Ejemplo n.º 1
0
void bhkProxyObject::CreateMesh()
{
	if (Interface *gi = this->mIP)
	{
		if (const Mesh* pMesh = &this->proxyMesh)
		{
			if (TriObject *triObject = CreateNewTriObject())
			{
				MNMesh mnmesh(*pMesh);
				Mesh& mesh = triObject->GetMesh();
				mnmesh.OutToTri(mesh);

				INode *node = gi->CreateObjectNode(triObject);
				// Wireframe Red color
				StdMat2 *collMat = NewDefaultStdMat();
				collMat->SetDiffuse(Color(1.0f, 0.0f, 0.0f), 0);
				collMat->SetWire(TRUE);
				collMat->SetFaceted(TRUE);
				gi->GetMaterialLibrary().Add(collMat);
				node->SetMtl(collMat);

				node->SetPrimaryVisibility(FALSE);
				node->SetSecondaryVisibility(FALSE);
				node->BoneAsLine(TRUE);
				node->SetRenderable(FALSE);
				node->SetWireColor( RGB(255,0,0) );

				gi->SelectNode(node);
			}
		}
	}
}
INode* plDistribComponent_old::IMakeOne(plDistribInstTab& nodes)
{
    if( !nodes.Count() )
        return nil;

    int iStartNode = 0;

    NameMaker *nn = GetCOREInterface()->NewNameMaker();

    while( iStartNode < nodes.Count() )
    {
        TriObject* triObj = CreateNewTriObject();
        Mesh* outMesh = &triObj->mesh;

        *outMesh = *nodes[iStartNode].fMesh;

        INode *outNode = GetCOREInterface()->CreateObjectNode(triObj);

        Matrix3 l2w = nodes[0].fObjectTM;
        Matrix3 w2l = Inverse(l2w);

        MeshDelta meshDelta(*outMesh);

        int i;
        for( i = iStartNode; i < nodes.Count(); i++ )
        {
            Mesh* nextMesh = nodes[i].fMesh;

            Matrix3 relativeTransform = nodes[i].fObjectTM * w2l;

            meshDelta.AttachMesh(*outMesh, *nextMesh, relativeTransform, 0);

            meshDelta.Apply(*outMesh);

            const int kFaceCutoff = 1000;
            if( outMesh->getNumFaces() > kFaceCutoff )
                break;
        }
        iStartNode = i;

        outNode->SetNodeTM(TimeValue(0), l2w);
        outNode->CopyProperties(nodes[0].fNode);
        outNode->SetMtl(nodes[0].fNode->GetMtl());
        outNode->SetObjOffsetPos(Point3(0,0,0));
        Quat identQuat;
        identQuat.Identity();
        outNode->SetObjOffsetRot(identQuat);
        outNode->SetObjOffsetScale(ScaleValue(Point3(1.f, 1.f, 1.f)));

        TSTR outName(TSTR("Preview"));
        nn->MakeUniqueName(outName);
        outNode->SetName(outName);

