Ejemplo n.º 1
0
float keyDownNexuizCharmap(entity me, float key, float ascii, float shift)
{
	switch(key)
	{
		case K_LEFTARROW:
			me.selectedCharacterCell = mod(me.selectedCharacterCell + 159, 160);
			return 1;
		case K_RIGHTARROW:
			me.selectedCharacterCell = mod(me.selectedCharacterCell + 1, 160);
			return 1;
		case K_UPARROW:
			me.selectedCharacterCell = mod(me.selectedCharacterCell + 144, 160);
			return 1;
		case K_DOWNARROW:
			me.selectedCharacterCell = mod(me.selectedCharacterCell + 16, 160);
			return 1;
		case K_HOME:
			me.selectedCharacterCell = 0;
			return 1;
		case K_END:
			me.selectedCharacterCell = 159;
			return 1;
		case K_SPACE:
		case K_ENTER:
		case K_INS:
			me.controlledTextbox.enterText(me.controlledTextbox, CharMap_CellToChar(me.selectedCharacterCell));
			return 1;
		default:
			return me.controlledTextbox.keyDown(me.controlledTextbox, key, ascii, shift);
	}
}
Ejemplo n.º 2
0
float NexuizCharmap_mouseRelease(entity me, vector coords)
{
	if(!me.pressed)
		return 0;
	me.mouseMove(me, coords);
	if(me.selectedCharacterCell == me.previouslySelectedCharacterCell)
		me.controlledTextbox.enterText(me.controlledTextbox, CharMap_CellToChar(me.selectedCharacterCell));
	me.pressed = 0;
	return 1;
}