void InstancingAndCullingApp::OnResize() { D3DApp::OnResize(); mCam.SetLens(0.25f*MathHelper::Pi, AspectRatio(), 1.0f, 1000.0f); // Build the frustum from the projection matrix in view space. ComputeFrustumFromProjection(&mCamFrustum, &mCam.Proj()); }
void Projekt::OnResize() { D3D11App::OnResize(); //mPlayer.GetCamera()->setLens(0.25f*MathHelper::pi, AspectRatio(), 1.0f, 1000.0f); mPlayer.GetCamera()->setLens(0.25f*MathHelper::pi, AspectRatio(), 1.0f, 1000.0f); // Build the frustum from the projection matrix in view space ComputeFrustumFromProjection(&mCamFrustum, &mPlayer.GetCamera()->getProjMatrix()); }