Ejemplo n.º 1
0
bool is_pinned(const board_t * board, int square, int colour) {

   int from, to;
   int inc;
   int sq, piece;

   ASSERT(board!=NULL);
   ASSERT(SQUARE_IS_OK(square));
   ASSERT(COLOUR_IS_OK(colour));

   from = square;
   to = KING_POS(board,colour);

   inc = DELTA_INC_LINE(to-from);
   if (inc == IncNone) return false; // not a line

   sq = from;
   do sq += inc; while (board->square[sq] == Empty);

   if (sq != to) return false; // blocker

   sq = from;
   do sq -= inc; while ((piece=board->square[sq]) == Empty);

   return COLOUR_IS(piece,COLOUR_OPP(colour)) && SLIDER_ATTACK(piece,inc);
}
Ejemplo n.º 2
0
static bool is_passed(const board_t * board, int to) { 

   int t2; 
   int me, opp;
   int file, rank;

   me = board->turn; 
   opp = COLOUR_OPP(me);
   file = SQUARE_FILE(to);
   rank = PAWN_RANK(to,me);
 
   t2 = board->pawn_file[me][file] | BitRev[board->pawn_file[opp][file]]; 

   // passed pawns 
   if ((t2 & BitGT[rank]) == 0) { 
 
    if (((BitRev[board->pawn_file[opp][file-1]] | BitRev[board->pawn_file[opp][file+1]]) & BitGT[rank]) == 0) { 
        return true;

       } 
   } 

   return false;
 
}
Ejemplo n.º 3
0
bool pseudo_is_legal(int move, board_t * board) {

    int me, opp;
    int from, to;
    int piece;
    bool legal;
    int king;
    undo_t undo[1];

    ASSERT(move_is_ok(move));
    ASSERT(board!=NULL);

    // init

    me = board->turn;
    opp = COLOUR_OPP(me);

    from = MOVE_FROM(move);
    to = MOVE_TO(move);

    piece = board->square[from];
    ASSERT(COLOUR_IS(piece,me));

    // slow test for en-passant captures

    if (MOVE_IS_EN_PASSANT(move)) {

        move_do(board,move,undo);
        legal = !IS_IN_CHECK(board,me);
        move_undo(board,move,undo);

        return legal;
    }

    // king moves (including castle)

    if (PIECE_IS_KING(piece)) {

        legal = !is_attacked(board,to,opp);

        if (DEBUG) {
            ASSERT(board->square[from]==piece);
            board->square[from] = Empty;
            ASSERT(legal==!is_attacked(board,to,opp));
            board->square[from] = piece;
        }

        return legal;
    }

    // pins

    if (is_pinned(board,from,me)) {
        king = KING_POS(board,me);
        return DELTA_INC_LINE(king-to) == DELTA_INC_LINE(king-from); // does not discover the line
    }

    return true;
}
Ejemplo n.º 4
0
int see_square(const board_t * board, int to, int colour) {

   int att, def;
   alists_t alists[1];
   alist_t * alist;
   int piece_value;
   int piece;

   ASSERT(board!=NULL);
   ASSERT(SQUARE_IS_OK(to));
   ASSERT(COLOUR_IS_OK(colour));

   ASSERT(COLOUR_IS(board->square[to],COLOUR_OPP(colour)));

   // build attacker list

   att = colour;
   alist = alists->alist[att];

   ALIST_CLEAR(alist);
   alist_build(alist,board,to,att);

   if (alist->size == 0) return 0; // no attacker => stop SEE

   // build defender list

   def = COLOUR_OPP(att);
   alist = alists->alist[def];

   ALIST_CLEAR(alist);
   alist_build(alist,board,to,def);

   // captured piece

   piece = board->square[to];
   ASSERT(piece_is_ok(piece));
   ASSERT(COLOUR_IS(piece,def));

   piece_value = VALUE_PIECE(piece);

   // SEE search

   return see_rec(alists,board,att,to,piece_value);
}
Ejemplo n.º 5
0
static void find_pins(int list[], const board_t * board) {

    int me, opp;
    int king;
    const sq_t * ptr;
    int from;
    int piece;
    int delta;
    int inc;
    int sq;
    int capture;
    int pin;

    ASSERT(list!=NULL);
    ASSERT(board!=NULL);

    // init

    me = board->turn;
    opp = COLOUR_OPP(me);

    king = KING_POS(board,opp);

    for (ptr = &board->piece[me][1]; (from=*ptr) != SquareNone; ptr++) { // HACK: no king

        piece = board->square[from];

        delta = king - from;
        ASSERT(delta_is_ok(delta));

        if (PSEUDO_ATTACK(piece,delta)) {

            ASSERT(PIECE_IS_SLIDER(piece));

            inc = DELTA_INC_LINE(delta);
            ASSERT(inc!=IncNone);

            ASSERT(SLIDER_ATTACK(piece,inc));

            sq = from;
            do sq += inc;
            while ((capture=board->square[sq]) == Empty);

            ASSERT(sq!=king);

            if (COLOUR_IS(capture,me)) {
                pin = sq;
                do sq += inc;
                while (board->square[sq] == Empty);
                if (sq == king) *list++ = pin;
            }
        }
    }

    *list = SquareNone;
}
Ejemplo n.º 6
0
void move_do_null(board_t * board, undo_t * undo) {

   int sq;

   ASSERT(board!=NULL);
   ASSERT(undo!=NULL);

   ASSERT(board_is_legal(board));
   ASSERT(!board_is_check(board));

   // initialise undo

   undo->turn = board->turn;
   undo->ep_square = board->ep_square;
   undo->ply_nb = board->ply_nb;
   undo->cap_sq = board->cap_sq;
	undo->moving_piece = board->moving_piece;
   undo->key = board->key;

   // update key stack

   ASSERT(board->sp<StackSize);
   board->stack[board->sp++] = board->key;

   // update turn

   board->turn = COLOUR_OPP(board->turn);
   board->key ^= RANDOM_64(RandomTurn);

   // update en-passant square

   sq = board->ep_square;
   if (sq != SquareNone) {
      board->key ^= RANDOM_64(RandomEnPassant+SQUARE_FILE(sq)-FileA);
      board->ep_square = SquareNone;
   }

   // update move number

   board->ply_nb = 0; // HACK: null move is considered as a conversion

   // update last square

   board->cap_sq = SquareNone;
	board->moving_piece = PieceNone256;

   // debug

   ASSERT(board_is_ok(board));
}
Ejemplo n.º 7
0
static bool simple_stalemate(const board_t * board) {

   int me, opp;
   int king;
   int opp_flag;
   int from, to;
   int capture;
   const inc_t * inc_ptr;
   int inc;

   ASSERT(board!=NULL);

   ASSERT(board_is_legal(board));
   ASSERT(!board_is_check(board));

   // lone king?

   me = board->turn;
   if (board->piece_size[me] != 1 || board->pawn_size[me] != 0) return false; // no

   // king in a corner?

   king = KING_POS(board,me);
   if (king != A1 && king != H1 && king != A8 && king != H8) return false; // no

   // init

   opp = COLOUR_OPP(me);
   opp_flag = COLOUR_FLAG(opp);

   // king can move?

   from = king;

   for (inc_ptr = KingInc; (inc=*inc_ptr) != IncNone; inc_ptr++) {
      to = from + inc;
      capture = board->square[to];
      if (capture == Empty || FLAG_IS(capture,opp_flag)) {
         if (!is_attacked(board,to,opp)) return false; // legal king move
      }
   }

   // no legal move

   ASSERT(board_is_stalemate((board_t*)board));

   return true;
}
Ejemplo n.º 8
0
bool move_is_check(int move, board_t * board) {

    undo_t undo[1];
    bool check;
    int me, opp, king;
    int from, to, piece;

    ASSERT(move_is_ok(move));
    ASSERT(board!=NULL);

