Ejemplo n.º 1
0
static void xsettings_cb(const char* name, XSettingsAction a, XSettingsSetting* s, void* data) {
	if(s->type != XSETTINGS_TYPE_INT)
		return;

	if(block_xsettings_cb)
		return;

	if(CHECK_SETTING(KEY_VOLUME, s, a)) {
		vol_val = s->data.v_int;
		if(vol_slide)
			vol_slide->value(vol_val);
	}

	if(CHECK_SETTING(KEY_PITCH, s, a)) {
		pitch_val = s->data.v_int;
		if(pitch_slide)
			pitch_slide->value(pitch_val);
	}

	if(CHECK_SETTING(KEY_DURATION, s, a)) {
		dur_val = s->data.v_int;
		if(dur_slide)
			dur_slide->value(dur_val);
	}
}
Ejemplo n.º 2
0
void VideoConfig::GameIniLoad()
{
	bool gfx_override_exists = false;

	// XXX: Again, bad place to put OSD messages at (see delroth's comment above)
	// XXX: This will add an OSD message for each projection hack value... meh
#define CHECK_SETTING(section, key, var) do { \
		decltype(var) temp = var; \
		if (iniFile.GetIfExists(section, key, &var) && var != temp) { \
			std::string msg = StringFromFormat("Note: Option \"%s\" is overridden by game ini.", key); \
			OSD::AddMessage(msg, 7500); \
			gfx_override_exists = true; \
		} \
	} while (0)

	IniFile iniFile = SConfig::GetInstance().LoadGameIni();

	CHECK_SETTING("Video_Hardware", "VSync", bVSync);

	CHECK_SETTING("Video_Settings", "wideScreenHack", bWidescreenHack);
	CHECK_SETTING("Video_Settings", "AspectRatio", iAspectRatio);
	CHECK_SETTING("Video_Settings", "Crop", bCrop);
	CHECK_SETTING("Video_Settings", "UseXFB", bUseXFB);
	CHECK_SETTING("Video_Settings", "UseRealXFB", bUseRealXFB);
	CHECK_SETTING("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
	CHECK_SETTING("Video_Settings", "HiresTextures", bHiresTextures);
	CHECK_SETTING("Video_Settings", "ConvertHiresTextures", bConvertHiresTextures);
	CHECK_SETTING("Video_Settings", "CacheHiresTextures", bCacheHiresTextures);
	CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
	CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc);
	CHECK_SETTING("Video_Settings", "MSAA", iMultisamples);
	CHECK_SETTING("Video_Settings", "SSAA", bSSAA);

	int tmp = -9000;
	CHECK_SETTING("Video_Settings", "EFBScale", tmp); // integral
	if (tmp != -9000)
	{
		if (tmp != SCALE_FORCE_INTEGRAL)
		{
			iEFBScale = tmp;
		}
		else // Round down to multiple of native IR
		{
			switch (iEFBScale)
			{
			case SCALE_AUTO:
				iEFBScale = SCALE_AUTO_INTEGRAL;
				break;
			case SCALE_1_5X:
				iEFBScale = SCALE_1X;
				break;
			case SCALE_2_5X:
				iEFBScale = SCALE_2X;
				break;
			default:
				break;
			}
		}
	}

	CHECK_SETTING("Video_Settings", "DisableFog", bDisableFog);

	CHECK_SETTING("Video_Enhancements", "ForceFiltering", bForceFiltering);
	CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy);  // NOTE - this is x in (1 << x)
	CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);

	// These are not overrides, they are per-game stereoscopy parameters, hence no warning
	iniFile.GetIfExists("Video_Stereoscopy", "StereoConvergence", &iStereoConvergence, 20);
	iniFile.GetIfExists("Video_Stereoscopy", "StereoEFBMonoDepth", &bStereoEFBMonoDepth, false);
	iniFile.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &iStereoDepthPercentage, 100);

