Ejemplo n.º 1
0
void BPY_python_reset(bContext *C)
{
	/* unrelated security stuff */
	G.f &= ~(G_SCRIPT_AUTOEXEC_FAIL | G_SCRIPT_AUTOEXEC_FAIL_QUIET);
	G.autoexec_fail[0] = '\0';

	BPY_driver_reset();
	BPY_app_handlers_reset(false);
	BPY_modules_load_user(C);
}
Ejemplo n.º 2
0
/* only called once, for startup */
void WM_init(bContext *C, int argc, const char **argv)
{
	
	if (!G.background) {
		wm_ghost_init(C);   /* note: it assigns C to ghost! */
		wm_init_cursor_data();
	}
	GHOST_CreateSystemPaths();

	BKE_addon_pref_type_init();

	wm_operatortype_init();
	WM_menutype_init();
	WM_uilisttype_init();

	set_free_windowmanager_cb(wm_close_and_free);   /* library.c */
	set_free_notifier_reference_cb(WM_main_remove_notifier_reference);   /* library.c */
	set_blender_test_break_cb(wm_window_testbreak); /* blender.c */
	DAG_editors_update_cb(ED_render_id_flush_update, ED_render_scene_update); /* depsgraph.c */
	
	ED_spacetypes_init();   /* editors/space_api/spacetype.c */
	
	ED_file_init();         /* for fsmenu */
	ED_node_init_butfuncs();
	
	BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
	BLF_lang_init();

	/* get the default database, plus a wm */
	wm_homefile_read(C, NULL, G.factory_startup);
	
	BLF_lang_set(NULL);

	/* note: there is a bug where python needs initializing before loading the
	 * startup.blend because it may contain PyDrivers. It also needs to be after
	 * initializing space types and other internal data.
	 *
	 * However cant redo this at the moment. Solution is to load python
	 * before wm_homefile_read() or make py-drivers check if python is running.
	 * Will try fix when the crash can be repeated. - campbell. */

#ifdef WITH_PYTHON
	BPY_context_set(C); /* necessary evil */
	BPY_python_start(argc, argv);

	BPY_driver_reset();
	BPY_app_handlers_reset(FALSE); /* causes addon callbacks to be freed [#28068],
	                                * but this is actually what we want. */
	BPY_modules_load_user(C);
#else
	(void)argc; /* unused */
	(void)argv; /* unused */
#endif

	if (!G.background && !wm_start_with_console)
		GHOST_toggleConsole(3);

	wm_init_reports(C); /* reports cant be initialized before the wm */

	if (!G.background) {
		GPU_extensions_init();
		GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
		GPU_set_anisotropic(U.anisotropic_filter);
		GPU_set_gpu_mipmapping(U.use_gpu_mipmap);

		UI_init();
	}
	
	clear_matcopybuf();
	ED_render_clear_mtex_copybuf();

	// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		
	ED_preview_init_dbase();
	
	wm_read_history();

	/* allow a path of "", this is what happens when making a new file */
#if 0
	if (G.main->name[0] == 0)
		BLI_make_file_string("/", G.main->name, BLI_getDefaultDocumentFolder(), "untitled.blend");
#endif

	BLI_strncpy(G.lib, G.main->name, FILE_MAX);

#ifdef WITH_COMPOSITOR
	if (1) {
		extern void *COM_linker_hack;
		COM_linker_hack = COM_execute;
	}
#endif
	
	/* load last session, uses regular file reading so it has to be in end (after init py etc) */
	if (U.uiflag2 & USER_KEEP_SESSION) {
		/* calling WM_recover_last_session(C, NULL) has been moved to creator.c */
		/* that prevents loading both the kept session, and the file on the command line */
	}
	else {
		/* normally 'wm_homefile_read' will do this,
		 * however python is not initialized when called from this function.
		 *
		 * unlikey any handlers are set but its possible,
		 * note that recovering the last session does its own callbacks. */
		BLI_callback_exec(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_POST);
	}
}
Ejemplo n.º 3
0
/* op can be NULL */
int WM_read_homefile(bContext *C, ReportList *UNUSED(reports), short from_memory)
{
	ListBase wmbase;
	char tstr[FILE_MAX];
	int success = 0;
	
	free_ttfont(); /* still weird... what does it here? */
		
	G.relbase_valid = 0;
	if (!from_memory) {
		char *cfgdir = BLI_get_folder(BLENDER_USER_CONFIG, NULL);
		if (cfgdir) {
			BLI_make_file_string(G.main->name, tstr, cfgdir, BLENDER_STARTUP_FILE);
		}
		else {
			tstr[0] = '\0';
			from_memory = 1;
		}
	}
	
	/* prevent loading no UI */
	G.fileflags &= ~G_FILE_NO_UI;
	