    // slow test for complex moves

    if (MOVE_IS_SPECIAL(move)) {

        move_do(board,move,undo);
        check = IS_IN_CHECK(board,board->turn);
        move_undo(board,move,undo);

        return check;
    }

    // init

    me = board->turn;
    opp = COLOUR_OPP(me);
    king = KING_POS(board,opp);

    from = MOVE_FROM(move);
    to = MOVE_TO(move);
    piece = board->square[from];
    ASSERT(COLOUR_IS(piece,me));

    // direct check

    if (PIECE_ATTACK(board,piece,to,king)) return true;

    // indirect check

    if (is_pinned(board,from,opp)
            && DELTA_INC_LINE(king-to) != DELTA_INC_LINE(king-from)) {
        return true;
    }

    return false;
}
Ejemplo n.º 9
0
static int see_rec(alists_t * alists, const board_t * board, int colour, int to, int piece_value) {

   int from, piece;
   int value;

   ASSERT(alists!=NULL);
   ASSERT(board!=NULL);
   ASSERT(COLOUR_IS_OK(colour));
   ASSERT(SQUARE_IS_OK(to));
   ASSERT(piece_value>0);

   // find the least valuable attacker

   from = alist_pop(alists->alist[colour],board);
   if (from == SquareNone) return 0; // no more attackers

   // find hidden attackers

   alists_hidden(alists,board,from,to);

   // calculate the capture value

   value = +piece_value; // captured piece
   if (value == ValueKing) return value; // do not allow an answer to a king capture

   piece = board->square[from];
   ASSERT(piece_is_ok(piece));
   ASSERT(COLOUR_IS(piece,colour));
   piece_value = VALUE_PIECE(piece);

   // promote

   if (piece_value == ValuePawn && SQUARE_IS_PROMOTE(to)) { // HACK: PIECE_IS_PAWN(piece)
      ASSERT(PIECE_IS_PAWN(piece));
      piece_value = ValueQueen;
      value += ValueQueen - ValuePawn;
   }

   value -= see_rec(alists,board,COLOUR_OPP(colour),to,piece_value);

   if (value < 0) value = 0;

   return value;
}
Ejemplo n.º 10
0
void move_do_null( undo_t * undo) {

   
   ASSERT(undo!=NULL);

   //ASSERT(board_is_legal(board));

   // initialise undo

   undo->turn = Turn;
   undo->key = Key;
   undo->lock = Lock;


   // update key stack
   Stack[Sp++] = Lock;
   
   Ply_nb = 0;
   // update turn

   Turn = COLOUR_OPP(Turn);
   Key ^= g_ZobristKeyPlayer;
   Lock ^= g_ZobristLockPlayer;
}
Ejemplo n.º 11
0
void move_do(board_t * board, int move, undo_t * undo) {

   int me, opp;
   int from, to;
   int piece, pos, capture;
   int old_flags, new_flags;
   int delta;
   int sq;
   int pawn, rook;

   ASSERT(board!=NULL);
   ASSERT(move_is_ok(move));
   ASSERT(undo!=NULL);

   ASSERT(board_is_legal(board));

   // initialise undo

   undo->capture = false;

   undo->turn = board->turn;
   undo->flags = board->flags;
   undo->ep_square = board->ep_square;
   undo->ply_nb = board->ply_nb;

   undo->cap_sq = board->cap_sq;

   undo->opening = board->opening;
   undo->endgame = board->endgame;

   undo->key = board->key;
   undo->pawn_key = board->pawn_key;
   undo->material_key = board->material_key;

   // init

   me = board->turn;
   opp = COLOUR_OPP(me);

   from = MOVE_FROM(move);
   to = MOVE_TO(move);

   piece = board->square[from];
   ASSERT(COLOUR_IS(piece,me));

   // update key stack

   ASSERT(board->sp<StackSize);
   board->stack[board->sp++] = board->key;

   // update turn

   board->turn = opp;
   board->key ^= RANDOM_64(RandomTurn);

   // update castling rights

   old_flags = board->flags;
   new_flags = old_flags & CastleMask[from] & CastleMask[to];

   board->flags = new_flags;
   board->key ^= Castle64[new_flags^old_flags]; // HACK

   // update en-passant square

   if ((sq=board->ep_square) != SquareNone) {
      board->key ^= RANDOM_64(RandomEnPassant+SQUARE_FILE(sq)-FileA);
      board->ep_square = SquareNone;
   }

   if (PIECE_IS_PAWN(piece)) {

      delta = to - from;

      if (delta == +32 || delta == -32) {
         pawn = PAWN_MAKE(opp);
         if (board->square[to-1] == pawn || board->square[to+1] == pawn) {
            board->ep_square = (from + to) / 2;
            board->key ^= RANDOM_64(RandomEnPassant+SQUARE_FILE(to)-FileA);
         }
      }
   }

   // update move number (captures are handled later)

   board->ply_nb++;
   if (PIECE_IS_PAWN(piece)) board->ply_nb = 0; // conversion

   // update last square

   board->cap_sq = SquareNone;

   // remove the captured piece

   sq = to;
   if (MOVE_IS_EN_PASSANT(move)) sq = SQUARE_EP_DUAL(sq);

   if ((capture=board->square[sq]) != Empty) {

      ASSERT(COLOUR_IS(capture,opp));
      ASSERT(!PIECE_IS_KING(capture));

      undo->capture = true;
      undo->capture_square = sq;
      undo->capture_piece = capture;
      undo->capture_pos = board->pos[sq];

      square_clear(board,sq,capture,true);

      board->ply_nb = 0; // conversion
      board->cap_sq = to;
   }

   // move the piece

   if (MOVE_IS_PROMOTE(move)) {

      // promote

      undo->pawn_pos = board->pos[from];

      square_clear(board,from,piece,true);

      piece = move_promote(move);

      // insert the promote piece in MV order

      for (pos = board->piece_size[me]; pos > 0 && piece > board->square[board->piece[me][pos-1]]; pos--) // HACK
         ;

      square_set(board,to,piece,pos,true);

      board->cap_sq = to;

   } else {

      // normal move

      square_move(board,from,to,piece,true);
   }

   // move the rook in case of castling

   if (MOVE_IS_CASTLE(move)) {

      rook = Rook64 | COLOUR_FLAG(me); // HACK

      if (to == G1) {
         square_move(board,H1,F1,rook,true);
      } else if (to == C1) {
         square_move(board,A1,D1,rook,true);
      } else if (to == G8) {
         square_move(board,H8,F8,rook,true);
      } else if (to == C8) {
         square_move(board,A8,D8,rook,true);
      } else {
         ASSERT(false);
      }
   }

   // debug

   ASSERT(board_is_ok(board));
}
Ejemplo n.º 12
0
void attack_set(attack_t * attack, const board_t * board) {

   int me, opp;
   const sq_t * ptr;
   int from, to;
   int inc;
   int pawn;
   int delta, piece;
   int sq;

   ASSERT(attack!=NULL);
   ASSERT(board!=NULL);

   // init

   attack->dn = 0;

   me = board->turn;
   opp = COLOUR_OPP(me);

   to = KING_POS(board,me);

   // pawn attacks

   inc = PAWN_MOVE_INC(opp);
   pawn = PAWN_MAKE(opp);

   from = to - (inc-1);
   if (board->square[from] == pawn) {
      attack->ds[attack->dn] = from;
      attack->di[attack->dn] = IncNone;
      attack->dn++;
   }

   from = to - (inc+1);
   if (board->square[from] == pawn) {
      attack->ds[attack->dn] = from;
      attack->di[attack->dn] = IncNone;
      attack->dn++;
   }

   // piece attacks

   for (ptr = &board->piece[opp][1]; (from=*ptr) != SquareNone; ptr++) { // HACK: no king

      piece = board->square[from];

      delta = to - from;
      ASSERT(delta_is_ok(delta));

      if (PSEUDO_ATTACK(piece,delta)) {

         inc = IncNone;

         if (PIECE_IS_SLIDER(piece)) {

            // check for blockers

            inc = DELTA_INC_LINE(delta);
            ASSERT(inc!=IncNone);

            sq = from;
            do sq += inc; while (board->square[sq] == Empty);

            if (sq != to) continue; // blocker => next attacker
         }

         attack->ds[attack->dn] = from;
         attack->di[attack->dn] = -inc; // HACK
         attack->dn++;
      }
   }

   attack->ds[attack->dn] = SquareNone;
   attack->di[attack->dn] = IncNone;

