//----------------------------------------------------------------------------- // Purpose: Reads in a player's Chat text from the server //----------------------------------------------------------------------------- void CHudChat::MsgFunc_SayText2( bf_read &msg ) { int client = msg.ReadByte(); bool bWantsToChat = msg.ReadByte() ? true : false; wchar_t szBuf[6][256]; char untranslated_msg_text[256]; wchar_t *msg_text = ReadLocalizedString( msg, szBuf[0], sizeof( szBuf[0] ), false, untranslated_msg_text, sizeof( untranslated_msg_text ) ); // keep reading strings and using C format strings for subsituting the strings into the localised text string ReadChatTextString ( msg, szBuf[1], sizeof( szBuf[1] ) ); // player name ReadChatTextString ( msg, szBuf[2], sizeof( szBuf[2] ) ); // chat text ReadLocalizedString( msg, szBuf[3], sizeof( szBuf[3] ), true ); ReadLocalizedString( msg, szBuf[4], sizeof( szBuf[4] ), true ); g_pVGuiLocalize->ConstructString( szBuf[5], sizeof( szBuf[5] ), msg_text, 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] ); char ansiString[512]; g_pVGuiLocalize->ConvertUnicodeToANSI( ConvertCRtoNL( szBuf[5] ), ansiString, sizeof( ansiString ) ); if ( bWantsToChat ) { // print raw chat text ChatPrintf( client, CHAT_FILTER_NONE, "%s", ansiString ); Msg( "%s\n", RemoveColorMarkup(ansiString) ); } else { // print raw chat text ChatPrintf( client, CHAT_FILTER_NONE, "%s", ansiString ); } }
void CBaseHudChat::MsgFunc_VoiceSubtitle( bf_read &msg ) { // Got message during connection if ( !g_PR ) return; if ( !cl_showtextmsg.GetInt() ) return; char szString[2048]; char szPrefix[64]; //(Voice) wchar_t szBuf[128]; int client = msg.ReadByte(); int iMenu = msg.ReadByte(); int iItem = msg.ReadByte(); const char *pszSubtitle = ""; CGameRules *pGameRules = GameRules(); CMultiplayRules *pMultiRules = dynamic_cast< CMultiplayRules * >( pGameRules ); Assert( pMultiRules ); if ( pMultiRules ) { pszSubtitle = pMultiRules->GetVoiceCommandSubtitle( iMenu, iItem ); } SetVoiceSubtitleState( true ); const wchar_t *pBuf = g_pVGuiLocalize->Find( pszSubtitle ); if ( pBuf ) { // Copy pBuf into szBuf[i]. int nMaxChars = sizeof( szBuf ) / sizeof( wchar_t ); wcsncpy( szBuf, pBuf, nMaxChars ); szBuf[nMaxChars-1] = 0; } else { g_pVGuiLocalize->ConvertANSIToUnicode( pszSubtitle, szBuf, sizeof(szBuf) ); } int len; g_pVGuiLocalize->ConvertUnicodeToANSI( szBuf, szString, sizeof(szString) ); len = strlen( szString ); if ( len && szString[len-1] != '\n' && szString[len-1] != '\r' ) { Q_strncat( szString, "\n", sizeof(szString), 1 ); } const wchar_t *pVoicePrefix = g_pVGuiLocalize->Find( "#Voice" ); g_pVGuiLocalize->ConvertUnicodeToANSI( pVoicePrefix, szPrefix, sizeof(szPrefix) ); ChatPrintf( client, CHAT_FILTER_NONE, "%c(%s) %s%c: %s", COLOR_PLAYERNAME, szPrefix, GetDisplayedSubtitlePlayerName( client ), COLOR_NORMAL, ConvertCRtoNL( szString ) ); SetVoiceSubtitleState( false ); }
