HRESULT CAdRegion::SaveAsText(CBDynBuffer *Buffer, int Indent) { Buffer->PutTextIndent(Indent, "REGION {\n"); Buffer->PutTextIndent(Indent + 2, "NAME=\"%s\"\n", m_Name); Buffer->PutTextIndent(Indent + 2, "CAPTION=\"%s\"\n", GetCaption()); Buffer->PutTextIndent(Indent + 2, "BLOCKED=%s\n", m_Blocked ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "DECORATION=%s\n", m_Decoration ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "ACTIVE=%s\n", m_Active ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "SCALE=%d\n", (int)m_Zoom); Buffer->PutTextIndent(Indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", D3DCOLGetR(m_Alpha), D3DCOLGetG(m_Alpha), D3DCOLGetB(m_Alpha)); Buffer->PutTextIndent(Indent + 2, "ALPHA = %d\n", D3DCOLGetA(m_Alpha)); Buffer->PutTextIndent(Indent + 2, "EDITOR_SELECTED=%s\n", m_EditorSelected ? "TRUE" : "FALSE"); int i; for (i = 0; i < m_Scripts.GetSize(); i++) { Buffer->PutTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", m_Scripts[i]->m_Filename); } if (m_ScProp) m_ScProp->SaveAsText(Buffer, Indent + 2); for (i = 0; i < m_Points.GetSize(); i++) { Buffer->PutTextIndent(Indent + 2, "POINT {%d,%d}\n", m_Points[i]->x, m_Points[i]->y); } CBBase::SaveAsText(Buffer, Indent + 2); Buffer->PutTextIndent(Indent, "}\n\n"); return S_OK; }
HRESULT CBSurfaceSDL::DrawSprite(int X, int Y, RECT *Rect, float ZoomX, float ZoomY, uint32 Alpha, bool AlphaDisable, TSpriteBlendMode BlendMode, bool MirrorX, bool MirrorY, int offsetX, int offsetY) { CBRenderSDL *renderer = static_cast<CBRenderSDL *>(Game->m_Renderer); if (renderer->m_ForceAlphaColor != 0) Alpha = renderer->m_ForceAlphaColor; byte r = D3DCOLGetR(Alpha); byte g = D3DCOLGetG(Alpha); byte b = D3DCOLGetB(Alpha); byte a = D3DCOLGetA(Alpha); SDL_SetTextureColorMod(m_Texture, r, g, b); SDL_SetTextureAlphaMod(m_Texture, a); if (AlphaDisable) SDL_SetTextureBlendMode(m_Texture, SDL_BLENDMODE_NONE); else SDL_SetTextureBlendMode(m_Texture, SDL_BLENDMODE_BLEND); SDL_Rect srcRect; srcRect.x = Rect->left; srcRect.y = Rect->top; srcRect.w = Rect->right - Rect->left; srcRect.h = Rect->bottom - Rect->top; SDL_Rect position; position.x = X; position.y = Y; position.w = (float)srcRect.w * ZoomX / 100.f; position.h = (float)srcRect.h * ZoomX / 100.f; renderer->ModTargetRect(&position); position.x += offsetX; position.y += offsetY; SDL_RenderCopy(renderer->GetSdlRenderer(), m_Texture, &srcRect, &position); return S_OK; }
void CBFontTT::DrawText(byte *Text, int X, int Y, int Width, TTextAlign Align, int MaxHeight, int MaxLength) { if (Text == NULL || strcmp((char *)Text, "") == 0) return; WideString text; if (Game->m_TextEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text); else text = StringUtil::AnsiToWide((char *)Text); if (MaxLength >= 0 && text.length() > MaxLength) text = text.substr(0, MaxLength); CBRenderSDL *m_Renderer = (CBRenderSDL *)Game->m_Renderer; // find cached surface, if exists int MinPriority = INT_MAX; int MinIndex = -1; CBSurface *Surface = NULL; int textOffset = 0; for (int i = 0; i < NUM_CACHED_TEXTS; i++) { if (m_CachedTexts[i] == NULL) { MinPriority = 0; MinIndex = i; } else { if (m_CachedTexts[i]->m_Text == text && m_CachedTexts[i]->m_Align == Align && m_CachedTexts[i]->m_Width == Width && m_CachedTexts[i]->m_MaxHeight == MaxHeight && m_CachedTexts[i]->m_MaxLength == MaxLength) { Surface = m_CachedTexts[i]->m_Surface; textOffset = m_CachedTexts[i]->m_TextOffset; m_CachedTexts[i]->m_Priority++; m_CachedTexts[i]->m_Marked = true; break; } else { if (m_CachedTexts[i]->m_Priority < MinPriority) { MinPriority = m_CachedTexts[i]->m_Priority; MinIndex = i; } } } } // not found, create one if (!Surface) { Surface = RenderTextToTexture(text, Width, Align, MaxHeight, textOffset); if (Surface) { // write surface to cache if (m_CachedTexts[MinIndex] != NULL) delete m_CachedTexts[MinIndex]; m_CachedTexts[MinIndex] = new CBCachedTTFontText; m_CachedTexts[MinIndex]->m_Surface = Surface; m_CachedTexts[MinIndex]->m_Align = Align; m_CachedTexts[MinIndex]->m_Width = Width; m_CachedTexts[MinIndex]->m_MaxHeight = MaxHeight; m_CachedTexts[MinIndex]->m_MaxLength = MaxLength; m_CachedTexts[MinIndex]->m_Priority = 1; m_CachedTexts[MinIndex]->m_Text = text; m_CachedTexts[MinIndex]->m_TextOffset = textOffset; m_CachedTexts[MinIndex]->m_Marked = true; } } // and paint it if (Surface) { RECT rc; CBPlatform::SetRect(&rc, 0, 0, Surface->GetWidth(), Surface->GetHeight()); for (int i = 0; i < m_Layers.GetSize(); i++) { uint32 Color = m_Layers[i]->m_Color; uint32 OrigForceAlpha = m_Renderer->m_ForceAlphaColor; if (m_Renderer->m_ForceAlphaColor != 0) { Color = DRGBA(D3DCOLGetR(Color), D3DCOLGetG(Color), D3DCOLGetB(Color), D3DCOLGetA(m_Renderer->m_ForceAlphaColor)); m_Renderer->m_ForceAlphaColor = 0; } Surface->DisplayTransOffset(X, Y - textOffset, rc, Color, BLEND_NORMAL, false, false, m_Layers[i]->m_OffsetX, m_Layers[i]->m_OffsetY); m_Renderer->m_ForceAlphaColor = OrigForceAlpha; } } }
void CBFontTT::DrawTextD3D(BYTE* Text, int X, int Y, int Width, TTextAlign Align, int MaxHeight, int MaxLength) { CBRenderD3D* m_Renderer = (CBRenderD3D*)Game->m_Renderer; // find cached surface, if exists int MinPriority = INT_MAX; int MaxPriority = 0; int MinIndex = -1; CBSurface* Surface = NULL; for(int i=0; i<NUM_CACHED_TEXTS; i++) { if(m_CachedTexts[i]==NULL) { MinPriority = 0; MinIndex = i; } else { MaxPriority = max(MaxPriority, m_CachedTexts[i]->m_Priority); if(strcmp(m_CachedTexts[i]->m_Text, (char*)Text)==0 && m_CachedTexts[i]->m_Align==Align && m_CachedTexts[i]->m_Width==Width && m_CachedTexts[i]->m_MaxHeight==MaxHeight && m_CachedTexts[i]->m_MaxLength==MaxLength) { Surface = m_CachedTexts[i]->m_Surface; m_CachedTexts[i]->m_Priority++; break; } else { if(m_CachedTexts[i]->m_Priority < MinPriority) { MinPriority = m_CachedTexts[i]->m_Priority; MinIndex = i; } } } } // not found, create one if(!Surface) { if(FAILED(CreateWinFont())) return; HDC hDC = ::CreateCompatibleDC(NULL); ::SetMapMode(hDC, MM_TEXT); HFONT OldFont = (HFONT)::SelectObject(hDC, m_HFont); ::SetTextColor(hDC, RGB(255,255,255)); ::SetBkColor(hDC, 0x00000000); int TextX = 0; SetTextAlign(hDC, Align, Width, &TextX); BYTE* ConvertedText = CBTextUtils::ConvertToNative(Game->m_TextEncoding, Text, MaxLength); //ExtTextOut(hDC, 0, 0, ETO_OPAQUE, NULL, (char*)Text, strlen((char*)Text), NULL); int Height = FormatText(TextX, 0, ConvertedText, hDC, Width, MaxHeight); Height = max(Height, 1); DWORD* BitmapBits; BITMAPINFO bmi; memset(&bmi, 0, sizeof(BITMAPINFO)); bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bmi.bmiHeader.biWidth = (int)Width; bmi.bmiHeader.biHeight = -(int)Height; bmi.bmiHeader.biPlanes = 1; bmi.bmiHeader.biCompression = BI_RGB; bmi.bmiHeader.biBitCount = 32; HBITMAP hbmBitmap = ::CreateDIBSection(hDC, &bmi, DIB_RGB_COLORS, (VOID**)&BitmapBits, NULL, 0); HBITMAP OldBitmap = (HBITMAP)::SelectObject(hDC, hbmBitmap); FormatText(TextX, 0, ConvertedText, hDC, Width, MaxHeight); CBImage* Image = new CBImage(Game); Image->CreateFromRaw(BitmapBits, Width, Height); Surface = Image->CreateSurface(); delete Image; ::SelectObject(hDC, OldBitmap); ::SelectObject(hDC, OldFont); ::DeleteObject(hbmBitmap); ::DeleteDC(hDC); DeleteWinFont(); delete [] ConvertedText; // write surface to cache if(m_CachedTexts[MinIndex]!=NULL) delete m_CachedTexts[MinIndex]; m_CachedTexts[MinIndex] = new CBCachedTTFontText; m_CachedTexts[MinIndex]->m_Surface = Surface; m_CachedTexts[MinIndex]->m_Align = Align; m_CachedTexts[MinIndex]->m_Width = Width; m_CachedTexts[MinIndex]->m_MaxHeight = MaxHeight; m_CachedTexts[MinIndex]->m_MaxLength = MaxLength; m_CachedTexts[MinIndex]->m_Priority = MaxPriority + 1; CBUtils::SetString(&m_CachedTexts[MinIndex]->m_Text, (char*)Text); } // and paint it if(Surface) { RECT rc; SetRect(&rc, 0, 0, Surface->GetWidth(), Surface->GetHeight()); for(int i=0; i<m_Layers.GetSize(); i++) { DWORD Color = m_Layers[i]->m_Color; DWORD OrigForceAlpha = m_Renderer->m_ForceAlphaColor; if(m_Renderer->m_ForceAlphaColor!=0) { Color = DRGBA(D3DCOLGetR(Color), D3DCOLGetG(Color), D3DCOLGetB(Color), D3DCOLGetA(m_Renderer->m_ForceAlphaColor)); m_Renderer->m_ForceAlphaColor = 0; } Surface->DisplayTrans(X+m_Layers[i]->m_OffsetX, Y+m_Layers[i]->m_OffsetY, rc, Color); m_Renderer->m_ForceAlphaColor = OrigForceAlpha; } } }