   // debug

   ASSERT(attack_is_ok(attack));
}
Ejemplo n.º 13
0
bool move_is_pseudo( int move, board_t *board )
{

	int me, opp;
	int from, to;
	int piece, capture;

	ASSERT(move_is_ok(move));
	ASSERT(board != NULL);
	// init

	me = board->turn;
	opp = COLOUR_OPP(board->turn);

	// from

	from = MOVE_FROM(move);
	ASSERT(SQUARE_IS_OK(from));

	piece = board->square[from];	
	if(INDEX_TO_COLOUR(piece) != me)
		return false;

	// to
	to = MOVE_TO(move);
	ASSERT(SQUARE_IS_OK(to));

	capture = board->square[to];	
	if( INDEX_TO_COLOUR(capture) == me )
		return false;

	// move 
	switch(INDEX_TO_PIECE(piece))
	{
	case RedKing:
		if(KING_IN_CITY(to) && KLegalDt[to - from + 256]) return true;
		if(EQUAL_FILE(from, to) && INDEX_TO_PIECE(capture) == BlackKing)
		{
			int row=SQUARE_RANK(from) - 3;
			int col=SQUARE_FILE(from) - 3;
			if(FileCapMin[row][board->file[col]] + col == to) return true;
		}

		return false;

	case BlackKing:
		if(KING_IN_CITY(to) && KLegalDt[to - from + 256]) return true;
		if(EQUAL_FILE(from, to) && INDEX_TO_PIECE(capture) ==RedKing)
		{
			int row=SQUARE_RANK(from) - 3;
			int col=SQUARE_FILE(from) - 3;
			if(FileCapMax[row][board->file[col]] + col == to) return true;
		}

		return false;

	case RedAdvisor:
	case BlackAdvisor:
		if(ADVISOR_IN_CITY(to) && ALegalDt[to - from + 256]) return true;
		return false;

	case RedBishop:
	case BlackBishop:
		if(BISHOP_IN_CITY(to) &&
			BLegalDt[to - from + 256] &&
			board->square[(to + from) >> 1] == PieceNone)//
			return true;
		return false;

	case RedKnight:
	case BlackKnight:
		if(NLegalDt[to - from + 256] && board->square[from + NLegalDt[to - from + 256]] == PieceNone)//
			return true;
		return false;

	case RedRook:
	case BlackRook:
		if(capture)
		{
			if(EQUAL_FILE(from, to))
			{
				int row=SQUARE_RANK(from) - 3;
				int col=SQUARE_FILE(from) - 3;
				if(FileCapMax[row][board->file[col]] + col == to || FileCapMin[row][board->file[col]] + col == to)
					return true;
			}
			else if(EQUAL_RANK(from, to))
			{
				int row=SQUARE_RANK(from) - 3;
				int col=SQUARE_FILE(from) - 3;
				if(RankCapMax[col][board->rank[row]] + (row << 4) == to ||
					RankCapMin[col][board->rank[row]] + (row << 4) == to)
					return true;
			}

		}
		else
		{
			int row=SQUARE_RANK(from) - 3;
			int col=SQUARE_FILE(from) - 3;
			int to_row = SQUARE_RANK(to) - 3;
			int to_col = SQUARE_FILE(to) - 3;
			int rowbit = board->rank[row];
			int colbit = board->file[col];
			if(EQUAL_FILE(from, to))
			{
				//if(FileNonCapMin[row][board->file[col]] + col <= to && to <= FileNonCapMax[row][board->file[col]] + col)
                if(PinNb[row][to_row][colbit] == 0)
					return true;
			}
			else if(EQUAL_RANK(from, to))
			{
				//if(RankNonCapMin[col][board->rank[row]] + (row << 4) <= to && to <= RankNonCapMax[col][board->rank[row]] + (row << 4))
				 if(PinNb[col][to_col][rowbit] == 0)
				    return true;
			}

		}

		return false;

	case RedCannon:
	case BlackCannon:
		if(capture)
		{
			if(EQUAL_RANK(from, to))
			{
				int row=SQUARE_RANK(from) - 3;
				int col=SQUARE_FILE(from) - 3;
				if(CannonRankCapMax[col][board->rank[row]] + (row << 4) == to ||
					CannonRankCapMin[col][board->rank[row]] + (row << 4) == to)
					return true;
			}
			else if(EQUAL_FILE(from, to))
			{
				int row=SQUARE_RANK(from) - 3;
				int col=SQUARE_FILE(from) - 3;
				if(CannonFileCapMax[row][board->file[col]] + col == to ||
					CannonFileCapMin[row][board->file[col]] + col == to)
					return true;
			}
		}
		else
		{
			int row=SQUARE_RANK(from) - 3;
			int col=SQUARE_FILE(from) - 3;
			int to_row = SQUARE_RANK(to) - 3;
			int to_col = SQUARE_FILE(to) - 3;
			int rowbit = board->rank[row];
			int colbit = board->file[col];

			if(EQUAL_RANK(from, to))
			{
				//if(RankNonCapMin[col][board->rank[row]] + (row << 4) <= to && to <= RankNonCapMax[col][board->rank[row]] + (row << 4))
				if(PinNb[col][to_col][rowbit] == 0)
					return true;
			}
			else if(EQUAL_FILE(from, to))
			{
				//if(FileNonCapMin[row][board->file[col]] + col <= to&& to <= FileNonCapMax[row][board->file[col]] + col)
				if(PinNb[row][to_row][colbit] == 0)
					return true;
			}
		}

		return false;

	case BlackPawn:

		if((from + 16) == to) return true;
		if(SQUARE_COLOUR(from) == Red)
		{
			if((from - 1) == to || (from + 1) == to)
				return true;
		}

		return false;

	case RedPawn:

		if((from - 16) == to) return true;
		if(SQUARE_COLOUR(from) == Black)
		{
			if((from - 1) == to || (from + 1) == to)
				return true;
		}

	default:
		return false;
	}


	return false;
}
Ejemplo n.º 14
0
static bool gen_evasions(list_t * list, const board_t * board, const attack_t * attack, bool legal, bool stop) {

   int me, opp;
   int opp_flag;
   int king;
   const inc_t * inc_ptr;
   int inc;
   int to;
   int piece;

   ASSERT(list!=NULL);
   ASSERT(board!=NULL);
   ASSERT(attack!=NULL);
   ASSERT(legal==true||legal==false);
   ASSERT(stop==true||stop==false);

   ASSERT(board_is_check(board));
   ASSERT(ATTACK_IN_CHECK(attack));

   // init

   LIST_CLEAR(list);

   me = board->turn;
   opp = COLOUR_OPP(me);

   opp_flag = COLOUR_FLAG(opp);

   king = KING_POS(board,me);

   for (inc_ptr = KingInc; (inc=*inc_ptr) != IncNone; inc_ptr++) {
      if (inc != -attack->di[0] && inc != -attack->di[1]) { // avoid escaping along a check line
         to = king + inc;
         piece = board->square[to];
         if (piece == Empty || FLAG_IS(piece,opp_flag)) {
            if (!legal || !is_attacked(board,to,opp)) {
               if (stop) return true;
               LIST_ADD(list,MOVE_MAKE(king,to));
            }
         }
      }
   }

   if (attack->dn >= 2) return false; // double check, we are done

   // single check

   ASSERT(attack->dn==1);

   // capture the checking piece

   if (add_pawn_captures(list,board,attack->ds[0],legal,stop) && stop) return true;
   if (add_piece_moves(list,board,attack->ds[0],legal,stop) && stop) return true;