//----------------------------------------------------------------------------- // Purpose: Reads in a player's Chat text from the server //----------------------------------------------------------------------------- void CBaseHudChat::MsgFunc_SayText2( bf_read &msg ) { // Got message during connection if ( !g_PR ) return; int client = msg.ReadByte(); bool bWantsToChat = msg.ReadByte(); wchar_t szBuf[6][256]; char untranslated_msg_text[256]; wchar_t *msg_text = ReadLocalizedString( msg, szBuf[0], sizeof( szBuf[0] ), false, untranslated_msg_text, sizeof( untranslated_msg_text ) ); // keep reading strings and using C format strings for subsituting the strings into the localised text string ReadChatTextString ( msg, szBuf[1], sizeof( szBuf[1] ) ); // player name ReadChatTextString ( msg, szBuf[2], sizeof( szBuf[2] ) ); // chat text ReadLocalizedString( msg, szBuf[3], sizeof( szBuf[3] ), true ); ReadLocalizedString( msg, szBuf[4], sizeof( szBuf[4] ), true ); g_pVGuiLocalize->ConstructString( szBuf[5], sizeof( szBuf[5] ), msg_text, 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] ); char ansiString[512]; g_pVGuiLocalize->ConvertUnicodeToANSI( ConvertCRtoNL( szBuf[5] ), ansiString, sizeof( ansiString ) ); if ( bWantsToChat ) { int iFilter = CHAT_FILTER_NONE; if ( client > 0 && (g_PR->GetTeam( client ) != g_PR->GetTeam( GetLocalPlayerIndex() )) ) { iFilter = CHAT_FILTER_PUBLICCHAT; } // print raw chat text ChatPrintf( client, iFilter, "%s", ansiString ); Msg( "%s\n", RemoveColorMarkup(ansiString) ); CLocalPlayerFilter filter; C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, "HudChat.Message" ); } else { // print raw chat text ChatPrintf( client, GetFilterForString( untranslated_msg_text), "%s", ansiString ); } }
void CBaseHudChat::Printf( int iFilter, const char *fmt, ... ) { va_list marker; char msg[4096]; va_start(marker, fmt); Q_vsnprintf(msg, sizeof( msg), fmt, marker); va_end(marker); ChatPrintf( 0, iFilter, "%s", msg ); }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseHudChat::FireGameEvent( IGameEvent *event ) { #ifndef _XBOX const char *eventname = event->GetName(); if ( Q_strcmp( "hltv_chat", eventname ) == 0 ) { C_BasePlayer *player = C_BasePlayer::GetLocalPlayer(); if ( !player ) return; ChatPrintf( player->entindex(), CHAT_FILTER_NONE, "(SourceTV) %s", event->GetString( "text" ) ); } #endif }
//----------------------------------------------------------------------------- // Purpose: // Input : *pszName - // iSize - // *pbuf - //----------------------------------------------------------------------------- void CHudChat::MsgFunc_SayText( bf_read &msg ) { char szString[256]; int client = msg.ReadByte(); msg.ReadString( szString, sizeof(szString) ); bool bWantsToChat = msg.ReadByte(); if ( bWantsToChat ) { // print raw chat text ChatPrintf( client, "%s", szString ); } else { // try to lookup translated string Printf( "%s", hudtextmessage->LookupString( szString ) ); } Msg( "%s", szString ); }
//----------------------------------------------------------------------------- // Purpose: // Input : *pszName - // iSize - // *pbuf - //----------------------------------------------------------------------------- void CBaseHudChat::MsgFunc_SayText( bf_read &msg ) { char szString[256]; int client = msg.ReadByte(); msg.ReadString( szString, sizeof(szString) ); bool bWantsToChat = msg.ReadByte(); if ( bWantsToChat ) { // print raw chat text ChatPrintf( client, CHAT_FILTER_NONE, "%s", szString ); } else { // try to lookup translated string Printf( CHAT_FILTER_NONE, "%s", hudtextmessage->LookupString( szString ) ); } CLocalPlayerFilter filter; C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, "HudChat.Message" ); Msg( "%s", szString ); }