HRESULT CUIWindow::SaveAsText(CBDynBuffer* Buffer, int Indent) { Buffer->PutTextIndent(Indent, "WINDOW\n"); Buffer->PutTextIndent(Indent, "{\n"); Buffer->PutTextIndent(Indent+2, "NAME=\"%s\"\n", m_Name); Buffer->PutTextIndent(Indent+2, "CAPTION=\"%s\"\n", GetCaption()); Buffer->PutTextIndent(Indent+2, "\n"); if(m_Back && m_Back->m_Filename) Buffer->PutTextIndent(Indent+2, "BACK=\"%s\"\n", m_Back->m_Filename); if(m_BackInactive && m_BackInactive->m_Filename) Buffer->PutTextIndent(Indent+2, "BACK_INACTIVE=\"%s\"\n", m_BackInactive->m_Filename); if(m_Image && m_Image->m_Filename) Buffer->PutTextIndent(Indent+2, "IMAGE=\"%s\"\n", m_Image->m_Filename); if(m_ImageInactive && m_ImageInactive->m_Filename) Buffer->PutTextIndent(Indent+2, "IMAGE_INACTIVE=\"%s\"\n", m_ImageInactive->m_Filename); if(m_Font && m_Font->m_Filename) Buffer->PutTextIndent(Indent+2, "FONT=\"%s\"\n", m_Font->m_Filename); if(m_FontInactive && m_FontInactive->m_Filename) Buffer->PutTextIndent(Indent+2, "FONT_INACTIVE=\"%s\"\n", m_FontInactive->m_Filename); if(m_Cursor && m_Cursor->m_Filename) Buffer->PutTextIndent(Indent+2, "CURSOR=\"%s\"\n", m_Cursor->m_Filename); Buffer->PutTextIndent(Indent+2, "\n"); if(m_Text) Buffer->PutTextIndent(Indent+2, "TITLE=\"%s\"\n", m_Text); switch(m_TitleAlign) { case TAL_LEFT: Buffer->PutTextIndent(Indent+2, "TITLE_ALIGN=\"%s\"\n", "left"); break; case TAL_RIGHT: Buffer->PutTextIndent(Indent+2, "TITLE_ALIGN=\"%s\"\n", "right"); break; case TAL_CENTER: Buffer->PutTextIndent(Indent+2, "TITLE_ALIGN=\"%s\"\n", "center"); break; } if(!CBPlatform::IsRectEmpty(&m_TitleRect)) { Buffer->PutTextIndent(Indent+2, "TITLE_RECT { %d, %d, %d, %d }\n", m_TitleRect.left, m_TitleRect.top, m_TitleRect.right, m_TitleRect.bottom); } if(!CBPlatform::IsRectEmpty(&m_DragRect)) { Buffer->PutTextIndent(Indent+2, "DRAG_RECT { %d, %d, %d, %d }\n", m_DragRect.left, m_DragRect.top, m_DragRect.right, m_DragRect.bottom); } Buffer->PutTextIndent(Indent+2, "\n"); Buffer->PutTextIndent(Indent+2, "X=%d\n", m_PosX); Buffer->PutTextIndent(Indent+2, "Y=%d\n", m_PosY); Buffer->PutTextIndent(Indent+2, "WIDTH=%d\n", m_Width); Buffer->PutTextIndent(Indent+2, "HEIGHT=%d\n", m_Height); Buffer->PutTextIndent(Indent+2, "DISABLED=%s\n", m_Disable?"TRUE":"FALSE"); Buffer->PutTextIndent(Indent+2, "VISIBLE=%s\n", m_Visible?"TRUE":"FALSE"); Buffer->PutTextIndent(Indent+2, "PARENT_NOTIFY=%s\n", m_ParentNotify?"TRUE":"FALSE"); Buffer->PutTextIndent(Indent+2, "TRANSPARENT=%s\n", m_Transparent?"TRUE":"FALSE"); Buffer->PutTextIndent(Indent+2, "PAUSE_MUSIC=%s\n", m_PauseMusic?"TRUE":"FALSE"); Buffer->PutTextIndent(Indent+2, "MENU=%s\n", m_IsMenu?"TRUE":"FALSE"); Buffer->PutTextIndent(Indent+2, "IN_GAME=%s\n", m_InGame?"TRUE":"FALSE"); Buffer->PutTextIndent(Indent+2, "CLIP_CONTENTS=%s\n", m_ClipContents?"TRUE":"FALSE"); Buffer->PutTextIndent(Indent+2, "\n"); if(m_FadeBackground) { Buffer->PutTextIndent(Indent+2, "FADE_COLOR { %d, %d, %d }\n", D3DCOLGetR(m_FadeColor), D3DCOLGetG(m_FadeColor), D3DCOLGetB(m_FadeColor)); Buffer->PutTextIndent(Indent+2, "FADE_ALPHA=%d\n", D3DCOLGetA(m_FadeColor)); } Buffer->PutTextIndent(Indent+2, "ALPHA_COLOR { %d, %d, %d }\n", D3DCOLGetR(m_AlphaColor), D3DCOLGetG(m_AlphaColor), D3DCOLGetB(m_AlphaColor)); Buffer->PutTextIndent(Indent+2, "ALPHA=%d\n", D3DCOLGetA(m_AlphaColor)); Buffer->PutTextIndent(Indent+2, "\n"); // scripts for(int i=0; i<m_Scripts.GetSize(); i++) { Buffer->PutTextIndent(Indent+2, "SCRIPT=\"%s\"\n", m_Scripts[i]->m_Filename); } Buffer->PutTextIndent(Indent+2, "\n"); // editor properties CBBase::SaveAsText(Buffer, Indent+2); // controls for(int i=0; i<m_Widgets.GetSize(); i++) m_Widgets[i]->SaveAsText(Buffer, Indent+2); Buffer->PutTextIndent(Indent, "}\n"); return S_OK; }
