Ejemplo n.º 1
0
void Arena::Start()
{
	// Open all the doors

	for(std::set<GameObject*>::iterator itr = m_Gates.begin(); itr!=m_Gates.end(); ++itr)
	{
		(*itr)->SetUInt32Value(GAMEOBJECT_FLAGS, 33);
		(*itr)->SetUInt32Value(GAMEOBJECT_STATE, 0);
	}

	// Send message packet
	WorldPacket *data = BuildMessageChat(0x52, 0x27, "The Arena Battle has begun!", 0);
	SendPacketToAll(data);
	delete data;
}
Ejemplo n.º 2
0
void AlteracValley::Start()
{
	// Open all the doors

	for(std::set<GameObject*>::iterator itr = m_Gates.begin(); itr!=m_Gates.end(); ++itr)
	{
		(*itr)->SetUInt32Value(GAMEOBJECT_FLAGS, 33);
		(*itr)->SetUInt32Value(GAMEOBJECT_STATE, 0);
	}

	// Send message packet
	WorldPacket *data = BuildMessageChat(0x52, 0x27, "The Battle for Alterac Valley has begun!", 0);
	SendPacketToAll(data);
	delete data;
	
	WorldPacket pkt;
	pkt.Initialize(SMSG_PLAY_SOUND);
	pkt << uint32(SOUND_BATTLEGROUND_BEGIN); // Battleground Sound Begin
	SendPacketToAll(&pkt);
}
Ejemplo n.º 3
0
void AlteracValley::HandleBanner(Player *p_caster,GameObject *go,uint32 spellid)
{
	int32 bannerslot = go->bannerslot;
		
	// spawn contest banner
	if(bannerslot > -1 && bannerslot < MAXOFBANNERS)
	{	
		sEventMgr.RemoveEvents(this,EVENT_BATTLEGROUND_AV_CAPTURE_BASE + bannerslot);
		
		// If whe contest a horde/alliance flag, he loses the base
		/*uint32 rbasesfield = p_caster->m_bgTeam ? AB_ALLIANCE_CAPTUREBASE : AB_HORDE_CAPTUREBASE;
		if(go->GetEntry() == 180078 || go->GetEntry() == 180076)
		{
			uint64 guid = p_caster->GetGUID();
			std::map<uint64, BattlegroundScore>::iterator itr = m_PlayerScores.find(guid);
			if(itr == m_PlayerScores.end())
			{
				SendMessageToPlayer(p_caster, "INTERNAL ERROR: Could not find in internal player score map!", true);
				return;
			}
			itr->second.FlagReturns++;
			UpdatePVPData();
			SetWorldStateValue(rbasesfield,WorldStateVars[rbasesfield]-1);
		}*/
		uint32 goentry = 0;
		if(bannerslot < 6) // outside flags are diferent
			goentry = p_caster->m_bgTeam ? 180420:180419;
		else
			goentry = p_caster->m_bgTeam ? 179435:178940;
			
		gcbanner[bannerslot] = SpawnGameObject(goentry, 30, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), go->GetOrientation(), 32, 83, 1);
		GameObject *pcbanner = gcbanner[bannerslot];
		pcbanner->SetFloatValue(GAMEOBJECT_ROTATION_02,go->GetFloatValue(GAMEOBJECT_ROTATION_02));
		pcbanner->SetFloatValue(GAMEOBJECT_ROTATION_03,go->GetFloatValue(GAMEOBJECT_ROTATION_03));
		pcbanner->SetUInt32Value(GAMEOBJECT_STATE, 1);
		pcbanner->SetUInt32Value(GAMEOBJECT_TYPE_ID, 1);
		pcbanner->SetUInt32Value(GAMEOBJECT_ANIMPROGRESS, 100);
		pcbanner->SetUInt32Value(GAMEOBJECT_DYN_FLAGS,1);
		pcbanner->bannerslot = bannerslot;
		pcbanner->AddToWorld();
		
		if(pcbanner->GetInfo()->sound3)
		{		
			pcbanner->pcbannerAura = SpawnGameObject(pcbanner->GetInfo()->sound3, 30, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), go->GetOrientation(), 32, 114, 5);
			pcbanner->pcbannerAura->SetFloatValue(GAMEOBJECT_ROTATION_02,go->GetFloatValue(GAMEOBJECT_ROTATION_02));
			pcbanner->pcbannerAura->SetFloatValue(GAMEOBJECT_ROTATION_03,go->GetFloatValue(GAMEOBJECT_ROTATION_03));
			pcbanner->pcbannerAura->SetUInt32Value(GAMEOBJECT_STATE, 1);
			pcbanner->pcbannerAura->SetUInt32Value(GAMEOBJECT_TYPE_ID, 6);
			pcbanner->pcbannerAura->SetUInt32Value(GAMEOBJECT_ANIMPROGRESS, 100);
			pcbanner->pcbannerAura->AddToWorld();
		}
		
		if(go->pcbannerAura)
		{
			if( go->pcbannerAura->IsInWorld() )
				go->pcbannerAura->RemoveFromWorld();
			delete go->pcbannerAura;
		
		}
		
				
		if( go->IsInWorld() )
			go->RemoveFromWorld();
		delete go;


		char message[300];   
		static char *resnames[11] = {"Frostworlf Gravyard","Iceblood Graveyard","Stormpike Gravyard",
									"Stoneheart gravyard","Relief Hunt","Stormpike Aid Station",
									"Iceblood Tower","Stoneheart Bunker","Icewing Bunker",
									"Stormpike North Bunker","Stormpike South Bunker"};
				
		snprintf(message, 300, "$N claims the %s! If left unchallenged, the %s will control it in 1 minute!", resnames[bannerslot] , p_caster->m_bgTeam ? "Horde" : "Alliance" );
		
