/* ============== BotAISetupPlayer ============== */ int BotAISetupPlayer(int playernum, struct bot_settings_s *settings, qboolean restart) { char filename[MAX_PATH], name[MAX_PATH], gender[MAX_PATH]; bot_state_t *bs; int errnum; if (!botstates[playernum]) botstates[playernum] = trap_Alloc(sizeof(bot_state_t), NULL); bs = botstates[playernum]; if (!bs) { return qfalse; } if (bs && bs->inuse) { BotAI_Print(PRT_FATAL, "BotAISetupPlayer: player %d already setup\n", playernum); return qfalse; } if (!trap_AAS_Initialized()) { BotAI_Print(PRT_FATAL, "AAS not initialized\n"); return qfalse; } //load the bot character bs->character = BotLoadCharacter(settings->characterfile, settings->skill); if (!bs->character) { BotAI_Print(PRT_FATAL, "couldn't load skill %f from %s\n", settings->skill, settings->characterfile); return qfalse; } //copy the settings memcpy(&bs->settings, settings, sizeof(bot_settings_t)); //allocate a goal state bs->gs = BotAllocGoalState(playernum); //load the item weights Characteristic_String(bs->character, CHARACTERISTIC_ITEMWEIGHTS, filename, MAX_PATH); errnum = BotLoadItemWeights(bs->gs, filename); if (errnum != BLERR_NOERROR) { BotFreeGoalState(bs->gs); BotAI_Print(PRT_FATAL, "BotLoadItemWeights failed\n"); return qfalse; } //allocate a weapon state bs->ws = BotAllocWeaponState(playernum); //load the weapon weights Characteristic_String(bs->character, CHARACTERISTIC_WEAPONWEIGHTS, filename, MAX_PATH); errnum = BotLoadWeaponWeights(bs->ws, filename); if (errnum != BLERR_NOERROR) { BotFreeGoalState(bs->gs); BotFreeWeaponState(bs->ws); BotAI_Print(PRT_FATAL, "BotLoadWeaponWeights failed\n"); return qfalse; } //allocate a chat state bs->cs = BotAllocChatState(); //load the chat file Characteristic_String(bs->character, CHARACTERISTIC_CHAT_FILE, filename, MAX_PATH); Characteristic_String(bs->character, CHARACTERISTIC_CHAT_NAME, name, MAX_PATH); errnum = BotLoadChatFile(bs->cs, filename, name); if (errnum != BLERR_NOERROR) { BotFreeChatState(bs->cs); BotFreeGoalState(bs->gs); BotFreeWeaponState(bs->ws); BotAI_Print(PRT_FATAL, "BotLoadChatFile failed\n"); return qfalse; } //get the gender characteristic Characteristic_String(bs->character, CHARACTERISTIC_GENDER, gender, MAX_PATH); //set the chat gender if (*gender == 'f' || *gender == 'F') BotSetChatGender(bs->cs, CHAT_GENDERFEMALE); else if (*gender == 'm' || *gender == 'M') BotSetChatGender(bs->cs, CHAT_GENDERMALE); else BotSetChatGender(bs->cs, CHAT_GENDERLESS); bs->inuse = qtrue; bs->playernum = playernum; bs->entitynum = playernum; bs->setupcount = 4; bs->entergame_time = FloatTime(); bs->ms = BotAllocMoveState(playernum); bs->walker = Characteristic_BFloat(bs->character, CHARACTERISTIC_WALKER, 0, 1); bs->revenge_enemy = -1; numbots++; trap_Cvar_Update( &bot_testichat ); if (bot_testichat.integer) { BotChatTest(bs); } //NOTE: reschedule the bot thinking BotScheduleBotThink(); //if interbreeding start with a mutation if (bot_interbreed) { BotMutateGoalFuzzyLogic(bs->gs, 1); } // if we kept the bot state if (restart) { BotReadSessionData(bs); } //bot has been setup succesfully return qtrue; }
/* * BotAISetupClient */ int BotAISetupClient(int client, struct bot_settings_s *settings, qbool restart) { char filename[MAX_PATH], name[MAX_PATH], gender[MAX_PATH]; bot_state_t *bs; int errnum; if(!botstates[client]) botstates[client] = G_Alloc(sizeof(bot_state_t)); bs = botstates[client]; if(bs && bs->inuse){ BotAI_Print(PRT_FATAL, "BotAISetupClient: client %d already setup\n", client); return qfalse; } if(!trap_AAS_Initialized()){ BotAI_Print(PRT_FATAL, "AAS not initialized\n"); return qfalse; } /* load the bot character */ bs->character = trap_BotLoadCharacter(settings->characterfile, settings->skill); if(!bs->character){ BotAI_Print(PRT_FATAL, "couldn't load skill %f from %s\n", settings->skill, settings->characterfile); return qfalse; } /* copy the settings */ memcpy(&bs->settings, settings, sizeof(bot_settings_t)); /* allocate a goal state */ bs->gs = trap_BotAllocGoalState(client); /* load the item weights */ trap_Characteristic_String(bs->character, CHARACTERISTIC_ITEMWEIGHTS, filename, MAX_PATH); errnum = trap_BotLoadItemWeights(bs->gs, filename); if(errnum != BLERR_NOERROR){ trap_BotFreeGoalState(bs->gs); return qfalse; } /* allocate a weapon state */ bs->ws = trap_BotAllocWeaponState(); /* load the weapon weights */ trap_Characteristic_String(bs->character, CHARACTERISTIC_WEAPONWEIGHTS, filename, MAX_PATH); errnum = trap_BotLoadWeaponWeights(bs->ws, filename); if(errnum != BLERR_NOERROR){ trap_BotFreeGoalState(bs->gs); trap_BotFreeWeaponState(bs->ws); return qfalse; } /* allocate a chat state */ bs->cs = trap_BotAllocChatState(); /* load the chat file */ trap_Characteristic_String(bs->character, CHARACTERISTIC_CHAT_FILE, filename, MAX_PATH); trap_Characteristic_String(bs->character, CHARACTERISTIC_CHAT_NAME, name, MAX_PATH); errnum = trap_BotLoadChatFile(bs->cs, filename, name); if(errnum != BLERR_NOERROR){ trap_BotFreeChatState(bs->cs); trap_BotFreeGoalState(bs->gs); trap_BotFreeWeaponState(bs->ws); return qfalse; } /* get the gender characteristic */ trap_Characteristic_String(bs->character, CHARACTERISTIC_GENDER, gender, MAX_PATH); /* set the chat gender */ if(*gender == 'f' || *gender == 'F') trap_BotSetChatGender( bs->cs, CHAT_GENDERFEMALE); else if(*gender == 'm' || *gender == 'M') trap_BotSetChatGender( bs->cs, CHAT_GENDERMALE); else trap_BotSetChatGender(bs->cs, CHAT_GENDERLESS); bs->inuse = qtrue; bs->client = client; bs->entitynum = client; bs->setupcount = 4; bs->entergame_time = FloatTime(); bs->ms = trap_BotAllocMoveState(); bs->walker = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_WALKER, 0, 1); numbots++; if(trap_cvargeti("bot_testichat")){ trap_BotLibVarSet("bot_testichat", "1"); BotChatTest(bs); } /* NOTE: reschedule the bot thinking */ BotScheduleBotThink(); /* if interbreeding start with a mutation */ if(bot_interbreed) trap_BotMutateGoalFuzzyLogic(bs->gs, 1); /* if we kept the bot client */ if(restart) BotReadSessionData(bs); /* bot has been setup succesfully */ return qtrue; }