	CHECK_SETTING("Video_Stereoscopy", "StereoMode", iStereoMode);
	CHECK_SETTING("Video_Stereoscopy", "StereoDepth", iStereoDepth);
	CHECK_SETTING("Video_Stereoscopy", "StereoSwapEyes", bStereoSwapEyes);

	CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
	CHECK_SETTING("Video_Hacks", "BBoxEnable", bBBoxEnable);
	CHECK_SETTING("Video_Hacks", "ForceProgressive", bForceProgressive);
	CHECK_SETTING("Video_Hacks", "EFBToTextureEnable", bSkipEFBCopyToRam);
	CHECK_SETTING("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
	CHECK_SETTING("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);

	CHECK_SETTING("Video", "ProjectionHack", iPhackvalue[0]);
	CHECK_SETTING("Video", "PH_SZNear", iPhackvalue[1]);
	CHECK_SETTING("Video", "PH_SZFar", iPhackvalue[2]);
	CHECK_SETTING("Video", "PH_ZNear", sPhackvalue[0]);
	CHECK_SETTING("Video", "PH_ZFar", sPhackvalue[1]);
	CHECK_SETTING("Video", "PerfQueriesEnable", bPerfQueriesEnable);

	if (gfx_override_exists)
		OSD::AddMessage("Warning: Opening the graphics configuration will reset settings and might cause issues!", 10000);
}
Ejemplo n.º 3
0
void VideoConfig::GameIniLoad()
{
	bool gfx_override_exists = false;

	// XXX: Again, bad place to put OSD messages at (see delroth's comment above)
	// XXX: This will add an OSD message for each projection hack value... meh
#define CHECK_SETTING(section, key, var) do { \
		decltype(var) temp = var; \
		if (iniFile.GetIfExists(section, key, &var) && var != temp) { \
			char buf[256]; \
			snprintf(buf, sizeof(buf), "Note: Option \"%s\" is overridden by game ini.", key); \
			OSD::AddMessage(buf, 7500); \
			gfx_override_exists = true; \
		} \
	} while (0)

	IniFile iniFile = SConfig::GetInstance().m_LocalCoreStartupParameter.LoadGameIni();

	CHECK_SETTING("Video_Hardware", "VSync", bVSync);

	CHECK_SETTING("Video_Settings", "wideScreenHack", bWidescreenHack);
	CHECK_SETTING("Video_Settings", "AspectRatio", iAspectRatio);
	CHECK_SETTING("Video_Settings", "Crop", bCrop);
	CHECK_SETTING("Video_Settings", "UseXFB", bUseXFB);
	CHECK_SETTING("Video_Settings", "UseRealXFB", bUseRealXFB);
	CHECK_SETTING("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
	CHECK_SETTING("Video_Settings", "DLOptimize", iCompileDLsLevel);
	CHECK_SETTING("Video_Settings", "HiresTextures", bHiresTextures);
	CHECK_SETTING("Video_Settings", "AnaglyphStereo", bAnaglyphStereo);
	CHECK_SETTING("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
	CHECK_SETTING("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
	CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
	CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc);
	CHECK_SETTING("Video_Settings", "MSAA", iMultisampleMode);
	int tmp = -9000;
	CHECK_SETTING("Video_Settings", "EFBScale", tmp); // integral
	if (tmp != -9000)
	{
		if (tmp != SCALE_FORCE_INTEGRAL)
		{
			iEFBScale = tmp;
		}
		else // Round down to multiple of native IR
		{
			switch (iEFBScale)
			{
			case SCALE_AUTO:
				iEFBScale = SCALE_AUTO_INTEGRAL;
				break;
			case SCALE_1_5X:
				iEFBScale = SCALE_1X;
				break;
			case SCALE_2_5X:
				iEFBScale = SCALE_2X;
				break;
			default:
				break;
			}
		}
	}

	CHECK_SETTING("Video_Settings", "DstAlphaPass", bDstAlphaPass);
	CHECK_SETTING("Video_Settings", "DisableFog", bDisableFog);
	CHECK_SETTING("Video_Settings", "OMPDecoder", bOMPDecoder);