        fCompPB->Append(kReplicants, 1, &outNode);
    }

    return nil;
}
Ejemplo n.º 3
0
Object* SimpleObject::ConvertToType(TimeValue t, Class_ID obtype) 
	{
	if (obtype==defObjectClassID||obtype==triObjectClassID||obtype==mapObjectClassID) {
		TriObject *triob;
		UpdateMesh(t);
		triob = CreateNewTriObject();
		triob->GetMesh() = mesh;
		triob->SetChannelValidity(TOPO_CHAN_NUM,ObjectValidity(t));
		triob->SetChannelValidity(GEOM_CHAN_NUM,ObjectValidity(t));		
		return triob;
		}
#ifndef NO_PATCHES
	if (obtype == patchObjectClassID) {
		UpdateMesh(t);
		PatchObject *patchob = new PatchObject();
		patchob->patch = mesh;		// Handy Mesh->PatchMesh conversion
		patchob->SetChannelValidity(TOPO_CHAN_NUM,ObjectValidity(t));
		patchob->SetChannelValidity(GEOM_CHAN_NUM,ObjectValidity(t));		
		return patchob;
		}
#endif
	if (Object::CanConvertToType (obtype)) {
		UpdateMesh (t);
	return Object::ConvertToType(t,obtype);
	}
	if (CanConvertTriObject(obtype)) {
		UpdateMesh (t);
		TriObject *triob = CreateNewTriObject ();
		triob->GetMesh() = mesh;
		triob->SetChannelValidity(TOPO_CHAN_NUM,ObjectValidity(t));
		triob->SetChannelValidity(GEOM_CHAN_NUM,ObjectValidity(t));		
		Object *ob = triob->ConvertToType (t, obtype);
		if (ob != triob) triob->DeleteThis ();	// (ob should never = tob.)
		return ob;
	}
	return NULL;
}
Ejemplo n.º 4
0
Object* TriPatchObject::ConvertToType(TimeValue t, Class_ID obtype) {
	if(obtype == patchObjectClassID || obtype == defObjectClassID || obtype == mapObjectClassID) {
		PatchObject *ob;
		UpdatePatchMesh(t);
		ob = new PatchObject();	
		ob->patch = patch;
		ob->SetChannelValidity(TOPO_CHAN_NUM,ObjectValidity(t));
		ob->SetChannelValidity(GEOM_CHAN_NUM,ObjectValidity(t));
		return ob;
		}

	if(obtype == triObjectClassID) {
		TriObject *ob = CreateNewTriObject();
		PrepareMesh(t);
		ob->GetMesh() = patch.GetMesh();
		ob->SetChannelValidity(TOPO_CHAN_NUM,ObjectValidity(t));
		ob->SetChannelValidity(GEOM_CHAN_NUM,ObjectValidity(t));
		return ob;
		}
#ifndef NO_NURBS
	if (obtype==EDITABLE_SURF_CLASS_ID) {
		PatchObject *pob;
		UpdatePatchMesh(t);
		pob = new PatchObject();	
		pob->patch = patch;
		Object *ob = BuildEMObjectFromPatchObject(pob);
		delete pob;
		ob->SetChannelValidity(TOPO_CHAN_NUM, ObjectValidity(t));
		ob->SetChannelValidity(GEOM_CHAN_NUM, ObjectValidity(t));
		return ob;
		}
#endif
	if (Object::CanConvertToType (obtype)) return Object::ConvertToType (t, obtype);

	if (CanConvertPatchObject (obtype)) {
		PatchObject *ob;
		UpdatePatchMesh(t);
		ob = new PatchObject();	
		ob->patch = patch;
		ob->SetChannelValidity(TOPO_CHAN_NUM,ObjectValidity(t));
		ob->SetChannelValidity(GEOM_CHAN_NUM,ObjectValidity(t));
		Object *ret = ob->ConvertToType (t, obtype);
		ob->DeleteThis ();
		return ret;
		}
	return NULL;
	}
Ejemplo n.º 5
0
Object *TriObject::MakeShallowCopy(ChannelMask channels) {
	TriObject* newob = CreateNewTriObject();
#ifdef TRIPIPE_DEBUG
	DebugPrint ("TriObject(%08x)::MakeShallowCopy (%08x): %08x\n", this, channels, newob);
#endif
	newob->ShallowCopy(this,channels);
	
