Ejemplo n.º 1
0
static void cgSetPaintForText(CGContextRef cg, const SkPaint& paint) {
    SkColor c = paint.getColor();
    CGFloat rgba[] = {
        SkColorGetB(c) / 255.0f,
        SkColorGetG(c) / 255.0f,
        SkColorGetR(c) / 255.0f,
        SkColorGetA(c) / 255.0f,
    };
    CGContextSetRGBFillColor(cg, rgba[0], rgba[1], rgba[2], rgba[3]);

    CGContextSetTextDrawingMode(cg, kCGTextFill);
    CGContextSetFont(cg, typefaceToCGFont(paint.getTypeface()));
    CGContextSetFontSize(cg, SkScalarToFloat(paint.getTextSize()));

    CGContextSetAllowsFontSubpixelPositioning(cg, paint.isSubpixelText());
    CGContextSetShouldSubpixelPositionFonts(cg, paint.isSubpixelText());

    CGContextSetShouldAntialias(cg, paint.isAntiAlias());
    CGContextSetShouldSmoothFonts(cg, paint.isLCDRenderText());
}
Ejemplo n.º 2
0
void GraphicsContext::setPlatformShouldSmoothFonts(bool enable)
{
    if (paintingDisabled())
        return;
    CGContextSetShouldSmoothFonts(platformContext(), enable);
}
Ejemplo n.º 3
0
PlatformFont::CharInfo& MacCarbFont::getCharInfo(const UTF16 ch) const
{
   // We use some static data here to avoid re allocating the same variable in a loop.
   // this func is primarily called by GFont::loadCharInfo(),
   Rect                 imageRect;
   CGContextRef         imageCtx;
   U32                  bitmapDataSize;
   ATSUTextMeasurement  tbefore, tafter, tascent, tdescent;
   OSStatus             err;

   // 16 bit character buffer for the ATUSI calls.
   // -- hey... could we cache this at the class level, set style and loc *once*, 
   //    then just write to this buffer and clear the layout cache, to speed up drawing?
   static UniChar chUniChar[1];
   chUniChar[0] = ch;

   // Declare and clear out the CharInfo that will be returned.
   static PlatformFont::CharInfo c;
   dMemset(&c, 0, sizeof(c));
   
   // prep values for GFont::addBitmap()
   c.bitmapIndex = 0;
   c.xOffset = 0;
   c.yOffset = 0;

   // put the text in the layout.
   // we've hardcoded a string length of 1 here, but this could work for longer strings... (hint hint)
   // note: ATSUSetTextPointerLocation() also clears the previous cached layout information.
   ATSUSetTextPointerLocation( mLayout, chUniChar, 0, 1, 1);
   ATSUSetRunStyle( mLayout, mStyle, 0,1);
   
   // get the typographic bounds. this tells us how characters are placed relative to other characters.
   ATSUGetUnjustifiedBounds( mLayout, 0, 1, &tbefore, &tafter, &tascent, &tdescent);
   c.xIncrement =  FixedToInt(tafter);
   
   // find out how big of a bitmap we'll need.
   // as a bonus, we also get the origin where we should draw, encoded in the Rect.
   ATSUMeasureTextImage( mLayout, 0, 1, 0, 0, &imageRect);
   U32 xFudge = 2;
   U32 yFudge = 1;
   c.width  = imageRect.right - imageRect.left + xFudge; // add 2 because small fonts don't always have enough room
   c.height = imageRect.bottom - imageRect.top + yFudge;
   c.xOrigin = imageRect.left; // dist x0 -> center line
   c.yOrigin = -imageRect.top; // dist y0 -> base line
   
   // kick out early if the character is undrawable
   if( c.width == xFudge || c.height == yFudge)
      return c;
   
   // allocate a greyscale bitmap and clear it.
   bitmapDataSize = c.width * c.height;
   c.bitmapData = new U8[bitmapDataSize];
   dMemset(c.bitmapData,0x00,bitmapDataSize);
   