   // interpose a piece

   inc = attack->di[0];

   if (inc != IncNone) { // line
      for (to = king+inc; to != attack->ds[0]; to += inc) {
         ASSERT(SQUARE_IS_OK(to));
         ASSERT(board->square[to]==Empty);
         if (add_pawn_moves(list,board,to,legal,stop) && stop) return true;
         if (add_piece_moves(list,board,to,legal,stop) && stop) return true;
      }
   }

   return false;
}
Ejemplo n.º 15
0
static bool add_pawn_captures(list_t * list, const board_t * board, int to, bool legal, bool stop) {

   int me;
   int inc;
   int pawn;
   int from;

   ASSERT(list!=NULL);
   ASSERT(board!=NULL);
   ASSERT(SQUARE_IS_OK(to));
   ASSERT(legal==true||legal==false);
   ASSERT(stop==true||stop==false);

   ASSERT(COLOUR_IS(board->square[to],COLOUR_OPP(board->turn)));

   me = board->turn;

   inc = PAWN_MOVE_INC(me);
   pawn = PAWN_MAKE(me);

   from = to - (inc-1);
   if (board->square[from] == pawn) {
      if (!legal || !is_pinned(board,from,me)) {
         if (stop) return true;
         add_pawn_move(list,from,to);
      }
   }

   from = to - (inc+1);
   if (board->square[from] == pawn) {
      if (!legal || !is_pinned(board,from,me)) {
         if (stop) return true;
         add_pawn_move(list,from,to);
      }
   }

   if (board->ep_square != SquareNone
    && to == SQUARE_EP_DUAL(board->ep_square)) {

      ASSERT(PAWN_RANK(to,me)==Rank5);
      ASSERT(PIECE_IS_PAWN(board->square[to]));

      to = board->ep_square;
      ASSERT(PAWN_RANK(to,me)==Rank6);
      ASSERT(board->square[to]==Empty);

      from = to - (inc-1);
      if (board->square[from] == pawn) {
         if (!legal || !is_pinned(board,from,me)) {
            if (stop) return true;
            ASSERT(!SQUARE_IS_PROMOTE(to));
            LIST_ADD(list,MOVE_MAKE_FLAGS(from,to,MoveEnPassant));
         }
      }

      from = to - (inc+1);
      if (board->square[from] == pawn) {
         if (!legal || !is_pinned(board,from,me)) {
            if (stop) return true;
            ASSERT(!SQUARE_IS_PROMOTE(to));
            LIST_ADD(list,MOVE_MAKE_FLAGS(from,to,MoveEnPassant));
         }
      }
   }

   return false;
}
Ejemplo n.º 16
0
static void add_quiet_checks(list_t * list, const board_t * board) {

    int me, opp;
    int king;
    const sq_t * ptr, * ptr_2;
    int from, to, sq;
    int piece;
    const inc_t * inc_ptr;
    int inc;
    int pawn;
    int rank;
    int pin[8+1];

    ASSERT(list!=NULL);
    ASSERT(board!=NULL);

    // init

    me = board->turn;
    opp = COLOUR_OPP(me);

    king = KING_POS(board,opp);

    find_pins(pin,board);

    // indirect checks

    for (ptr = pin; (from=*ptr) != SquareNone; ptr++) {

        piece = board->square[from];

        ASSERT(is_pinned(board,from,opp));

        if (PIECE_IS_PAWN(piece)) {

            inc = PAWN_MOVE_INC(me);
            rank = PAWN_RANK(from,me);

            if (rank != Rank7) { // promotes are generated with captures
                to = from + inc;
                if (board->square[to] == Empty) {
                    if (DELTA_INC_LINE(to-king) != DELTA_INC_LINE(from-king)) {
                        ASSERT(!SQUARE_IS_PROMOTE(to));
                        LIST_ADD(list,MOVE_MAKE(from,to));
                        if (rank == Rank2) {
                            to = from + (2*inc);
                            if (board->square[to] == Empty) {
                                ASSERT(DELTA_INC_LINE(to-king)!=DELTA_INC_LINE(from-king));
                                ASSERT(!SQUARE_IS_PROMOTE(to));
                                LIST_ADD(list,MOVE_MAKE(from,to));
                            }
                        }
                    }
                }
            }

        } else if (PIECE_IS_SLIDER(piece)) {

            for (inc_ptr = PIECE_INC(piece); (inc=*inc_ptr) != IncNone; inc_ptr++) {
                for (to = from+inc; board->square[to] == Empty; to += inc) {
                    ASSERT(DELTA_INC_LINE(to-king)!=DELTA_INC_LINE(from-king));
                    LIST_ADD(list,MOVE_MAKE(from,to));
                }
            }

        } else {

            for (inc_ptr = PIECE_INC(piece); (inc=*inc_ptr) != IncNone; inc_ptr++) {
                to = from + inc;
                if (board->square[to] == Empty) {
                    if (DELTA_INC_LINE(to-king) != DELTA_INC_LINE(from-king)) {
                        LIST_ADD(list,MOVE_MAKE(from,to));
                    }
                }
            }
        }
    }

    // piece direct checks

    for (ptr = &board->piece[me][1]; (from=*ptr) != SquareNone; ptr++) { // HACK: no king

        for (ptr_2 = pin; (sq=*ptr_2) != SquareNone; ptr_2++) {
            if (sq == from) goto next_piece;
        }

        ASSERT(!is_pinned(board,from,opp));

        piece = board->square[from];
        inc_ptr = PIECE_INC(piece);

        if (PIECE_IS_SLIDER(piece)) {

            for (; (inc=*inc_ptr) != IncNone; inc_ptr++) {
                for (to = from+inc; board->square[to] == Empty; to += inc) {
                    if (PIECE_ATTACK(board,piece,to,king)) {
                        LIST_ADD(list,MOVE_MAKE(from,to));
                    }
                }
            }

        } else {

            for (; (inc=*inc_ptr) != IncNone; inc_ptr++) {
                to = from + inc;
                if (board->square[to] == Empty) {
                    if (PSEUDO_ATTACK(piece,king-to)) {
                        LIST_ADD(list,MOVE_MAKE(from,to));
                    }
                }
            }
        }

next_piece:
        ;
    }

    // pawn direct checks

    inc = PAWN_MOVE_INC(me);
    pawn = PAWN_MAKE(me);

    to = king - (inc-1);
    ASSERT(PSEUDO_ATTACK(pawn,king-to));

    from = to - inc;
    if (board->square[from] == pawn) {
        if (board->square[to] == Empty) {
            ASSERT(!SQUARE_IS_PROMOTE(to));
            LIST_ADD(list,MOVE_MAKE(from,to));
        }
    } else {
        from = to - (2*inc);
        if (board->square[from] == pawn) {
            if (PAWN_RANK(from,me) == Rank2
                    && board->square[to] == Empty
                    && board->square[from+inc] == Empty) {
                ASSERT(!SQUARE_IS_PROMOTE(to));
                LIST_ADD(list,MOVE_MAKE(from,to));
            }
        }
    }

    to = king - (inc+1);
    ASSERT(PSEUDO_ATTACK(pawn,king-to));

    from = to - inc;
    if (board->square[from] == pawn) {
        if (board->square[to] == Empty) {
            ASSERT(!SQUARE_IS_PROMOTE(to));
            LIST_ADD(list,MOVE_MAKE(from,to));
        }
    } else {
        from = to - (2*inc);
        if (board->square[from] == pawn) {
            if (PAWN_RANK(from,me) == Rank2
                    && board->square[to] == Empty
                    && board->square[from+inc] == Empty) {
                ASSERT(!SQUARE_IS_PROMOTE(to));
                LIST_ADD(list,MOVE_MAKE(from,to));
            }
        }
    }
}
Ejemplo n.º 17
0
       bool capture_is_good(int move, const board_t * board, bool in_pv) {
#else
static bool capture_is_good(int move, const board_t * board, bool in_pv) {
#endif

   int piece, capture;
   int see_value; // WHM 11/22/08

   ASSERT(move_is_ok(move));
   ASSERT(board!=NULL);

   ASSERT(move_is_tactical(move,board));

   // special cases

   if (MOVE_IS_EN_PASSANT(move)) return true;
   if (move_is_under_promote(move)) return false; // REMOVE ME?  Keep, looks good to me.  WHM;
// if (MOVE_IS_PROMOTE(move)) return true; // WHM; promote-to-queen, measures a little weaker
//                                                 too many garbage lines going nuts.
   