	/* Redundant code NS:03-15-00
	newob->mesh.ShallowCopy(&mesh,channels);
	newob->CopyValidity(this,channels);
	newob->mDispApprox = mDispApprox;
	newob->mSubDivideDisplacement = mSubDivideDisplacement;
	newob->mSplitMesh = mSplitMesh;
	newob->mDisableDisplacement = mDisableDisplacement;
	*/
	return newob;
	}
Ejemplo n.º 6
0
Object* bhkProxyObject::ConvertToType(TimeValue t, Class_ID obtype)
{
	if (obtype == triObjectClassID)
	{
		int bvType = 0;
		pblock2->GetValue(PB_BOUND_TYPE, 0, bvType, FOREVER, 0);
		if (bvType != 0) 
		{
			TriObject *ob = CreateNewTriObject();
#if VERSION_3DSMAX >= ((5000<<16)+(15<<8)+0) // Version 5+
			ob->GetMesh().CopyBasics(proxyMesh);
#else
			ob->GetMesh() = proxyMesh;
#endif
			ob->SetChannelValidity(TOPO_CHAN_NUM,ObjectValidity(t));
			ob->SetChannelValidity(GEOM_CHAN_NUM,ObjectValidity(t));
			return ob;
		}
	}
	return 0;
}
Ejemplo n.º 7
0
int
OBJImport::DoImport(const TCHAR *filename,ImpInterface *i,Interface *gi, BOOL suppressPrompts) {
	TriObject *object = CreateNewTriObject();
	if(!object)
		return 0;
	if(objFileRead(filename, &object->GetMesh())) {
		ImpNode *node = i->CreateNode();
		if(!node) {
			delete object;
			return 0;
			}
		Matrix3 tm;
		tm.IdentityMatrix();
		node->Reference(object);
		node->SetTransform(0,tm);
		i->AddNodeToScene(node);
		node->SetName(GetString(IDS_TH_WAVE_OBJ_NAME));
		i->RedrawViews();
		return 1;
		}
	return 0;
	}
Ejemplo n.º 8
0
Object* SimpleObject::ConvertToType(TimeValue t, Class_ID obtype) 
	{
	if (obtype==defObjectClassID||obtype==triObjectClassID||obtype==mapObjectClassID) {
		TriObject *triob;
		UpdateMesh(t);
		triob = CreateNewTriObject();
		triob->GetMesh() = mesh;
		triob->SetChannelValidity(TOPO_CHAN_NUM,ObjectValidity(t));
		triob->SetChannelValidity(GEOM_CHAN_NUM,ObjectValidity(t));		
		return triob;
		}
	else
	if (obtype == patchObjectClassID) {
		UpdateMesh(t);
		PatchObject *patchob = new PatchObject();
		patchob->patch = mesh;		// Handy Mesh->PatchMesh conversion
		patchob->SetChannelValidity(TOPO_CHAN_NUM,ObjectValidity(t));
		patchob->SetChannelValidity(GEOM_CHAN_NUM,ObjectValidity(t));		
		return patchob;
		}
	return Object::ConvertToType(t,obtype);
	}
Ejemplo n.º 9
0
int IFCImp::DoImport(const TCHAR *name, ImpInterface *impitfc, Interface *itfc, BOOL suppressPrompts) {

	IfcGeom::IteratorSettings settings;
	settings.use_world_coords() = false;
	settings.weld_vertices() = true;
	settings.sew_shells() = true;

#ifdef _UNICODE
	int fn_buffer_size = WideCharToMultiByte(CP_UTF8, 0, name, -1, 0, 0, 0, 0);
	char* fn_mb = new char[fn_buffer_size];
	WideCharToMultiByte(CP_UTF8, 0, name, -1, fn_mb, fn_buffer_size, 0, 0);
#else
	const char* fn_mb = name;
#endif

	IfcGeom::Iterator<float> iterator(settings, fn_mb);

	if (!iterator.initialize()) return false;

	itfc->ProgressStart(_T("Importing file..."), TRUE, fn, NULL);

	MtlBaseLib* mats = itfc->GetSceneMtls();
	int slot = mats->Count();

	std::map<std::vector<std::string>, Mtl*> material_cache;

	do{
		const IfcGeom::TriangulationElement<float>* o = static_cast<const IfcGeom::TriangulationElement<float>*>(iterator.get());

		TSTR o_type = S(o->type());
		TSTR o_guid = S(o->guid());

		Mtl *m = ComposeMultiMaterial(material_cache, mats, itfc, slot, o->geometry().materials(), o->type(), o->geometry().material_ids());