	CHECK_SETTING("Video_Enhancements", "ForceFiltering", bForceFiltering);
	CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy);  // NOTE - this is x in (1 << x)
	CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
	CHECK_SETTING("Video_Enhancements", "Enable3dVision", b3DVision);

	CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
	CHECK_SETTING("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
	CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
	CHECK_SETTING("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
	CHECK_SETTING("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
	CHECK_SETTING("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
	CHECK_SETTING("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);

	CHECK_SETTING("Video", "ProjectionHack", iPhackvalue[0]);
	CHECK_SETTING("Video", "PH_SZNear", iPhackvalue[1]);
	CHECK_SETTING("Video", "PH_SZFar", iPhackvalue[2]);
	CHECK_SETTING("Video", "PH_ExtraParam", iPhackvalue[3]);
	CHECK_SETTING("Video", "PH_ZNear", sPhackvalue[0]);
	CHECK_SETTING("Video", "PH_ZFar", sPhackvalue[1]);
	CHECK_SETTING("Video", "UseBBox", bUseBBox);
	CHECK_SETTING("Video", "PerfQueriesEnable", bPerfQueriesEnable);

	if (gfx_override_exists)
		OSD::AddMessage("Warning: Opening the graphics configuration will reset settings and might cause issues!", 10000);
}
Ejemplo n.º 4
0
void VideoConfig::GameIniLoad()
{
	bool gfx_override_exists = false;

	// XXX: Again, bad place to put OSD messages at (see delroth's comment above)
	// XXX: This will add an OSD message for each projection hack value... meh
#define CHECK_SETTING(section, key, var) do { \
		decltype(var) temp = var; \
		if (iniFile.GetIfExists(section, key, &var) && var != temp) { \
			std::string msg = StringFromFormat("Note: Option \"%s\" is overridden by game ini.", key); \
			OSD::AddMessage(msg, 7500); \
			gfx_override_exists = true; \
		} \
	} while (0)

	IniFile iniFile = SConfig::GetInstance().LoadGameIni();

	CHECK_SETTING("Video_Hardware", "VSync", bVSync);

	CHECK_SETTING("Video_Settings", "wideScreenHack", bWidescreenHack);
	CHECK_SETTING("Video_Settings", "AspectRatio", iAspectRatio);
	CHECK_SETTING("Video_Settings", "Crop", bCrop);
	CHECK_SETTING("Video_Settings", "UseXFB", bUseXFB);
	CHECK_SETTING("Video_Settings", "UseRealXFB", bUseRealXFB);
	CHECK_SETTING("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
	CHECK_SETTING("Video_Settings", "HiresTextures", bHiresTextures);
	CHECK_SETTING("Video_Settings", "HiresMaterialMaps", bHiresMaterialMaps);

	CHECK_SETTING("Video_Settings", "ConvertHiresTextures", bConvertHiresTextures);
	CHECK_SETTING("Video_Settings", "CacheHiresTextures", bCacheHiresTextures);
	CHECK_SETTING("Video_Settings", "CacheHiresTexturesonGPU", bCacheHiresTexturesGPU);
	CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
	CHECK_SETTING("Video_Settings", "ForcePhongShading", bForcePhongShading);

	CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc);
	CHECK_SETTING("Video_Settings", "MSAA", iMultisampleMode);
	CHECK_SETTING("Video_Settings", "SSAA", bSSAA);
	int tmp = -9000;
	CHECK_SETTING("Video_Settings", "EFBScale", tmp); // integral
	if (tmp != -9000)
	{
		if (tmp != SCALE_FORCE_INTEGRAL)
		{
			iEFBScale = tmp;
		}
		else // Round down to multiple of native IR
		{
			switch (iEFBScale)
			{
			case SCALE_AUTO:
				iEFBScale = SCALE_AUTO_INTEGRAL;
				break;
			case SCALE_1_5X:
				iEFBScale = SCALE_1X;
				break;
			case SCALE_2_5X:
				iEFBScale = SCALE_2X;
				break;
			default:
				break;
			}
		}
	}

