Ejemplo n.º 1
0
/*********************************************************************
 * @fn      Util_constructClock
 *
 * @brief   Initialize a TIRTOS Clock instance.
 *
 * @param   pClock        - pointer to clock instance structure.
 * @param   clockCB       - callback function upon clock expiration.
 * @param   clockDuration - longevity of clock timer in milliseconds
 * @param   clockPeriod   - if set to a value other than 0, the first
 *                          expiry is determined by clockDuration.  All
 *                          subsequent expiries use the clockPeriod value.
 * @param   startFlag     - TRUE to start immediately, FALSE to wait.
 * @param   arg           - argument passed to callback function.
 *
 * @return  Clock_Handle  - a handle to the clock instance.
 */
Clock_Handle Util_constructClock(Clock_Struct *pClock,
                                 Clock_FuncPtr clockCB,
                                 uint32_t clockDuration,
                                 uint32_t clockPeriod,
                                 uint8_t startFlag,
                                 UArg arg)
{
  Clock_Params clockParams;

  // Convert clockDuration in milliseconds to ticks.
  uint32_t clockTicks = clockDuration * (1000 / Clock_tickPeriod);

  // Setup parameters.
  Clock_Params_init(&clockParams);

  // Setup argument.
  clockParams.arg = arg;

  // If period is 0, this is a one-shot timer.
  clockParams.period = clockPeriod * (1000 / Clock_tickPeriod);

  // Starts immediately after construction if true, otherwise wait for a call
  // to start.
  clockParams.startFlag = startFlag;

  // Initialize clock instance.
  Clock_construct(pClock, clockCB, clockTicks, &clockParams);

  return Clock_handle(pClock);
}
/*
 *  ======== PowerCC3200_initPolicy ========
 */
void PowerCC3200_initPolicy()
{
    Clock_Params clockParams;

    /* construct Clock object */
    Clock_Params_init(&clockParams);
    clockParams.period = 0;
    clockParams.startFlag = FALSE;
    Clock_construct(&clockObj, &PowerCC3200_dummyClockFunc,
                    0, &clockParams);
}
Ejemplo n.º 3
0
/*
 *  ======== Task_sleep ========
 */
Void Task_sleep(UInt timeout)
{
    Task_PendElem elem;
    UInt hwiKey, tskKey;
    Clock_Struct clockStruct;

    if (timeout == BIOS_NO_WAIT) {
        return;
    }

    Assert_isTrue((timeout != BIOS_WAIT_FOREVER), Task_A_badTimeout);

    /* add Clock event if timeout is not FOREVER */
    if (BIOS_clockEnabled) {
        Clock_Params clockParams;
        Clock_Params_init(&clockParams);
        clockParams.arg = (UArg)&elem;
        clockParams.startFlag = FALSE;  /* will start when necessary, thankyou */
        Clock_construct(&clockStruct, (Clock_FuncPtr)Task_sleepTimeout, timeout, &clockParams);
        elem.clock = Clock_handle(&clockStruct);
    }

    hwiKey = Hwi_disable();

    /* lock scheduler */
    tskKey = Task_disable();

    /* get task handle and block tsk */
    elem.task = Task_self();

    Task_blockI(elem.task);

    if (BIOS_clockEnabled) {
        Clock_startI(elem.clock);
    }

    /* Only needed for Task_delete() */
    Queue_elemClear(&elem.qElem);

    elem.task->pendElem = (Ptr)(&elem);

    Hwi_restore(hwiKey);

    Log_write3(Task_LM_sleep, (UArg)elem.task, (UArg)elem.task->fxn, 
               (UArg)timeout);

    Task_restore(tskKey);       /* the calling task will block here */

    /* deconstruct Clock if appropriate */
    if (BIOS_clockEnabled) {
        Clock_destruct(Clock_struct(elem.clock));
    }
}
Ejemplo n.º 4
0
static Int32 IpcFramesInLink_createPrdObj(IpcFramesInLink_Obj * pObj)
{
    Clock_Params clockParams;

    Clock_Params_init(&clockParams);
    clockParams.arg = (UArg) pObj;
    UTILS_assert(pObj->prd.clkHandle == NULL);

    Clock_construct(&(pObj->prd.clkStruct),
                    IpcFramesInLink_prdCalloutFcn, 1, &clockParams);

    pObj->prd.clkHandle = Clock_handle(&pObj->prd.clkStruct);
    pObj->prd.clkStarted = FALSE;

    return IPC_FRAMES_IN_LINK_S_SUCCESS;