		TriObject* tri = CreateNewTriObject();

		const int numVerts = o->geometry().verts().size()/3;
		tri->mesh.setNumVerts(numVerts);
		for( int i = 0; i < numVerts; i ++ ) {
			tri->mesh.setVert(i,o->geometry().verts()[3*i+0],o->geometry().verts()[3*i+1],o->geometry().verts()[3*i+2]);
		}
		const int numFaces = o->geometry().faces().size()/3;
		tri->mesh.setNumFaces(numFaces);

		bool needs_default = std::find(o->geometry().material_ids().begin(), o->geometry().material_ids().end(), -1) != o->geometry().material_ids().end();

		typedef std::pair<int, int> edge_t;

		std::set<edge_t> face_boundaries;
		for(std::vector<int>::const_iterator it = o->geometry().edges().begin(); it != o->geometry().edges().end();) {
			const int v1 = *it++;
			const int v2 = *it++;

			const edge_t e((std::min)(v1, v2), (std::max)(v1, v2));
			face_boundaries.insert(e);
		}

		for( int i = 0; i < numFaces; i ++ ) {
			const int v1 = o->geometry().faces()[3*i+0];
			const int v2 = o->geometry().faces()[3*i+1];
			const int v3 = o->geometry().faces()[3*i+2];
			
			const edge_t e1((std::min)(v1, v2), (std::max)(v1, v2));
			const edge_t e2((std::min)(v2, v3), (std::max)(v2, v3));
			const edge_t e3((std::min)(v3, v1), (std::max)(v3, v1));

			const bool b1 = face_boundaries.find(e1) != face_boundaries.end();
			const bool b2 = face_boundaries.find(e2) != face_boundaries.end();
			const bool b3 = face_boundaries.find(e3) != face_boundaries.end();

			tri->mesh.faces[i].setVerts(v1, v2, v3);
			tri->mesh.faces[i].setEdgeVisFlags(b1, b2, b3);

			MtlID mtlid = o->geometry().material_ids()[i];
			if (needs_default) {
				mtlid ++;
			}
			tri->mesh.faces[i].setMatID(mtlid);
		}
				
		tri->mesh.buildNormals();
		// Either use this or undefine the FACESETS_AS_COMPOUND option in IfcGeom.h to have
		// properly oriented normals. Using only the line below will result in a consistent
		// orientation of normals accross shells, but not always oriented towards the
		// outside.
		// tri->mesh.UnifyNormals(false);
		tri->mesh.BuildStripsAndEdges();
		tri->mesh.InvalidateTopologyCache();
		tri->mesh.InvalidateGeomCache();

		ImpNode* node = impitfc->CreateNode();
		node->Reference(tri);
		node->SetName(o_guid);
		node->GetINode()->Hide(o->type() == "IfcOpeningElement" || o->type() == "IfcSpace");
		if (m) {
			node->GetINode()->SetMtl(m);
		}
		const std::vector<float>& matrix_data = o->transformation().matrix().data();
		node->SetTransform(0,Matrix3 ( Point3(matrix_data[0],matrix_data[1],matrix_data[2]),Point3(matrix_data[3],matrix_data[4],matrix_data[5]),
			Point3(matrix_data[6],matrix_data[7],matrix_data[8]),Point3(matrix_data[9],matrix_data[10],matrix_data[11]) ));
		impitfc->AddNodeToScene(node);

		itfc->ProgressUpdate(iterator.progress(), true, _T(""));

	} while (iterator.next());

	itfc->ProgressEnd();
	
	return true;
}
Ejemplo n.º 10
0
ObjectHandle TriPatchObject::CreateTriObjRep(TimeValue t) {
	TriObject *tri = CreateNewTriObject();
	PrepareMesh(t);	// Turn it into a mesh
	tri->GetMesh() = patch.GetMesh();	// Place it into the TriObject
	return(ObjectHandle(tri));
	}
Ejemplo n.º 11
0
void ExtrudeMod::ModifyObject(TimeValue t, ModContext &mc, ObjectState * os, INode *node) 
	{	
//DebugPrint(_T("Extrude modifying object\n"));