void CViewProps::OnPropChange(CPLProperty *Prop, CPLCategory *Cat) { if(!m_View) return; CProjectDoc* Doc = m_View->GetDocument(); if(!Doc) return; Doc->SetModifiedFlag(); ////////////////////////////////////////////////////////////////////////// if(Cat->GetID()=="startup"){ if(Prop->GetID()=="resolution-x"){ Doc->m_Settings->m_ResolutionWidth = atoi(Prop->GetValue()); } else if(Prop->GetID()=="resolution-y"){ Doc->m_Settings->m_ResolutionHeight = atoi(Prop->GetValue()); } else if(Prop->GetID()=="reg-path"){ SAFE_DELETE_ARRAY(Doc->m_Settings->m_RegPath); Doc->m_Settings->m_RegPath = new char[strlen(Prop->GetValue())+1]; strcpy(Doc->m_Settings->m_RegPath, Prop->GetValue()); //CopyStr(Doc->m_Settings->m_RegPath, Prop->GetValue()); } else if(Prop->GetID()=="require-accel"){ Doc->m_Settings->m_RequireAcceleration = (((CPLPropertyCombo*)Prop)->GetValueInt()!=0); } else if(Prop->GetID()=="require-sound"){ Doc->m_Settings->m_RequireSound = (((CPLPropertyCombo*)Prop)->GetValueInt()!=0); } else if(Prop->GetID()=="hwtl-mode"){ Doc->m_Settings->m_TLMode = ((CPLPropertyCombo*)Prop)->GetValueInt(); } else if(Prop->GetID()=="use-d3d9"){ Doc->m_D3D9 = (((CPLPropertyCombo*)Prop)->GetValueInt()!=0); } else if(Prop->GetID()=="allow-windowed"){ Doc->m_Settings->m_AllowWindowed = (((CPLPropertyCombo*)Prop)->GetValueInt()!=0); } else if(Prop->GetID()=="allow-desktop-res"){ Doc->m_Settings->m_AllowDesktopRes = (((CPLPropertyCombo*)Prop)->GetValueInt()!=0); } else if(Prop->GetID()=="allow-advanced"){ Doc->m_Settings->m_AllowAdvanced = (((CPLPropertyCombo*)Prop)->GetValueInt()!=0); } else if(Prop->GetID()=="allow-access-tab"){ Doc->m_Settings->m_AllowAccessTab = (((CPLPropertyCombo*)Prop)->GetValueInt()!=0); } else if(Prop->GetID()=="allow-about-tab"){ Doc->m_Settings->m_AllowAboutTab = (((CPLPropertyCombo*)Prop)->GetValueInt()!=0); } } ////////////////////////////////////////////////////////////////////////// else if(Cat->GetID()=="game"){ if(Prop->GetID()=="caption"){ Doc->Game->SetCaption((char*)LPCSTR(Prop->GetValue())); } else if(Prop->GetID()=="name"){ Doc->Game->SetName((char*)LPCSTR(Prop->GetValue())); } else if(Prop->GetID()=="subtitles"){ Doc->m_Settings->m_EdGame->m_Subtitles = (((CPLPropertyCombo*)Prop)->GetValueInt()!=0); } else if(Prop->GetID()=="video-subtitles"){ Doc->m_Settings->m_EdGame->m_VideoSubtitles = (((CPLPropertyCombo*)Prop)->GetValueInt()!=0); } else if(Prop->GetID()=="subtitles-speed"){ Doc->m_Settings->m_EdGame->m_SubtitlesSpeed = atoi(Prop->GetValue()); } else if(Prop->GetID()=="talk-skip"){ if(Prop->GetValue()=="right") Doc->m_Settings->m_EdGame->m_TalkSkipButton = TALK_SKIP_RIGHT; else if(Prop->GetValue()=="both") Doc->m_Settings->m_EdGame->m_TalkSkipButton = TALK_SKIP_BOTH; else Doc->m_Settings->m_EdGame->m_TalkSkipButton = TALK_SKIP_LEFT; } } ////////////////////////////////////////////////////////////////////////// else if(Cat->GetID()=="save"){ if(Prop->GetID()=="personal-save"){ Doc->m_Settings->m_EdGame->m_PersonalizedSave = (((CPLPropertyCombo*)Prop)->GetValueInt()!=0); } else if(Prop->GetID()=="save-path"){ CBUtils::SetString(&Doc->m_Settings->m_EdGame->m_LocalSaveDir, (char*)LPCSTR(Prop->GetValue())); } else if(Prop->GetID()=="thumbnail-width"){ Doc->m_Settings->m_EdGame->m_ThumbnailWidth = atoi(Prop->GetValue()); } else if(Prop->GetID()=="thumbnail-height"){ Doc->m_Settings->m_EdGame->m_ThumbnailHeight = atoi(Prop->GetValue()); } else if(Prop->GetID()=="indicator-x"){ Doc->m_Settings->m_EdGame->m_IndicatorX = atoi(Prop->GetValue()); } else if(Prop->GetID()=="indicator-y"){ Doc->m_Settings->m_EdGame->m_IndicatorY = atoi(Prop->GetValue()); } else if(Prop->GetID()=="indicator-width"){ Doc->m_Settings->m_EdGame->m_IndicatorWidth = atoi(Prop->GetValue()); } else if(Prop->GetID()=="indicator-height"){ Doc->m_Settings->m_EdGame->m_IndicatorHeight = atoi(Prop->GetValue()); } else if(Prop->GetID()=="indicator-color"){ BYTE r, g, b; CPLPropertyColor* ColProp = (CPLPropertyColor*)Prop; ColProp->GetRGB(r, g, b); Doc->m_Settings->m_EdGame->m_IndicatorColor = DRGBA(r, g, b, D3DCOLGetA(Doc->m_Settings->m_EdGame->m_IndicatorColor)); } else if(Prop->GetID()=="indicator-alpha"){ Doc->m_Settings->m_EdGame->m_IndicatorColor = DRGBA(D3DCOLGetR(Doc->m_Settings->m_EdGame->m_IndicatorColor), D3DCOLGetG(Doc->m_Settings->m_EdGame->m_IndicatorColor), D3DCOLGetB(Doc->m_Settings->m_EdGame->m_IndicatorColor), atoi(Prop->GetValue())); } else if(Prop->GetID()=="save-ext"){ CBUtils::SetString(&Doc->m_Settings->m_SavedGameExt, (char*)LPCSTR(Prop->GetValue())); } else if(Prop->GetID()=="rich-save"){ Doc->m_Settings->m_RichSavedGames = (((CPLPropertyCombo*)Prop)->GetValueInt()!=0); } } ////////////////////////////////////////////////////////////////////////// else if(Cat->GetID()=="debug"){ if(Prop->GetID()=="debug-mode"){ Doc->m_DebugMode = (((CPLPropertyCombo*)Prop)->GetValueInt()!