//FIXME: Cellframework2 input stuff needs to be changed static int CellinpState(int nCode) { uint32_t numPadsConnected = 0; uint64_t pads_connected = cell_pad_input_pads_connected(); uint64_t new_state_p1 = cell_pad_input_poll_device(0); uint64_t pausemenu_condition = ArcadeJoystick ? (CTRL_SELECT(new_state_p1) && CTRL_START(new_state_p1)) : (CTRL_L2(new_state_p1) && CTRL_R2(new_state_p1) && CTRL_R1(new_state_p1)); if (nCode < 0) return 0; if (DoReset) { if (nCode == FBK_F3) { audio_stop(); is_running = 0; DoReset = false; return 1; } } numPadsConnected = cell_pad_input_pads_connected(); switch (nCode) { case P1_COIN: return CTRL_SELECT(new_state_p1); case P1_START: return CTRL_START(new_state_p1); case P1_UP: return ((CTRL_UP(new_state_p1) | CTRL_LSTICK_UP(new_state_p1)) != 0); case P1_DOWN: return ((CTRL_DOWN(new_state_p1) | CTRL_LSTICK_DOWN(new_state_p1)) != 0); case P1_LEFT: return ((CTRL_LEFT(new_state_p1) | CTRL_LSTICK_LEFT(new_state_p1)) != 0); case P1_RIGHT: return ((CTRL_RIGHT(new_state_p1) | CTRL_LSTICK_RIGHT(new_state_p1)) != 0); case P1_FIRE1: return CTRL_CROSS(new_state_p1); case P1_FIRE2: return CTRL_CIRCLE(new_state_p1); case P1_FIRE3: return CTRL_SQUARE(new_state_p1); case P1_FIRE4: return CTRL_TRIANGLE(new_state_p1); case P1_FIRE5: return CTRL_L1(new_state_p1); case P1_FIRE6: return CTRL_R1(new_state_p1); case 0x88: return CTRL_L2(new_state_p1); case 0x8A: return CTRL_R2(new_state_p1); case 0x3b: return CTRL_L3(new_state_p1); case P1_SERVICE: return CTRL_R3(new_state_p1); case 0x21: return CTRL_R2(new_state_p1); default: break; } if (numPadsConnected > 1) { uint64_t new_state_p2 = cell_pad_input_poll_device(1); switch (nCode) { case P2_COIN: return CTRL_SELECT(new_state_p2); case P2_START: return CTRL_START(new_state_p2); case P2_UP: return ((CTRL_UP(new_state_p2) | CTRL_LSTICK_UP(new_state_p2)) != 0); case P2_DOWN: return ((CTRL_DOWN(new_state_p2) | CTRL_LSTICK_DOWN(new_state_p2)) != 0); case P2_LEFT: return ((CTRL_LEFT(new_state_p2) | CTRL_LSTICK_LEFT(new_state_p2)) != 0); case P2_RIGHT: return ((CTRL_RIGHT(new_state_p2) | CTRL_LSTICK_RIGHT(new_state_p2)) != 0); case P2_FIRE1: return CTRL_CROSS(new_state_p2); case P2_FIRE2: return CTRL_CIRCLE(new_state_p2); case P2_FIRE3: return CTRL_SQUARE(new_state_p2); case P2_FIRE4: return CTRL_TRIANGLE(new_state_p2); case P2_FIRE5: return CTRL_L1(new_state_p2); case P2_FIRE6: return CTRL_R1(new_state_p2); case 0x4088: return CTRL_L2(new_state_p2); case 0x408A: return CTRL_R2(new_state_p2); case 0x408b: return CTRL_L3(new_state_p2); case 0x408c: return CTRL_R3(new_state_p2); } } if (numPadsConnected > 2) { uint64_t new_state_p3 = cell_pad_input_poll_device(2); switch (nCode) { case P3_COIN: return CTRL_SELECT(new_state_p3); case P3_START: return CTRL_START(new_state_p3); case P3_UP: return ((CTRL_UP(new_state_p3) | CTRL_LSTICK_UP(new_state_p3)) != 0); case P3_DOWN: return ((CTRL_DOWN(new_state_p3) | CTRL_LSTICK_DOWN(new_state_p3)) != 0); case P3_LEFT: return ((CTRL_LEFT(new_state_p3) | CTRL_LSTICK_LEFT(new_state_p3)) != 0); case P3_RIGHT: return ((CTRL_RIGHT(new_state_p3) | CTRL_LSTICK_RIGHT(new_state_p3)) != 0); case P3_FIRE1: return CTRL_CROSS(new_state_p3); case P3_FIRE2: return CTRL_CIRCLE(new_state_p3); case P3_FIRE3: return CTRL_SQUARE(new_state_p3); case P3_FIRE4: return CTRL_TRIANGLE(new_state_p3); case P3_FIRE5: return CTRL_L1(new_state_p3); case P3_FIRE6: return CTRL_R1(new_state_p3); case 0x4188: return CTRL_L2(new_state_p3); case 0x418A: return CTRL_R2(new_state_p3); case 0x418b: return CTRL_L3(new_state_p3); case 0x418c: return CTRL_R3(new_state_p3); } } if (numPadsConnected > 3) { uint64_t new_state_p4 = cell_pad_input_poll_device(3); switch (nCode) { case P4_COIN: return CTRL_SELECT(new_state_p4); case