	// Get our personal validity interval...
	Interval valid = GetValidity(t);
	// and intersect it with the channels we use as input (see ChannelsUsed)
	valid &= os->obj->ChannelValidity(t,TOPO_CHAN_NUM);
	valid &= os->obj->ChannelValidity(t,GEOM_CHAN_NUM);
	
	int output;
	pblock->GetValue(PB_OUTPUT, TimeValue(0), output, FOREVER);

	switch (output) {
	case NURBS_OUTPUT:
#ifndef NO_NURBS
		{
		// Here is where all the fun stuff happens -- GenerateExtrudeSurface fills in the EM,
		// then we stuff the EditableSurface into the pipeline.
		ShapeObject *shape = (ShapeObject *)os->obj;
			float amount;

		BOOL texturing, genMatIds, useShapeIDs;
		pblock->GetValue(PB_MAPPING, TimeValue(0), texturing, FOREVER);
		pblock->GetValue(PB_GEN_MATIDS, TimeValue(0), genMatIds, FOREVER);
		pblock->GetValue(PB_USE_SHAPEIDS, TimeValue(0), useShapeIDs, FOREVER);

		int levels,capStart,capEnd,capType;

		pblock->GetValue(PB_SEGS,t,levels,FOREVER);
		if (levels<1) levels = 1;
		pblock->GetValue(PB_CAPSTART,t,capStart,FOREVER);
		pblock->GetValue(PB_CAPEND,t,capEnd,FOREVER);
		pblock->GetValue(PB_CAPTYPE,t,capType,FOREVER);

		pblock->GetValue(PB_AMOUNT,t,amount,FOREVER);
		LimitValue(amount, -1000000.0f, 1000000.0f);


		BOOL suspended = FALSE;
		if (theHold.Holding()) {
			theHold.Suspend();
			suspended = TRUE;
		}
		Object *nobj = CreateNURBSExtrudeShape(ip, GetString(IDS_RB_EXTRUDE), t, shape, amount,
								capStart, capEnd, capType, texturing, genMatIds, useShapeIDs);
		if (suspended) {
			theHold.Resume();
		}

        // We only set geom validity because we preserve animation on clone
        // and copying other cahnnels causes problems -- SCM 9/2/97
		nobj->SetChannelValidity(GEOM_CHAN_NUM, valid);

		os->obj = nobj;
		break;}
#endif
#ifndef NO_PATCHES
	case PATCH_OUTPUT: {
		// Here is where all the fun stuff happens -- BuildPatchFromShape fills in the PatchObject's patch mesh,
		// then we stuff the PatchObject into the pipeline.
		PatchObject *pat = new PatchObject;
		BuildPatchFromShape(t, mc, os, pat->patch);

		pat->SetChannelValidity(TOPO_CHAN_NUM, valid);
		pat->SetChannelValidity(GEOM_CHAN_NUM, valid);
		pat->SetChannelValidity(TEXMAP_CHAN_NUM, valid);
		pat->SetChannelValidity(MTL_CHAN_NUM, valid);
		pat->SetChannelValidity(SELECT_CHAN_NUM, valid);
		pat->SetChannelValidity(SUBSEL_TYPE_CHAN_NUM, valid);
		pat->SetChannelValidity(DISP_ATTRIB_CHAN_NUM, valid);

		os->obj = pat;
		break;}
#endif // NO_PATCHES
	case MESH_OUTPUT: {
		// Here is where all the fun stuff happens -- BuildMeshFromShape fills in the TriObject's mesh,
		// then we stuff the TriObj into the pipeline.
		TriObject *tri = CreateNewTriObject();
		BuildMeshFromShape(t, mc, os, tri->GetMesh());