		WorldPacket *data = BuildMessageChat(p_caster->m_bgTeam ? 0x54:0x53, 0, message, 0,p_caster->GetGUID());
		SendPacketToAll(data);
		delete data;
		
		sEventMgr.AddEvent(this, &AlteracValley::EventCaptureBase, p_caster, (uint32)bannerslot, EVENT_BATTLEGROUND_AV_CAPTURE_BASE + bannerslot, 60000, 1);
	}
	
}
Ejemplo n.º 4
0
void AlteracValley::EventCaptureBase(Player *src,uint32 bannerslot)
{
	if(!gcbanner[bannerslot])
		return;
		
	   /*uint64 guid = src->GetGUID();
	std::map<uint64, BattlegroundScore>::iterator itr = m_PlayerScores.find(guid);
	if(itr == m_PlayerScores.end())
	{
		SendMessageToPlayer(src, "INTERNAL ERROR: Could not find in internal player score map!", true);
		return;
	}
	itr->second.FlagCaptures++;
	UpdatePVPData();*/
			
	//uint32 rbasesfield = src->m_bgTeam ? AB_HORDE_CAPTUREBASE : AB_ALLIANCE_CAPTUREBASE;
	   
	uint32 goentry = 0;
	if(bannerslot < 6) // outside flags are diferent
		goentry = src->m_bgTeam ? 178393:178389;
	else
		goentry = src->m_bgTeam ? 178946:178935;

	GameObject *pcbanner = src->GetCurrentBattleground()->SpawnGameObject(goentry, 30, gcbanner[bannerslot]->GetPositionX(), gcbanner[bannerslot]->GetPositionY(), gcbanner[bannerslot]->GetPositionZ(), gcbanner[bannerslot]->GetOrientation(), 32, src->m_bgTeam ?84:83, 1);
	pcbanner->SetFloatValue(GAMEOBJECT_ROTATION_02,gcbanner[bannerslot]->GetFloatValue(GAMEOBJECT_ROTATION_02));
	pcbanner->SetFloatValue(GAMEOBJECT_ROTATION_03,gcbanner[bannerslot]->GetFloatValue(GAMEOBJECT_ROTATION_03));
	pcbanner->SetUInt32Value(GAMEOBJECT_STATE, 1);
	pcbanner->SetUInt32Value(GAMEOBJECT_TYPE_ID, 1);
	pcbanner->SetUInt32Value(GAMEOBJECT_ANIMPROGRESS, 100);
	pcbanner->AddToWorld();
	
	if(pcbanner->GetInfo()->sound3)
	{
		pcbanner->pcbannerAura = src->GetCurrentBattleground()->SpawnGameObject(pcbanner->GetInfo()->sound3, 30, pcbanner->GetPositionX(), pcbanner->GetPositionY(), pcbanner->GetPositionZ(), pcbanner->GetOrientation(), 32, 114, 5);
		pcbanner->pcbannerAura->SetFloatValue(GAMEOBJECT_ROTATION_02,pcbanner->GetFloatValue(GAMEOBJECT_ROTATION_02));
		pcbanner->pcbannerAura->SetFloatValue(GAMEOBJECT_ROTATION_03,pcbanner->GetFloatValue(GAMEOBJECT_ROTATION_03));
		pcbanner->pcbannerAura->SetUInt32Value(GAMEOBJECT_STATE, 1);
		pcbanner->pcbannerAura->SetUInt32Value(GAMEOBJECT_TYPE_ID, 6);
		pcbanner->pcbannerAura->SetUInt32Value(GAMEOBJECT_ANIMPROGRESS, 100);
		pcbanner->pcbannerAura->AddToWorld();
	}
	
	if(gcbanner[bannerslot]->pcbannerAura)
	{
		if( gcbanner[bannerslot]->pcbannerAura->IsInWorld() )
			gcbanner[bannerslot]->pcbannerAura->RemoveFromWorld();
		delete gcbanner[bannerslot]->pcbannerAura;
	}
	
	if( gcbanner[bannerslot]->IsInWorld() )
			gcbanner[bannerslot]->RemoveFromWorld();
	delete gcbanner[bannerslot];
	
	gcbanner[bannerslot] = NULL;
	
	// Play sound
	WorldPacket pkt;
	pkt.Initialize(SMSG_PLAY_SOUND);
	pkt << uint32(src->m_bgTeam ? SOUND_HORDE_CAPTURE : SOUND_ALLIANCE_CAPTURE);
	SendPacketToAll(&pkt);
	
	char message[300];   
	static char *resnames[11] = {"Frostworlf Gravyard","Iceblood Graveyard","Stormpike Gravyard",
									"Stoneheart gravyard","Relief Hunt","Stormpike Aid Station",
									"Iceblood Tower","Stoneheart Bunker","Icewing Bunker",
									"Stormpike North Bunker","Stormpike South Bunker"};
					
	snprintf(message, 300, "The %s has taken the %s!", src->m_bgTeam ? "Horde" : "Alliance" , resnames[bannerslot] );
		
	WorldPacket *data = BuildMessageChat(src->m_bgTeam ? 0x54:0x53, 0x27, message, 0);
	SendPacketToAll(data);
	delete data;
}