=0); } else if(Prop->GetID()=="show-fps"){ Doc->m_ShowFPS = (((CPLPropertyCombo*)Prop)->GetValueInt()!=0); } else if(Prop->GetID()=="allow-windowed"){ Doc->m_AllowWindowed = (((CPLPropertyCombo*)Prop)->GetValueInt()!=0); } else if(Prop->GetID()=="console-mode"){ Doc->m_ConsoleMode = ((CPLPropertyCombo*)Prop)->GetValueInt(); } } ////////////////////////////////////////////////////////////////////////// else if(Cat->GetID()=="package" && m_CurrentPackage){ if(Prop->GetID()=="description"){ m_CurrentPackage->m_Description = Prop->GetValue(); } else if(Prop->GetID()=="cd"){ m_CurrentPackage->m_CD = atoi(Prop->GetValue()); } else if(Prop->GetID()=="priority"){ m_CurrentPackage->m_Priority = atoi(Prop->GetValue()); } } }
HRESULT CViewProps::DisplayProps() { if(!m_View) return E_FAIL; CProjectDoc* Doc = m_View->GetDocument(); if(!Doc || !Doc->m_Settings) return E_FAIL; CPLPropertyEdit* pEdit; CPLPropertyCombo* pCombo; CPLPropertyEditEx* pEditEx; CPLCategory* cat; CPLPropertyColor* pColor; CString str; ////////////////////////////////////////////////////////////////////////// cat = m_PropList.AddCategory("startup", LOC("/str0001/Startup settings")); pEdit = new CPLPropertyEdit("resolution-x", LOC("/str0002/Resolution - width")); pEdit->m_HelpFile = "resolution"; m_PropList.AddProperty(cat, pEdit); pEdit->SetValidation(CPLPropertyEdit::EDIT_UNSIGNED, true, 320, 3000); str.Format("%d", Doc->m_Settings->m_ResolutionWidth); pEdit->SetValue(str); pEdit = new CPLPropertyEdit("resolution-y", LOC("/str0003/Resolution - height")); pEdit->m_HelpFile = "resolution"; m_PropList.AddProperty(cat, pEdit); pEdit->SetValidation(CPLPropertyEdit::EDIT_UNSIGNED, true, 200, 3000); str.Format("%d", Doc->m_Settings->m_ResolutionHeight); pEdit->SetValue(str); pEdit = new CPLPropertyEdit("reg-path", LOC("/str0005/Registry path")); m_PropList.AddProperty(cat, pEdit); if(Doc->m_Settings->m_RegPath) pEdit->SetValue(Doc->m_Settings->m_RegPath); else pEdit->SetValue(""); /* pCombo = new CPLPropertyCombo("require-accel", LOC("/str0006/Require 3D accel.")); pCombo->SetupBool(); m_PropList.AddProperty(cat, pCombo); pCombo->SetValue(Doc->m_Settings->m_RequireAcceleration?LOC("/str1000/Yes"):LOC("/str1001/No")); */ pCombo = new CPLPropertyCombo("require-sound", LOC("/str1144/Require sound")); pCombo->SetupBool(); m_PropList.AddProperty(cat, pCombo); pCombo->SetValue(Doc->m_Settings->m_RequireSound?LOC("/str1000/Yes"):LOC("/str1001/No")); pCombo = new CPLPropertyCombo("hwtl-mode", LOC("/str1145/Hardware T&&L")); pCombo->AddValue(LOC("/str1146/don't use"), "0"); pCombo->AddValue(LOC("/str1147/use when available"), "1"); pCombo->AddValue(LOC("/str1148/ask user"), "2"); m_PropList.AddProperty(cat, pCombo); switch(Doc->m_Settings->m_TLMode) { case 0: pCombo->SetValue("0"); break; case 2: pCombo->SetValue("2"); break; default: pCombo->SetValue("1"); } pCombo = new CPLPropertyCombo("use-d3d9", LOC("/str1149/Use Direct3D 9")); pCombo->SetupBool(); m_PropList.AddProperty(cat, pCombo); pCombo->SetValue(Doc->m_D3D9?LOC("/str1000/Yes"):LOC("/str1001/No")); pCombo = new CPLPropertyCombo("allow-windowed", LOC("/str0007/Allow windowed")); pCombo->SetupBool(); m_PropList.AddProperty(cat, pCombo); pCombo->SetValue(Doc->m_Settings->m_AllowWindowed?LOC("/str1000/Yes"):LOC("/str1001/No")); pCombo = new CPLPropertyCombo("allow-advanced", LOC("/str1115/Allow 3D settings")); pCombo->SetupBool(); m_PropList.AddProperty(cat, pCombo); pCombo->SetValue(Doc->m_Settings->m_AllowAdvanced?LOC("/str1000/Yes"):LOC("/str1001/No")); pCombo = new CPLPropertyCombo("allow-desktop-res", LOC("/str1186/Allow desktop resolution")); pCombo->SetupBool(); m_PropList.AddProperty(cat, pCombo); pCombo->SetValue(Doc->m_Settings->m_AllowDesktopRes?LOC("/str1000/Yes"):LOC("/str1001/No")); pCombo = new CPLPropertyCombo("allow-access-tab", LOC("/str1126/Allow accessibility")); pCombo->SetupBool(); m_PropList.AddProperty(cat, pCombo); pCombo->SetValue(Doc->m_Settings->m_AllowAccessTab?LOC("/str1000/Yes"):LOC("/str1001/No")); pCombo = new CPLPropertyCombo("allow-about-tab", LOC("/str1127/Allow about