		tri->SetChannelValidity(TOPO_CHAN_NUM, valid);
		tri->SetChannelValidity(GEOM_CHAN_NUM, valid);
		tri->SetChannelValidity(TEXMAP_CHAN_NUM, valid);
		tri->SetChannelValidity(MTL_CHAN_NUM, valid);
		tri->SetChannelValidity(SELECT_CHAN_NUM, valid);
		tri->SetChannelValidity(SUBSEL_TYPE_CHAN_NUM, valid);
		tri->SetChannelValidity(DISP_ATTRIB_CHAN_NUM, valid);

		os->obj = tri;
		break; }
#ifdef XXDESIGN_VER
	case AMSOLID_OUTPUT: {
		//Create an extrusion solid using Facet Modeler
		Object* solid = (Object*)CreateInstance(GEOMOBJECT_CLASS_ID, GENERIC_AMSOLID_CLASS_ID);
		assert(solid);
		if(solid)
		{
			IGeomImp* cacheptr = (IGeomImp*)(solid->GetInterface(I_GEOMIMP));
			assert(cacheptr);
			if(cacheptr)
			{
				bool res = BuildAMSolidFromShape(t, mc, os, cacheptr);
				solid->ReleaseInterface(I_GEOMIMP, cacheptr);
				if(!res)
				{
					valid.SetInstant(t);
//					assert(!cacheptr->isNull());
				}
				for(int i=0; i<NUM_OBJ_CHANS;i++)
					solid->SetChannelValidity(i, valid);
				os->obj = solid;
			}

		}

		break; }
#endif
	}

	os->obj->UnlockObject();
	}
Ejemplo n.º 12
0
bool PlasmaImport::IImportObject(plSceneObject *obj, ImpInterface *imp)
{
    if (!obj->getDrawInterface().isLoaded())
        return false;

    plDrawInterface* draw = plDrawInterface::Convert(obj->getDrawInterface()->getObj());
    plCoordinateInterface* coord = NULL;
    if (obj->getCoordInterface().Exists())
        coord = plCoordinateInterface::Convert(obj->getCoordInterface()->getObj());

    TriObject *maxObj = CreateNewTriObject();
    Mesh *msh = &maxObj->GetMesh();

    std::vector<Point3> vertexList;
    std::vector<int> indexList;

    if (!maxObj)
        return false;

    // read the object from PRP
    for (size_t i = 0; i < draw->getNumDrawables(); i++)
    {
        if (draw->getDrawableKey(i) == -1)
            continue;

        plDrawableSpans* span = plDrawableSpans::Convert(draw->getDrawable(i)->getObj());
        plDISpanIndex di = span->getDIIndex(draw->getDrawableKey(i));
        if ((di.fFlags & plDISpanIndex::kMatrixOnly) != 0)
            continue;

        for (size_t idx = 0; idx < di.fIndices.size(); idx++)
        {
            plIcicle* ice = (plIcicle*)span->getSpan(di.fIndices[idx]);
            std::vector<plGBufferVertex> verts = span->getVerts(ice);
            std::vector<unsigned short> indices = span->getIndices(ice);

            for (size_t j = 0; j < verts.size(); j++)
            {
                hsVector3 pos;
                if (coord != NULL)
                    pos = coord->getLocalToWorld().multPoint(verts[j].fPos) * 10.0f;
                else
                    pos = ice->getLocalToWorld().multPoint(verts[j].fPos) * 10.0f;
                vertexList.push_back(Point3(pos.X, pos.Y, pos.Z));
            }
            
            indexList.insert(indexList.end(), indices.begin(), indices.end());
        }
    }
    
    //create the Mesh
    msh->setNumVerts(vertexList.size());
    msh->setNumFaces(indexList.size()/3);
    for (size_t i = 0; i < vertexList.size(); i++)
        msh->setVert(i, vertexList[i]);

    for (size_t i = 0; i < indexList.size()/3; i++)
    {
        int v1, v2, v3;
        v1 = indexList[3*i];
        v2 = indexList[3*i+1];
        v3 = indexList[3*i+2];

        msh->faces[i].setVerts(v1, v2, v3);
        msh->faces[i].setEdgeVisFlags(1,1,1); //we asume we have Triangles obnly
    }

    msh->buildNormals();
    msh->buildBoundingBox();
    msh->InvalidateEdgeList();