   // captures and queen promotes
   capture = board->square[MOVE_TO(move)];
   piece = board->square[MOVE_FROM(move)];

   if (capture != Empty) {

      // capture

      ASSERT(move_is_capture(move,board));

      if (MOVE_IS_PROMOTE(move)) return true; // capture a piece on Rank8 and promote to queen
      
      if (VALUE_PIECE(capture) >= VALUE_PIECE(piece)) return true;
   }


// return see_move(move,board) >= 0; WHM 11/22/08

// WHM 11/22/08 START

   see_value = see_move(move,board);
   if (see_value >= 0) return true;

   if (TryNodePVQueenPromotes) {
      if (in_pv && MOVE_IS_PROMOTE(move)) {
          ASSERT(!move_is_under_promote(move));
          return true; // WHM:
      }
   }
   
   if (TryKingAttackSacs || TryKingBoxSacs || TryPasserSacs) {
      if (in_pv  &&  see_value > -ValueBishop  &&  capture != Empty) {
         ASSERT(COLOUR_IS(capture,COLOUR_OPP(board->turn)));
         // king attack sacs.  
         if (TryKingAttackSacs) {
            if (narrow_piece_attack_king(board, piece, MOVE_TO(move), KING_POS(board,COLOUR_OPP(board->turn)))) {
               return true;
            }
         }
         // sacrifice attacks around the narrow/close king box can be examined more fully.  Rybka lessons.  
         if (TryKingBoxSacs) {
            if (DISTANCE(MOVE_TO(move),KING_POS(board,COLOUR_OPP(board->turn))) <= 1) {
               return true;
            }
         }
         // passer sacrifices...
         if (TryPasserSacs) {
            if (PIECE_IS_PAWN(capture) && PAWN_RANK(MOVE_TO(move),COLOUR_OPP(board->turn)) >= Rank6) {
               return true;
            }
         }
      }
   } // WHM 11/22/08 END
   
   
   return false;
}
Ejemplo n.º 18
0
void move_do(int move, undo_t * undo) {

   int me, opp;
   int from, to;
   int piece, capture,pos;
   int piece_key;

   
   ASSERT(undo!=NULL);

   //ASSERT(board_is_legal(board));

   // initialise undo

   undo->capture = false;
   undo->turn = Turn;
   undo->opening = Opening;
   undo->endgame = Endgame;
   undo->key = Key;
   undo->lock = Lock;

   // init

   me = Turn;
   opp =COLOUR_OPP(me);

   from = MOVE_FROM(move);
   to = MOVE_TO(move);

   piece = Square[from];
   if(piece==0)
	   printf("Error move piece %x\n ",move);
   pos=piece & 31;
   // update key stack
   Stack[Sp++] = Lock;

   // update turn

   Turn = opp;
   Key ^= g_ZobristKeyPlayer;
   Lock ^= g_ZobristLockPlayer;

   piece_key=PieceToKey32[pos];


   if ((capture=Square[to]) != Empty) {

      undo->capture = true;
      undo->capture_square = to;
      undo->capture_piece = capture;
      
	  //吃掉的子进行清除
	  Piece[capture & 31]=0;
	  Piece_size[PIECE_COLOUR(capture)]--;

	  Number[PieceTo32[capture & 31]]--;

	  Key ^= g_ZobristKeyTable[piece_key][to];
      Lock ^= g_ZobristLockTable[piece_key][to];

   }else
   {
       //没有吃子,只更新位行、位列
	   BitRanks[to>>4] ^= g_BitRankMask[to];
       BitFiles[to & 0xf] ^= g_BitFileMask[to];
   }

   Square[from] = Empty;

   Square[to] = piece;
   
   Piece[pos] = to;

   BitRanks[from>>4] ^= g_BitRankMask[from];
   BitFiles[from & 0xf] ^= g_BitFileMask[from];

   if (piece_key < 5) {
        Opening +=g_PST[piece_key][to] - g_PST[piece_key][from];
 	    Endgame +=g_PST[piece_key+5][to] - g_PST[piece_key+5][from];
    } else {
	    Opening -=g_PST[piece_key-5][254 - to] - g_PST[piece_key-5][254 - from];
	    Endgame -=g_PST[piece_key][254 - to]   - g_PST[piece_key][254 - from];
    }
 
   Key ^= g_ZobristKeyTable[piece_key][to] ^ g_ZobristKeyTable[piece_key][from];
   Lock ^= g_ZobristLockTable[piece_key][to] ^ g_ZobristLockTable[piece_key][from];
   
   // move the piece
}
Ejemplo n.º 19
0
bool recog_draw(const board_t * board, int ThreadId) {

   material_info_t mat_info[1];

   ASSERT(board!=NULL);

   // material

   if (board->piece_nb > 4) return false;

   material_get_info(mat_info,board,ThreadId);

   if ((mat_info->flags & DrawNodeFlag) == 0) return false;

   // recognisers

   if (false) {

   } else if (mat_info->recog == MAT_KK) {

      // KK

      return true;

   } else if (mat_info->recog == MAT_KBK) {

      // KBK (white)

      return true;

   } else if (mat_info->recog == MAT_KKB) {

      // KBK (black)

      return true;

   } else if (mat_info->recog == MAT_KNK) {

      // KNK (white)

      return true;

   } else if (mat_info->recog == MAT_KKN) {

      // KNK (black)

      return true;

   } else if (mat_info->recog == MAT_KPK) {

      // KPK (white)

      int me, opp;
      int wp, wk, bk;

      me = White;
      opp = COLOUR_OPP(me);

      wp = board->pawn[me][0];
      wk = KING_POS(board,me);
      bk = KING_POS(board,opp);

      if (SQUARE_FILE(wp) >= FileE) {
         wp = SQUARE_FILE_MIRROR(wp);
         wk = SQUARE_FILE_MIRROR(wk);
         bk = SQUARE_FILE_MIRROR(bk);
      }

      if (kpk_draw(wp,wk,bk,board->turn)) {
         return true;
      }

   } else if (mat_info->recog == MAT_KKP) {

      // KPK (black)

      int me, opp;
      int wp, wk, bk;

      me = Black;
      opp = COLOUR_OPP(me);

      wp = SQUARE_RANK_MIRROR(board->pawn[me][0]);
      wk = SQUARE_RANK_MIRROR(KING_POS(board,me));
      bk = SQUARE_RANK_MIRROR(KING_POS(board,opp));

      if (SQUARE_FILE(wp) >= FileE) {
         wp = SQUARE_FILE_MIRROR(wp);
         wk = SQUARE_FILE_MIRROR(wk);
         bk = SQUARE_FILE_MIRROR(bk);
      }

      if (kpk_draw(wp,wk,bk,COLOUR_OPP(board->turn))) {
         return true;
      }

   } else if (mat_info->recog == MAT_KBKB) {

      // KBKB

      int wb, bb;

      wb = board->piece[White][1];
      bb = board->piece[Black][1];

      if (SQUARE_COLOUR(wb) == SQUARE_COLOUR(bb)) { // bishops on same colour
         return true;
      }

   } else if (mat_info->recog == MAT_KBPK) {

      // KBPK (white)

      int me, opp;
      int wp, wb, bk;

      me = White;
      opp = COLOUR_OPP(me);

      wp = board->pawn[me][0];
      wb = board->piece[me][1];
      bk = KING_POS(board,opp);

      if (SQUARE_FILE(wp) >= FileE) {
         wp = SQUARE_FILE_MIRROR(wp);
         wb = SQUARE_FILE_MIRROR(wb);
         bk = SQUARE_FILE_MIRROR(bk);
      }

      if (kbpk_draw(wp,wb,bk)) return true;

