//------------------------------------------------------------------------- // ShowSystem() //------------------------------------------------------------------------- void ShowSystem() { char avail[2][8]={"None","Present"}; MM_Startup (); CA_Startup (); IN_Startup (); PM_Startup (); SD_Startup (); fprint(show_text1); fprint(show_text2); fprint(show_text3); fprint(show_text5); printf(" Mouse: %s\n",avail[MousePresent]); printf(" Joystick: %s\n",avail[JoysPresent[0]||JoysPresent[1]]); printf(" AdLib: %s\n",avail[AdLibPresent&&!SoundBlasterPresent]); printf("Sound Blaster: %s\n",avail[SoundBlasterPresent]); printf(" Sound Source: %s\n\n",avail[SoundSourcePresent]); fprint(show_text2); SD_Shutdown (); PM_Shutdown (); IN_Shutdown (); CA_Shutdown (); MM_Shutdown (); }
void ShutdownId (void) { US_Shutdown (); SD_Shutdown (); PM_Shutdown (); IN_Shutdown (); VW_Shutdown (); CA_Shutdown (); }
void ShutdownId (void) { US_Shutdown (); #ifndef PROFILE SD_Shutdown (); IN_Shutdown (); #endif VW_Shutdown (); CA_Shutdown (); MM_Shutdown (); }
void ShutdownId (void) { US_Shutdown (); // This line is completely useless... SD_Shutdown (); PM_Shutdown (); IN_Shutdown (); VW_Shutdown (); CA_Shutdown (); #if defined(GP2X_940) GP2X_Shutdown(); #endif }
/* * Shutdown all of the 'ID Engine' components */ void CK_ShutdownID(void) { //TODO: Some managers don't have shutdown implemented yet VL_DestroySurface(ck_statusSurface); US_Shutdown(); SD_Shutdown(); //IN RF_Shutdown(); //VH VL_Shutdown(); CA_Shutdown(); MM_Shutdown(); SDL_Quit(); }
//------------------------------------------------------------------------- // BadChecksum() //------------------------------------------------------------------------- void BadChecksum() { char *chunkptr; CA_CacheGrChunk(BADCHECKSUMTEXT); chunkptr = grsegs[BADCHECKSUMTEXT]; *(_fstrstr(chunkptr,"^XX")) = 0; CA_Shutdown(); MM_Shutdown(); fprint(chunkptr); exit(0); }