	CHECK_SETTING("Video_Settings", "DisableFog", bDisableFog);
	CHECK_SETTING("Video_Settings", "EnableOpenCL", bEnableOpenCL);

	CHECK_SETTING("Video_Enhancements", "ForceFiltering", bForceFiltering);
	CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy);  // NOTE - this is x in (1 << x)
	CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
	CHECK_SETTING("Video_Enhancements", "StereoMode", iStereoMode);
	CHECK_SETTING("Video_Enhancements", "StereoDepth", iStereoDepth);
	CHECK_SETTING("Video_Enhancements", "StereoConvergence", iStereoConvergence);
	CHECK_SETTING("Video_Enhancements", "StereoSwapEyes", bStereoSwapEyes);
	CHECK_SETTING("Video_Enhancements", "UseScalingFilter", bUseScalingFilter);
	CHECK_SETTING("Video_Enhancements", "TextureScalingType", iTexScalingType);
	CHECK_SETTING("Video_Enhancements", "TextureScalingFactor", iTexScalingFactor);
	CHECK_SETTING("Video_Enhancements", "UseDePosterize", bTexDeposterize);

	//these are not overrides, they are per-game settings, hence no warning
	IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements");
	for (size_t i = 0; i < oStereoPresets.size(); ++i)
	{
	   enhancements->Get(StringFromFormat("StereoConvergence_%zu", i), &oStereoPresets[i].depth, iStereoConvergence);
	   enhancements->Get(StringFromFormat("StereoDepth_%zu", i), &oStereoPresets[i].convergence, iStereoDepth);
	}
	enhancements->Get("StereoActivePreset", &iStereoActivePreset, 0);
	iStereoConvergence = oStereoPresets[iStereoActivePreset].convergence;
	iStereoDepth = oStereoPresets[iStereoActivePreset].depth;


	CHECK_SETTING("Video_Stereoscopy", "StereoEFBMonoDepth", bStereoEFBMonoDepth);
	CHECK_SETTING("Video_Stereoscopy", "StereoDepthPercentage", iStereoDepthPercentage);
	CHECK_SETTING("Video_Stereoscopy", "StereoConvergenceMinimum", iStereoConvergenceMinimum);

	CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
	CHECK_SETTING("Video_Hacks", "EFBFastAccess", bEFBFastAccess);
	CHECK_SETTING("Video_Hacks", "ForceProgressive", bForceProgressive);
	CHECK_SETTING("Video_Hacks", "EFBToTextureEnable", bSkipEFBCopyToRam);
	CHECK_SETTING("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
	CHECK_SETTING("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
	CHECK_SETTING("Video_Hacks", "BoundingBoxMode", iBBoxMode);

	CHECK_SETTING("Video", "ProjectionHack", iPhackvalue[0]);
	CHECK_SETTING("Video", "PH_SZNear", iPhackvalue[1]);
	CHECK_SETTING("Video", "PH_SZFar", iPhackvalue[2]);
	CHECK_SETTING("Video", "PH_ExtraParam", iPhackvalue[3]);
	CHECK_SETTING("Video", "PH_ZNear", sPhackvalue[0]);
	CHECK_SETTING("Video", "PH_ZFar", sPhackvalue[1]);
	CHECK_SETTING("Video", "ZTPSpeedupHack", bZTPSpeedHack);
	CHECK_SETTING("Video", "PerfQueriesEnable", bPerfQueriesEnable);
	CHECK_SETTING("Video", "FullAsyncShaderCompilation", bFullAsyncShaderCompilation);
	CHECK_SETTING("Video", "WaitForShaderCompilation", bWaitForShaderCompilation);
	CHECK_SETTING("Video", "PredictiveFifo", bPredictiveFifo);
	if (gfx_override_exists)
		OSD::AddMessage("Warning: Opening the graphics configuration will reset settings and might cause issues!", 10000);
}