   } else if (mat_info->recog == MAT_KKBP) {

      // KBPK (black)

      int me, opp;
      int wp, wb, bk;

      me = Black;
      opp = COLOUR_OPP(me);

      wp = SQUARE_RANK_MIRROR(board->pawn[me][0]);
      wb = SQUARE_RANK_MIRROR(board->piece[me][1]);
      bk = SQUARE_RANK_MIRROR(KING_POS(board,opp));

      if (SQUARE_FILE(wp) >= FileE) {
         wp = SQUARE_FILE_MIRROR(wp);
         wb = SQUARE_FILE_MIRROR(wb);
         bk = SQUARE_FILE_MIRROR(bk);
      }

      if (kbpk_draw(wp,wb,bk)) return true;

   } else {

      ASSERT(false);
   }

   return false;
}
Ejemplo n.º 20
0
static void add_captures(list_t * list, const board_t * board) {

   int me, opp;
   int opp_flag;
   const sq_t * ptr;
   int from, to;
   int piece, capture;

   ASSERT(list!=NULL);
   ASSERT(board!=NULL);

   me = board->turn;
   opp = COLOUR_OPP(me);

   opp_flag = COLOUR_FLAG(opp);

   // piece captures

   for (ptr = &board->piece[me][0]; (from=*ptr) != SquareNone; ptr++) {

      piece = board->square[from];

      switch (PIECE_TYPE(piece)) {

      case Knight64:

         to = from - 33;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from - 31;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from - 18;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from - 14;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from + 14;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from + 18;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from + 31;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from + 33;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         break;

      case Bishop64:

         for (to = from-17; (capture=board->square[to]) == Empty; to -= 17)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from-15; (capture=board->square[to]) == Empty; to -= 15)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from+15; (capture=board->square[to]) == Empty; to += 15)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from+17; (capture=board->square[to]) == Empty; to += 17)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         break;

      case Rook64:

         for (to = from-16; (capture=board->square[to]) == Empty; to -= 16)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from-1; (capture=board->square[to]) == Empty; to -= 1)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from+1; (capture=board->square[to]) == Empty; to += 1)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from+16; (capture=board->square[to]) == Empty; to += 16)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         break;

      case Queen64:

         for (to = from-17; (capture=board->square[to]) == Empty; to -= 17)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from-16; (capture=board->square[to]) == Empty; to -= 16)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from-15; (capture=board->square[to]) == Empty; to -= 15)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from-1; (capture=board->square[to]) == Empty; to -= 1)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from+1; (capture=board->square[to]) == Empty; to += 1)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from+15; (capture=board->square[to]) == Empty; to += 15)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from+16; (capture=board->square[to]) == Empty; to += 16)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from+17; (capture=board->square[to]) == Empty; to += 17)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         break;

      case King64:

         to = from - 17;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from - 16;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from - 15;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from - 1;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from + 1;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from + 15;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from + 16;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from + 17;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         break;

      default:

         ASSERT(false);
         break;
      }
   }

   // pawn captures

   if (COLOUR_IS_WHITE(me)) {

      for (ptr = &board->pawn[me][0]; (from=*ptr) != SquareNone; ptr++) {

         to = from + 15;
         if (FLAG_IS(board->square[to],opp_flag)) add_pawn_move(list,from,to);

         to = from + 17;
         if (FLAG_IS(board->square[to],opp_flag)) add_pawn_move(list,from,to);

         // promote

         if (SQUARE_RANK(from) == Rank7) {
            to = from + 16;
            if (board->square[to] == Empty) {
               add_promote(list,MOVE_MAKE(from,to));
            }
         }
      }

   } else { // black

      for (ptr = &board->pawn[me][0]; (from=*ptr) != SquareNone; ptr++) {

         to = from - 17;
         if (FLAG_IS(board->square[to],opp_flag)) add_pawn_move(list,from,to);

         to = from - 15;
         if (FLAG_IS(board->square[to],opp_flag)) add_pawn_move(list,from,to);

         // promote

         if (SQUARE_RANK(from) == Rank2) {
            to = from - 16;
            if (board->square[to] == Empty) {
               add_promote(list,MOVE_MAKE(from,to));
            }
         }
      }
   }
}
Ejemplo n.º 21
0
int see_move(int move, const board_t * board) {

   int att, def;
   int from, to;
   alists_t alists[1];
   int value, piece_value;
   int piece, capture;
   alist_t * alist;
   int pos;

   ASSERT(move_is_ok(move));
   ASSERT(board!=NULL);

   // init

   from = MOVE_FROM(move);
   to = MOVE_TO(move);

   // move the piece

   piece_value = 0;

   piece = board->square[from];
   ASSERT(piece_is_ok(piece));

   att = PIECE_COLOUR(piece);
   def = COLOUR_OPP(att);

   // promote

   if (MOVE_IS_PROMOTE(move)) {
      ASSERT(PIECE_IS_PAWN(piece));
      piece = move_promote(move);
      ASSERT(piece_is_ok(piece));
      ASSERT(COLOUR_IS(piece,att));
   }

   piece_value += VALUE_PIECE(piece);

   // clear attacker lists

   ALIST_CLEAR(alists->alist[Black]);
   ALIST_CLEAR(alists->alist[White]);

   // find hidden attackers

   alists_hidden(alists,board,from,to);

   // capture the piece

   value = 0;

   capture = board->square[to];

   if (capture != Empty) {

      ASSERT(piece_is_ok(capture));
      ASSERT(COLOUR_IS(capture,def));

      value += VALUE_PIECE(capture);
   }

   // promote

   if (MOVE_IS_PROMOTE(move)) {
      value += VALUE_PIECE(piece) - ValuePawn;
   }

   // en-passant

   if (MOVE_IS_EN_PASSANT(move)) {
      ASSERT(value==0);
      ASSERT(PIECE_IS_PAWN(board->square[SQUARE_EP_DUAL(to)]));
      value += ValuePawn;
      alists_hidden(alists,board,SQUARE_EP_DUAL(to),to);
   }

   // build defender list

   alist = alists->alist[def];

   alist_build(alist,board,to,def);
   if (alist->size == 0) return value; // no defender => stop SEE

   // build attacker list

   alist = alists->alist[att];

   alist_build(alist,board,to,att);

   // remove the moved piece (if it's an attacker)

   for (pos = 0; pos < alist->size && alist->square[pos] != from; pos++)
      ;

   if (pos < alist->size) alist_remove(alist,pos);

   // SEE search

   value -= see_rec(alists,board,def,to,piece_value);

   return value;
}
Ejemplo n.º 22
0
static void pawn_comp_info(pawn_info_t * info, const board_t * board) {

   int colour;
   int file, rank;
   int me, opp;
   const sq_t * ptr;
   int sq;
   bool backward, candidate, doubled, isolated, open, passed;
   int t1, t2;
   int n;
   int bits;
   int opening[ColourNb], endgame[ColourNb];
   int flags[ColourNb];
   int file_bits[ColourNb];
   int passed_bits[ColourNb];
   int single_file[ColourNb];

   ASSERT(info!=NULL);
   ASSERT(board!=NULL);

   // pawn_file[]

#if DEBUG
   for (colour = 0; colour < ColourNb; colour++) {

      int pawn_file[FileNb];

      me = colour;

      for (file = 0; file < FileNb; file++) {
         pawn_file[file] = 0;
      }

      for (ptr = &board->pawn[me][0]; (sq=*ptr) != SquareNone; ptr++) {

         file = SQUARE_FILE(sq);
         rank = PAWN_RANK(sq,me);

         ASSERT(file>=FileA&&file<=FileH);
         ASSERT(rank>=Rank2&&rank<=Rank7);

         pawn_file[file] |= BIT(rank);
      }

      for (file = 0; file < FileNb; file++) {
         if (board->pawn_file[colour][file] != pawn_file[file]) my_fatal("board->pawn_file[][]\n");
      }
   }
#endif

   // init

   for (colour = 0; colour < ColourNb; colour++) {

      opening[colour] = 0;
      endgame[colour] = 0;

      flags[colour] = 0;
      file_bits[colour] = 0;
      passed_bits[colour] = 0;
      single_file[colour] = SquareNone;
   }

