/** ** Change the shared vision from ThisPlayer to another player. ** ** @param state To which state this should be changed. ** @param player Player number to change. */ local SCM CclSharedVision(SCM state,SCM player) { return CclSetSharedVision(gh_int2scm(ThisPlayer->Player),state,player); }
/** ** Change the shared vision from ThisPlayer to another player. ** ** @param l Lua state. */ static int CclSharedVision(lua_State *l) { lua_pushnumber(l, ThisPlayer->Index); lua_insert(l, 1); return CclSetSharedVision(l); }