Ejemplo n.º 1
0
/*
==================
BotChat_EndLevel
==================
*/
int BotChat_EndLevel( bot_state_t *bs ) {
	char name[32];
	float rnd;

	if ( bot_nochat.integer ) {
		return qfalse;
	}
	if ( BotIsObserver( bs ) ) {
		return qfalse;
	}
	if ( bs->lastchat_time > trap_AAS_Time() - 3 ) {
		return qfalse;
	}
	//don't chat in teamplay
	if ( TeamPlayIsOn() ) {
		return qfalse;
	}
	rnd = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1 );
	if ( !bot_fastchat.integer ) {
		if ( random() > rnd ) {
			return qfalse;
		}
	}
	if ( BotNumActivePlayers() <= 1 ) {
		return qfalse;
	}
	//
	if ( BotIsFirstInRankings( bs ) ) {
		BotAI_BotInitialChat( bs, "level_end_victory",
							  EasyClientName( bs->client, name, 32 ), // 0
							  BotRandomOpponentName( bs ), // 1
							  "[invalid var]",      // 2
							  BotLastClientInRankings(), // 3
							  BotMapTitle(),            // 4
							  NULL );
	} else if ( BotIsLastInRankings( bs ) )       {
		BotAI_BotInitialChat( bs, "level_end_lose",
							  EasyClientName( bs->client, name, 32 ), // 0
							  BotRandomOpponentName( bs ), // 1
							  BotFirstClientInRankings(), // 2
							  "[invalid var]",      // 3
							  BotMapTitle(),            // 4
							  NULL );
	} else {
		BotAI_BotInitialChat( bs, "level_end",
							  EasyClientName( bs->client, name, 32 ), // 0
							  BotRandomOpponentName( bs ), // 1
							  BotFirstClientInRankings(), // 2
							  BotLastClientInRankings(), // 3
							  BotMapTitle(),            // 4
							  NULL );
	}
	bs->lastchat_time = trap_AAS_Time();
	bs->chatto = CHAT_ALL;
	return qtrue;
}
Ejemplo n.º 2
0
/*
==================
BotChat_EndLevel
==================
*/
int BotChat_EndLevel(bot_state_t *bs) {
	char name[32];
	float rnd;

	if (bot_nochat.integer) return qfalse;
	if (BotIsObserver(bs)) return qfalse;
	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
	// teamplay
	if (TeamPlayIsOn()) 
	{
#ifdef MISSIONPACK
		if (BotIsFirstInRankings(bs)) {
			trap_EA_Command(bs->client, "vtaunt");
		}
#endif
		return qtrue;
	}
	// don't chat in tournament mode
	if (gametype == GT_TOURNAMENT) return qfalse;
	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1);
	if (!bot_fastchat.integer) {
		if (random() > rnd) return qfalse;
	}
	if (BotNumActivePlayers() <= 1) return qfalse;
	//
	if (BotIsFirstInRankings(bs)) {
		BotAI_BotInitialChat(bs, "level_end_victory",
				EasyClientName(bs->client, name, 32),	// 0
				BotRandomOpponentName(bs),				// 1
				"[invalid var]",						// 2
				BotLastClientInRankings(),				// 3
				BotMapTitle(),							// 4
				NULL);
	}
	else if (BotIsLastInRankings(bs)) {
		BotAI_BotInitialChat(bs, "level_end_lose",
				EasyClientName(bs->client, name, 32),	// 0
				BotRandomOpponentName(bs),				// 1
				BotFirstClientInRankings(),				// 2
				"[invalid var]",						// 3
				BotMapTitle(),							// 4
				NULL);
	}
	else {
		BotAI_BotInitialChat(bs, "level_end",
				EasyClientName(bs->client, name, 32),	// 0
				BotRandomOpponentName(bs),				// 1
				BotFirstClientInRankings(),				// 2
				BotLastClientInRankings(),				// 3
				BotMapTitle(),							// 4
				NULL);
	}
	bs->lastchat_time = FloatTime();
	bs->chatto = CHAT_ALL;
	return qtrue;
}