Ejemplo n.º 1
0
void DlgTwoEnd::Init()
{
	int nID = 0;
	CString strID;
	IteratorPtr<int> IdItPtr(Jun::ms_PipeID.CreatIterator());
	for(IdItPtr->Fist();!IdItPtr->IsDone();IdItPtr->Next())
	{
		nID = IdItPtr->CurrentItem();
		strID.Format(_T("%d"),abs(nID));
		if(nID > 0)
		{
			m_strInPipeID = strID;
		}
		else
		{
			m_strOutPipeID = strID;
		}
	}
	m_strOutEle = Jun::ms_OutletEle.GetValue();
	
	InitNum(m_strInEle,m_strUnit,Jun::ms_InletEle);
	if(0==m_strInEle.CompareNoCase(m_strOutEle))
	{
		m_bSameEle = TRUE;
	}
	else
	{
		m_bSameEle = FALSE;
	}
	CheckSame();
	UpdateData(FALSE);
}
Ejemplo n.º 2
0
hobj_t *FindVertex( vec3d_t v, hobj_t *vertexcls )
{
	int		hashkey;
	hashvec3d_t	*hv;

//	hashkey = ((((int)(v[2]))+((int)(v[1]))+((int)(v[0]))) & ((HASHTAB_SIZE-1) << 3 )) >> 3;
	hashkey = (int)(((v[2]-p_min[2]) / (p_max[2]-p_min[2])) * (float)(HASHTAB_SIZE-1));
	hv = hashtab[ hashkey ];

	// search in list
	for ( ; hv ; hv=hv->next ) {
		
		if ( CheckSame( hv->v, v ) )
			break;

	}

	if ( !hv ) {
		// vertex not found

		hv = NewHashvec();

		hv->next = hashtab[hashkey];
		hashtab[hashkey] = hv;

		Vec3dCopy( hv->v, v );

		hv->self = BuildVertexClass( v );
		InsertClass( vertexcls, hv->self );
	}

	return hv->self;
}
Ejemplo n.º 3
0
void CheckPoint( vec3d_t p )
{
	int		i;
	fp_t		*p1, *p2;
	
	for ( i = 0; i < jpnum; i++ )
	{
		p1 = jpoly[i];
		p2 = jpoly[(i+1 == jpnum) ? 0 : (i+1)];

		if ( CheckSame( p1, p ) || CheckSame( p2, p ) )
			return;
		
		if ( CheckCollinearEdge( p1, p2, p ) )
		{
			InsertPointAt( (i+1 == jpnum) ? 0 : (i+1), p );
			return;
		}
	}
}
Ejemplo n.º 4
0
polygon_t * PolygonRemoveEqualPoints( polygon_t *in )
{
	polygon_t		*p;
	int			i;

	p = NewPolygon( in->pointnum );
	for ( i = 0; i < in->pointnum; i++ )
	{
		if ( CheckSame( in->p[i], in->p[(i+1)%in->pointnum] ) )
		{
			continue;
		}
		Vec3dCopy( p->p[p->pointnum], in->p[i] );
		p->pointnum++;
	}
	return p;
}
Ejemplo n.º 5
0
void DlgTwoEnd::OnCheckSame() 
{
	// TODO: Add your control notification handler code here
	m_bSameEle = !m_bSameEle;
	CheckSame();
}