   // get a graphics context on the bitmap
   imageCtx = CGBitmapContextCreate( c.bitmapData, c.width, c.height, 8, c.width, mColorSpace, kCGImageAlphaNone);
   if(!imageCtx) {
      Con::errorf("Error: failed to create a graphics context on the CharInfo bitmap! Drawing a blank block.");
      c.xIncrement = c.width;
      dMemset(c.bitmapData,0x0F,bitmapDataSize);
      return c;
   }

   // Turn off antialiasing for monospaced console fonts. yes, this is cheating.
   if(mSize < 12  && ( dStrstr(mName,"Monaco")!=NULL || dStrstr(mName,"Courier")!=NULL ))
      CGContextSetShouldAntialias(imageCtx, false);

   // Set up drawing options for the context.
   // Since we're not going straight to the screen, we need to adjust accordingly
   CGContextSetShouldSmoothFonts(imageCtx, false);
   CGContextSetRenderingIntent(imageCtx, kCGRenderingIntentAbsoluteColorimetric);
   CGContextSetInterpolationQuality( imageCtx, kCGInterpolationNone);
   CGContextSetGrayFillColor( imageCtx, 1.0, 1.0);
   CGContextSetTextDrawingMode( imageCtx,  kCGTextFill);
   
   // tell ATSUI to substitute fonts as needed for missing glyphs
   ATSUSetTransientFontMatching(mLayout, true); 

   // set up three parrallel arrays for setting up attributes. 
   // this is how most options in ATSUI are set, by passing arrays of options.
   ATSUAttributeTag theTags[] = { kATSUCGContextTag };
   ByteCount theSizes[] = { sizeof(CGContextRef) };
   ATSUAttributeValuePtr theValues[] = { &imageCtx };
   
   // bind the layout to the context.
   ATSUSetLayoutControls( mLayout, 1, theTags, theSizes, theValues );

   // Draw the character!
   int yoff = c.height < 3 ? 1 : 0; // kludge for 1 pixel high characters, such as '-' and '_'
   int xoff = 1;
   err = ATSUDrawText( mLayout, 0, 1, IntToFixed(-imageRect.left + xoff), IntToFixed(imageRect.bottom + yoff ) );
   CGContextRelease(imageCtx);
   
   if(err != noErr) {
      Con::errorf("Error: could not draw the character! Drawing a blank box.");
      dMemset(c.bitmapData,0x0F,bitmapDataSize);
   }


#if TORQUE_DEBUG
//   Con::printf("Font Metrics: Rect = %2i %2i %2i %2i  Char= %C, 0x%x  Size= %i, Baseline= %i, Height= %i",imageRect.top, imageRect.bottom, imageRect.left, imageRect.right,ch,ch, mSize,mBaseline, mHeight);
//   Con::printf("Font Bounds:  left= %2i right= %2i  Char= %C, 0x%x  Size= %i",FixedToInt(tbefore), FixedToInt(tafter), ch,ch, mSize);
#endif
      
   return c;
}
static OSStatus MakeImageDocument(CFURLRef url, CFStringRef imageType, const ExportInfo *exportInfo)
{
    OSStatus err = noErr;
    CGContextRef c = NULL;
    CGImageRef image;
    Boolean useDisplayColorSpace;
    // First make a bitmap context for a US Letter size
    // raster at the requested resolution. 
    int dpi = exportInfo->dpi;
    size_t width = (size_t)(8.5*dpi), height = (size_t)11*dpi;

    // For JPEG output type the bitmap should not be transparent. If other types are added that
	// do not support transparency, this code should be updated to check for those types as well.
    Boolean needTransparentBitmap = 
	    !(CFStringCompare(imageType, kUTTypeJPEG, kCFCompareCaseInsensitive) == kCFCompareEqualTo);