P4_START: return CTRL_START(new_state_p4); case P4_UP: return ((CTRL_UP(new_state_p4) | CTRL_LSTICK_UP(new_state_p4)) != 0); case P4_DOWN: return ((CTRL_DOWN(new_state_p4) | CTRL_LSTICK_DOWN(new_state_p4)) != 0); case P4_LEFT: return ((CTRL_LEFT(new_state_p4) | CTRL_LSTICK_LEFT(new_state_p4)) != 0); case P4_RIGHT: return ((CTRL_RIGHT(new_state_p4) | CTRL_LSTICK_RIGHT(new_state_p4)) != 0); case P4_FIRE1: return CTRL_CROSS(new_state_p4); case P4_FIRE2: return CTRL_CIRCLE(new_state_p4); case P4_FIRE3: return CTRL_SQUARE(new_state_p4); case P4_FIRE4: return CTRL_TRIANGLE(new_state_p4); case P4_FIRE5: return CTRL_L1(new_state_p4); case P4_FIRE6: return CTRL_R1(new_state_p4); case 0x4288: return CTRL_L2(new_state_p4); case 0x428A: return CTRL_R2(new_state_p4); case 0x428b: return CTRL_L3(new_state_p4); case 0x428c: return CTRL_R3(new_state_p4); } } return 0; }
static void select_file(uint32_t menu_id) { char extensions[256], title[256], object[256], comment[256], dir_path[MAX_PATH_LENGTH], path[MAX_PATH_LENGTH]; uint64_t state, diff_state, button_was_pressed; static uint64_t old_state = 0; state = cell_pad_input_poll_device(0); diff_state = old_state ^ state; button_was_pressed = old_state & diff_state; switch(menu_id) { #ifdef HAVE_GAMEAWARE case GAME_AWARE_SHADER_CHOICE: strncpy(dir_path, GAME_AWARE_SHADER_DIR_PATH, sizeof(dir_path)); strncpy(extensions, "cfg|CFG", sizeof(extensions)); strncpy(title, "GAME AWARE SHADER SELECTION", sizeof(title)); strncpy(object, "Game Aware Shader", sizeof(object)); strncpy(comment, "INFO - Select a 'Game Aware Shader' script from the menu by pressing X.", sizeof(comment)); break; #endif case SHADER_CHOICE: strncpy(dir_path, SHADERS_DIR_PATH, sizeof(dir_path)); strncpy(extensions, "cg|CG", sizeof(extensions)); strncpy(title, "SHADER SELECTION", sizeof(title)); strncpy(object, "Shader", sizeof(object)); strncpy(comment, "INFO - Select a shader from the menu by pressing the X button.", sizeof(comment)); break; case PRESET_CHOICE: strncpy(dir_path, PRESETS_DIR_PATH, sizeof(dir_path)); strncpy(extensions, "conf|CONF", sizeof(extensions)); strncpy(title, "SHADER PRESETS SELECTION", sizeof(title)); strncpy(object, "Shader", sizeof(object)); strncpy(object, "Shader preset", sizeof(object)); strncpy(comment, "INFO - Select a shader preset from the menu by pressing the X button. ", sizeof(comment)); break; case INPUT_PRESET_CHOICE: strncpy(dir_path, INPUT_PRESETS_DIR_PATH, sizeof(dir_path)); strncpy(extensions, "conf|CONF", sizeof(extensions)); strncpy(title, "INPUT PRESETS SELECTION", sizeof(title)); strncpy(object, "Input", sizeof(object)); strncpy(object, "Input preset", sizeof(object)); strncpy(comment, "INFO - Select an input preset from the menu by pressing the X button. ", sizeof(comment)); break; case BORDER_CHOICE: strncpy(dir_path, BORDERS_DIR_PATH, sizeof(dir_path)); strncpy(extensions, "png|PNG|jpg|JPG|JPEG|jpeg", sizeof(extensions)); strncpy(title, "BORDER SELECTION", sizeof(title)); strncpy(object, "Border", sizeof(object)); strncpy(object, "Border image file", sizeof(object)); strncpy(comment, "INFO - Select a border image file from the menu by pressing the X button. ", sizeof(comment)); break; EXTRA_SELECT_FILE_PART1(); } if(set_initial_dir_tmpbrowser) { filebrowser_new(&tmpBrowser, dir_path, extensions); set_initial_dir_tmpbrowser = false; } browser_update(&tmpBrowser); if (CTRL_START(button_was_pressed)) filebrowser_reset_start_directory(&tmpBrowser, "/", extensions); if (CTRL_CROSS(button_was_pressed)) { if(FILEBROWSER_IS_CURRENT_A_DIRECTORY(tmpBrowser)) { /*if 'filename' is in fact '..' - then pop back directory instead of adding '..' to filename path */ if(tmpBrowser.currently_selected == 0) { old_state = state; filebrowser_pop_directory(&tmpBrowser); } else { const char * separatorslash = (strcmp(FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser),"/") == 0) ? "" : "/"; snprintf(path, sizeof(path), "%s%s%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser), separatorslash, FILEBROWSER_GET_CURRENT_FILENAME(tmpBrowser)); filebrowser_push_directory(&tmpBrowser, path, true); } } else if (FILEBROWSER_IS_CURRENT_A_FILE(tmpBrowser)) { snprintf(path, sizeof(path), "%s/%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser), FILEBROWSER_GET_CURRENT_FILENAME(tmpBrowser)); printf("path: %s\n", path); switch(menu_id) { #ifdef HAVE_GAMEAWARE case GAME_AWARE_SHADER_CHOICE: emulator_implementation_set_gameaware(path); strncpy(Settings.GameAwareShaderPath, path, sizeof(Settings.GameAwareShaderPath)); break; #endif case SHADER_CHOICE: if(set_shader) strncpy(Settings.PS3CurrentShader2, path, sizeof(Settings.PS3CurrentShader2)); else strncpy(Settings.PS3CurrentShader, path, sizeof(Settings.PS3CurrentShader)); ps3graphics_load_fragment_shader(path, set_shader); break; case PRESET_CHOICE: emulator_implementation_set_shader_preset(path); break; case INPUT_PRESET_CHOICE: emulator_set_controls(path, READ_CONTROLS, ""); break; case BORDER_CHOICE: strncpy(Settings.PS3CurrentBorder, path, sizeof(Settings.PS3CurrentBorder)); emulator_implementation_set_texture(path); break; EXTRA_SELECT_FILE_PART2(); } menuStackindex--; } } if (CTRL_TRIANGLE(button_was_pressed)) menuStackindex--; cellDbgFontPrintf(0.09f, 0.09f, Emulator_GetFontSize(), YELLOW, "PATH: %s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser)); cellDbgFontPuts (0.09f, 0.05f, Emulator_GetFontSize(), RED, title); cellDbgFontPrintf(0.09f, 0.92f, 0.92, YELLOW, "X - Select %s /\\ - return to settings START - Reset Startdir", object); cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "%s", comment); cellDbgFontDraw(); browser_render(&tmpBrowser); old_state = state; }
static void select_directory(uint32_t menu_id) { char path[1024], newpath[1024]; uint64_t state, diff_state, button_was_pressed; static uint64_t old_state = 0; state = cell_pad_input_poll_device(0); diff_state = old_state ^ state; button_was_pressed = old_state & diff_state; if(set_initial_dir_tmpbrowser) { filebrowser_new(&tmpBrowser, "/\0", "empty"); set_initial_dir_tmpbrowser = false; } browser_update(&tmpBrowser); if (CTRL_START(button_was_pressed)) filebrowser_reset_start_directory(&tmpBrowser, "/","empty"); if (CTRL_SQUARE(button_was_pressed)) { if(FILEBROWSER_IS_CURRENT_A_DIRECTORY(tmpBrowser)) { snprintf(path, sizeof(path), "%s/%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser), FILEBROWSER_GET_CURRENT_FILENAME(tmpBrowser)); switch(menu_id) { case PATH_SAVESTATES_DIR_CHOICE: strcpy(Settings.PS3PathSaveStates, path); break; case PATH_SRAM_DIR_CHOICE: strcpy(Settings.PS3PathSRAM, path); break; case PATH_DEFAULT_ROM_DIR_CHOICE: strcpy(Settings.PS3PathROMDirectory, path); break; } menuStackindex--; } } if (CTRL_TRIANGLE(button_was_pressed)) { strcpy(path, usrDirPath); switch(menu_id) { case PATH_SAVESTATES_DIR_CHOICE: strcpy(Settings.PS3PathSaveStates, path); break; case PATH_SRAM_DIR_CHOICE: strcpy(Settings.PS3PathSRAM, path); break; case PATH_DEFAULT_ROM_DIR_CHOICE: strcpy(Settings.PS3PathROMDirectory, path); break; } menuStackindex--; } if (CTRL_CROSS(button_was_pressed)) { if(FILEBROWSER_IS_CURRENT_A_DIRECTORY(tmpBrowser)) { /* if 'filename' is in fact '..' - then pop back directory instead of adding '..' to filename path */ if(tmpBrowser.currently_selected == 0) { old_state = state; filebrowser_pop_directory(&tmpBrowser); } else { const char * separatorslash = (strcmp(FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser),"/") == 