	/* put aside screens to match with persistent windows later */
	wm_window_match_init(C, &wmbase); 
	
	if (!from_memory && BLI_exists(tstr)) {
		success = (BKE_read_file(C, tstr, NULL) != BKE_READ_FILE_FAIL);
		
		if (U.themes.first == NULL) {
			printf("\nError: No valid "STRINGIFY (BLENDER_STARTUP_FILE)", fall back to built-in default.\n\n");
			success = 0;
		}
	}
	if (success == 0) {
		success = BKE_read_file_from_memory(C, datatoc_startup_blend, datatoc_startup_blend_size, NULL);
		if (wmbase.first == NULL) wm_clear_default_size(C);

#ifdef WITH_PYTHON_SECURITY /* not default */
		/* use alternative setting for security nuts
		 * otherwise we'd need to patch the binary blob - startup.blend.c */
		U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
#endif
	}
	
	/* prevent buggy files that had G_FILE_RELATIVE_REMAP written out by mistake. Screws up autosaves otherwise
	 * can remove this eventually, only in a 2.53 and older, now its not written */
	G.fileflags &= ~G_FILE_RELATIVE_REMAP;
	
	/* check userdef before open window, keymaps etc */
	wm_init_userdef(C);
	
	/* match the read WM with current WM */
	wm_window_match_do(C, &wmbase); 
	WM_check(C); /* opens window(s), checks keymaps */

	G.main->name[0] = '\0';

	/* When loading factory settings, the reset solid OpenGL lights need to be applied. */
	if (!G.background) GPU_default_lights();
	
	/* XXX */
	G.save_over = 0;    // start with save preference untitled.blend
	G.fileflags &= ~G_FILE_AUTOPLAY;    /*  disable autoplay in startup.blend... */
//	mainwindow_set_filename_to_title("");	// empty string re-initializes title to "Blender"
	
//	refresh_interface_font();
	
//	undo_editmode_clear();
	BKE_reset_undo();
	BKE_write_undo(C, "original");  /* save current state */

	ED_editors_init(C);
	DAG_on_visible_update(CTX_data_main(C), TRUE);

#ifdef WITH_PYTHON
	if (CTX_py_init_get(C)) {
		/* sync addons, these may have changed from the defaults */
		BPY_string_exec(C, "__import__('addon_utils').reset_all()");

		BPY_driver_reset();
		BPY_app_handlers_reset(FALSE);
		BPY_modules_load_user(C);
	}
#endif

	WM_event_add_notifier(C, NC_WM | ND_FILEREAD, NULL);

	/* in background mode the scene will stay NULL */
	if (!G.background) {
		CTX_wm_window_set(C, NULL); /* exits queues */
	}

	return TRUE;
}
Ejemplo n.º 4
0
void WM_read_file(bContext *C, const char *filepath, ReportList *reports)
{
	int retval;

	/* so we can get the error message */
	errno = 0;

	WM_cursor_wait(1);

	BLI_exec_cb(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_PRE);

	/* first try to append data from exotic file formats... */
	/* it throws error box when file doesn't exist and returns -1 */
	/* note; it should set some error message somewhere... (ton) */
	retval = wm_read_exotic(CTX_data_scene(C), filepath);
	
	/* we didn't succeed, now try to read Blender file */
	if (retval == BKE_READ_EXOTIC_OK_BLEND) {
		int G_f = G.f;
		ListBase wmbase;

		/* put aside screens to match with persistent windows later */
		/* also exit screens and editors */
		wm_window_match_init(C, &wmbase); 
		
		retval = BKE_read_file(C, filepath, reports);
		G.save_over = 1;

		/* this flag is initialized by the operator but overwritten on read.
		 * need to re-enable it here else drivers + registered scripts wont work. */
		if (G.f != G_f) {
			const int flags_keep = (G_SCRIPT_AUTOEXEC | G_SCRIPT_OVERRIDE_PREF);
			G.f = (G.f & ~flags_keep) | (G_f & flags_keep);
		}

		/* match the read WM with current WM */
		wm_window_match_do(C, &wmbase);
		WM_check(C); /* opens window(s), checks keymaps */
		
// XXX		mainwindow_set_filename_to_title(G.main->name);

		if (retval == BKE_READ_FILE_OK_USERPREFS) {
			/* in case a userdef is read from regular .blend */
			wm_init_userdef(C);
		}
		
		if (retval != BKE_READ_FILE_FAIL) {
			G.relbase_valid = 1;
			if (!G.background) /* assume automated tasks with background, don't write recent file list */
				write_history();
		}


		WM_event_add_notifier(C, NC_WM | ND_FILEREAD, NULL);
//		refresh_interface_font();

		CTX_wm_window_set(C, CTX_wm_manager(C)->windows.first);

		ED_editors_init(C);
		DAG_on_visible_update(CTX_data_main(C), TRUE);