    // Create an RGB Bitmap context using the generic calibrated RGB color space
    // instead of the display color space.
    useDisplayColorSpace = false;
    c = createRGBBitmapContext(width, height, useDisplayColorSpace, 
						    needTransparentBitmap);
    
    if(c == NULL){
		fprintf(stderr, "Couldn't make destination bitmap context!\n");
		// Users of this code should update this to be an error code they find useful.
		return memFullErr;
    }
      
    // Scale the coordinate system based on the resolution in dots per inch.
    CGContextScaleCTM(c, dpi/72, dpi/72);
    
    // Set the font smoothing parameter to false since it's better to
    // draw any text without special LCD text rendering when creating
    // rendered data for export.
    if(CGContextSetShouldSmoothFonts != NULL)
		CGContextSetShouldSmoothFonts(c, false);

    // Set the scaling factor for shadows. This is a hack so that
    // drawing code that needs to know the scaling factor can
    // obtain it. Better would be that DispatchDrawing and the code
    // it calls would take this scaling factor as a parameter.
    setScalingFactor(dpi/72);
    
    // Draw into that raster...
    DispatchDrawing(c, exportInfo->command);
    
    // Set the scaling factor back to 1.0.
    setScalingFactor(1.0);
    
    // Create an image from the raster data. Calling
	// createImageFromBitmapContext gives up ownership
	// of the raster data used by the context.
    image = createImageFromBitmapContext(c);

	// Release the context now that the image is created.
    CGContextRelease(c);
	c = NULL;

    if(image == NULL){
		// Users of this code should update this to be an error code they find useful.
		return memFullErr;  
    }

    // Now export the image.
    if(exportInfo->useQTForExport)
		exportCGImageToFileWithQT(image, url, imageType, exportInfo->dpi);
    else
		exportCGImageToFileWithDestination(image, url, imageType, exportInfo->dpi);
    
    CGImageRelease(image);
    return err;
}
Ejemplo n.º 5
0
static cairo_int_status_t
_cairo_quartz_init_glyph_surface (cairo_quartz_scaled_font_t *font,
				  cairo_scaled_glyph_t *scaled_glyph)
{
    cairo_int_status_t status = CAIRO_STATUS_SUCCESS;

    cairo_quartz_font_face_t *font_face = _cairo_quartz_scaled_to_face(font);

    cairo_image_surface_t *surface = NULL;

    CGGlyph glyph = _cairo_quartz_scaled_glyph_index (scaled_glyph);

    int advance;
    CGRect bbox;
    double width, height;
    double emscale = CGFontGetUnitsPerEmPtr (font_face->cgFont);

    CGContextRef cgContext = NULL;
    CGAffineTransform textMatrix;
    CGRect glyphRect, glyphRectInt;
    CGPoint glyphOrigin;

    //fprintf (stderr, "scaled_glyph: %p surface: %p\n", scaled_glyph, scaled_glyph->surface);

    /* Create blank 2x2 image if we don't have this character.
     * Maybe we should draw a better missing-glyph slug or something,
     * but this is ok for now.
     */
    if (glyph == INVALID_GLYPH) {
	surface = (cairo_image_surface_t*) cairo_image_surface_create (CAIRO_FORMAT_A8, 2, 2);
	status = cairo_surface_status ((cairo_surface_t *) surface);
	if (status)
	    return status;

	_cairo_scaled_glyph_set_surface (scaled_glyph,
					 &font->base,
					 surface);
	return CAIRO_STATUS_SUCCESS;
    }

    if (!CGFontGetGlyphAdvancesPtr (font_face->cgFont, &glyph, 1, &advance) ||
	!CGFontGetGlyphBBoxesPtr (font_face->cgFont, &glyph, 1, &bbox))
    {
	return CAIRO_INT_STATUS_UNSUPPORTED;
    }

