Ejemplo n.º 1
0
/* This could be interesting to expose in public API */
static void
_g_test_watcher_add_pid (GPid pid)
{
  static gsize started = 0;
  HANDLE job;

  if (g_once_init_enter (&started))
    {
      JOBOBJECT_EXTENDED_LIMIT_INFORMATION info;

      job = CreateJobObjectW (NULL, NULL);
      memset (&info, 0, sizeof (info));
      info.BasicLimitInformation.LimitFlags = 0x2000 /* JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE */;

      if (!SetInformationJobObject(job, JobObjectExtendedLimitInformation, &info, sizeof (info)))
	g_warning ("Can't enable JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE: %s", g_win32_error_message (GetLastError()));

      g_once_init_leave (&started,(gsize)job);
    }

  job = (HANDLE)started;

  if (!AssignProcessToJobObject(job, pid))
    g_warning ("Can't assign process to job: %s", g_win32_error_message (GetLastError()));
}
Ejemplo n.º 2
0
bool WindowsJob::create(bool useToExcuter, LPSECURITY_ATTRIBUTES lpJobAttributes)
{
	if (jobHandle_)
		return false;
	
    useToExcuter_ = useToExcuter;
	jobHandle_ = CreateJobObjectW(lpJobAttributes, NULL);

	return NULL != jobHandle_;
}
Ejemplo n.º 3
0
static void uv__init_global_job_handle(void) {
  /* Create a job object and set it up to kill all contained processes when
   * it's closed. Since this handle is made non-inheritable and we're not
   * giving it to anyone, we're the only process holding a reference to it.
   * That means that if this process exits it is closed and all the processes
   * it contains are killed. All processes created with uv_spawn that are not
   * spawned with the UV_PROCESS_DETACHED flag are assigned to this job.
   *
   * We're setting the JOB_OBJECT_LIMIT_SILENT_BREAKAWAY_OK flag so only the
   * processes that we explicitly add are affected, and *their* subprocesses
   * are not. This ensures that our child processes are not limited in their
   * ability to use job control on Windows versions that don't deal with
   * nested jobs (prior to Windows 8 / Server 2012). It also lets our child
   * processes created detached processes without explicitly breaking away
   * from job control (which uv_spawn doesn't, either).
   */
  SECURITY_ATTRIBUTES attr;
  JOBOBJECT_EXTENDED_LIMIT_INFORMATION info;

  memset(&attr, 0, sizeof attr);
  attr.bInheritHandle = FALSE;

  memset(&info, 0, sizeof info);
  info.BasicLimitInformation.LimitFlags =
      JOB_OBJECT_LIMIT_BREAKAWAY_OK |
      JOB_OBJECT_LIMIT_SILENT_BREAKAWAY_OK |
      JOB_OBJECT_LIMIT_DIE_ON_UNHANDLED_EXCEPTION |
      JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE;

  uv_global_job_handle_ = CreateJobObjectW(&attr, NULL);
  if (uv_global_job_handle_ == NULL)
    uv_fatal_error(GetLastError(), "CreateJobObjectW");

  if (!SetInformationJobObject(uv_global_job_handle_,
                               JobObjectExtendedLimitInformation,
                               &info,
                               sizeof info))
    uv_fatal_error(GetLastError(), "SetInformationJobObject");
}