   // features and scoring

   for (colour = 0; colour < ColourNb; colour++) {

      me = colour;
      opp = COLOUR_OPP(me);

      for (ptr = &board->pawn[me][0]; (sq=*ptr) != SquareNone; ptr++) {

         // init

         file = SQUARE_FILE(sq);
         rank = PAWN_RANK(sq,me);

         ASSERT(file>=FileA&&file<=FileH);
         ASSERT(rank>=Rank2&&rank<=Rank7);

         // flags

         file_bits[me] |= BIT(file);
         if (rank == Rank2) flags[me] |= BackRankFlag;

         // features

         backward = false;
         candidate = false;
         doubled = false;
         isolated = false;
         open = false;
         passed = false;

         t1 = board->pawn_file[me][file-1] | board->pawn_file[me][file+1];
         t2 = board->pawn_file[me][file] | BitRev[board->pawn_file[opp][file]];

         // doubled

         if ((board->pawn_file[me][file] & BitLT[rank]) != 0) {
            doubled = true;
         }

         // isolated and backward

         if (t1 == 0) {

            isolated = true;

         } else if ((t1 & BitLE[rank]) == 0) {

            backward = true;

            // really backward?

            if ((t1 & BitRank1[rank]) != 0) {

               ASSERT(rank+2<=Rank8);

               if (((t2 & BitRank1[rank])
                  | ((BitRev[board->pawn_file[opp][file-1]] | BitRev[board->pawn_file[opp][file+1]]) & BitRank2[rank])) == 0) {

                  backward = false;
               }

            } else if (rank == Rank2 && ((t1 & BitEQ[rank+2]) != 0)) {

               ASSERT(rank+3<=Rank8);

               if (((t2 & BitRank2[rank])
                  | ((BitRev[board->pawn_file[opp][file-1]] | BitRev[board->pawn_file[opp][file+1]]) & BitRank3[rank])) == 0) {

                  backward = false;
               }
            }
         }

         // open, candidate and passed

         if ((t2 & BitGT[rank]) == 0) {

            open = true;

            if (((BitRev[board->pawn_file[opp][file-1]] | BitRev[board->pawn_file[opp][file+1]]) & BitGT[rank]) == 0) {

               passed = true;
               passed_bits[me] |= BIT(file);

            } else {

               // candidate?

               n = 0;

               n += BIT_COUNT(board->pawn_file[me][file-1]&BitLE[rank]);
               n += BIT_COUNT(board->pawn_file[me][file+1]&BitLE[rank]);

               n -= BIT_COUNT(BitRev[board->pawn_file[opp][file-1]]&BitGT[rank]);
               n -= BIT_COUNT(BitRev[board->pawn_file[opp][file+1]]&BitGT[rank]);

               if (n >= 0) {

                  // safe?

                  n = 0;

                  n += BIT_COUNT(board->pawn_file[me][file-1]&BitEQ[rank-1]);
                  n += BIT_COUNT(board->pawn_file[me][file+1]&BitEQ[rank-1]);

                  n -= BIT_COUNT(BitRev[board->pawn_file[opp][file-1]]&BitEQ[rank+1]);
                  n -= BIT_COUNT(BitRev[board->pawn_file[opp][file+1]]&BitEQ[rank+1]);

                  if (n >= 0) candidate = true;
               }
            }
         }

		 // outposts

		 if (me == White) {
			if (SQUARE_IS_OK(sq+15)) {
		       if (WEAK_SQUARE_BLACK(sq+15)) opening[White] += OutpostMatrix[White][SQUARE_TO_64(sq+15)];
			   else opening[White] += (OutpostMatrix[White][SQUARE_TO_64(sq+15)]+1)/2;
			}
			if (SQUARE_IS_OK(sq+17)) {
		       if (WEAK_SQUARE_BLACK(sq+17)) opening[White] += OutpostMatrix[White][SQUARE_TO_64(sq+17)];
			   else opening[White] += (OutpostMatrix[White][SQUARE_TO_64(sq+17)]+1)/2;
			}
		 } else {
            if (SQUARE_IS_OK(sq-15)) {
		       if (WEAK_SQUARE_WHITE(sq-15)) opening[Black] += OutpostMatrix[Black][SQUARE_TO_64(sq-15)];
			   else opening[Black] += (OutpostMatrix[Black][SQUARE_TO_64(sq-15)]+1)/2;
			}
			if (SQUARE_IS_OK(sq-17)) {
		       if (WEAK_SQUARE_WHITE(sq-17)) opening[Black] += OutpostMatrix[Black][SQUARE_TO_64(sq-17)];
			   else opening[Black] += (OutpostMatrix[Black][SQUARE_TO_64(sq-17)]+1)/2;
			}
		 }

         // score

         if (doubled) {
            opening[me] -= DoubledOpening;
            endgame[me] -= DoubledEndgame;
         }

         if (isolated) {
            if (open) {
               opening[me] -= IsolatedOpeningOpen;
               endgame[me] -= IsolatedEndgame;
            } else {
               opening[me] -= IsolatedOpening;
               endgame[me] -= IsolatedEndgame;
            }
         }

         if (backward) {
            if (open) {
               opening[me] -= BackwardOpeningOpen;
               endgame[me] -= BackwardEndgame;
            } else {
               opening[me] -= BackwardOpening;
               endgame[me] -= BackwardEndgame;
            }
         }

         if (candidate) {
            opening[me] += quad(CandidateOpeningMin,CandidateOpeningMax,rank);
            endgame[me] += quad(CandidateEndgameMin,CandidateEndgameMax,rank);
         }

         // this was moved to the dynamic evaluation

/*
         if (passed) {
            opening[me] += quad(PassedOpeningMin,PassedOpeningMax,rank);
            endgame[me] += quad(PassedEndgameMin,PassedEndgameMax,rank);
         }
*/
      }
   }

   // store info

   info->opening = ((opening[White] - opening[Black]) * PawnStructureWeight) / 256;
   info->endgame = ((endgame[White] - endgame[Black]) * PawnStructureWeight) / 256;

   for (colour = 0; colour < ColourNb; colour++) {

      me = colour;
      opp = COLOUR_OPP(me);

      // draw flags

      bits = file_bits[me];

      if (bits != 0 && (bits & (bits-1)) == 0) { // one set bit

         file = BIT_FIRST(bits);
         rank = BIT_FIRST(board->pawn_file[me][file]);
         ASSERT(rank>=Rank2);

         if (((BitRev[board->pawn_file[opp][file-1]] | BitRev[board->pawn_file[opp][file+1]]) & BitGT[rank]) == 0) {
            rank = BIT_LAST(board->pawn_file[me][file]);
            single_file[me] = SQUARE_MAKE(file,rank);
         }
      }

      info->flags[colour] = flags[colour];
      info->passed_bits[colour] = passed_bits[colour];
      info->single_file[colour] = single_file[colour];
   }
}
Ejemplo n.º 23
0
bool move_is_pseudo(int move, board_t * board) {

    int me, opp;
    int from, to;
    int piece, capture;
    int inc, delta;

    ASSERT(move_is_ok(move));
    ASSERT(board!=NULL);

    ASSERT(!board_is_check(board));

    // special cases

    if (MOVE_IS_SPECIAL(move)) {
        return move_is_pseudo_debug(move,board);
    }

    ASSERT((move&~07777)==0);

    // init

    me = board->turn;
    opp = COLOUR_OPP(board->turn);

    // from

    from = MOVE_FROM(move);
    ASSERT(SQUARE_IS_OK(from));

    piece = board->square[from];
    if (!COLOUR_IS(piece,me)) return false;

    ASSERT(piece_is_ok(piece));

    // to

    to = MOVE_TO(move);
    ASSERT(SQUARE_IS_OK(to));

    capture = board->square[to];
    if (COLOUR_IS(capture,me)) return false;

    // move

    if (PIECE_IS_PAWN(piece)) {

        if (SQUARE_IS_PROMOTE(to)) return false;

        inc = PAWN_MOVE_INC(me);
        delta = to - from;
        ASSERT(delta_is_ok(delta));

        if (capture == Empty) {

            // pawn push

            if (delta == inc) return true;

            if (delta == (2*inc)
                    && PAWN_RANK(from,me) == Rank2
                    && board->square[from+inc] == Empty) {
                return true;
            }