    /* scale(1,-1) * font->base.scale * scale(1,-1) */
    textMatrix = CGAffineTransformMake (font->base.scale.xx,
					-font->base.scale.yx,
					-font->base.scale.xy,
					font->base.scale.yy,
					0, -0);
    glyphRect = CGRectMake (bbox.origin.x / emscale,
			    bbox.origin.y / emscale,
			    bbox.size.width / emscale,
			    bbox.size.height / emscale);

    glyphRect = CGRectApplyAffineTransform (glyphRect, textMatrix);

    /* Round the rectangle outwards, so that we don't have to deal
     * with non-integer-pixel origins or dimensions.
     */
    glyphRectInt = CGRectIntegral (glyphRect);

#if 0
    fprintf (stderr, "glyphRect[o]: %f %f %f %f\n",
	     glyphRect.origin.x, glyphRect.origin.y, glyphRect.size.width, glyphRect.size.height);
    fprintf (stderr, "glyphRectInt: %f %f %f %f\n",
	     glyphRectInt.origin.x, glyphRectInt.origin.y, glyphRectInt.size.width, glyphRectInt.size.height);
#endif

    glyphOrigin = glyphRectInt.origin;

    //textMatrix = CGAffineTransformConcat (textMatrix, CGAffineTransformInvert (ctm));

    width = glyphRectInt.size.width;
    height = glyphRectInt.size.height;

    //fprintf (stderr, "glyphRect[n]: %f %f %f %f\n", glyphRect.origin.x, glyphRect.origin.y, glyphRect.size.width, glyphRect.size.height);

    surface = (cairo_image_surface_t*) cairo_image_surface_create (CAIRO_FORMAT_A8, width, height);
    if (surface->base.status)
	return surface->base.status;

    if (surface->width != 0 && surface->height != 0) {
	cgContext = CGBitmapContextCreate (surface->data,
					   surface->width,
					   surface->height,
					   8,
					   surface->stride,
					   NULL,
					   kCGImageAlphaOnly);

	if (cgContext == NULL) {
	    cairo_surface_destroy (&surface->base);
	    return _cairo_error (CAIRO_STATUS_NO_MEMORY);
	}

	CGContextSetFont (cgContext, font_face->cgFont);
	CGContextSetFontSize (cgContext, 1.0);
	CGContextSetTextMatrix (cgContext, textMatrix);

	switch (font->base.options.antialias) {
	case CAIRO_ANTIALIAS_SUBPIXEL:
	case CAIRO_ANTIALIAS_BEST:
	    CGContextSetShouldAntialias (cgContext, TRUE);
	    CGContextSetShouldSmoothFonts (cgContext, TRUE);
	    if (CGContextSetAllowsFontSmoothingPtr &&
		!CGContextGetAllowsFontSmoothingPtr (cgContext))
		CGContextSetAllowsFontSmoothingPtr (cgContext, TRUE);
	    break;
	case CAIRO_ANTIALIAS_NONE:
	    CGContextSetShouldAntialias (cgContext, FALSE);
	    break;
	case CAIRO_ANTIALIAS_GRAY:
	case CAIRO_ANTIALIAS_GOOD:
	case CAIRO_ANTIALIAS_FAST:
	    CGContextSetShouldAntialias (cgContext, TRUE);
	    CGContextSetShouldSmoothFonts (cgContext, FALSE);
	    break;
	case CAIRO_ANTIALIAS_DEFAULT:
	default:
	    /* Don't do anything */
	    break;
	}

	CGContextSetAlpha (cgContext, 1.0);
	CGContextShowGlyphsAtPoint (cgContext, - glyphOrigin.x, - glyphOrigin.y, &glyph, 1);

	CGContextRelease (cgContext);
    }

    cairo_surface_set_device_offset (&surface->base,
				     - glyphOrigin.x,
				     height + glyphOrigin.y);

    _cairo_scaled_glyph_set_surface (scaled_glyph, &font->base, surface);

    return status;
}