Ejemplo n.º 1
0
/*
* CG_Cmd_PrevWeapon_f
*/
static void CG_Cmd_PrevWeapon_f( void )
{
	gsitem_t *item;

	if( !cg.frame.valid )
		return;

	if( cgs.demoPlaying || cg.predictedPlayerState.pmove.pm_type == PM_CHASECAM )
	{
		CG_ChaseStep( -1 );
		return;
	}

	item = GS_Cmd_PrevWeapon_f( &cg.frame.playerState, cg.predictedWeaponSwitch );
	if( item )
	{
		CG_Predict_ChangeWeapon( item->tag );
		trap_Cmd_ExecuteText( EXEC_NOW, va( "cmd use %i", item->tag ) );
		cg.lastWeapon = cg.predictedPlayerState.stats[STAT_PENDING_WEAPON];
	}
}
Ejemplo n.º 2
0
/*
* CG_ChaseCamButtons
*/
static void CG_ChaseCamButtons( void )
{
#define CHASECAMBUTTONSDELAY ( cg.time + 250 )
	usercmd_t cmd;
	bool chasecam = ( cg.frame.playerState.pmove.pm_type == PM_CHASECAM )
		&& ( cg.frame.playerState.POVnum != (unsigned)( cgs.playerNum + 1 ) );
	bool realSpec = cgs.demoPlaying || ISREALSPECTATOR();

	if( (cg.frame.multipov || chasecam) && !CG_DemoCam_IsFree() )
	{
		if( cg.time <= chaseCam.cmd_mode_delay )
			return;

		trap_NET_GetUserCmd( trap_NET_GetCurrentUserCmdNum() - 1, &cmd );

		if( ( cmd.buttons & BUTTON_ATTACK ) )
		{
			if( chasecam )
			{
				if( realSpec )
				{
					if( ++chaseCam.mode >= CAM_MODES )
					{
						// if exceeds the cycle, start free fly
						trap_Cmd_ExecuteText( EXEC_NOW, "camswitch" );
						chaseCam.mode = 0; // smallest, to start the new cycle
					}

					chaseCam.cmd_mode_delay = CHASECAMBUTTONSDELAY;
				}
			}
			else
			{
				chaseCam.mode = ( chaseCam.mode != CAM_THIRDPERSON );
				chaseCam.cmd_mode_delay = CHASECAMBUTTONSDELAY;
			}
		}

		if( cg.frame.multipov || chasecam )
		{
			int step = 0;

			if( cmd.upmove > 0 || cmd.buttons & BUTTON_SPECIAL )
				step = 1;
			else if( cmd.upmove < 0 )
				step = -1;

			if( step )
			{
				CG_ChaseStep( step );
				chaseCam.cmd_mode_delay = CHASECAMBUTTONSDELAY;
			}
		}
	}
	else if( CG_DemoCam_IsFree() || cg.frame.playerState.pmove.pm_type == PM_SPECTATOR )
	{
		chaseCam.mode = CAM_INEYES;

		if( realSpec )
		{
			trap_NET_GetUserCmd( trap_NET_GetCurrentUserCmdNum() - 1, &cmd );

			if( ( cmd.buttons & BUTTON_ATTACK ) && cg.time > chaseCam.cmd_mode_delay )
			{
				trap_Cmd_ExecuteText( EXEC_NOW, "camswitch" );
				chaseCam.cmd_mode_delay = CHASECAMBUTTONSDELAY;
			}
		}
	}
	else
	{
		chaseCam.mode = CAM_INEYES;
	}
#undef CHASECAMBUTTONSDELAY
}