tab")); pCombo->SetupBool(); m_PropList.AddProperty(cat, pCombo); pCombo->SetValue(Doc->m_Settings->m_AllowAboutTab?LOC("/str1000/Yes"):LOC("/str1001/No")); pEditEx = new CPLPropertyEditEx("string-table", LOC("/str0008/String table")); pEditEx->m_ReadOnly = true; pEditEx->SetButtonPressCallback(HookButtonFile, this); m_PropList.AddProperty(cat, pEditEx); pEditEx->SetValue(Doc->m_Settings->m_StringTableFilename); ////////////////////////////////////////////////////////////////////////// cat = m_PropList.AddCategory("game", LOC("/str0009/Game settings")); pEdit = new CPLPropertyEdit("caption", LOC("/str0010/Caption")); m_PropList.AddProperty(cat, pEdit); pEdit->SetValue(Doc->Game->m_Caption[0]); pEdit = new CPLPropertyEdit("name", LOC("/str0011/Name")); m_PropList.AddProperty(cat, pEdit); pEdit->SetValue(Doc->Game->m_Name); pEditEx = new CPLPropertyEditEx("startup-scene", LOC("/str1087/Startup scene")); pEditEx->m_ReadOnly = true; pEditEx->SetButtonPressCallback(HookButtonFile, this); m_PropList.AddProperty(cat, pEditEx); if(Doc->m_Settings->m_EdGame->m_StartupScene) pEditEx->SetValue(Doc->m_Settings->m_EdGame->m_StartupScene); pEditEx = new CPLPropertyEditEx("scripts", LOC("/str0012/Scripts")); pEditEx->m_ReadOnly = true; pEditEx->SetButtonPressCallback(HookButtonScripts, this); m_PropList.AddProperty(cat, pEditEx); if(Doc->Game->m_Scripts.GetSize()==0) str = LOC("/str0013/[NO SCRIPTS]"); else{ str.Format("[%d %s]", Doc->Game->m_Scripts.GetSize(), Doc->Game->m_Scripts.GetSize()>1?LOC("/str0014/scripts"):LOC("/str0015/script")); } pEditEx->SetValue(str); pCombo = new CPLPropertyCombo("subtitles", LOC("/str0017/Speech subtitles")); pCombo->SetupBool(); m_PropList.AddProperty(cat, pCombo); pCombo->SetValue(Doc->m_Settings->m_EdGame->m_Subtitles?LOC("/str1000/Yes"):LOC("/str1001/No")); pCombo = new CPLPropertyCombo("video-subtitles", LOC("/str0018/Video subtitles")); pCombo->SetupBool(); m_PropList.AddProperty(cat, pCombo); pCombo->SetValue(Doc->m_Settings->m_EdGame->m_VideoSubtitles?LOC("/str1000/Yes"):LOC("/str1001/No")); pEdit = new CPLPropertyEdit("subtitles-speed", LOC("/str0019/Subtitles speed")); m_PropList.AddProperty(cat, pEdit); CString val; val.Format("%d", Doc->m_Settings->m_EdGame->m_SubtitlesSpeed); pEdit->SetValue(val); pEdit->SetValidation(CPLPropertyEdit::EDIT_UNSIGNED, true, 10, 1000); pEditEx = new CPLPropertyEditEx("system-font", LOC("/str0020/System font")); pEditEx->m_ReadOnly = true; pEditEx->SetButtonPressCallback(HookButtonFile, this); m_PropList.AddProperty(cat, pEditEx); if(Doc->m_Settings->m_EdGame->m_SystemFont) pEditEx->SetValue(Doc->m_Settings->m_EdGame->m_SystemFont); pEditEx = new CPLPropertyEditEx("video-font", LOC("/str0021/Video font")); pEditEx->m_ReadOnly = true; pEditEx->SetButtonPressCallback(HookButtonFile, this); m_PropList.AddProperty(cat, pEditEx); if(Doc->m_Settings->m_EdGame->m_VideoFont) pEditEx->SetValue(Doc->m_Settings->m_EdGame->m_VideoFont); pEditEx = new CPLPropertyEditEx("cursor", LOC("/str0022/Cursor")); pEditEx->m_ReadOnly = true; pEditEx->SetButtonPressCallback(HookButtonFile, this); m_PropList.AddProperty(cat, pEditEx); if(Doc->m_Settings->m_EdGame->m_Cursor) pEditEx->SetValue(Doc->m_Settings->m_EdGame->m_Cursor); pEditEx = new CPLPropertyEditEx("active-cursor", LOC("/str0023/Active cursor")); pEditEx->m_ReadOnly = true; pEditEx->SetButtonPressCallback(HookButtonFile, this); m_PropList.AddProperty(cat, pEditEx); if(Doc->m_Settings->m_EdGame->m_ActiveCursor) pEditEx->SetValue(Doc->m_Settings->m_EdGame->m_ActiveCursor); pEditEx = new CPLPropertyEditEx("nonint-cursor", LOC("/str0024/Nonint.cursor")); pEditEx->m_ReadOnly = true; pEditEx->SetButtonPressCallback(HookButtonFile, this); m_PropList.AddProperty(cat, pEditEx); if(Doc->m_Settings->m_EdGame->m_NoninteractiveCursor) pEditEx->SetValue(Doc->m_Settings->m_EdGame->m_NoninteractiveCursor); pEditEx = new CPLPropertyEditEx("inventory", LOC("/str0025/Inventory window")); pEditEx->m_ReadOnly = true; pEditEx->SetButtonPressCallback(HookButtonFile, this); m_PropList.AddProperty(cat, pEditEx); if(Doc->m_Settings->m_EdGame->m_InventoryFile) pEditEx->SetValue(Doc->m_Settings->m_EdGame->m_InventoryFile); pEditEx = new