}
/*********************************************************************
 * @fn      initBuzzTimer
 *
 * @brief   Set up timer for buzz generation (use PWM when RTOS driver in place)
 *
 * @param   none
 *
 * @return  none
 */
static void initBuzzTimer(void)
{
  Clock_Params clockParams;
  
  // Setup parameters.
  Clock_Params_init(&clockParams);
  
  // Setup argument.
  clockParams.arg = 0;
  
  // Period
  clockParams.period = BUZZER_PERIOD;
  
  // Do not start until called.
  clockParams.startFlag = false;
  
  // Initialize clock instance.
  Clock_construct(&buzzClockStruct, timerIsr, BUZZER_PERIOD, &clockParams);
  buzzClockHandle = Clock_handle(&buzzClockStruct);
}
Ejemplo n.º 6
0
/*
 *  ======== Semaphore_pend ========
 */
Bool Semaphore_pend(Semaphore_Object *sem, UInt timeout)
{
    UInt hwiKey, tskKey;
    Semaphore_PendElem elem;
    Queue_Handle pendQ;
    Clock_Struct clockStruct;

    Log_write3(Semaphore_LM_pend, (IArg)sem, (UArg)sem->count, (IArg)((Int)timeout));

    /*
     *  Consider fast path check for count != 0 here!!!
     */

    /* 
     *  elem is filled in entirely before interrupts are disabled.
     *  This significantly reduces latency.
     */

    /* add Clock event if timeout is not FOREVER nor NO_WAIT */
    if (BIOS_clockEnabled
            && (timeout != BIOS_WAIT_FOREVER) 
            && (timeout != BIOS_NO_WAIT)) {
        Clock_Params clockParams;
        Clock_Params_init(&clockParams);
        clockParams.arg = (UArg)&elem;
        clockParams.startFlag = FALSE;  /* will start when necessary, thankyou */
        Clock_construct(&clockStruct, (Clock_FuncPtr)Semaphore_pendTimeout, 
                                        timeout, &clockParams);
        elem.tpElem.clock = Clock_handle(&clockStruct);
        elem.pendState = Semaphore_PendState_CLOCK_WAIT;
    }
    else {
        elem.tpElem.clock = NULL;
        elem.pendState = Semaphore_PendState_WAIT_FOREVER;
    }

    pendQ = Semaphore_Instance_State_pendQ(sem);

    hwiKey = Hwi_disable();

    /* check semaphore count */
    if (sem->count == 0) {

        if (timeout == BIOS_NO_WAIT) {
            Hwi_restore(hwiKey);
            return (FALSE);
        }

        Assert_isTrue((BIOS_getThreadType() == BIOS_ThreadType_Task),
                        Semaphore_A_badContext);

        /* lock task scheduler */
        tskKey = Task_disable();

        /* get task handle and block tsk */
        elem.tpElem.task = Task_self();

        /* leave a pointer for Task_delete() */
        elem.tpElem.task->pendElem = (Task_PendElem *)&(elem);

        Task_blockI(elem.tpElem.task);

        if (((UInt)sem->mode & 0x2) != 0) {    /* if PRIORITY bit is set */
            Semaphore_PendElem *tmpElem;
            Task_Handle tmpTask;
            UInt selfPri;
            
            tmpElem = Queue_head(pendQ);
            selfPri = Task_getPri(elem.tpElem.task);

            while (tmpElem != (Semaphore_PendElem *)pendQ) {
                tmpTask = tmpElem->tpElem.task;
                /* use '>' here so tasks wait FIFO for same priority */
                if (selfPri > Task_getPri(tmpTask)) {
                    break;
                }
                else {
                    tmpElem = Queue_next((Queue_Elem *)tmpElem);
                }
            }
            
            Queue_insert((Queue_Elem *)tmpElem, (Queue_Elem *)&elem);
        }
        else {      
            /* put task at the end of the pendQ */
            Queue_enqueue(pendQ, (Queue_Elem *)&elem);
        }

        /* start Clock if appropriate */
        if (BIOS_clockEnabled && 
                (elem.pendState == Semaphore_PendState_CLOCK_WAIT)) {
            Clock_startI(elem.tpElem.clock);
        }

        Hwi_restore(hwiKey);

        Task_restore(tskKey);   /* the calling task will block here */

        /* Here on unblock due to Semaphore_post or timeout */

        if (Semaphore_supportsEvents && (sem->event != NULL)) {
            /* synchronize Event state */
            hwiKey = Hwi_disable();
            Semaphore_eventSync(sem->event, sem->eventId, sem->count);
            Hwi_restore(hwiKey);
        }