0) ? "" : "/"; snprintf(newpath, sizeof(newpath), "%s%s%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser), separatorslash, FILEBROWSER_GET_CURRENT_FILENAME(tmpBrowser)); filebrowser_push_directory(&tmpBrowser, newpath, false); } } } cellDbgFontPrintf (0.09f, 0.09f, Emulator_GetFontSize(), YELLOW, "PATH: %s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser)); cellDbgFontPuts (0.09f, 0.05f, Emulator_GetFontSize(), RED, "DIRECTORY SELECTION"); cellDbgFontPuts(0.09f, 0.93f, 0.92f, YELLOW, "X - Enter dir /\\ - return to settings START - Reset Startdir"); cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "%s", "INFO - Browse to a directory and assign it as the path by\npressing SQUARE button."); cellDbgFontDraw(); browser_render(&tmpBrowser); old_state = state; }
static void select_rom(void) { char newpath[1024]; uint64_t state, diff_state, button_was_pressed; static uint64_t old_state = 0; state = cell_pad_input_poll_device(0); diff_state = old_state ^ state; button_was_pressed = old_state & diff_state; browser_update(&browser); if (CTRL_SELECT(button_was_pressed)) { menuStackindex++; menuStack[menuStackindex] = menu_generalvideosettings; } if (CTRL_START(button_was_pressed)) filebrowser_reset_start_directory(&browser, "/", ROM_EXTENSIONS); if (CTRL_CROSS(button_was_pressed)) { if(FILEBROWSER_IS_CURRENT_A_DIRECTORY(browser)) { /*if 'filename' is in fact '..' - then pop back directory instead of adding '..' to filename path */ if(browser.currently_selected == 0) { old_state = state; filebrowser_pop_directory(&browser); } else { const char * separatorslash = (strcmp(FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser),"/") == 0) ? "" : "/"; snprintf(newpath, sizeof(newpath), "%s%s%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), separatorslash, FILEBROWSER_GET_CURRENT_FILENAME(browser)); filebrowser_push_directory(&browser, newpath, true); } } else if (FILEBROWSER_IS_CURRENT_A_FILE(browser)) { char rom_path_temp[MAX_PATH_LENGTH]; snprintf(rom_path_temp, sizeof(rom_path_temp), "%s/%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), FILEBROWSER_GET_CURRENT_FILENAME(browser)); if (strcmp(rom_path_temp, current_rom) != 0 || sgb_border_change) { snprintf(current_rom, sizeof(current_rom), rom_path_temp); vba_init_rom(); } else { if(Settings.EmulatedSystem == IMAGE_GBA) CPUReset(); else gbReset(); } menu_is_running = 0; is_running =1; mode_switch = MODE_EMULATION; old_state = state; return; } } if (FILEBROWSER_IS_CURRENT_A_DIRECTORY(browser)) { if(!strcmp(FILEBROWSER_GET_CURRENT_FILENAME(browser),"app_home") || !strcmp(FILEBROWSER_GET_CURRENT_FILENAME(browser),"host_root")) cellDbgFontPrintf(0.09f, 0.83f, 0.91f, RED, "WARNING - This path only works on DEX PS3 systems. Do not attempt to open\n this directory on CEX PS3 systems, or you might have to restart!"); else if(!strcmp(FILEBROWSER_GET_CURRENT_FILENAME(browser),"..")) cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "INFO - Press X to go back to the previous directory."); else cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "INFO - Press X to enter the directory."); } if (FILEBROWSER_IS_CURRENT_A_FILE(browser)) cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "INFO - Press X to load the game. "); cellDbgFontPuts (0.09f, 0.05f, Emulator_GetFontSize(), RED, "FILE BROWSER"); cellDbgFontPrintf (0.7f, 0.05f, 0.82f, WHITE, "%s v%s", EMULATOR_NAME, EMULATOR_VERSION); cellDbgFontPrintf (0.09f, 0.09f, Emulator_GetFontSize(), YELLOW, "PATH: %s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser)); cellDbgFontPuts (0.09f, 0.93f, Emulator_GetFontSize(), YELLOW, "L3 + R3 - resume game SELECT - Settings screen"); cellDbgFontDraw(); browser_render(&browser); old_state = state; }