CPLPropertyEditEx("response", LOC("/str0026/Response window")); pEditEx->m_ReadOnly = true; pEditEx->SetButtonPressCallback(HookButtonFile, this); m_PropList.AddProperty(cat, pEditEx); if(Doc->m_Settings->m_EdGame->m_ResponseFile) pEditEx->SetValue(Doc->m_Settings->m_EdGame->m_ResponseFile); pEditEx = new CPLPropertyEditEx("items", LOC("/str0027/Items definition")); pEditEx->m_ReadOnly = true; pEditEx->SetButtonPressCallback(HookButtonFile, this); m_PropList.AddProperty(cat, pEditEx); if(Doc->m_Settings->m_EdGame->m_ItemsFile) pEditEx->SetValue(Doc->m_Settings->m_EdGame->m_ItemsFile); pCombo = new CPLPropertyCombo("talk-skip", LOC("/str0028/Talk lines skipped by")); pCombo->AddValue(LOC("/str0029/left mouse button"), "left"); pCombo->AddValue(LOC("/str0030/right mouse button"), "right"); pCombo->AddValue(LOC("/str0031/both mouse buttons"), "both"); m_PropList.AddProperty(cat, pCombo); if(Doc->m_Settings->m_EdGame->m_TalkSkipButton==TALK_SKIP_RIGHT) pCombo->SetValue("right"); else if(Doc->m_Settings->m_EdGame->m_TalkSkipButton==TALK_SKIP_BOTH) pCombo->SetValue("both"); else pCombo->SetValue("left"); pEditEx = new CPLPropertyEditEx("viewport", LOC("/str0032/Scene viewport")); pEditEx->m_ReadOnly = true; pEditEx->SetButtonPressCallback(HookButtonViewport, this); m_PropList.AddProperty(cat, pEditEx); RECT* rc = &Doc->m_Settings->m_EdGame->m_SceneViewport; if(IsRectEmpty(rc)) str = LOC("/str0033/[fullscreen]"); else{ str.Format(CString("[") + LOC("/str0034/Pos:") + "%d,%d " + LOC("/str0035/Size:") + "%dx%d]", rc->left, rc->top, rc->right - rc->left, rc->bottom - rc->top); } pEditEx->SetValue(str); pEditEx = new CPLPropertyEditEx("guid", LOC("/str1151/GUID")); pEditEx->m_ReadOnly = true; pEditEx->SetButtonPressCallback(HookButtonGUID, this); m_PropList.AddProperty(cat, pEditEx); if(Doc->m_Settings->m_GameGUID==GUID_NULL) str = ""; else { LPOLESTR olestr; StringFromIID(Doc->m_Settings->m_GameGUID, &olestr); str = CString(olestr); CoTaskMemFree(olestr); } pEditEx->SetValue(str); pEditEx = new CPLPropertyEditEx("compat", LOC("/str1177/Compatibility")); pEditEx->m_ReadOnly = true; pEditEx->SetButtonPressCallback(HookButtonCompat, this); m_PropList.AddProperty(cat, pEditEx); ////////////////////////////////////////////////////////////////////////// cat = m_PropList.AddCategory("save", LOC("/str1091/Saved games")); cat->m_Expanded = false; pCombo = new CPLPropertyCombo("personal-save", LOC("/str0016/Personal savegames")); pCombo->SetupBool(); m_PropList.AddProperty(cat, pCombo); pCombo->SetValue(Doc->m_Settings->m_EdGame->m_PersonalizedSave?LOC("/str1000/Yes"):LOC("/str1001/No")); pEdit = new CPLPropertyEdit("save-path", LOC("/str1116/Save directory")); m_PropList.AddProperty(cat, pEdit); if(Doc->m_Settings->m_EdGame->m_LocalSaveDir) pEdit->SetValue(Doc->m_Settings->m_EdGame->m_LocalSaveDir); else pEdit->SetValue(""); pEdit = new CPLPropertyEdit("thumbnail-width", LOC("/str1092/Thumbnail width")); pEdit->m_HelpFile = "thumbnail"; m_PropList.AddProperty(cat, pEdit); val.Format("%d", Doc->m_Settings->m_EdGame->m_ThumbnailWidth); pEdit->SetValue(val); pEdit->SetValidation(CPLPropertyEdit::EDIT_UNSIGNED, true, 0, 400); pEdit = new CPLPropertyEdit("thumbnail-height", LOC("/str1093/Thumbnail height")); pEdit->m_HelpFile = "thumbnail"; m_PropList.AddProperty(cat, pEdit); val.Format("%d", Doc->m_Settings->m_EdGame->m_ThumbnailHeight); pEdit->SetValue(val); pEdit->SetValidation(CPLPropertyEdit::EDIT_UNSIGNED, true, 0, 400); pEdit = new CPLPropertyEdit("indicator-x", LOC("/str1097/Indicator X")); pEdit->m_HelpFile = "indicator"; m_PropList.AddProperty(cat, pEdit); val.Format("%d", Doc->m_Settings->m_EdGame->m_IndicatorX); pEdit->SetValue(val); pEdit->SetValidation(CPLPropertyEdit::EDIT_SIGNED, false); pEdit = new CPLPropertyEdit("indicator-y", LOC("/str1098/Indicator Y")); pEdit->m_HelpFile = "indicator"; m_PropList.AddProperty(cat, pEdit); val.Format("%d", Doc->m_Settings->m_EdGame->m_IndicatorY); pEdit->SetValue(val); pEdit->SetValidation(CPLPropertyEdit::EDIT_SIGNED, false); pEdit = new CPLPropertyEdit("indicator-width", LOC("/str1099/Indicator Width")); pEdit->m_HelpFile = "indicator"; m_PropList.AddProperty(cat, pEdit); val.Format("%d", Doc->m_Settings->m_EdGame->m_IndicatorWidth); pEdit->SetValue(val); pEdit->SetValidation(CPLPropertyEdit::EDIT_SIGNED, false); pEdit = new CPLPropertyEdit("indicator-height", LOC("/str1100/Indicator Height")); pEdit->m_HelpFile = "indicator"; m_PropList.AddProperty(cat, pEdit); val.Format("%d", Doc->m_Settings->m_EdGame->m_IndicatorHeight); pEdit->SetValue(val); pEdit->SetValidation(CPLPropertyEdit::EDIT_SIGNED, false); pColor = new CPLPropertyColor("indicator-color", LOC("/str1101/Indicator Color")); pColor->m_HelpFile = "indicator"; m_PropList.AddProperty(cat, pColor); pColor->SetRGB(D3DCOLGetR(Doc->m_Settings->m_EdGame->m_IndicatorColor), D3DCOLGetG(Doc->m_Settings->m_EdGame->m_IndicatorColor), D3DCOLGetB(Doc->m_Settings->m_EdGame->m_IndicatorColor)); pEdit = new CPLPropertyEdit("indicator-alpha", LOC("/str1102/Indicator Transparency")); pEdit->m_HelpFile = "indicator"; m_PropList.AddProperty(cat, pEdit); val.Format("%d", D3DCOLGetA(Doc->m_Settings->m_EdGame->m_IndicatorColor)); pEdit->SetValue(val); pEdit->SetValidation(CPLPropertyEdit::EDIT_UNSIGNED, true, 0, 255); pEditEx = new CPLPropertyEditEx("save-load-image", LOC("/str1104/Save/load screen")); pEditEx->m_ReadOnly = true; pEditEx->SetButtonPressCallback(HookButtonSaveLoad, this); m_PropList.AddProperty(cat, pEditEx); if(Doc->m_Settings->m_EdGame->m_SaveImageName || Doc->m_Settings->m_EdGame->m_LoadImageName) str = LOC("/str1105/<set>"); else str = LOC("/str1106/<not set>"); pEditEx->SetValue(str); pEdit = new CPLPropertyEdit("save-ext", LOC("/str1158/File extension")); m_PropList.AddProperty(cat, pEdit); if(Doc->m_Settings->m_SavedGameExt) pEdit->SetValue(Doc->m_Settings->m_SavedGameExt); else pEdit->SetValue(""); pCombo = new CPLPropertyCombo("rich-save", LOC("/str1157/Rich saved games")); pCombo->SetupBool(); m_PropList.AddProperty(cat, pCombo); pCombo->SetValue(Doc->m_Settings->m_RichSavedGames?LOC("/str1000/Yes"):LOC("/str1001/No")); ////////////////////////////////////////////////////////////////////////// cat = m_PropList.AddCategory("debug", LOC("/str0036/Debugging settings")); pCombo = new CPLPropertyCombo("debug-mode", LOC("/str0037/Debug mode")); pCombo->SetupBool(); m_PropList.AddProperty(cat, pCombo); pCombo->SetValue(Doc->m_DebugMode?LOC("/str1000/Yes"):LOC("/str1001/No")); pCombo = new CPLPropertyCombo("show-fps", LOC("/str0038/Show FPS")); pCombo->SetupBool(); m_PropList.AddProperty(cat, pCombo); pCombo->SetValue(Doc->m_ShowFPS?LOC("/str1000/Yes"):LOC("/str1001/No")); pCombo = new CPLPropertyCombo("allow-windowed", LOC("/str0039/Allow windowed")); pCombo->m_HelpFile = "allow-windowed-d"; pCombo->SetupBool(); m_PropList.AddProperty(cat, pCombo); pCombo->SetValue(Doc->m_AllowWindowed?LOC("/str1000/Yes"):LOC("/str1001/No")); pCombo = new CPLPropertyCombo("console-mode", LOC("/str1129/Debugging console")); pCombo->AddValue(LOC("/str1130/Never"), "0"); pCombo->AddValue(LOC("/str1131/In windowed mode"), "1"); pCombo->AddValue(LOC("/str1132/Always"), "2"); m_PropList.AddProperty(cat, pCombo); switch(Doc->m_ConsoleMode) { case 0: pCombo->SetValue("0"); break; case 2: pCombo->SetValue("2"); break; default: pCombo->SetValue("1"); } pEditEx = new CPLPropertyEditEx("startup-scene-d", LOC("/str1087/Startup scene")); pEditEx->m_ReadOnly = true; pEditEx->SetButtonPressCallback(HookButtonFile, this); m_PropList.AddProperty(cat, pEditEx); if(Doc->m_Settings->m_EdGame->m_DebugStartupScene) pEditEx->SetValue(Doc->m_Settings->m_EdGame->m_DebugStartupScene); ////////////////////////////////////////////////////////////////////////// cat = m_PropList.AddCategory("package", LOC("/str0040/Selected package")); pEdit = new CPLPropertyEdit("description", LOC("/str0041/Description")); m_PropList.AddProperty(cat, pEdit); pEdit->SetValidation(CPLPropertyEdit::EDIT_ANY, true, 0, 100); /* pEdit = new CPLPropertyEdit("cd", LOC("/str0042/CD")); m_PropList.AddProperty(cat, pEdit); pEdit->SetValidation(CPLPropertyEdit::EDIT_UNSIGNED, true, 0, 99); */ pEdit = new CPLPropertyEdit("priority", LOC("/str0043/Priority")); m_PropList.AddProperty(cat, pEdit); pEdit->SetValidation(CPLPropertyEdit::EDIT_UNSIGNED, true, 0, 200); m_PropList.ShowCategory("package", false); return S_OK; }