        /* deconstruct Clock if appropriate */
        if (BIOS_clockEnabled && (elem.tpElem.clock != NULL)) {
            Clock_destruct(Clock_struct(elem.tpElem.clock));
        }

        elem.tpElem.task->pendElem = NULL;

        return ((Bool)(elem.pendState));
    }
    else {
        --sem->count;

        if (Semaphore_supportsEvents && (sem->event != NULL)) {
            /* synchronize Event state */
            Semaphore_eventSync(sem->event, sem->eventId, sem->count);
        }

        Hwi_restore(hwiKey);

        /* deconstruct Clock if appropriate */
        if (BIOS_clockEnabled && (elem.tpElem.clock != NULL)) {
            Clock_destruct(Clock_struct(elem.tpElem.clock));
        }

        return (TRUE);
    }
}
Ejemplo n.º 7
0
/*
 *  ======== Event_pend ========
 */
UInt Event_pend(Event_Object *event, UInt andMask, UInt orMask, UInt timeout)
{
    UInt hwiKey, tskKey;
    Event_PendElem elem;
    UInt matchingEvents;
    Queue_Handle pendQ;
    Clock_Struct clockStruct;

    Assert_isTrue(((andMask | orMask) != 0), Event_A_nullEventMasks);

    Log_write5(Event_LM_pend, (UArg)event, (UArg)event->postedEvents,
                (UArg)andMask, (UArg)orMask, (IArg)((Int)timeout));

    /* 
     * elem is filled in entirely before interrupts are disabled.
     * This significantly reduces latency at the potential cost of wasted time
     * if it turns out that there is already an event match.
     */

    /* add Clock event if timeout is not FOREVER nor NO_WAIT */
    if (BIOS_clockEnabled 
            && (timeout != BIOS_WAIT_FOREVER)
            && (timeout != BIOS_NO_WAIT)) {
        Clock_Params clockParams;
        Clock_Params_init(&clockParams);
        clockParams.arg = (UArg)&elem;
        clockParams.startFlag = FALSE;  /* will start when necessary, thankyou */
        Clock_construct(&clockStruct, (Clock_FuncPtr)Event_pendTimeout, 
                                        timeout, &clockParams);
        elem.tpElem.clock = Clock_handle(&clockStruct);
        elem.pendState = Event_PendState_CLOCK_WAIT;
    }
    else {
        elem.tpElem.clock = NULL;
        elem.pendState = Event_PendState_WAIT_FOREVER;
    }

    /* fill in this task's Event_PendElem */
    elem.andMask = andMask;
    elem.orMask = orMask;

    pendQ = Event_Instance_State_pendQ(event);

    /* get task handle */
    elem.tpElem.task = Task_self();

    /* leave a pointer for Task_delete() */
    elem.tpElem.task->pendElem = (Task_PendElem *)&(elem);

    /* Atomically check for a match and block if none */
    hwiKey = Hwi_disable();

    /* check if events are already available */
    matchingEvents = checkEvents(event, andMask, orMask);

    if (matchingEvents != 0) {
        Hwi_restore(hwiKey);

        /* deconstruct Clock if appropriate */
        if (BIOS_clockEnabled && (elem.tpElem.clock != NULL)) {
            Clock_destruct(Clock_struct(elem.tpElem.clock));
        }

        return (matchingEvents);/* yes, then return with matching bits */
    }

    if (timeout == BIOS_NO_WAIT) {
        Hwi_restore(hwiKey);
        return (0);             /* No match, no wait */
    }

    Assert_isTrue((BIOS_getThreadType() == BIOS_ThreadType_Task),
                        Event_A_badContext);

    /* lock scheduler */
    tskKey = Task_disable();

    /* only one Task allowed!!! */
    Assert_isTrue(Queue_empty(pendQ), Event_A_eventInUse);

    /* add it to Event_PendElem queue */
    Queue_enqueue(pendQ, (Queue_Elem *)&elem);

    Task_blockI(elem.tpElem.task);

    if (BIOS_clockEnabled && 
            (elem.pendState == Event_PendState_CLOCK_WAIT)) {
        Clock_startI(elem.tpElem.clock);
    }

    Hwi_restore(hwiKey);

    /* unlock task scheduler and block */
    Task_restore(tskKey);       /* the calling task will switch out here */

    /* Here on unblock due to Event_post or Event_pendTimeout */

    /* deconstruct Clock if appropriate */
    if (BIOS_clockEnabled && (elem.tpElem.clock != NULL)) {
        Clock_destruct(Clock_struct(elem.tpElem.clock));
    }

    elem.tpElem.task->pendElem = NULL;

    /* event match? */
    if (elem.pendState != Event_PendState_TIMEOUT) {
        return (elem.matchingEvents);
    }
    else {
        return (0);             /* timeout */
    }
}