncr;
				sprintf(buf,"# hitPos = %f,%f,%f",gHitPos.getX(),gHitPos.getY(),gHitPos.getZ());
				GLDebugDrawString(xOffset,yStart,buf);
				yStart += yIncr;
				
			}
			
			
#endif //SHOW_NUM_DEEP_PENETRATIONS
			
			resetPerspectiveProjection();
		}
		
		glEnable(GL_LIGHTING);
		
		
	}
	
	updateCamera();
	
}