    //Add Object To Scene
    ImpNode *node = imp->CreateNode();
    Matrix3 tm;
    tm.IdentityMatrix();
    node->Reference(maxObj);
    node->SetTransform(0,tm);
    imp->AddNodeToScene(node);
    node->SetName(obj->getKey()->getName());
    imp->RedrawViews();

    return true;
}
Ejemplo n.º 13
0
BOOL objFileRead(const TCHAR *filename, ImpInterface *imp){
	FILE *fp;
    int i;
	tLump  *idxtable;

	if((fp = fopen(filename, "rb")) == NULL)
		return 0;

	fseek(fp, 0, SEEK_END);
	int fileSize = ftell(fp);
	fseek(fp, 0, SEEK_SET);

	char *data = new char[fileSize];
	fread(data, fileSize, 1, fp);

	tHeader *header = (tHeader *)data;
	if(*(int*)header->strID != CMAPHEADER_ID)
		return 0;

	if(header->version != CMAPHEADER_VERSION)
		return 0;

	idxtable = (tLump *)header + 1;

	tVertex *Verts = (tVertex *)(data + idxtable[kVertices].offset);	
	int NumVerts = idxtable[kVertices].length / sizeof(tVertex);

	tFace *faces = (tFace *)(data + idxtable[kLeafFaces].offset);	
	int NumFaces = idxtable[kLeafFaces].length / sizeof(tFace);

	int *elems = (int *)(data + idxtable[kElements].offset);	
	int NumElems = idxtable[kElements].length / sizeof(int);

	tArea *mAreas = (tArea *)(data + idxtable[kAreas].offset);
    int NumAreas = idxtable[kAreas].length / sizeof(tArea);

	Point3 p;

	TriObject *object = CreateNewTriObject();
	if(!object)
		return 0;
	
	Mesh *msh = &object->GetMesh();

	msh->setNumVerts(NumVerts);

	for(i = 0 ; i < NumVerts ; i++){
		msh->setVert(i, Verts[i].point[0], -Verts[i].point[2], Verts[i].point[1]);
		p.Set(Verts[i].norm[0], -Verts[i].norm[2], Verts[i].norm[1]);
		msh->setNormal(i, p);
	}

	int face = 0;
	for(int k = 1 ; k < NumAreas ; k++){
		for(i = mAreas[k].startFace ; i < mAreas[k].startFace + mAreas[k].numOfFaces ; i++){
			for(int j = faces[i].startElement ; j < faces[i].startElement + faces[i].elementsSize ; j++){
				int k = j * 3;
				if(elems[k] < 0){
					elems[k] = 0;
					elems[k+1] = 1;
					elems[k+2] = 2;
					faces[i].vertexIndex = 0;
				}
				msh->setNumFaces(face + 1, TRUE);
				msh->faces[face].setVerts(faces[i].vertexIndex + elems[k + 0], 
											faces[i].vertexIndex + elems[k + 1], 
											faces[i].vertexIndex + elems[k + 2]);
				msh->faces[face].setEdgeVisFlags(1, 1, 1);
				face++;
			}
		}
	}
	
	delete [] data;

	fclose(fp);
	msh->buildNormals();
	msh->buildBoundingBox();
	msh->InvalidateEdgeList();

	ImpNode *node = imp->CreateNode();
	if(!node) {
		delete object;
		return 0;
	}
	Matrix3 tm;
	tm.IdentityMatrix();
	node->Reference(object);
	node->SetTransform(0,tm);
	imp->AddNodeToScene(node);
	node->SetName(_T("Sylphis map"));


    return TRUE;
}