#ifdef WITH_PYTHON
		/* run any texts that were loaded in and flagged as modules */
		BPY_driver_reset();
		BPY_app_handlers_reset(FALSE);
		BPY_modules_load_user(C);
#endif

		/* important to do before NULL'ing the context */
		BLI_exec_cb(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_POST);

		if (!G.background) {
			/* in background mode this makes it hard to load
			 * a blend file and do anything since the screen
			 * won't be set to a valid value again */
			CTX_wm_window_set(C, NULL); /* exits queues */
		}

#if 0
		/* gives popups on windows but not linux, bug in report API
		 * but disable for now to stop users getting annoyed  */
		/* TODO, make this show in header info window */
		{
			Scene *sce;
			for (sce = G.main->scene.first; sce; sce = sce->id.next) {
				if (sce->r.engine[0] &&
				    BLI_findstring(&R_engines, sce->r.engine, offsetof(RenderEngineType, idname)) == NULL)
				{
					BKE_reportf(reports, RPT_WARNING,
					            "Engine not available: '%s' for scene: %s, "
					            "an addon may need to be installed or enabled",
					            sce->r.engine, sce->id.name + 2);
				}
			}
		}
#endif

		// XXX		undo_editmode_clear();
		BKE_reset_undo();
		BKE_write_undo(C, "original");  /* save current state */
	}
	else if (retval == BKE_READ_EXOTIC_OK_OTHER)
		BKE_write_undo(C, "Import file");
	else if (retval == BKE_READ_EXOTIC_FAIL_OPEN) {
		BKE_reportf(reports, RPT_ERROR, IFACE_("Can't read file: \"%s\", %s."), filepath,
		            errno ? strerror(errno) : IFACE_("Unable to open the file"));
	}
	else if (retval == BKE_READ_EXOTIC_FAIL_FORMAT) {
		BKE_reportf(reports, RPT_ERROR, IFACE_("File format is not supported in file: \"%s\"."), filepath);
	}
	else if (retval == BKE_READ_EXOTIC_FAIL_PATH) {
		BKE_reportf(reports, RPT_ERROR, IFACE_("File path invalid: \"%s\"."), filepath);
	}
	else {
		BKE_reportf(reports, RPT_ERROR, IFACE_("Unknown error loading: \"%s\"."), filepath);
		BLI_assert(!"invalid 'retval'");
	}

	WM_cursor_wait(0);

}
Ejemplo n.º 5
0
/* only called once, for startup */
void WM_init(bContext *C, int argc, const char **argv)
{
	if (!G.background) {
		wm_ghost_init(C);	/* note: it assigns C to ghost! */
		wm_init_cursor_data();
	}
	GHOST_CreateSystemPaths();
	wm_operatortype_init();
	WM_menutype_init();

	set_free_windowmanager_cb(wm_close_and_free);	/* library.c */
	set_blender_test_break_cb(wm_window_testbreak); /* blender.c */
	DAG_editors_update_cb(ED_render_id_flush_update); /* depsgraph.c */
	
	ED_spacetypes_init();	/* editors/space_api/spacetype.c */
	
	ED_file_init();			/* for fsmenu */
	ED_init_node_butfuncs();	
	
	BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
	BLF_lang_init();
	/* get the default database, plus a wm */
	WM_read_homefile(C, NULL, G.factory_startup);

	BLF_lang_set(NULL);

	/* note: there is a bug where python needs initializing before loading the
	 * startup.blend because it may contain PyDrivers. It also needs to be after
	 * initializing space types and other internal data.
	 *
	 * However cant redo this at the moment. Solution is to load python
	 * before WM_read_homefile() or make py-drivers check if python is running.
	 * Will try fix when the crash can be repeated. - campbell. */

#ifdef WITH_PYTHON
	BPY_context_set(C); /* necessary evil */
	BPY_python_start(argc, argv);

	BPY_driver_reset();
	BPY_app_handlers_reset(); /* causes addon callbacks to be freed [#28068],
	                           * but this is actually what we want. */
	BPY_modules_load_user(C);
#else
	(void)argc; /* unused */
	(void)argv; /* unused */
#endif

	if (!G.background && !wm_start_with_console)
		GHOST_toggleConsole(3);

	wm_init_reports(C); /* reports cant be initialized before the wm */

	if (!G.background) {
		GPU_extensions_init();
		GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
		GPU_set_anisotropic(U.anisotropic_filter);
	
		UI_init();
	}
	
	clear_matcopybuf();
	ED_render_clear_mtex_copybuf();

	//	glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
		
	ED_preview_init_dbase();
	
	WM_read_history();

	/* allow a path of "", this is what happens when making a new file */
	/*
	if(G.main->name[0] == 0)
		BLI_make_file_string("/", G.main->name, BLI_getDefaultDocumentFolder(), "untitled.blend");
	*/

	BLI_strncpy(G.lib, G.main->name, FILE_MAX);
}