        } else {

            // pawn capture

            if (delta == (inc-1) || delta == (inc+1)) return true;
        }

    } else {

        if (PIECE_ATTACK(board,piece,from,to)) return true;
    }

    return false;
}
Ejemplo n.º 24
0
static void add_moves(list_t * list, const board_t * board) {

   int me, opp;
   int opp_flag;
   const sq_t * ptr;
   int from, to;
   int piece, capture;
   const inc_t * inc_ptr;
   int inc;

   ASSERT(list!=NULL);
   ASSERT(board!=NULL);

   me = board->turn;
   opp = COLOUR_OPP(me);

   opp_flag = COLOUR_FLAG(opp);

   // piece moves

   for (ptr = &board->piece[me][0]; (from=*ptr) != SquareNone; ptr++) {

      piece = board->square[from];
      inc_ptr = PIECE_INC(piece);

      if (PIECE_IS_SLIDER(piece)) {

         for (; (inc=*inc_ptr) != IncNone; inc_ptr++) {
            for (to = from+inc; (capture=board->square[to]) == Empty; to += inc) {
               LIST_ADD(list,MOVE_MAKE(from,to));
            }
            if (FLAG_IS(capture,opp_flag)) {
               LIST_ADD(list,MOVE_MAKE(from,to));
            }
         }

      } else {

         for (; (inc=*inc_ptr) != IncNone; inc_ptr++) {
            to = from + inc;
            capture = board->square[to];
            if (capture == Empty || FLAG_IS(capture,opp_flag)) {
               LIST_ADD(list,MOVE_MAKE(from,to));
            }
         }
      }
   }

   // pawn moves

   inc = PAWN_MOVE_INC(me);

   for (ptr = &board->pawn[me][0]; (from=*ptr) != SquareNone; ptr++) {

      to = from + (inc-1);
      if (FLAG_IS(board->square[to],opp_flag)) {
         add_pawn_move(list,from,to);
      }

      to = from + (inc+1);
      if (FLAG_IS(board->square[to],opp_flag)) {
         add_pawn_move(list,from,to);
      }

      to = from + inc;
      if (board->square[to] == Empty) {
         add_pawn_move(list,from,to);
         if (PAWN_RANK(from,me) == Rank2) {
            to = from + (2*inc);
            if (board->square[to] == Empty) {
               ASSERT(!SQUARE_IS_PROMOTE(to));
               LIST_ADD(list,MOVE_MAKE(from,to));
            }
         }
      }
   }
}
Ejemplo n.º 25
0
bool board_is_legal(const board_t * board) {

   ASSERT(board!=NULL);

   return !IS_IN_CHECK(board,COLOUR_OPP(board->turn));
}
Ejemplo n.º 26
0
void board_from_fen(board_t * board, const char fen[]) {

   int pos;
   int file, rank, sq;
   int c;
   int i, len;
   int piece;
   int pawn;

   ASSERT(board!=NULL);
   ASSERT(fen!=NULL);

   board_clear(board);

   pos = 0;
   c = fen[pos];

   // piece placement

   for (rank = Rank8; rank >= Rank1; rank--) {

      for (file = FileA; file <= FileH;) {

         if (c >= '1' && c <= '8') { // empty square(s)

            len = c - '0';

            for (i = 0; i < len; i++) {
               if (file > FileH) my_fatal("board_from_fen(): bad FEN (pos=%d)\n",pos);
               board->square[SQUARE_MAKE(file,rank)] = Empty;
               file++;
            }

         } else { // piece

            piece = piece_from_char(c);
            if (piece == PieceNone256) my_fatal("board_from_fen(): bad FEN (pos=%d)\n",pos);

            board->square[SQUARE_MAKE(file,rank)] = piece;
            file++;
         }

         c = fen[++pos];
      }

      if (rank > Rank1) {
         if (c != '/') my_fatal("board_from_fen(): bad FEN (pos=%d)\n",pos);
         c = fen[++pos];
     }
   }

   // active colour

   if (c != ' ') my_fatal("board_from_fen(): bad FEN (pos=%d)\n",pos);
   c = fen[++pos];

   switch (c) {
   case 'w':
      board->turn = White;
      break;
   case 'b':
      board->turn = Black;
      break;
   default:
      my_fatal("board_from_fen(): bad FEN (pos=%d)\n",pos);
      break;
   }

   c = fen[++pos];

   // castling

   if (c != ' ') my_fatal("board_from_fen(): bad FEN (pos=%d)\n",pos);
   c = fen[++pos];

   board->flags = FlagsNone;

   if (c == '-') { // no castling rights

      c = fen[++pos];

   } else {

      if (c == 'K') {
         if (board->square[E1] == WK && board->square[H1] == WR) board->flags |= FlagsWhiteKingCastle;
         c = fen[++pos];
      }

      if (c == 'Q') {
         if (board->square[E1] == WK && board->square[A1] == WR) board->flags |= FlagsWhiteQueenCastle;
         c = fen[++pos];
      }

      if (c == 'k') {
         if (board->square[E8] == BK && board->square[H8] == BR) board->flags |= FlagsBlackKingCastle;
         c = fen[++pos];
      }

      if (c == 'q') {
         if (board->square[E8] == BK && board->square[A8] == BR) board->flags |= FlagsBlackQueenCastle;
         c = fen[++pos];
      }
   }

   // en-passant

   if (c != ' ') my_fatal("board_from_fen(): bad FEN (pos=%d)\n",pos);
   c = fen[++pos];

   if (c == '-') { // no en-passant

      sq = SquareNone;
      c = fen[++pos];

   } else {

      if (c < 'a' || c > 'h') my_fatal("board_from_fen(): bad FEN (pos=%d)\n",pos);
      file = file_from_char(c);
      c = fen[++pos];

      if (c != (COLOUR_IS_WHITE(board->turn) ? '6' : '3')) my_fatal("board_from_fen(): bad FEN (pos=%d)\n",pos);
      rank = rank_from_char(c);
      c = fen[++pos];

      sq = SQUARE_MAKE(file,rank);
      pawn = SQUARE_EP_DUAL(sq);

      if (board->square[sq] != Empty
       || board->square[pawn] != PAWN_MAKE(COLOUR_OPP(board->turn))
       || (board->square[pawn-1] != PAWN_MAKE(board->turn)
        && board->square[pawn+1] != PAWN_MAKE(board->turn))) {
         sq = SquareNone;
      }
   }

   board->ep_square = sq;

   // halfmove clock

   board->ply_nb = 0;

   if (c != ' ') {
      if (!Strict) goto update;
      my_fatal("board_from_fen(): bad FEN (pos=%d)\n",pos);
   }
   c = fen[++pos];

   if (!isdigit(c)) {
      if (!Strict) goto update;
      my_fatal("board_from_fen(): bad FEN (pos=%d)\n",pos);
   }

   board->ply_nb = atoi(&fen[pos]);

   // board update

update:
   board_init_list(board);
}
Ejemplo n.º 27
0
static void note_quiet_moves(list_t * list, const board_t * board, bool in_pv, int ThreadId) {

   int size;
   int i, move;
   int move_piece;

   ASSERT(list_is_ok(list));
   ASSERT(board!=NULL);

   size = LIST_SIZE(list);

   if (size >= 2) {
      for (i = 0; i < size; i++) {
         move = LIST_MOVE(list,i);
         list->value[i] = quiet_move_value(move,board,ThreadId);
         if (TryQuietKingAttacks && in_pv) {
            move_piece = MOVE_PIECE(move,board);
            if (!(PIECE_IS_PAWN(move_piece) || PIECE_IS_KING(move_piece))) {
               if (narrow_piece_attack_king(board,move_piece,MOVE_TO(move),KING_POS(board,COLOUR_OPP(board->turn)))) {
                  if (see_move(move,board) >= 0) {
//                   if (1 == NumberThreadsInternal) print_board(board);
                     list->value[i] += 16;
                  }
               }
            }
         }
      }
   }
}